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unity3d:保存AudioClip到本地

unity3d:保存AudioClip到本地

转自 https://github.com/deadlyfingers/UnityWav

using UnityEngine;
using System.Text;
using System.IO;
using System;

/// <summary>
/// WAV utility for recording and audio playback functions in Unity.
/// Version: 1.0 alpha 1
///
/// - Use "ToAudioClip" method for loading wav file / bytes.
/// Loads .wav (PCM uncompressed) files at 8,16,24 and 32 bits and converts data to Unity's AudioClip.
///
/// - Use "FromAudioClip" method for saving wav file / bytes.
/// Converts an AudioClip's float data into wav byte array at 16 bit.
/// </summary>
/// <remarks>
/// For documentation and usage examples: https://github.com/deadlyfingers/UnityWav
/// </remarks>

public class WavUtility
{
    // Force save as 16-bit .wav
    const int BlockSize_16Bit = 2;

    /// <summary>
    /// Load PCM format *.wav audio file (using Unity's Application data path) and convert to AudioClip.
    /// </summary>
    /// <returns>The AudioClip.</returns>
    /// <param name="filePath">Local file path to .wav file</param>
    public static AudioClip ToAudioClip (string filePath)
    {
        if (!filePath.StartsWith (Application.persistentDataPath) && !filePath.StartsWith (Application.dataPath)) {
            Debug.LogWarning ("This only supports files that are stored using Unity's Application data path. \nTo load bundled resources use 'Resources.Load(\"filename\") typeof(AudioClip)' method. \nhttps://docs.unity3d.com/ScriptReference/Resources.Load.html");
            return null;
        }
        byte[] fileBytes = File.ReadAllBytes (filePath);
        return ToAudioClip (fileBytes, 0);
    }

    public static AudioClip ToAudioClip (byte[] fileBytes, int offsetSamples = 0, string name = "wav")
    {
        //string riff = Encoding.ASCII.GetString (fileBytes, 0, 4);
        //string wave = Encoding.ASCII.GetString (fileBytes, 8, 4);
        int subchunk1 = BitConverter.ToInt32 (fileBytes, 16);
        UInt16 audioFormat = BitConverter.ToUInt16 (fileBytes, 20);

        // NB: Only uncompressed PCM wav files are supported.
        string formatCode = FormatCode (audioFormat);
        Debug.AssertFormat (audioFormat == 1 || audioFormat == 65534, "Detected format code '{0}' {1}, but only PCM and WaveFormatExtensable uncompressed formats are currently supported.", audioFormat, formatCode);

        UInt16 channels = BitConverter.ToUInt16 (fileBytes, 22);
        int sampleRate = BitConverter.ToInt32 (fileBytes, 24);
        //int byteRate = BitConverter.ToInt32 (fileBytes, 28);
        //UInt16 blockAlign = BitConverter.ToUInt16 (fileBytes, 32);
        UInt16 bitDepth = BitConverter.ToUInt16 (fileBytes, 34);

        int headerOffset = 16 + 4 + subchunk1 + 4;
        int subchunk2 = BitConverter.ToInt32 (fileBytes, headerOffset);
        //Debug.LogFormat ("riff={0} wave={1} subchunk1={2} format={3} channels={4} sampleRate={5} byteRate={6} blockAlign={7} bitDepth={8} headerOffset={9} subchunk2={10} filesize={11}", riff, wave, subchunk1, formatCode, channels, sampleRate, byteRate, blockAlign, bitDepth, headerOffset, subchunk2, fileBytes.Length);

        float[] data;
        switch (bitDepth) {
        case 8:
            data = Convert8BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
            break;
        case 16:
            data = Convert16BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
            break;
        case 24:
            data = Convert24BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
            break;
        case 32:
            data = Convert32BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
            break;
        default:
            throw new Exception (bitDepth + " bit depth is not supported.");
        }

        AudioClip audioClip = AudioClip.Create (name, data.Length, (int)channels, sampleRate, false);
        audioClip.SetData (data, 0);
        return audioClip;
    }

    #region wav file bytes to Unity AudioClip conversion methods

    private static float[] Convert8BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
    {
        int wavSize = BitConverter.ToInt32 (source, headerOffset);
        headerOffset += sizeof(int);
        Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 8-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

        float[] data = new float[wavSize];

        sbyte maxValue = sbyte.MaxValue;

        int i = 0;
        while (i < wavSize) {
            data [i] = (float)source [i] / maxValue;
            ++i;
        }

        return data;
    }

    private static float[] Convert16BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
    {
        int wavSize = BitConverter.ToInt32 (source, headerOffset);
        headerOffset += sizeof(int);
        Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 16-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

        int x = sizeof(Int16); // block size = 2
        int convertedSize = wavSize / x;

        float[] data = new float[convertedSize];

