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虽然前面都使用的View来进行绘图,但View绘图机制存在两个缺陷:
1、缺乏双缓冲机制
2、更新图像时,必须更新View上的整张图片,效率低。
所以在游戏绘制中推荐使用SurfaceView。它可以只对指定区域进行更新,可以提高效率。下面用一个简单示例来演示SurfaceView的使用:
Activity:
- package com.home.activity;
-
- import android.app.Activity;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.os.Bundle;
- import android.view.MotionEvent;
- import android.view.SurfaceHolder;
- import android.view.SurfaceHolder.Callback;
- import android.view.SurfaceView;
- import android.view.View;
- import android.view.View.OnTouchListener;
-
- import com.home.surfaceviewtest.R;
-
- public class SurfaceViewActivity extends Activity {
- // SurfaceHolder负责维护SurfaceView上绘制的内容
- private SurfaceHolder holder;
- private Paint paint;
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- paint = new Paint();
- // 获取SurfaceView实例
- SurfaceView surface = (SurfaceView) findViewById(R.id.main_sv);
- // 初始化SurfaceHolder对象
- holder = surface.getHolder();
- holder.addCallback(new Callback() {
- //当surface将要被销毁时回调该方法
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
-
- }
- //当surface被创建时回调该方法
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- // 锁定整个SurfaceView
- Canvas canvas = holder.lockCanvas();
- // 获取背景资源
- Bitmap bitmap = BitmapFactory.decodeResource(
- SurfaceViewActivity.this.getResources(),
- R.drawable.image2);
- // 绘制背景
- canvas.drawBitmap(bitmap, 0, 0, null);
- // 绘制完成,释放画布,提交修改
- holder.unlockCanvasAndPost(canvas);
- // 重新锁两次,避免下次lockCanvas遮挡
- holder.lockCanvas(new Rect(0, 0, 0, 0));
- holder.unlockCanvasAndPost(canvas);
- holder.lockCanvas(new Rect(0, 0, 0, 0));
- holder.unlockCanvasAndPost(canvas);
- }
- //当一个surface的格式或大小发生改变时回调该方法
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format,
- int width, int height) {
-
- }
- });
- surface.setOnTouchListener(new OnTouchListener() {
-
- @Override
- public boolean onTouch(View v, MotionEvent event) {
- // 只处理按下事件
- if (event.getAction() == MotionEvent.ACTION_DOWN) {
- int cx = (int) event.getX();
- int cy = (int) event.getY();
- // 锁定SurfaceView的局部区域,只更新局部内容
- Canvas canvas = holder.lockCanvas(new Rect(cx - 60,
- cy - 60, cx + 60, cy + 60));
- // 保存canvas的当前状态
- canvas.save();
- // 旋转画布
- canvas.rotate(30, cx, cy);
- paint.setColor(Color.RED);
- // 绘制红色方块
- canvas.drawRect(cx - 40, cy - 40, cx, cy, paint);
- // 恢复canvas之前的保存状态
- canvas.restore();
- paint.setColor(Color.GREEN);
- // 绘制绿色方块
- canvas.drawRect(cx, cy, cx + 40, cy + 40, paint);
- // 绘制完成,释放画布,提交修改
- holder.unlockCanvasAndPost(canvas);
- }
- return false;
- }
- });
- }
-
- }
布局XML:
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:orientation="vertical">
-
- <SurfaceView
- android:id="@+id/main_sv"
- android:layout_width="match_parent"
- android:layout_height="match_parent"/>
-
- </LinearLayout>
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