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Android 11 Audio strategy配置解析_android audio中的strategy

android audio中的strategy

在启动AudioPolicyService时,通过EngineBase的loadAudioPolicyEngineConfig函数去解析strategy配置。其调用流程如下

在这里插入图片描述
接下来就对loadAudioPolicyEngineConfig展开分析
1,解析volume标签

engineConfig::ParsingResult EngineBase::loadAudioPolicyEngineConfig()
{
	//省略
	auto result = engineConfig::parse();//1
    if (result.parsedConfig == nullptr) {
        engineConfig::Config config = gDefaultEngineConfig;//2
        android::status_t ret = engineConfig::parseLegacyVolumes(config.volumeGroups);//3
        result = {std::make_unique<engineConfig::Config>(config),
                  static_cast<size_t>(ret == NO_ERROR ? 0 : 1)};
    } else {
       //省略
    }
	//省略
}
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注释1处,parse函数会去解析/vendor/etc/audio_policy_engine_configuration.xml 文件,我的Android 11 源码环境没有这个文件,所以会进入if分支。注释2处设置默认配置为gDefaultEngineConfig。注释3处调用parseLegacyVolumes去解析audio_policy_configuration.xml文件下的volume标签。

parseLegacyVolumes找到audio_policy_configuration.xml文件后,调用到deserializeLegacyVolumeCollection函数继续解析

//frameworks/av/services/audiopolicy/engine/config/src/EngineConfig.cpp
static status_t deserializeLegacyVolumeCollection(_xmlDoc *doc, const _xmlNode *cur,
                                                  VolumeGroups &volumeGroups,
                                                  size_t &nbSkippedElement)
{
    std::map<std::string, VolumeCurves> legacyVolumeMap;
    for (cur = cur->xmlChildrenNode; cur != NULL; cur = cur->next) {
        if (xmlStrcmp(cur->name, (const xmlChar *)legacyVolumecollectionTag)) {//legacyVolumecollectionTag:volumes
            continue;
        }
        const xmlNode *child = cur->xmlChildrenNode;
        for (; child != NULL; child = child->next) {
            if (!xmlStrcmp(child->name, (const xmlChar *)legacyVolumeTag)) {//legacyVolumeTag:volume

                status_t status = deserializeLegacyVolume(doc, child, legacyVolumeMap);//1
                if (status != NO_ERROR) {
                    nbSkippedElement += 1;
                }
            }
        }
    }
    for (const auto &volumeMapIter : legacyVolumeMap) {
     	//省略
        int indexMin = streamType >= AUDIO_STREAM_PUBLIC_CNT ? 0 : -1;
        int indexMax = streamType >= AUDIO_STREAM_PUBLIC_CNT ? 100 : -1;
        volumeGroups.push_back({ volumeMapIter.first, indexMin, indexMax, volumeMapIter.second });//2
    }
    return NO_ERROR;
}
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注释1处,对volumes标签下的每个volume,调用deserializeLegacyVolume处理,解析的结果放在legacyVolumeMap这个容器中。注释2处将map容器的内容保存到volumeGroups中

deserializeLegacyVolume

//frameworks/av/services/audiopolicy/engine/config/src/EngineConfig.cpp
status_t deserializeLegacyVolume(_xmlDoc *doc, const _xmlNode *cur,
                                 std::map<std::string, VolumeCurves> &legacyVolumes)
{
    std::string streamTypeLiteral = getXmlAttribute(cur, "stream");//解析stream
    
    std::string deviceCategoryLiteral = getXmlAttribute(cur, "deviceCategory");//解析deviceCategory
   
    std::string referenceName = getXmlAttribute(cur, "ref");//引用其它文件的内容,解析过程是一样的
    const xmlNode *ref = NULL;
    if (!referenceName.empty()) {
        getReference(xmlDocGetRootElement(doc), ref, referenceName, legacyVolumecollectionTag);
    }
    CurvePoints curvePoints;
    for (const xmlNode *child = referenceName.empty() ?
         cur->xmlChildrenNode : ref->xmlChildrenNode; child != NULL; child = child->next) {
        if (!xmlStrcmp(child->name, (const xmlChar *)VolumeTraits::volumePointTag)) {
            xmlCharUnique pointXml(xmlNodeListGetString(doc, child->xmlChildrenNode, 1), xmlFree);
            
            std::vector<int> point;
            collectionFromString<DefaultTraits<int>>(
                        reinterpret_cast<const char*>(pointXml.get()), point, ",");
           curvePoints.push_back({point[0], point[1]});//将解析point标签的结果保存在curvePoints中
      	}
    }
    legacyVolumes[streamTypeLiteral].push_back({ deviceCategoryLiteral, curvePoints });//保存到legacyVolumes中
    return NO_ERROR;
}
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以以下内容场景为例