        Int16 maxValue = Int16.MaxValue;

        int offset = 0;
        int i = 0;
        while (i < convertedSize) {
            offset = i * x + headerOffset;
            data [i] = (float)BitConverter.ToInt16 (source, offset) / maxValue;
            ++i;
        }

        Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);

        return data;
    }

    private static float[] Convert24BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
    {
        int wavSize = BitConverter.ToInt32 (source, headerOffset);
        headerOffset += sizeof(int);
        Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 24-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

        int x = 3; // block size = 3
        int convertedSize = wavSize / x;

        int maxValue = Int32.MaxValue;

        float[] data = new float[convertedSize];

        byte[] block = new byte[sizeof(int)]; // using a 4 byte block for copying 3 bytes, then copy bytes with 1 offset

        int offset = 0;
        int i = 0;
        while (i < convertedSize) {
            offset = i * x + headerOffset;
            Buffer.BlockCopy (source, offset, block, 1, x);
            data [i] = (float)BitConverter.ToInt32 (block, 0) / maxValue;
            ++i;
        }

        Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);

        return data;
    }

    private static float[] Convert32BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
    {
        int wavSize = BitConverter.ToInt32 (source, headerOffset);
        headerOffset += sizeof(int);
        Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 32-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

        int x = sizeof(float); //  block size = 4
        int convertedSize = wavSize / x;

        Int32 maxValue = Int32.MaxValue;

        float[] data = new float[convertedSize];

        int offset = 0;
        int i = 0;
        while (i < convertedSize) {
            offset = i * x + headerOffset;
            data [i] = (float)BitConverter.ToInt32 (source, offset) / maxValue;
            ++i;
        }

        Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);

        return data;
    }

    #endregion

    public static byte[] FromAudioClip (AudioClip audioClip)
    {
        string file;
        return FromAudioClip (audioClip, out file, false);
    }

    public static byte[] FromAudioClip (AudioClip audioClip, out string filepath, bool saveAsFile = true, string dirname = "recordings")
    {
        MemoryStream stream = new MemoryStream ();

        const int headerSize = 44;

        // get bit depth
        UInt16 bitDepth = 16; //BitDepth (audioClip);

        // NB: Only supports 16 bit
        //Debug.AssertFormat (bitDepth == 16, "Only converting 16 bit is currently supported. The audio clip data is {0} bit.", bitDepth);

        // total file size = 44 bytes for header format and audioClip.samples * factor due to float to Int16 / sbyte conversion
        int fileSize = audioClip.samples * BlockSize_16Bit + headerSize; // BlockSize (bitDepth)

        // chunk descriptor (riff)
        WriteFileHeader (ref stream, fileSize);
        // file header (fmt)
        WriteFileFormat (ref stream, audioClip.channels, audioClip.frequency, bitDepth);
        // data chunks (data)
        WriteFileData (ref stream, audioClip, bitDepth);

        byte[] bytes = stream.ToArray ();

        // Validate total bytes
        Debug.AssertFormat (bytes.Length == fileSize, "Unexpected AudioClip to wav format byte count: {0} == {1}", bytes.Length, fileSize);

        // Save file to persistant storage location
        if (saveAsFile) {
            filepath = string.Format ("{0}/{1}/{2}.{3}", Application.streamingAssetsPath, dirname, DateTime.UtcNow.ToString ("yyMMdd-HHmmss-fff"), "wav");
            Directory.CreateDirectory (Path.GetDirectoryName (filepath));
            File.WriteAllBytes (filepath, bytes);
            Debug.Log ("Auto-saved .wav file: " + filepath);
        } else {
            filepath = null;
        }

        stream.Dispose ();

        return bytes;
    }

    #region write .wav file functions

    private static int WriteFileHeader (ref MemoryStream stream, int fileSize)
    {
        int count = 0;
        int total = 12;

        // riff chunk id
        byte[] riff = Encoding.ASCII.GetBytes ("RIFF");
        count += WriteBytesToMemoryStream (ref stream, riff, "ID");

        // riff chunk size
        int chunkSize = fileSize - 8; // total size - 8 for the other two fields in the header
        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (chunkSize), "CHUNK_SIZE");

        byte[] wave = Encoding.ASCII.GetBytes ("WAVE");
        count += WriteBytesToMemoryStream (ref stream, wave, "FORMAT");

        // Validate header
        Debug.AssertFormat (count == total, "Unexpected wav descriptor byte count: {0} == {1}", count, total);

        return count;
    }

    private static int WriteFileFormat (ref MemoryStream stream, int channels, int sampleRate, UInt16 bitDepth)
    {
        int count = 0;
        int total = 24;

        byte[] id = Encoding.ASCII.GetBytes ("fmt ");
        count += WriteBytesToMemoryStream (ref stream, id, "FMT_ID");

        int subchunk1Size = 16; // 24 - 8
        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (subchunk1Size), "SUBCHUNK_SIZE");

