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微信小程序之生成条形码和二维码_小程序生成条形码

小程序生成条形码

需求描述:商家用扫描枪扫用户条形码或二维码实现支付。

效果图

说明:微信小程序、支付宝小程序的条形码和二维码都可以由一串数字通过 barcode.js 和 qrcode.js 插件绘制在页面的 Canvas 元素上。

两个插件的内容我贴在文章末尾

下面我总结一下基于微信小程序的整个实现流程:

(支付宝小程序类似,只要在微信小程序的基础上稍微改一下就行了)

1. 从后台获取要转换成条形码和二维码的一串数字 code

2. 分别用 barcode.js 和 qrcode.js 把数字绘制成页面canvas里的条形码和二维码

wxml: 

  1. <view>
  2. <canvas canvas-id="barcode" />
  3. <view>{{codeStr}}</view>
  4. <canvas canvas-id="qrcode" />
  5. </view>

utils.js

  1. import qrcode from './qrcode';
  2. import barcode from './barcode';
  3. // 插件内部是根据width, height参数的rpx值来进行绘画
  4. // 把数字转换成条形码
  5. function toBarcode (canvasId, code, width, height) {
  6. barcode.code128(wx.createCanvasContext(canvasId), code, width, height);
  7. }
  8. // 把数字转换成二维码
  9. function toQrcode (canvasId, code, width, height) {
  10. qrcode.api.draw(code, {
  11. ctx: wx.createCanvasContext(canvasId),
  12. width,
  13. height
  14. })
  15. }
  16. export {
  17. toBarcode,
  18. toQrcode
  19. }

// 使用 api

  1. const code = '1221334122546765342';
  2. toBarcode('barcode', code, 680, 200);
  3. toQrcode('qrcode', code, 420, 420);
  4. const codeStr = `${code.slice(0, 4)}****${code.slice(20)}`;

3. 轮询请求后台,查看是否已被扫码(其实就是判断后台返回的 code 状态)

  1. getStatus(code);
  2. function getStatus (code) {
  3. wx.request({
  4. url: '/api/xxx',
  5. method: 'GET',
  6. data: {code},
  7. success: (res) => {
  8. if (res.isSuccess) {
  9. // 支付成功后的操作
  10. } else {
  11. // 还未支付并且允许轮训的话就继续轮训
  12. if (this.state.caninterval) {
  13. setTimeout(() => {
  14. getStatus(code);
  15. }, 1500)
  16. }
  17. }
  18. }
  19. })
  20. }

完整代码:

  1. import { toBarcode, toQrcode } from '../utils';
  2. Page({
  3. data: {
  4. canInterval: true, //判断能不能轮询,作用是控制小程序切换到后台时不进行轮训
  5. code: '', // 转换成条形码、二维码的数字
  6. codeStr: ''
  7. },
  8. onLoad () {
  9. wx.request({
  10. url: '/api/xxx',
  11. method: 'GET',
  12. success: (res) => {
  13. const { code } = res.data;
  14. toBarcode('barcode', code , 680, 200);
  15. toQrcode('qrcode', code, 420, 420);
  16. const codeStr = `${code.slice(0, 4)}****${code.slice(20)}`;
  17. this.setData({
  18. code,
  19. codeStr
  20. })
  21. this.getStatus(code);
  22. }
  23. })
  24. },
  25. onShow () {
  26. const {code} = this.data;
  27. this.setData({
  28. canInterval: true
  29. });
  30. code && this.getStatus(code);
  31. },
  32. getStatus (code) {
  33. wx.request({
  34. url: '',
  35. method: 'GET',
  36. data: {code},
  37. success: (res) => {
  38. if (res.isSuccess) {
  39. // 支付成功后的操作
  40. } else {
  41. // 还未支付并且允许轮训的话就继续轮训
  42. if (this.state.canInterval) {
  43. setTimeout(() => {
  44. this.getStatus(code);
  45. }, 1000)
  46. }
  47. }
  48. }
  49. })
  50. },
  51. onHide () {
  52. this.setData({
  53. canInterval: false
  54. })
  55. },
  56. onUnload () {
  57. this.setData({
  58. canInterval: false
  59. })
  60. }
  61. })

