用 Sublime 已经有很长一段时间,很舒适,很贴心,根本停不下来。之前因为是开发页游,所以是用 AS3 开发,近段时间,新开了个手游项目,引擎方面选定了 Unity3D,老实说,之前没有太多的 3D 的概念,只是自己偶尔会下个 AS3 写的 3D 引擎玩一下,折腾折腾,并没有实际的工作中用到过相关的东西,如今项目需要用 Unity3D,有些兴奋,这可不是自己折腾的小打小闹了。
Unity 支持的脚本有3种:C#, JS, Boo,我们这边是打算使用 C#,在使用语言的问题上并没有做太多的讨论,一个是效率上,另一个是别的团队的成功经验,所以一开始就选定了 C#。Unity 自带了一个 IDE 叫 MonoDevelop,整个非常小清新的感觉,但遗憾的是,我用了一小段时间,发现非常难以适应,快捷键、效率、主题,以及编辑器的各种特性都让我用得很不舒服,换一套已经熟悉的操作习惯成本太高,无奈之下,只好 Sublime 上场了。
Google 了之后,发现使用 Sublime 来开发 Unity 的还是大有人大,经过一翻折腾,装上各种插件,写好各种配置后,大功告成。在写代码方面完全可以抛弃 MonoDevelop 了,当然断点调试还是需要它的,所以现在的工作台上这3个程序都得开着,Unity 负责场景编辑,Sublime 负责脚本编写,MonoDevelop 负责断点调试。
另外提一下, Sublime 中修改插件非常方便,你打开相应插件的目录,然后打开里面的 py 文件,你改,你保存,你看效果。
以下,就介绍一下我下载的各种插件以及配置。
Sublime 中 C# 注释快捷键
Sublime 注释的快捷键是 ctrl+/,对于不同的语言根据文件的扩展名会有不同的注释类型,不知道为什么这个快捷键在 C# 中似乎是失效了,也找到了解决方法,因为 C# 的注释和 JS 是一样的,所以把 JS 中关于注释那一块的 source 类型加上 cs 就好。具体的操作步骤如下:
1、打开 Sublime 的包目录,Preference -> Browse Packages ...
2、打开 JavaScript,找到 Comments.tmPreferences 并编辑
3、找到并编辑 <string>source.js, source.json, source.cs</string>
C# 语法分析
这个插件是重中之重,它会从 dll 文件中分析相关的类信息以及其他的元信息,然后你在编辑 cs 文件的时候,会在输入 . 的时候触发补全功能,根据不同的上下文,不同的变量,不同的类文件,会显示出相应的变量和方法提示列表,好用到暴!拉下来我们安装:
1、安装插件:CompleteSharp
2、编辑工程文件,工程文件是指扩展名为 *.sublime-project 的文件
3、在工程文件中加入如下相关的 dll 信息
{ "folders": [ { "path": "/D/Documents/Unity" } ], "settings": { "completesharp_assemblies": [ "D:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll", "D:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll", "D:/Program Files (x86)/Unity/Editor/Data/Managed/nunit.framework.dll", "D:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/unity/UnityScript.dll", "D:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/unity/System.Core.dll", "D:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/unity/System.dll", "D:/Documents/Unity/*/*/*/*/*.dll", "D:/Documents/Unity/*/*/*/*.dll" ] } }
配置文件图如下:
增强版的 All AutoComplete
基本上 All AutoComplete 可以算是必装的几个 Sublime 插件之一,不过我一直觉得 All AutoComplete 还是有点缺陷。按照插件的描述,All AutoComplete 会查询当前所有的标签页,并将分析其中的单词,然后在编辑的时候将合适的单词加入提示列表中。我说的缺陷在于,有一些单词对于我来说,是有必要每次都加入提示列表的,比如我自己有一个自己的代码库,里面就有很多自己写的类,类的例句也是我的风格,但如果要补全的话就需要打开相关的类文件,这是相当蛋疼的,所以一直有想改一下,改成 All AutoComplete 除了它自己分析的单词外,另外再加入我自定义的单词。
其实,这也算不上它的缺陷,只是我个人的的需求,我这个需求还有另外一个方法解决,就是建立相应的代码片断,有多少自定义的单词,就需要建立多少代码片断的文件,太麻烦了。
我试着改了一下 All AutoComplete,编辑 all_views_completions.py 文件,在其中 AllAutocomplete 中加入了一个 __init__ 方法,该方法会在插件初始化的时候去读取一个指定目录下的文件,指定目录下会有若干个文件,文件为一个以 '|' 为分隔符的单词的字符串,比如:Abs|AccelerationEvent,并将所有读取到的单词加入到 self.customs 中,然后在触发补全的方法中,将自定义的单词加入进去,大概效果效果如下(unity.txt 这份文件其实是从 Unity3D/UnityC#.tmLanguage 中扒过来的):
def __init__(self): words = [] for root, dirs, files in os.walk("D:/Program Files/Sublime Text 2/Conf/Packages/All Autocomplete/custom"): for name in files: with open(os.path.join(root, name), "r") as file: words += file.read().split('|') words = filter_words2(words) self.customs = without_duplicates(words)
2015/10/14 修改:因为有一段时间没有高强度的用 Sublime 了,之前的版本也有点不太记得了,刚刚试了下,拿最新版本的 All Autocomplete 修改了一下,亲测可用,不过单词的读取就没有读文件了,有需要的同学自己修改一下吧:
1 # Extends Sublime Text autocompletion to find matches in all open 2 # files. By default, Sublime only considers words from the current file. 3 4 import sublime_plugin 5 import sublime 6 import re 7 import time 8 from os.path import basename 9 10 # limits to prevent bogging down the system 11 MIN_WORD_SIZE = 3 12 MAX_WORD_SIZE = 50 13 14 MAX_VIEWS = 20 15 MAX_WORDS_PER_VIEW = 100 16 MAX_FIX_TIME_SECS_PER_VIEW = 0.01 17 18 # custom words 19 CUSTOM = ["ADBannerView","ADInterstitialAd","Abs","AcceptDrag","Acos","ActivateCurrentOffMeshLink","Add","AddBinaryData","AddClip","AddColor","AddComponent","AddComponentMenu","AddControl","AddCursorRect","AddDefaultControl","AddDisabledItem","AddEvent","AddExplosionForce","AddField","AddFloat","AddForce","AddForceAtPosition","AddFramesFromFile","AddIsValid","AddItem","AddKey","AddMatrix","AddMixingTransform","AddObjectToAsset","AddRange","AddRelativeForce","AddRelativeTorque","AddSeparator","AddTexture","AddTorque","AddTreeInstance","AddVector","AllocObject","AllocateViewID","AndroidJavaClass","AndroidJavaObject","AndroidJavaProxy","Angle","AngleAxis","AnimationClip","AnimationCurve","AnimationEvent","Apply","ApplyMaterialPropertyDrawers","ApplyModifiedProperties","ApplyTextureType","Approximately","AreStaticEditorFlagsSet","ArrayEquals","ArrowCap","Asin","AssetPathToGUID","Atan","Atan2","AttachCurrentThread","AttachToCollider","Authenticate","Authorize","Awake","Bake","BakeAsync","BakeLightProbesOnly","BakeLightProbesOnlyAsync","BakeMesh","BakeSelected","BakeSelectedAsync","Beep","Begin","BeginArea","BeginChangeCheck","BeginDisabledGroup","BeginGUI","BeginGroup","BeginHorizontal","BeginProperty","BeginSample","BeginScrollView","BeginToggleGroup","BeginVertical","BeginWindows","Blend","Blit","BlitMultiTap","BoneFromMuscle","Bounds","BoundsField","Box","Break","BringWindowToBack","BringWindowToFront","BroadcastMessage","BrowseURL","BuildAssetBundle","BuildAssetBundleExplicitAssetNames","BuildGenericAvatar","BuildHumanAvatar","BuildNavMesh","BuildNavMeshAsync","BuildPlayer","BuildStreamedSceneAssetBundle","Button","CacheProceduralProperty","CalcHeight","CalcLineTranslation","CalcMinMaxWidth","CalcScreenSize","CalcSize","CalculateFrustumPlanes","CalculateLODGroupBoundingBox","CalculatePath","CalculateTransformPath","CalculateTriangulation","Call","CallBooleanMethod","CallByteMethod","CallCharMethod","CallDoubleMethod","CallFloatMethod","CallIntMethod","CallLongMethod","CallObjectMethod","CallShortMethod","CallStatic","CallStaticBooleanMethod","CallStaticByteMethod","CallStaticCharMethod","CallStaticDoubleMethod","CallStaticFloatMethod","CallStaticIntMethod","CallStaticLongMethod","CallStaticObjectMethod","CallStaticShortMethod","CallStaticStringMethod","CallStaticVoidMethod","CallStringMethod","CallVoidMethod","CanStreamedLevelBeLoaded","Cancel","CancelAllLocalNotifications","CancelInvoke","CancelLocalNotification","CancelQuit","CapsuleCast","CapsuleCastAll","CaptureScreenshot","Ceil","CeilToInt","ChangeSetDescription","ChangeSetMove","ChangeSetStatus","ChangeSets","CheckCapsule","CheckSphere","Checkout","CheckoutIsValid","CircleCap","Clamp","Clamp01","ClampMagnitude","CleanCache","Clear","ClearAllNavMeshes","ClearArray","ClearCache","ClearCamera","ClearCorners","ClearCurves","ClearDeveloperConsole","ClearHostList","ClearLabels","ClearLocalNotifications","ClearParticles","ClearPlatformTextureSettings","ClearProgressBar","ClearRandomWriteTargets","ClearRemoteNotifications","ClearUndo","ClearWithSkybox","CloneMaterial","Close","CloseConnection","ClosestPointOnBounds","ClosestPointToArc","ClosestPointToDisc","ClosestPointToPolyLine","ClosestPowerOfTwo","CollapseUndoOperations","CollectDeepHierarchy","CollectDependencies","Color","Color32","ColorField","ColorProperty","Combine","CombineMeshes","CommandEvent","CompareTag","CompleteOffMeshLink","Compress","CompressTexture","Compute","ComputeBuffer","ComputeMD5Hash","ComputeSHA1Hash","ConeCap","Connect","Contains","ContextMenu","ConvertFromJNIArray","ConvertToJNIArray","Copy","CopyAsset","CopyCount","CopyFileOrDirectory","CopyFileOrDirectoryFollowSymlinks","CopyFrom","CopyFromSerializedProperty","CopyPropertiesFromMaterial","CopySerialized","CopyTo","Cos","CountInProperty","CountRemaining","Create","CreateAchievement","CreateAsset","CreateDirectory","CreateEditor","CreateEmptyPrefab","CreateExternalTexture","CreateFolder","CreateFromFile","CreateFromMemory","CreateGameObjectWithHideFlags","CreateInstance","CreateJNIArgArray","CreateJavaProxy","CreateJavaRunnable","CreateLeaderboard","CreateOrUpdateSecondary","CreatePrefab","CreatePrimitive","CreateTerrainGameObject","Cross","CrossFade","CrossFadeQueued","CubeCap","Cubemap","CurveField","CustomEditor","CustomPropertyDrawer","CylinderCap","DecreaseLevel","DefaultShaderProperty","Delete","DeleteAll","DeleteArrayElementAtIndex","DeleteAsset","DeleteChangeSets","DeleteChangeSetsIsValid","DeleteCommand","DeleteFileOrDirectory","DeleteGlobalRef","DeleteJNIArgArray","DeleteKey","DeleteLocalRef","DeleteSecondary","DeltaAngle","Destroy","DestroyImmediate","DestroyMaterial","DestroyObjectImmediate","DestroyPlayerObjects","DetachChildren","DetachCurrentThread","DetachFromCollider","DiffHead","DiffIsValid","DisableKeyword","Disc","DiscardContents","Disconnect","DisconnectPrefabInstance","Dispatch","DisplayCancelableProgressBar","DisplayDialog","DisplayDialogComplex","DisplayPopupMenu","DisplayProgressBar","DisplayWizard","Dispose","Distance","DistancePointBezier","DistancePointLine","DistancePointToLine","DistancePointToLineSegment","DistanceToArc","DistanceToCircle","DistanceToDisc","DistanceToLine","DistanceToPolyLine","DistanceToRectangle","DoesSourceTextureHaveAlpha","DoesSourceTextureHaveColor","DontDestroyOnLoad","Dot","DotCap","DragWindow","Draw","DrawAAPolyLine","DrawBezier","DrawCamera","DrawColorSwatch","DrawCube","DrawCursor","DrawCurveSwatch","DrawDefaultInspector","DrawFrustum","DrawGUITexture","DrawGizmo","DrawHeader","DrawIcon","DrawLine","DrawMesh","DrawMeshNow","DrawPolyLine","DrawPreviewTexture","DrawProcedural","DrawProceduralIndirect","DrawRay","DrawRegionSwatch","DrawSolidArc","DrawSolidDisc","DrawSolidRectangleWithOutline","DrawSphere","DrawTexture","DrawTextureAlpha","DrawTextureWithTexCoords","DrawWireArc","DrawWireCube","DrawWireDisc","DrawWireSphere","DrawWithTextSelection","DropDown","DropShadowLabel","DuplicateCommand","EaseInOut","Edit","Emit","EnableKeyword","Encapsulate","EncodeToPNG","End","EndArea","EndChangeCheck","EndDisabledGroup","EndGUI","EndGroup","EndHorizontal","EndProperty","EndSample","EndScrollView","EndToggleGroup","EndVertical","EndWindows","EnsureLocalCapacity","EnumMaskField","EnumPopup","Equal","EqualContents","EscapeURL","Euler","Evaluate","ExceptionClear","ExceptionDescribe","ExceptionOccurred","ExecuteMenuItem","Exists","Exit","Exp","Expand","ExpandHeight","ExpandWidth","ExportPackage","Expression","ExternalCall","ExternalEval","ExtractOggFile","FatalError","Filter","FilterChildren","FilterCount","Find","FindClass","FindClosestEdge","FindGameObjectsWithTag","FindIndex","FindKernel","FindObjectOfType","FindObjectsOfType","FindObjectsOfTypeAll","FindPrefabRoot","FindProperty","FindPropertyRelative","FindRootGameObjectWithSameParentPref","abFindStyle","FindTexture","FindValidUploadPrefabInstanceRoot","FindWithTag","FixedUpdate","FlexibleSpace","FloatField","FloatProperty","Floor","FloorToInt","Flush","Focus","FocusControl","FocusProjectWindow","FocusTextInControl","FocusWindow","FocusWindowIfItsOpen","Foldout","Font","ForceLOD","FormatBytes","FreeMoveHandle","FreeRotateHandle","FromBooleanArray","FromByteArray","FromCharArray","FromDoubleArray","FromFloatArray","FromIntArray","FromLongArray","FromMonoBehaviour","FromObjectArray","FromReflectedField","FromReflectedMethod","FromScriptableObject","FromShortArray","FromToRotation","GUIContent","GUIDToAssetPath","GUIPointToWorldRay","GUIStyle","GUIToScreenPoint","GameObject","GammaToLinearSpace","GenerateEditableFont","GenerateInBackground","GeneratePerTriangleUV","GenerateSecondaryUVSet","GenerateUniqueAssetPath","Get","GetAccelerationEvent","GetActiveConfigFields","GetActivePlugin","GetActivityIndicatorStyle","GetAllCurves","GetAlphamaps","GetAnimationClips","GetAnimationEvents","GetAnimationUpdateRate","GetAnimatorTransitionInfo","GetArrayElementAtIndex","GetArrayLength","GetAspectRect","GetAssetByGUID","GetAssetByPath","GetAssetListFromSelection","GetAssetOrScenePath","GetAssetPath","GetAtPath","GetAudioClip","GetAveragePing","GetAxis","GetAxisRaw","GetBlendShapeName","GetBlendShapeWeight","GetBoneTransform","GetBool","GetBooleanArrayElement","GetBooleanField","GetBuiltinSkin","GetButton","GetButtonDown","GetButtonUp","GetByteArrayElement","GetByteField","GetCachedIcon","GetCharArrayElement","GetCharField","GetCharacterInfo","GetChild","GetClass","GetClassName","GetClipCount","GetCollisionEvents","GetColor","GetColumn","GetComponent","GetComponentInChildren","GetComponents","GetComponentsInChildren","GetConstructorID","GetControlID","GetControlRect","GetCurrentAnimationClipState","GetCurrentAnimatorStateInfo","GetCurrentGroup","GetCursorPixelPosition","GetCursorStringIndex","GetDSPBufferSize","GetData","GetDefaultPropertyHeight","GetDependencies","GetDetailLayer","GetDeviceCaps","GetDistanceToPoint","GetDoubleArrayElement","GetDoubleField","GetDragAndDropTitle","GetEditorCurve","GetEndProperty","GetEnumerator","GetFieldID","GetFiltered","GetFloat","GetFloatArrayElement","GetFloatField","GetFloatValue","GetGPUProjectionMatrix","GetGenerateAllOutputs","GetGeneratedTexture","GetGeneratedTextures","GetGenericData","GetGroundHit","GetHandleSize","GetHeight","GetHeights","GetIKPosition","GetIKPositionWeight","GetIKRotation","GetIKRotationWeight","GetIconSize","GetIconSizesForTargetGroup","GetIconsForTargetGroup","GetIgnoreLayerCollision","GetIndices","GetInfoString","GetInspectorTitle","GetInstanceID","GetInt","GetIntArrayElement","GetIntField","GetInteger","GetInterpolatedHeight","GetInterpolatedLightProbe","GetInterpolatedNormal","GetItemCount","GetIterator","GetJoystickNames","GetKey","GetKeyDown","GetKeyUp","GetLabels","GetLastPing","GetLastRect","GetLatest","GetLatestIsValid","GetLayerCost","GetLayerName","GetLayerWeight","GetLocalNotification","GetLongArrayElement","GetLongField","GetMaterialCount","GetMaterialOffset","GetMaterialProperties","GetMaterialProperty","GetMaterialScale","GetMaterials","GetMatrix","GetMethodID","GetMonoHeapSize","G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veAsset","MoveAssetToTrash","MoveFileOrDirectory","MoveKey","MovePosition","MoveRotation","MoveTowards","MoveTowardsAngle","MultMatrix","MultiTexCoord","MultiTexCoord2","MultiTexCoord3","MultiplyPoint","MultiplyPoint3x4","MultiplyVector","MuscleFromBone","NameToLayer","NavMeshPath","NewBooleanArray","NewByteArray","NewCharArray","NewDoubleArray","NewFloatArray","NewGlobalRef","NewIntArray","NewLocalRef","NewLongArray","NewObject","NewObjectArray","NewScene","NewShortArray","NewStringUTF","Next","NextPowerOfTwo","NextVisible","NicifyVariableName","Normalize","ObjectContent","ObjectField","OnAnimatorIK","OnAnimatorMove","OnApplicationFocus","OnApplicationPause","OnApplicationQuit","OnAssignMaterialModel","OnAudioFilterRead","OnBecameInvisible","OnBecameVisible","OnCollisionEnter","OnCollisionEnter2D","OnCollisionExit","OnCollisionExit2D","OnCollisionStay","OnCollisionStay2D","OnConnectedToServer","OnControllerColliderHit","OnDestroy","OnDidOpenScene","OnDisable","OnDisconnectedFromServer","OnDrawGizmos","OnDrawGizmosSelected","OnEnable","OnFailedToConnect","OnFailedToConnectToMasterServer","OnFocus","OnGUI","OnGroupAtlases","OnHierarchyChange","OnInspectorGUI","OnInspectorUpdate","OnInteractivePreviewGUI","OnJointBreak","OnLevelWasLoaded","OnLostFocus","OnMasterServerEvent","OnMouseDown","OnMouseDrag","OnMouseEnter","OnMouseExit","OnMouseOver","OnMouseUp","OnMouseUpAsButton","OnNetworkInstantiate","OnParticleCollision","OnPlayerConnected","OnPlayerDisconnected","OnPostRender","OnPostprocessAllAssets","OnPostprocessAudio","OnPostprocessGameObjectWithUserProperties","OnPostprocessModel","OnPostprocessTexture","OnPreCull","OnPreRender","OnPreprocessAudio","OnPreprocessModel","OnPreprocessTexture","OnPreviewGUI","OnPreviewSettings","OnProjectChange","OnRenderImage","OnRenderObject","OnSceneGUI","OnSelectionChange","OnSerializeNetworkView","OnServerInitialized","OnShaderModified","OnTriggerEnter","OnTriggerEnter2D","OnTriggerExit","OnTriggerExit2D","OnTriggerStay","OnTriggerStay2D","OnValidate","OnWillCreateAsset","OnWillDeleteAsset","OnWillMoveAsset","OnWillRenderObject","OnWillSaveAssets","OnWizardCreate","OnWizardOtherButton","OnWizardUpdate","Open","OpenAsset","OpenFilePanel","OpenFolderPanel","OpenProject","OpenScene","OpenSceneAdditive","OpenURL","Optimize","Ortho","OrthoNormalize","OverlapArea","OverlapAreaAll","OverlapAreaNonAlloc","OverlapCircle","OverlapCircleAll","OverlapCircleNonAlloc","OverlapPoint","OverlapPointAll","OverlapPointNonAlloc","OverlapSphere","PackTextures","PasswordField","Pause","PerformRedo","PerformUndo","PeriodicBadgeUpdate","PeriodicUpdate","PerlinNoise","Perspective","PhysicMaterial","PickGameObject","PickRectObjects","Ping","PingObject","PingPong","Plane","Play","PlayClipAtPoint","PlayDelayed","PlayFullScreenMovie","PlayOneShot","PlayQueued","PlayScheduled","PointOnLineParameter","PollHostList","PopAssetDependencies","PopCamera","PopLocalFrame","PopMatrix","Popup","PositionHandle","Pow","PreferenceItem","PrefetchSocketPolicy","PrefixLabel","PrepareStartDrag","PresentLocalNotificationNow","ProgressBar","Project","ProjectPointLine","PropertiesChanged","PropertiesGUI","PropertyField","PropertyToID","PushAssetDependencies","PushCamera","PushLocalFrame","PushMatrix","Quaternion","QueryStateObject","QueueGameViewInputEvent","Quit","RGBToHSV","RPC","RadiusHandle","Range","RangeProperty","Ray","RaySnap","Raycast","RaycastAll","RaycastNonAlloc","ReadAllBytes","ReadPixels","ReadTextureImportInstructions","ReadTextureSettings","RebuildTextures","RebuildTexturesImmediately","RecalculateBounds","RecalculateNormals","ReconnectToLastPrefab","RecordObject","RecordObjects","RecordPrefabInstancePropertyModifications","Rect","RectField","RectOffset","Reflect","Refresh","RefreshPrototypes","RegisterCreatedObjectUndo","RegisterForRemoteNotificationTypes","RegisterHost","RegisterLogCallback","RegisterLogCallbackThreaded","RegisterPropertyChangeUndo","Release","ReleaseTemporary","ReloadAd","Remove","RemoveAll","RemoveAt","RemoveBadge","RemoveClip","RemoveKey","RemoveMixingTransform","RemoveNotification","RemoveRPCs","RemoveRPCsInGroup","RenameAsset","RenameMaterial","Render","RenderGameViewCameras","RenderStaticPreview","RenderTexture","RenderToCubemap","RenderWithShader","Repaint","RepaintHierarchyWindow","RepaintProjectWindow","Repeat","RepeatButton","ReplaceDirectory","ReplaceFile","ReplacePrefab","ReportProgress","ReportScore","RequestCharactersInTexture","RequestHostList","RequestUserAuthorization","RequireComponent","RequiredBone","Reset","ResetAllAchievements","ResetAspect","ResetInputAxes","ResetMaterial","ResetNoBackupFlag","ResetPath","ResetProjectionMatrix","ResetReplacementShader","ResetToPrefabState","ResetWorldToCameraMatrix","Resize","Resolve","ResolveIsValid","Resume","Revert","RevertAllDownToGroup","RevertAllInCurrentGroup","RevertIsValid","RevertPrefabInstance","Rewind","Rotate","RotateAround","RotateAroundPivot","RotateTowards","RotationHandle","Round","RoundToInt","RunningOnAppThread","RunningOnUIThread","SameSide","Sample","SampleAnimation","SampleAnimationClip","SampleHeight","SamplePathPosition","SamplePosition","Save","SaveAssets","SaveCurrentSceneIfUserWantsTo","SaveFilePanel","SaveFilePanelInProject","SaveFolderPanel","SaveScene","Scale","ScaleAroundPivot","ScaleHandle","ScaleSlider","ScaleValueHandle","ScheduleLocalNotification","ScreenPointToRay","ScreenToGUIPoint","ScreenToViewportPoint","ScreenToWorldPoint","ScrollTo","SecondaryTileData","SelectableLabel","SelectionFrame","SelectionGrid","SendEvent","SendMessage","SendMessageUpwards","Serialize","SerializedObject","Set","Set3Points","SetActive","SetActivityIndicatorStyle","SetAlphamaps","SetAnimationClips","SetAnimationEvents","SetAnimationUpdateRate","SetAspectRatio","SetBlendShapeWeight","SetBool","SetBooleanArrayElement","SetBooleanField","SetBuffer","SetByteArrayElement","SetByteField","SetCamera","SetCameraPermissions","SetCharArrayElement","SetCharField","SetColor","SetColors","SetColumn","SetCompletionAction","SetCursor","SetCurve","SetDSPBufferSize","SetData","SetDefaults","SetDensity","SetDestination","SetDetailLayer","SetDetailResolution","SetDirty","SetDoubleArrayElement","SetDoubleField","SetEditorCurve","SetEnabledFading","SetFloat","SetFloatArrayElement","SetFloatField","SetFloats","SetFromToRotation","SetGPSPermissions","SetGenerateAllOutputs","SetGenericData","SetGlobalAnisotropicFilteringLimits","SetGlobalColor","SetGlobalFloat","SetGlobalMatrix","SetGlobalShaderProperty","SetGlobalTexture","SetGlobalVector","SetHeights","SetIKPosition","SetIKPositionWeight","SetIKRotation","SetIKRotationWeight","SetIconSize","SetIconsForTargetGroup","SetIdentificationPermissions","SetIndices","SetInt","SetIntArrayElement","SetIntField","SetInteger","SetInts","SetIsDifferentCacheDirty","SetKeys","SetLODS","SetLabels","SetLayerCost","SetLayerWeight","SetLevelPrefix","SetLongArrayElement","SetLongField","SetLookAtPosition","SetLookAtWeight","SetLookRotation","SetMaterialOffset","SetMaterialScale","SetMatrix","SetMicrophonePermissions","SetMinMax","SetNameSmart","SetNavMeshLayer","SetNeighbors","SetNextControlName","SetNoBackupFlag","SetNormalAndPosition","SetObjectArrayElement","SetObjectEnabled","SetObjectField","SetParticles","SetPass","SetPath","SetPerTriangleUV2","SetPixel","SetPixels","SetPixels32","SetPlatformTextureSettings","SetPosition","SetProceduralBoolean","SetProceduralColor","SetProceduralEnum","SetProceduralFloat","SetProceduralTexture","SetProceduralVector","SetPropertyBlock","SetPropertyModifications","SetQualityLevel","SetRandomWriteTarget","SetReceivingEnabled","SetRenderTarget","SetRenderingResolution","SetReplacementShader","SetResolution","SetRevertBackfacing","SetRow","SetScheduledEndTime","SetScheduledStartTime","SetScope","SetScriptingDefineSymbolsForGroup","SetSelectedWireframeHidden","SetSendingEnabled","SetShader","SetSharedPermissions","SetShortArrayElement","SetShortField","SetStatic","SetStaticBooleanField","SetStaticByteField","SetStaticCharField","SetStaticDoubleField","SetStaticEditorFlags","SetStaticFloatField","SetStaticIntField","SetStaticLongField","SetStaticObjectField","SetStaticShortField","SetStaticStringField","SetString","SetStringField","SetTRS","SetTarget","SetTargetBuffers","SetTexture","SetTextureAlphaSource","SetTextureOffset","SetTextureScale","SetTextureSettings","SetTransformParent","SetTriangles","SetTrigger","SetUserFilter","SetVector","SetVertexCount","SetWidth","ShaderProperty","Show","ShowAchievementsUI","ShowAsContext","ShowAsDropDown","ShowAuxWindow","ShowDefaultAchievementCompletionBanner","ShowHelpForObject","ShowHelpPage","ShowLeaderboardUI","ShowNotification","ShowObjectPicker","ShowPopup","ShowUtility","Sign","SimpleMove","Simulate","Sin","Sleep","Slerp","Slider","Slider2D","SmoothDamp","SmoothDampAngle","SmoothEdges","SmoothStep","SmoothTangents","SnapValue","Space","SphereCap","SphereCast","SphereCastAll","SqrDistance","Sqrt","Start","StartActivityIndicator","StartAnimationMode","StartAssetEditing","StartCoroutine","StartDrag","StartPlayback","StartRecording","Statement","Status","Step","Stop","StopActivityIndicator","StopAllCoroutines","StopAnimationMode","StopAssetEditing","StopCoroutine","StopPeriodicBadgeUpdate","StopPeriodicUpdate","StopPlayback","StopRebuilds","StopRecording","StringToHash","Submit","SubmitIsValid","SupportsRenderTextureFormat","SupportsStencil","SweepTest","SweepTestAll","TRS","TagField","Tan","TestConnection","TestConnectionNAT","TestPlanesAABB","Tetrahedralize","TexCoord","TexCoord2","TexCoord3","TextArea","TextField","Texture2D","Texture3D","TextureProperty","Throw","ThrowNew","ToAngleAxis","ToBooleanArray","ToByteArray","ToCharArray","ToDoubleArray","ToFloatArray","ToIntArray","ToLongArray","ToObjectArray","ToReflectedField","ToReflectedMethod","ToShortArray","ToString","Toggle","ToggleLeft","Toolbar","TransformDirection","TransformPoint","Translate","UnEscapeURL","UnfocusWindow","Unload","UnloadAsset","UnloadUnusedAssets","UnloadUnuse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20 21 22 class AllAutocomplete(sublime_plugin.EventListener): 23 24 def on_query_completions(self, view, prefix, locations): 25 words = [] 26 # Limit number of views but always include the active view. This 27 # view goes first to prioritize matches close to cursor position. 28 other_views = [v for v in sublime.active_window().views() if v.id != view.id] 29 views = [view] + other_views 30 views = views[0:MAX_VIEWS] 31 32 for v in views: 33 if len(locations) > 0 and v.id == view.id: 34 view_words = v.extract_completions(prefix, locations[0]) 35 else: 36 view_words = v.extract_completions(prefix) 37 view_words = filter_words(view_words) 38 view_words = fix_truncation(v, view_words) 39 words += [(w, v) for w in view_words] 40 41 # add custom words 42 words += [(w, view) for w in CUSTOM if is_completion(prefix, w)] 43 44 words = without_duplicates(words) 45 matches = [] 46 for w, v in words: 47 trigger = w 48 contents = w.replace('$', '\\$') 49 if v.id != view.id and v.file_name(): 50 trigger += '\t(%s)' % basename(v.file_name()) 51 matches.append((trigger, contents)) 52 53 return matches 54 55 56 def filter_words(words): 57 words = words[0:MAX_WORDS_PER_VIEW] 58 return [w for w in words if MIN_WORD_SIZE <= len(w) <= MAX_WORD_SIZE] 59 60 61 # keeps first instance of every word and retains the original order 62 # (n^2 but should not be a problem as len(words) <= MAX_VIEWS*MAX_WORDS_PER_VIEW) 63 def without_duplicates(words): 64 result = [] 65 used_words = [] 66 for w, v in words: 67 if w not in used_words: 68 used_words.append(w) 69 result.append((w, v)) 70 return result 71 72 73 # Ugly workaround for truncation bug in Sublime when using view.extract_completions() 74 # in some types of files. 