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2.下载SDL2
3.新建VC++控制台应用
3.配置include和lib
4.把FFmpeg和SDL的dll 复制到工程Debug目录下,并设置调试命令
5.复制一下mp4视频到工程Debug目录下(复制一份到*.vcxproj同一目录,用于调试)
6.编写代码
- #include <stdio.h>
- #include <stdlib.h>
- #include <iostream>
-
- extern "C" {
- #include "libavcodec\avcodec.h"
- #include "libavformat\avformat.h"
- #include "libavutil\avutil.h"
- #include "SDL.h"
- }
-
- SDL_Window *window;
- SDL_Texture* texture;
- SDL_Renderer* renderer;
- SDL_Rect rect;
- int width;
- int height;
-
- void display(AVFrame* frame);
- void iniSdl();
-
- #undef main
- int main()
- {
- int ret = -1;
- AVFormatContext* ctx = avformat_alloc_context();
-
- ret = avformat_open_input(&ctx, "my.mp4", NULL, NULL);
- ret = avformat_find_stream_info(ctx, NULL);
-
- int videoindex = -1;
- for (int i = 0; i < ctx->nb_streams; i++)
- {
- if (ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO)
- {
- videoindex = i;
- break;
- }
- }
-
- const AVCodec* codec = avcodec_find_decoder(ctx->streams[videoindex]->codecpar->codec_id);
- AVCodecContext* avcc = avcodec_alloc_context3(codec);
- ret = avcodec_parameters_to_context(avcc, ctx->streams[videoindex]->codecpar);
- ret = avcodec_open2(avcc, codec, NULL);
-
- width = avcc->width;
- height = avcc->height;
- rect.x = 0;
- rect.y = 0;
- rect.h = height;
- rect.w = width;
- iniSdl();
-
- AVFrame* frame = av_frame_alloc();
- AVPacket* packet = av_packet_alloc();
- while (true)
- {
- ret = av_read_frame(ctx, packet);
- if (ret >=0)
- {
- if (packet->stream_index == videoindex)
- {
- ret = avcodec_send_packet(avcc, packet);
- while (ret >= 0)
- {
- ret = avcodec_receive_frame(avcc, frame);
- if (ret >= 0)
- {
- display(frame);
- av_frame_unref(frame);
- }
- else
- {
- av_frame_unref(frame);
- break;
- }
- }
- }
- }
- else
- {
- av_packet_unref(packet);
- break;
- }
- }
-
- SDL_DestroyWindow(window);
- std::cout << "finish\n";
- }
-
- void display(AVFrame* frame)
- {
- SDL_UpdateYUVTexture(texture, &rect, frame->data[0], frame->linesize[0], frame->data[1], frame->linesize[1], frame->data[2], frame->linesize[2]);
- SDL_RenderClear(renderer);
- SDL_RenderCopy(renderer, texture, NULL, NULL);
- SDL_RenderPresent(renderer);
- }
-
- void iniSdl()
- {
- SDL_Init(SDL_INIT_VIDEO);
- window = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_RESIZABLE);
- renderer = SDL_CreateRenderer(window, -1, 0);
- texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, width, height);
- }
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