<volumes>
    <volume stream="AUDIO_STREAM_VOICE_CALL" deviceCategory="DEVICE_CATEGORY_HEADSET">
        <point>0,-4200</point>
        <point>33,-2800</point>
        <point>66,-1400</point>
        <point>100,0</point>
    </volume>
    <volume stream="AUDIO_STREAM_VOICE_CALL" deviceCategory="DEVICE_CATEGORY_SPEAKER">
        <point>0,-2400</point>
        <point>33,-1600</point>
        <point>66,-800</point>
        <point>100,0</point>
    </volume>
    <volume stream="AUDIO_STREAM_SYSTEM" deviceCategory="DEVICE_CATEGORY_HEADSET">
        <point>1,-3000</point>
        <point>33,-2600</point>
        <point>66,-2200</point>
        <point>100,-1800</point>
    </volume>
    //省略
<volumes>
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最后的解析结果为
在这里插入图片描述
再来看一下图中各结构体的定义。源码路径:frameworks/av/services/audiopolicy/engine/config/include/EngineConfig.h

VolumeCurve

struct VolumeCurve {
    std::string deviceCategory;//volume标签下的deviceCategory字段
    CurvePoints curvePoints;//volume标签下的point字段的集合
};
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VolumeGroup

struct VolumeGroup {
    std::string name;//来自于volume标签下的stream字段
    int indexMin;
    int indexMax;
    VolumeCurves volumeCurves;//VolumeCurve 的集合
};
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2,遍历volumeGroups,结果保存到EngineBase的mVolumeGroups集合中

engineConfig::ParsingResult EngineBase::loadAudioPolicyEngineConfig()
{
	//省略
	for (auto &volumeConfig : result.parsedConfig->volumeGroups) {//遍历
        // save default volume config for streams not defined in configuration
        if (volumeConfig.name.compare("AUDIO_STREAM_MUSIC") == 0) {
            defaultVolumeConfig = volumeConfig;
        }
        if (volumeConfig.name.compare("AUDIO_STREAM_PATCH") == 0) {
            defaultSystemVolumeConfig = volumeConfig;
        }
        loadVolumeConfig(mVolumeGroups, volumeConfig);
    }
   //省略
}
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loadVolumeConfig

engineConfig::ParsingResult EngineBase::loadAudioPolicyEngineConfig()
{
    auto loadVolumeConfig = [](auto &volumeGroups, auto &volumeConfig) {
       //省略
        sp<VolumeGroup> volumeGroup = new VolumeGroup(volumeConfig.name, volumeConfig.indexMin,
                                                      volumeConfig.indexMax);//创建VolumeGroup对象
        volumeGroups[volumeGroup->getId()] = volumeGroup;//放入mVolumeGroups集合中

        for (auto &configCurve : volumeConfig.volumeCurves) {
            device_category deviceCat = DEVICE_CATEGORY_SPEAKER;
           //省略
            sp<VolumeCurve> curve = new VolumeCurve(deviceCat);//创建VolumeCurve对象
            for (auto &point : configCurve.curvePoints) {
                curve->add({point.index, point.attenuationInMb});
            }
            volumeGroup->add(curve);//添加到volumeGroup对象中
        }
        return volumeGroup;
    };
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可以看出,最后,EngineBase的mVolumeGroups保存了配置文件中volume字段的信息。

3,解析ProductStrategies,保存在EngineBase的mProductStrategies集合中
在分析之前,需要先了解几个结构体
ProductStrategy

struct ProductStrategy {
    std::string name;
    AttributesGroups attributesGroups;
};
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AttributesGroup

struct AttributesGroup {
    std::string name;
    audio_stream_type_t stream;
    std::string volumeGroup;
    AttributesVector attributesVect;//using AttributesVector = std::vector<audio_attributes_t>;
};
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audio_attributes_t

typedef struct {
    audio_content_type_t content_type;
    audio_usage_t        usage;
    audio_source_t       source;
    audio_flags_mask_t   flags;
    char                 tags[AUDIO_ATTRIBUTES_TAGS_MAX_SIZE]; /* UTF8 */
} __attribute__((packed)) audio_attributes_t; // sent through Binder;