75 def fix_truncation(view, words): 76 fixed_words = [] 77 start_time = time.time() 78 79 for i, w in enumerate(words): 80 #The word is truncated if and only if it cannot be found with a word boundary before and after 81 82 # this fails to match strings with trailing non-alpha chars, like 83 # 'foo?' or 'bar!', which are common for instance in Ruby. 84 match = view.find(r'\b' + re.escape(w) + r'\b', 0) 85 truncated = is_empty_match(match) 86 if truncated: 87 #Truncation is always by a single character, so we extend the word by one word character before a word boundary 88 extended_words = [] 89 view.find_all(r'\b' + re.escape(w) + r'\w\b', 0, "$0", extended_words) 90 if len(extended_words) > 0: 91 fixed_words += extended_words 92 else: 93 # to compensate for the missing match problem mentioned above, just 94 # use the old word if we didn't find any extended matches 95 fixed_words.append(w) 96 else: 97 #Pass through non-truncated words 98 fixed_words.append(w) 99 100 # if too much time is spent in here, bail out, 101 # and don't bother fixing the remaining words 102 if time.time() - start_time > MAX_FIX_TIME_SECS_PER_VIEW: 103 return fixed_words + words[i+1:] 104 105 return fixed_words 106 107 108 def is_completion(trigger, content): 109 trigger = trigger.lower() 110 content = content.lower() 111 ci = 0 112 cl = len(content) 113 ti = 0 114 tl = len(trigger) 115 while True: 116 if content[ci] == trigger[ti]: 117 ti = ti + 1 118 ci = ci + 1 119 if ti == tl: 120 return True 121 if ci == cl: 122 return False 123 124 125 if sublime.version() >= '3000': 126 def is_empty_match(match): 127 return match.empty() 128 else: 129 def is_empty_match(match): 130 return match is None
Unity3D 脚本参考
写代码的过程中,经常会需要查 API 文档,所以方便的查 API 文档是一个重要的功能。Sublime 本身并不提供类似的功能,但这难不倒各位程序员童鞋,我在网上找到一个插件:Unity3D Script Reference Search,这个插件的作用就是搜索 API,可以搜索当前光标上的单词,也可以输入指定的内容。这个插件干的事情非常简单,其实就是在插件中调用 webbrowser.open_new_tab(url) ,其中 url 就是拼成的一个查询链接。不过这个插件访问的 url 却是官网的在线 API,而实际上在本地是也有一份 API 文档的,通过 Unity 菜单 Help -> Scripting Reference 可以访问。
我试着改了一下插件,修改 Unity3DScriptReference.py 文件,将其中的 url 链接改成指向本地的文件,似乎并不生效,web 这一块我不熟悉,所以我干脆简单点,用 Python 开一个简单的 http 服务,我在 使用Python创建简单的HTTP和FTP服务 中有介绍,直接在 Unity 目录下面开一个 http 服务,最终的效果图如下:
2014/5/23 修改:因为有先入为主的想法,以为只能用 webbrowser 来访问网页,实际上是不需要的,http 服务也是没必要开的,上面的代码只要改一下就可以,将 webbrowser.open_new_tab 改成 subprocess.call 就可以了,如下:
browser = "C:/Program Files (x86)/Google/Chrome/Application/chrome.exe " def SearchUnityScriptReferenceFor(text): # url = 'http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=' + text.replace(' ','%20') url = 'file:///D:/Program%20Files%20(x86)/Unity/Editor/Data/Documentation/Documentation/ScriptReference/30_search.html?q=' + text.replace(' ','%20') # webbrowser.open_new_tab(url) subprocess.call(browser+url) def OpenUnityFunctionReference(text): # url = 'http://unity3d.com/support/documentation/ScriptReference/' + text.replace(' ','%20') url = 'file:///D:/Program%20Files%20(x86)/Unity/Editor/Data/Documentation/Documentation/ScriptReference/' + text.replace(' ','%20') + '.html' # webbrowser.open_new_tab(url) subprocess.call(browser+url)
接着,可以绑定快捷键,ctrl+shift+p -> key bindings user,添加如下快捷键:
{ "keys": ["f4"], "command": "unity_reference_search_selection" }
Unity 语法高亮以及代码片
Unity 提供了一整套完善的游戏开发套件,在写代码的过程中,会遇到很多类是 Unity 自带的,有些类则是 C# 语言本身支持的,为此,网上有达人做了一份 Unity C# 语言高亮文件,里面会将 Unity 自带的类进行单独的高亮。不过我并不喜欢那个高亮的颜色,所以我自己并没有用,插件名称:Unity3D。
同语法高亮类似,也有达人做了一份为 Unity 量身打造的代码片断插件,下载安装相应的插件即中:Unity3D Snippets and Completes。
还有一个神奇的插件:Unity Completions,为什么说神奇呢,因为这个插件我安装就花了1个多小时,安装完后发现整个目录占用了200多M,文件大小20多M,光看这个要吓尿了,其他插件能有顶多有个几百K而已,再看看文件,大概有7W多个,怪不得占用这么大,但老实说这个插件我试了一下之后并不觉得好用,有兴趣的童鞋可以试试。
参考文章
用sublime text2寫unity3d c# script
Unity completions for Sublime Text
Using Sublime Text 2 With Unity3D
Using Sublime Text 2 With Unity3D – Part 2
Using Unity with Sublime Text 2 (How to get everything set up)
欢迎补充~