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如果你的路径仅关中Y尺寸:
我认为他们没有完全将CIDetector移植到UIKit。该特征的坐标位于Cocoa坐标系中。只要做container.height - point.y将会转换它。
我也给你的结构正确的名称。其余的东西在那里,我曾经弄清楚发生了什么。可能对你有用。
代码:
func analyzeImage(image: UIImage) -> [Quadrilateral]
{
guard let ciImage = CIImage(image: image)
else { return [] }
let flip = true // set to false to prevent flipping the coordinates
let context = CIContext(options: nil)
let detector = CIDetector(ofType: CIDetectorTypeRectangle, context: context, options: [CIDetectorAccuracy:CIDetectorAccuracyHigh])
let features = detector.featuresInImage(ciImage)
UIGraphicsBeginImageContext(ciImage.extent.size)
let currentContext = UIGraphicsGetCurrentContext()
var frames: [Quadrilateral] = []
for feature in features as! [CIRectangleFeature]
{
var topLeft = CGContextConvertPointToUserSpace(currentContext, feature.topLeft)
var topRight = CGContextConvertPointToUserSpace(currentContext, feature.topRight)
var bottomRight = CGContextConvertPointToUserSpace(currentContext, feature.bottomRight)
var bottomLeft = CGContextConvertPointToUserSpace(currentContext, feature.bottomLeft)
if flip {
topLeft = CGPoint(x: topLeft.x, y: image.size.height - topLeft.y)
topRight = CGPoint(x: topRight.x, y: image.size.height - topRight.y)
bottomLeft = CGPoint(x: bottomLeft.x, y: image.size.height - bottomLeft.y)
bottomRight = CGPoint(x: bottomRight.x, y: image.size.height - bottomRight.y)
}
let frame = Quadrilateral(topLeft: topLeft, topRight: topRight, bottomLeft: bottomLeft, bottomRight: bottomRight)
frames.append(frame)
}
UIGraphicsEndImageContext()
return frames
}
四边形结构:
struct Quadrilateral {
var topLeft : CGPoint = CGPointZero
var topRight : CGPoint = CGPointZero
var bottomLeft : CGPoint = CGPointZero
var bottomRight : CGPoint = CGPointZero
var path : UIBezierPath {
get {
let tempPath = UIBezierPath()
tempPath.moveToPoint(topLeft)
tempPath.addLineToPoint(topRight)
tempPath.addLineToPoint(bottomRight)
tempPath.addLineToPoint(bottomLeft)
tempPath.addLineToPoint(topLeft)
return tempPath
}
}
init(topLeft topLeft_I: CGPoint, topRight topRight_I: CGPoint, bottomLeft bottomLeft_I: CGPoint, bottomRight bottomRight_I: CGPoint) {
topLeft = topLeft_I
topRight = topRight_I
bottomLeft = bottomLeft_I
bottomRight = bottomRight_I
}
var frame : CGRect {
get {
let highestPoint = max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y)
let lowestPoint = min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y)
let farthestPoint = max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x)
let closestPoint = min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x)
// you might want to set origin to (0,0)
let origin = CGPoint(x: closestPoint, y: lowestPoint)
let size = CGSize(width: farthestPoint, height: highestPoint)
return CGRect(origin: origin, size: size)
}
}
var size : CGSize {
get {
return frame.size
}
}
var origin : CGPoint {
get {
return frame.origin
}
}
}
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