附赠两个插件

barcode.js

  1. /**
  2. // https://github.com/alsey/wxbarcode
  3. // 最后一位显示 _ 问题
  4. // https://github.com/alsey/wxbarcode/issues/2
  5. // //ok some type of shift is nessecary if (shifter != -1) { result.push(shifter); result.push(codeValue(chr1));//把这里的chr2改成chr1即可。 }
  6. **/
  7. !(function(){
  8. var CHAR_TILDE = 126;
  9. var CODE_FNC1 = 102;
  10. var SET_STARTA = 103;
  11. var SET_STARTB = 104;
  12. var SET_STARTC = 105;
  13. var SET_SHIFT = 98;
  14. var SET_CODEA = 101;
  15. var SET_CODEB = 100;
  16. var SET_STOP = 106;
  17. var REPLACE_CODES = {
  18. CHAR_TILDE: CODE_FNC1 //~ corresponds to FNC1 in GS1-128 standard
  19. }
  20. var CODESET = {
  21. ANY: 1,
  22. AB: 2,
  23. A: 3,
  24. B: 4,
  25. C: 5
  26. };
  27. function getBytes(str) {
  28. var bytes = [];
  29. for (var i = 0; i < str.length; i++) {
  30. bytes.push(str.charCodeAt(i));
  31. }
  32. return bytes;
  33. }
  34. exports.code128 = function (ctx, text, width, height) {
  35. width = parseInt(width);
  36. height = parseInt(height);
  37. var codes = stringToCode128(text);
  38. var g = new Graphics(ctx, width, height);
  39. var barWeight = g.area.width / ((codes.length - 3) * 11 + 35);
  40. var x = g.area.left;
  41. var y = g.area.top;
  42. for (var i = 0; i < codes.length; i++) {
  43. var c = codes[i];
  44. //two bars at a time: 1 black and 1 white
  45. for (var bar = 0; bar < 8; bar += 2) {
  46. var barW = PATTERNS[c][bar] * barWeight;
  47. // var barH = height - y - this.border;
  48. var barH = height - y;
  49. var spcW = PATTERNS[c][bar + 1] * barWeight;
  50. //no need to draw if 0 width
  51. if (barW > 0) {
  52. g.fillFgRect(x, y, barW, barH);
  53. }
  54. x += barW + spcW;
  55. }
  56. }
  57. ctx.draw();
  58. }
  59. function stringToCode128(text) {
  60. var barc = {
  61. currcs: CODESET.C
  62. };
  63. var bytes = getBytes(text);
  64. //decide starting codeset
  65. var index = bytes[0] == CHAR_TILDE ? 1 : 0;
  66. var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
  67. var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
  68. barc.currcs = getBestStartSet(csa1, csa2);
  69. barc.currcs = perhapsCodeC(bytes, barc.currcs);
  70. //if no codeset changes this will end up with bytes.length+3
  71. //start, checksum and stop
  72. var codes = new Array();
  73. switch (barc.currcs) {
  74. case CODESET.A:
  75. codes.push(SET_STARTA);
  76. break;
  77. case CODESET.B:
  78. codes.push(SET_STARTB);
  79. break;
  80. default:
  81. codes.push(SET_STARTC);
  82. break;
  83. }
  84. for (var i = 0; i < bytes.length; i++) {
  85. var b1 = bytes[i]; //get the first of a pair
  86. //should we translate/replace
  87. if (b1 in REPLACE_CODES) {
  88. codes.push(REPLACE_CODES[b1]);
  89. i++ //jump to next
  90. b1 = bytes[i];
  91. }
  92. //get the next in the pair if possible
  93. var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1;
