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根据需要下载 protobuf 指定版本的源码,这里以 v3.21.12(protobuf-csharp-3.21.12.zip)为例:
下载地址:「https://github.com/protocolbuffers/protobuf/releases」
曾尝试使用 Visual Studio 2021 版本编译,但是会报错,更新版本后,即可编译成功
下载地址:「https://visualstudio.microsoft.com/zh-hans/downloads/」
编译生成的 dll 在 csharp/src/Google.Protobuf/bin/Release 目录下
将 net45 目录下所有的 dll 文件拷贝到 Unity 指定目录中
在 protobuf 源码链接中下载对应的平台的编译器(mac: protoc-21.12-osx-x86_64.zip,windows:protoc-21.12-win64.zip)
在终端中进入到编译器所在的目录:bin/protoc,然后执行对应的命令
转换指定 proto 文件:
./protoc ./Addressbook.proto --csharp_out=./
转换指定目录下所有 proto 文件:
./protoc ./*.proto --csharp_out=./
将生成的 cs 文件,放入 Unity 项目中
除了直接使用命令行外,也可以在 Unity 中编写插件,利用 Process 执行命令行,转换 proto 文件:
- public class ProtoToClass
- {
- [MenuItem("RavenKit/Proto To Class")]
- public static void GenerateClassFromProto()
- {
- string rootPath = Environment.CurrentDirectory;
- string protoPath = Path.Combine(rootPath, "Proto/");
-
- string protoc = Path.Combine(protoPath,
- RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "protoc.exe" : "protoc");
-
- string outPath = EditorPrefs.GetString(Application.identifier + "-ProtoClassPath");
- if (string.IsNullOrEmpty(outPath))
- {
- outPath = EditorUtility.OpenFolderPanel("选择存储目录", Application.dataPath, "");
- if (!string.IsNullOrEmpty(outPath))
- {
- EditorPrefs.SetString(Application.identifier + "-ProtoClassPath", outPath);
- }
- }
-
- string[] protoFiles = Directory.GetFiles(protoPath, "*.proto");
- foreach (var variable in protoFiles)
- {
- string argument = $"--csharp_out={outPath} --proto_path={protoPath} {variable}";
- Run(protoc, argument);
- }
-
- AssetDatabase.Refresh();
- }
-
- public static Process Run(string exe, string arguments)
- {
- ProcessStartInfo info = new ProcessStartInfo
- {
- FileName = exe,
- Arguments = arguments,
- CreateNoWindow = true,
- UseShellExecute = false,
- RedirectStandardOutput = true,
- RedirectStandardError = true,
- };
-
- Process process = Process.Start(info);
- process.WaitForExit();
- if (process.ExitCode != 0)
- {
- Debug.LogError($"Failed to Run {arguments}. Exit code: " + process.ExitCode);
- }
-
- return process;
- }
- }
使用方法在官方的源码中也有详细的示例:
- byte[] bytes;
- // Create a new person
- Person person = new Person
- {
- Id = 1,
- Name = "Foo",
- Email = "foo@bar",
- Phones = { new Person.Types.PhoneNumber { Number = "555-1212" } }
- };
- using (MemoryStream stream = new MemoryStream())
- {
- // Save the person to a stream
- person.WriteTo(stream);
- bytes = stream.ToArray();
- }
- Person copy = Person.Parser.ParseFrom(bytes);
-
- AddressBook book = new AddressBook
- {
- People = { copy }
- };
- bytes = book.ToByteArray();
- // And read the address book back again
- AddressBook restored = AddressBook.Parser.ParseFrom(bytes);
-
- // The message performs a deep-comparison on equality:
- if (restored.People.Count != 1 || !person.Equals(restored.People[0]))
- {
- throw new Exception("There is a bad person in here!");
- }
反序列化时,除了使用 ParseFrom 方法
AddressBook.Parser.ParseFrom(bytes)
也可以使用 MergeFrom 方法
message.MergeFrom(data);
将序列化和反序列化封装为通用的函数:
- public static class ProtobufUtility
- {
- /// <summary>
- /// 序列化
- /// </summary>
- /// <param name="msg"></param>
- /// <returns></returns>
- public static byte[] Serialize(IMessage message)
- {
- using (MemoryStream stream = new MemoryStream())
- {
- message.WriteTo(stream);
- byte[] result = ms.ToArray();
- return result;
- }
- }
-
- /// <summary>
- /// 反序列化
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="data"></param>
- /// <returns></returns>
- public static T Deserialize<T>(byte[] data) where T : IMessage, new()
- {
- T message = new T();
- // message = (T)message.Descriptor.Parser.ParseFrom(data);
- message.MergeFrom(data);
- return msg;
- }
- }
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