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gDefaultEngineConfig

//frameworks/av/services/audiopolicy/engine/common/src/EngineDefaultConfig.h
const engineConfig::Config gDefaultEngineConfig = {
    1.0,
    gOrderedStrategies,
    {},
    {},
    {}
};
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接着来看解析ProductStrategies的过程

engineConfig::ParsingResult EngineBase::loadAudioPolicyEngineConfig()
{
	//省略
	for (auto& strategyConfig : result.parsedConfig->productStrategies) {//1,,result.parsedConfig指向前面说的默认配置gDefaultEngineConfig
        sp<ProductStrategy> strategy = new ProductStrategy(strategyConfig.name);//1,创建ProductStrategy类对象
        for (const auto &group : strategyConfig.attributesGroups) {//遍历
            const auto &iter = std::find_if(begin(mVolumeGroups), end(mVolumeGroups),
                                         [&group](const auto &volumeGroup) {
                    return group.volumeGroup == volumeGroup.second->getName(); });//3,根据名字查找
            sp<VolumeGroup> volumeGroup = nullptr;
          
            if (iter == end(mVolumeGroups)) {//没有找到的
                //省略
            } else {
                volumeGroup = iter->second;//找到了
            }
            
            addSupportedAttributesToGroup(group, volumeGroup, strategy);//4,将支持的属性添加到volumeGroup和strategy中
        }
        product_strategy_t strategyId = strategy->getId();
        mProductStrategies[strategyId] = strategy;//5,保存在mProductStrategies中
}
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注释1处遍历的就是gOrderedStrategies 集合。注释2处,创建ProductStrategy对象时,传入的名字就是gOrderedStrategies中各元素的名字,如:“STRATEGY_PHONE”,“STRATEGY_SONIFICATION” 。注释3处,遍历前面得到的mVolumeGroups集合,根据名字进行匹配(用volumeGroup 的名字和“AUDIO_STREAM_VOICE_CALL”,“AUDIO_STREAM_BLUETOOTH_SCO”等进行匹配),找到匹配的volumeGroup 。注释4处将支持的属性添加到volumeGroup和strategy中,注释5处将该strategy保存到EngineBase的mProductStrategies集合中

//frameworks/av/services/audiopolicy/engine/common/src/EngineDefaultConfig.h
const engineConfig::ProductStrategies gOrderedStrategies = {
    {"STRATEGY_PHONE",
     {
         {"phone", AUDIO_STREAM_VOICE_CALL, "AUDIO_STREAM_VOICE_CALL",
          {{AUDIO_CONTENT_TYPE_UNKNOWN, AUDIO_USAGE_VOICE_COMMUNICATION, AUDIO_SOURCE_DEFAULT, 0,
            ""}},
         },
         {"sco", AUDIO_STREAM_BLUETOOTH_SCO, "AUDIO_STREAM_BLUETOOTH_SCO",
          {{AUDIO_CONTENT_TYPE_UNKNOWN, AUDIO_USAGE_UNKNOWN, AUDIO_SOURCE_DEFAULT, AUDIO_FLAG_SCO,
            ""}},
         }
     },
    },
    {"STRATEGY_SONIFICATION",
     {
         {"ring", AUDIO_STREAM_RING, "AUDIO_STREAM_RING",
          {{AUDIO_CONTENT_TYPE_UNKNOWN, AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE,
            AUDIO_SOURCE_DEFAULT, 0, ""}}
         },
         {"alarm", AUDIO_STREAM_ALARM, "AUDIO_STREAM_ALARM",
          {{AUDIO_CONTENT_TYPE_UNKNOWN, AUDIO_USAGE_ALARM, AUDIO_SOURCE_DEFAULT, 0, ""}},
         }
     },
    },
    //省略
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继续来看一下addSupportedAttributesToGroup函数

engineConfig::ParsingResult EngineBase::loadAudioPolicyEngineConfig()
{
	//省略
	auto addSupportedAttributesToGroup = [](auto &group, auto &volumeGroup, auto &strategy) {
        for (const auto &attr : group.attributesVect) {
            strategy->addAttributes({group.stream, volumeGroup->getId(), attr});//保存在strategy的mAttributesVector中
            volumeGroup->addSupportedAttributes(attr);//保存在volumeGroup中
        }
    };
    //省略
}
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总结一下上面得到的结果
在这里插入图片描述
除了保存在ProductStrategy中之外,还会将attr保存到匹配的volumeGroup中(根据名字匹配)

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