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import java.util.ArrayList; import java.util.List; import java.util.Random; public class AntColonyOptimization { private static final int NUM_ANTS = 10; // 蚂蚁数量 private static final int NUM_ITERATIONS = 100; // 迭代次数 private static final double ALPHA = 1.0; // 信息素重要程度 private static final double BETA = 2.0; // 启发因子重要程度 private static final double RHO = 0.5; // 信息素挥发速度 private static final double Q = 100; // 信息素释放强度 private int numCities; // 城市数量 private double[][] distances; // 城市之间距离 private double[][] pheromones; // 信息素浓度 private List<Ant> ants; // 蚂蚁列表 private Random random; // 随机数生成器 public AntColonyOptimization(int numCities, double[][] distances) { this.numCities = numCities; this.distances = distances; this.pheromones = new double[numCities][numCities]; this.ants = new ArrayList<>(); this.random = new Random(); } // 优化方法 public void optimize() { initializePheromones(); for (int i = 0; i < NUM_ITERATIONS; i++) { initializeAnts(); for (Ant ant : ants) { ant.visitCities(); ant.updatePheromones(); } updatePheromones(); } } // 初始化信息素浓度 private void initializePheromones() { for (int i = 0; i < numCities; i++) { for (int j = 0; j < numCities; j++) { pheromones[i][j] = 1.0; } } } // 初始化蚂蚁 private void initializeAnts() { ants.clear(); for (int i = 0; i < NUM_ANTS; i++) { ants.add(new Ant(numCities)); } } // 更新信息素浓度 private void updatePheromones() { for (int i = 0; i < numCities; i++) { for (int j = 0; j < numCities; j++) { pheromones[i][j] *= (1 - RHO); } } for (Ant ant : ants) { double tourLength = ant.getTourLength(); int[] tour = ant.getTour(); for (int i = 0; i < numCities - 1; i++) { int from = tour[i]; int to = tour[i + 1]; pheromones[from][to] += Q / tourLength; pheromones[to][from] += Q / tourLength; } } } // 蚂蚁类 private class Ant { private int numCities; // 城市数量 private int[] tour; // 蚂蚁的路径 private boolean[] visited; // 访问过的城市 private double tourLength; // 路径长度 public Ant(int numCities) { this.numCities = numCities; this.tour = new int[numCities]; this.visited = new boolean[numCities]; this.tourLength = 0; } // 访问城市 public void visitCities() { tour[0] = random.nextInt(numCities); visited[tour[0]] = true; for (int i = 1; i < numCities; i++) { int from = tour[i - 1]; int next = selectNextCity(from); tour[i] = next; visited[next] = true; tourLength += distances[from][next]; } tourLength += distances[tour[numCities - 1]][tour[0]]; // 回到起点 } // 更新信息素浓度 public void updatePheromones() { // 更新信息素在蚂蚁行走路径上的浓度 } // 选择下一个要访问的城市 private int selectNextCity(int from) { // 根据信息素浓度和启发因子来决定 return 0; } // 获取蚂蚁的路径 public int[] getTour() { return tour; } // 获取路径长度 public double getTourLength() { return tourLength; } } public static void main(String[] args) { int numCities = 5; double[][] distances = { {0, 1, 2, 3, 4}, {1, 0, 1, 2, 3}, {2, 1, 0, 1, 2}, {3, 2, 1, 0, 1}, {4, 3, 2, 1, 0} }; AntColonyOptimization aco = new AntColonyOptimization(numCities, distances); aco.optimize(); } }
这是一个简单的蚁群算法的实现,用于解决旅行商问题。这只是一个简单的示例代码,实际应用中需要根据具体情况进行调整和优化。
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