  94. codes = codes.concat(codesForChar(b1, b2, barc.currcs));
  95. //code C takes 2 chars each time
  96. if (barc.currcs == CODESET.C) i++;
  97. }
  98. //calculate checksum according to Code 128 standards
  99. var checksum = codes[0];
  100. for (var weight = 1; weight < codes.length; weight++) {
  101. checksum += (weight * codes[weight]);
  102. }
  103. codes.push(checksum % 103);
  104. codes.push(SET_STOP);
  105. //encoding should now be complete
  106. return codes;
  107. function getBestStartSet(csa1, csa2) {
  108. //tries to figure out the best codeset
  109. //to start with to get the most compact code
  110. var vote = 0;
  111. vote += csa1 == CODESET.A ? 1 : 0;
  112. vote += csa1 == CODESET.B ? -1 : 0;
  113. vote += csa2 == CODESET.A ? 1 : 0;
  114. vote += csa2 == CODESET.B ? -1 : 0;
  115. //tie goes to B due to my own predudices
  116. return vote > 0 ? CODESET.A : CODESET.B;
  117. }
  118. function perhapsCodeC(bytes, codeset) {
  119. for (var i = 0; i < bytes.length; i++) {
  120. var b = bytes[i]
  121. if ((b < 48 || b > 57) && b != CHAR_TILDE)
  122. return codeset;
  123. }
  124. return CODESET.C;
  125. }
  126. //chr1 is current byte
  127. //chr2 is the next byte to process. looks ahead.
  128. function codesForChar(chr1, chr2, currcs) {
  129. var result = [];
  130. var shifter = -1;
  131. if (charCompatible(chr1, currcs)) {
  132. if (currcs == CODESET.C) {
  133. if (chr2 == -1) {
  134. shifter = SET_CODEB;
  135. currcs = CODESET.B;
  136. }
  137. else if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
  138. //need to check ahead as well
  139. if (charCompatible(chr2, CODESET.A)) {
  140. shifter = SET_CODEA;
  141. currcs = CODESET.A;
  142. }
  143. else {
  144. shifter = SET_CODEB;
  145. currcs = CODESET.B;
  146. }
  147. }
  148. }
  149. }
  150. else {
  151. //if there is a next char AND that next char is also not compatible
  152. if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
  153. //need to switch code sets
  154. switch (currcs) {
  155. case CODESET.A:
  156. shifter = SET_CODEB;
  157. currcs = CODESET.B;
  158. break;
  159. case CODESET.B:
  160. shifter = SET_CODEA;
  161. currcs = CODESET.A;
  162. break;
  163. }
  164. }
  165. else {
  166. //no need to shift code sets, a temporary SHIFT will suffice
  167. shifter = SET_SHIFT;
  168. }
  169. }
  170. //ok some type of shift is nessecary
  171. if (shifter != -1) {
  172. result.push(shifter);
  173. result.push(codeValue(chr1));
  174. }
  175. else {
  176. if (currcs == CODESET.C) {
  177. //include next as well
  178. result.push(codeValue(chr1, chr2));
  179. }
  180. else {
  181. result.push(codeValue(chr1));
  182. }
  183. }
  184. barc.currcs = currcs;
  185. return result;
  186. }
  187. }
  188. //reduce the ascii code to fit into the Code128 char table
  189. function codeValue(chr1, chr2) {
  190. if (typeof chr2 == "undefined") {
  191. return chr1 >= 32 ? chr1 - 32 : chr1 + 64;
  192. }
  193. else {
  194. return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2));
  195. }
  196. }
  197. function charCompatible(chr, codeset) {
  198. var csa = codeSetAllowedFor(chr);
  199. if (csa == CODESET.ANY) return true;
  200. //if we need to change from current
  201. if (csa == CODESET.AB) return true;
  202. if (csa == CODESET.A && codeset == CODESET.A) return true;
  203. if (csa == CODESET.B && codeset == CODESET.B) return true;
  204. return false;
  205. }
  206. function codeSetAllowedFor(chr) {
  207. if (chr >= 48 && chr <= 57) {
  208. //0-9
  209. return CODESET.ANY;
  210. }
  211. else if (chr >= 32 && chr <= 95) {
  212. //0-9 A-Z
  213. return CODESET.AB;
  214. }
  215. else {
  216. //if non printable
  217. return chr < 32 ? CODESET.A : CODESET.B;
  218. }
  219. }
  220. var Graphics = function(ctx, width, height) {
  221. this.width = width;
  222. this.height = height;
  223. this.quiet = Math.round(this.width / 40);
  224. this.border_size = 0;
  225. this.padding_width = 0;
  226. this.area = {
  227. width : width - this.padding_width * 2 - this.quiet * 2,
  228. height: height - this.border_size * 2,
  229. top : this.border_size - 4,
  230. left : this.padding_width + this.quiet
  231. };
  232. this.ctx = ctx;
  233. this.fg = "#000000";
  234. this.bg = "#ffffff";
  235. // fill background
  236. this.fillBgRect(0,0, width, height);
  237. // fill center to create border
  238. this.fillBgRect(0, this.border_size, width, height - this.border_size * 2);
  239. }
  240. //use native color
  241. Graphics.prototype._fillRect = function(x, y, width, height, color) {
  242. this.ctx.setFillStyle(color)
  243. this.ctx.fillRect(x, y, width, height)
  244. }
  245. Graphics.prototype.fillFgRect = function(x,y, width, height) {
  246. this._fillRect(x, y, width, height, this.fg);
  247. }
  248. Graphics.prototype.fillBgRect = function(x,y, width, height) {
  249. this._fillRect(x, y, width, height, this.bg);
  250. }
  251. var PATTERNS = [
  252. [2, 1, 2, 2, 2, 2, 0, 0], // 0
  253. [2, 2, 2, 1, 2, 2, 0, 0], // 1
  254. [2, 2, 2, 2, 2, 1, 0, 0], // 2
  255. [1, 2, 1, 2, 2, 3, 0, 0], // 3
  256. [1, 2, 1, 3, 2, 2, 0, 0], // 4
  257. [1, 3, 1, 2, 2, 2, 0, 0], // 5
  258. [1, 2, 2, 2, 1, 3, 0, 0], // 6
  259. [1, 2, 2, 3, 1, 2, 0, 0], // 7
  260. [1, 3, 2, 2, 1, 2, 0, 0], // 8
  261. [2, 2, 1, 2, 1, 3, 0, 0], // 9
  262. [2, 2, 1, 3, 1, 2, 0, 0], // 10
  263. [2, 3, 1, 2, 1, 2, 0, 0], // 11
  264. [1, 1, 2, 2, 3, 2, 0, 0], // 12
  265. [1, 2, 2, 1, 3, 2, 0, 0], // 13
  266. [1, 2, 2, 2, 3, 1, 0, 0], // 14
  267. [1, 1, 3, 2, 2, 2, 0, 0], // 15
  268. [1, 2, 3, 1, 2, 2, 0, 0], // 16
  269. [1, 2, 3, 2, 2, 1, 0, 0], // 17
  270. [2, 2, 3, 2, 1, 1, 0, 0], // 18
  271. [2, 2, 1, 1, 3, 2, 0, 0], // 19
