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Step1:创建Slider和Text,随便摆一下
Step2:写脚本
- using System.Collections;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
-
- public class LineLoad : MonoBehaviour
- {
- //进度显示
- public Text text;
- //进度条
- public Slider progressSlider;
-
- private void Start()
- {
- StartCoroutine(LoadScene());
- }
- IEnumerator LoadScene()
- {
- AsyncOperation operation = SceneManager.LoadSceneAsync("ExcelScene");
-
- while (!operation.isDone)
- {
- progressSlider.value = operation.progress;
-
- text.text = operation.progress * 100 + "%";
-
- if (operation.progress >= 0.9f)//如果进度条已经到达90%
- {
- progressSlider.value = 1; //那就让进度条的值编变成1
- text.text = "加载完成!";
- }
- yield return null;
- }
- }
- }
Step3:把场景加载到BuildSetting中
Done!
Step1:找到类似圆环的图片,做成Image,再加一个Text
Step2:把Image的类型改成Filled类型,起始点Origin改成Top,Clockwise改为false
fillAmount改为0
Step3:写脚本
- using System.Collections;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
-
- public class CircleLoad : MonoBehaviour
- {
- public Image m_Image;
- public Text m_Text;
-
- private void Start()
- {
- m_Image.fillAmount = 0;
-
- StartCoroutine(LoadSceneCircle());
- }
-
- IEnumerator LoadSceneCircle()
- {
- AsyncOperation operation = SceneManager.LoadSceneAsync("ExcelScene");
-
- while (!operation.isDone)
- {
- m_Image.fillAmount = operation.progress / 100f ;
-
- m_Text.text = operation.progress * 100 + "%";
-
- if (operation.progress >= 0.9f)//如果进度条已经到达90%
- {
- m_Image.fillAmount = 1; //那就让进度条的值编变成1
- m_Text.text = "加载完成!";
- }
- yield return null;
- }
- }
- }
这里和上面不一样的地方是,这里主要用到了fillAmout属性,而进度条就只需要Slider的Process属性即可
怎么样,是不很简单?
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