        UInt16 audioFormat = 1;
        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (audioFormat), "AUDIO_FORMAT");

        UInt16 numChannels = Convert.ToUInt16 (channels);
        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (numChannels), "CHANNELS");

        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (sampleRate), "SAMPLE_RATE");

        int byteRate = sampleRate * channels * BytesPerSample (bitDepth);
        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (byteRate), "BYTE_RATE");

        UInt16 blockAlign = Convert.ToUInt16 (channels * BytesPerSample (bitDepth));
        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (blockAlign), "BLOCK_ALIGN");

        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (bitDepth), "BITS_PER_SAMPLE");

        // Validate format
        Debug.AssertFormat (count == total, "Unexpected wav fmt byte count: {0} == {1}", count, total);

        return count;
    }

    private static int WriteFileData (ref MemoryStream stream, AudioClip audioClip, UInt16 bitDepth)
    {
        int count = 0;
        int total = 8;

        // Copy float[] data from AudioClip
        float[] data = new float[audioClip.samples * audioClip.channels];
        audioClip.GetData (data, 0);

        byte[] bytes = ConvertAudioClipDataToInt16ByteArray (data);

        byte[] id = Encoding.ASCII.GetBytes ("data");
        count += WriteBytesToMemoryStream (ref stream, id, "DATA_ID");

        int subchunk2Size = Convert.ToInt32 (audioClip.samples * BlockSize_16Bit); // BlockSize (bitDepth)
        count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (subchunk2Size), "SAMPLES");

        // Validate header
        Debug.AssertFormat (count == total, "Unexpected wav data id byte count: {0} == {1}", count, total);

        // Write bytes to stream
        count += WriteBytesToMemoryStream (ref stream, bytes, "DATA");

        // Validate audio data
        Debug.AssertFormat (bytes.Length == subchunk2Size, "Unexpected AudioClip to wav subchunk2 size: {0} == {1}", bytes.Length, subchunk2Size);

        return count;
    }

    private static byte[] ConvertAudioClipDataToInt16ByteArray (float[] data)
    {
        MemoryStream dataStream = new MemoryStream ();

        int x = sizeof(Int16);

        Int16 maxValue = Int16.MaxValue;

        int i = 0;
        while (i < data.Length) {
            dataStream.Write (BitConverter.GetBytes (Convert.ToInt16 (data [i] * maxValue)), 0, x);
            ++i;
        }
        byte[] bytes = dataStream.ToArray ();

        // Validate converted bytes
        Debug.AssertFormat (data.Length * x == bytes.Length, "Unexpected float[] to Int16 to byte[] size: {0} == {1}", data.Length * x, bytes.Length);

        dataStream.Dispose ();

        return bytes;
    }

    private static int WriteBytesToMemoryStream (ref MemoryStream stream, byte[] bytes, string tag = "")
    {
        int count = bytes.Length;
        stream.Write (bytes, 0, count);
        //Debug.LogFormat ("WAV:{0} wrote {1} bytes.", tag, count);
        return count;
    }

    #endregion

    /// <summary>
    /// Calculates the bit depth of an AudioClip
    /// </summary>
    /// <returns>The bit depth. Should be 8 or 16 or 32 bit.</returns>
    /// <param name="audioClip">Audio clip.</param>
    public static UInt16 BitDepth (AudioClip audioClip)
    {
        UInt16 bitDepth = Convert.ToUInt16 (audioClip.samples * audioClip.channels * audioClip.length / audioClip.frequency);
        Debug.AssertFormat (bitDepth == 8 || bitDepth == 16 || bitDepth == 32, "Unexpected AudioClip bit depth: {0}. Expected 8 or 16 or 32 bit.", bitDepth);
        return bitDepth;
    }

    private static int BytesPerSample (UInt16 bitDepth)
    {
        return bitDepth / 8;
    }

    private static int BlockSize (UInt16 bitDepth)
    {
        switch (bitDepth) {
        case 32:
            return sizeof(Int32); // 32-bit -> 4 bytes (Int32)
        case 16:
            return sizeof(Int16); // 16-bit -> 2 bytes (Int16)
        case 8:
            return sizeof(sbyte); // 8-bit -> 1 byte (sbyte)
        default:
            throw new Exception (bitDepth + " bit depth is not supported.");
        }
    }

    private static string FormatCode (UInt16 code)
    {
        switch (code) {
        case 1:
            return "PCM";
        case 2:
            return "ADPCM";
        case 3:
            return "IEEE";
        case 7:
            return "μ-law";
        case 65534:
            return "WaveFormatExtensable";
        default:
            Debug.LogWarning ("Unknown wav code format:" + code);
            return "";
        }
    }

}
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使用

            //保存录音
            string outPath;
            WavUtility.FromAudioClip(audioClip,out outPath, true);
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