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加载的Manifest文件是主的Manifest文件而不是每个AB包的Manifest文件,因为从主Manifest可以访问到所有资源的依赖资源
- using UnityEngine;
-
- public class LoadFromWeb : MonoBehaviour
- {
- private void Start()
- {
- string path = "Assets\AssetBundles\AssetBundles";
- AssetBundle assetBundle = AssetBundle.LoadFromFile(path);
- AssetBundleManifest manifest = assetBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
- }
- }
加载得到Manifest文件后就可以读取到Manifest文件中的依赖,名字等参数
例如加载一个有依赖的预制体
加载后发现预制体材质丢失,因为没有加载出依赖资源
之后通过加载Manifest文件读取到model.v1的所有依赖的名称
再通过遍历字符串数组去加载出依赖即可
步骤:
——加载得到Manifest文件,从Manifest文件中得到所有的AB包的路径(包括依赖项)
——利用这些名称获取每个包的AssetBudle对象,从这些AssetBudle对象中加载出各自的所有资源,如果资源是应该实例化出来的物体则实例化,否则只加载即可
- using UnityEngine;
-
- public class Test : MonoBehaviour
- {
- private void Awake()
- {
- string manifestAB_path = "Assets/AssetBundles/";
- AssetBundle manifestAB = AssetBundle.LoadFromFile(manifestAB_path + "AssetBundles");
- AssetBundleManifest manifest = manifestAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
-
- foreach (string path in manifest.GetAllAssetBundles())
- {
- string fullPath = manifestAB_path + path;
- AssetBundle ab = AssetBundle.LoadFromFile(fullPath);
- Object[] o = ab.LoadAllAssets();
- foreach (Object temp in o)
- {
- if (temp is GameObject)
- {
- Instantiate(temp);
- }
- }
- }
- }
- }
- using UnityEngine;
- using UnityEngine.Networking;
- using System.Collections;
- using System.Collections.Generic;
-
- public class Load : MonoBehaviour
- {
- private IEnumerator Start()
- {
- UnityWebRequest request = UnityWebRequest.GetAssetBundle(@"http://localhost:51008/AssetBundle/AssetBundle");
- yield return request.SendWebRequest();
- AssetBundleManifest manifest = DownloadHandlerAssetBundle.GetContent(request).LoadAsset<AssetBundleManifest>("AssetBundleManifest");
-
- string[] str = manifest.GetAllAssetBundles();
- List<GameObject> goList = new List<GameObject>();
- foreach (string s in str)
- {
- UnityWebRequest r = UnityWebRequest.GetAssetBundle(@"http://localhost:51008/AssetBundle/" + s);
- yield return r.SendWebRequest();
- Object[] o = DownloadHandlerAssetBundle.GetContent(r).LoadAllAssets();
- foreach (Object temp in o)
- {
- if (temp is GameObject)
- {
- goList.Add(temp as GameObject);
- }
- }
- }
- foreach (GameObject go in goList)
- {
- Instantiate(go);
- }
- }
- }
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