  272. [2, 2, 1, 2, 3, 1, 0, 0], // 20
  273. [2, 1, 3, 2, 1, 2, 0, 0], // 21
  274. [2, 2, 3, 1, 1, 2, 0, 0], // 22
  275. [3, 1, 2, 1, 3, 1, 0, 0], // 23
  276. [3, 1, 1, 2, 2, 2, 0, 0], // 24
  277. [3, 2, 1, 1, 2, 2, 0, 0], // 25
  278. [3, 2, 1, 2, 2, 1, 0, 0], // 26
  279. [3, 1, 2, 2, 1, 2, 0, 0], // 27
  280. [3, 2, 2, 1, 1, 2, 0, 0], // 28
  281. [3, 2, 2, 2, 1, 1, 0, 0], // 29
  282. [2, 1, 2, 1, 2, 3, 0, 0], // 30
  283. [2, 1, 2, 3, 2, 1, 0, 0], // 31
  284. [2, 3, 2, 1, 2, 1, 0, 0], // 32
  285. [1, 1, 1, 3, 2, 3, 0, 0], // 33
  286. [1, 3, 1, 1, 2, 3, 0, 0], // 34
  287. [1, 3, 1, 3, 2, 1, 0, 0], // 35
  288. [1, 1, 2, 3, 1, 3, 0, 0], // 36
  289. [1, 3, 2, 1, 1, 3, 0, 0], // 37
  290. [1, 3, 2, 3, 1, 1, 0, 0], // 38
  291. [2, 1, 1, 3, 1, 3, 0, 0], // 39
  292. [2, 3, 1, 1, 1, 3, 0, 0], // 40
  293. [2, 3, 1, 3, 1, 1, 0, 0], // 41
  294. [1, 1, 2, 1, 3, 3, 0, 0], // 42
  295. [1, 1, 2, 3, 3, 1, 0, 0], // 43
  296. [1, 3, 2, 1, 3, 1, 0, 0], // 44
  297. [1, 1, 3, 1, 2, 3, 0, 0], // 45
  298. [1, 1, 3, 3, 2, 1, 0, 0], // 46
  299. [1, 3, 3, 1, 2, 1, 0, 0], // 47
  300. [3, 1, 3, 1, 2, 1, 0, 0], // 48
  301. [2, 1, 1, 3, 3, 1, 0, 0], // 49
  302. [2, 3, 1, 1, 3, 1, 0, 0], // 50
  303. [2, 1, 3, 1, 1, 3, 0, 0], // 51
  304. [2, 1, 3, 3, 1, 1, 0, 0], // 52
  305. [2, 1, 3, 1, 3, 1, 0, 0], // 53
  306. [3, 1, 1, 1, 2, 3, 0, 0], // 54
  307. [3, 1, 1, 3, 2, 1, 0, 0], // 55
  308. [3, 3, 1, 1, 2, 1, 0, 0], // 56
  309. [3, 1, 2, 1, 1, 3, 0, 0], // 57
  310. [3, 1, 2, 3, 1, 1, 0, 0], // 58
  311. [3, 3, 2, 1, 1, 1, 0, 0], // 59
  312. [3, 1, 4, 1, 1, 1, 0, 0], // 60
  313. [2, 2, 1, 4, 1, 1, 0, 0], // 61
  314. [4, 3, 1, 1, 1, 1, 0, 0], // 62
  315. [1, 1, 1, 2, 2, 4, 0, 0], // 63
  316. [1, 1, 1, 4, 2, 2, 0, 0], // 64
  317. [1, 2, 1, 1, 2, 4, 0, 0], // 65
  318. [1, 2, 1, 4, 2, 1, 0, 0], // 66
  319. [1, 4, 1, 1, 2, 2, 0, 0], // 67
  320. [1, 4, 1, 2, 2, 1, 0, 0], // 68
  321. [1, 1, 2, 2, 1, 4, 0, 0], // 69
  322. [1, 1, 2, 4, 1, 2, 0, 0], // 70
  323. [1, 2, 2, 1, 1, 4, 0, 0], // 71
  324. [1, 2, 2, 4, 1, 1, 0, 0], // 72
  325. [1, 4, 2, 1, 1, 2, 0, 0], // 73
  326. [1, 4, 2, 2, 1, 1, 0, 0], // 74
  327. [2, 4, 1, 2, 1, 1, 0, 0], // 75
  328. [2, 2, 1, 1, 1, 4, 0, 0], // 76
  329. [4, 1, 3, 1, 1, 1, 0, 0], // 77
  330. [2, 4, 1, 1, 1, 2, 0, 0], // 78
  331. [1, 3, 4, 1, 1, 1, 0, 0], // 79
  332. [1, 1, 1, 2, 4, 2, 0, 0], // 80
  333. [1, 2, 1, 1, 4, 2, 0, 0], // 81
  334. [1, 2, 1, 2, 4, 1, 0, 0], // 82
  335. [1, 1, 4, 2, 1, 2, 0, 0], // 83
  336. [1, 2, 4, 1, 1, 2, 0, 0], // 84
  337. [1, 2, 4, 2, 1, 1, 0, 0], // 85
  338. [4, 1, 1, 2, 1, 2, 0, 0], // 86
  339. [4, 2, 1, 1, 1, 2, 0, 0], // 87
  340. [4, 2, 1, 2, 1, 1, 0, 0], // 88
  341. [2, 1, 2, 1, 4, 1, 0, 0], // 89
  342. [2, 1, 4, 1, 2, 1, 0, 0], // 90
  343. [4, 1, 2, 1, 2, 1, 0, 0], // 91
  344. [1, 1, 1, 1, 4, 3, 0, 0], // 92
  345. [1, 1, 1, 3, 4, 1, 0, 0], // 93
  346. [1, 3, 1, 1, 4, 1, 0, 0], // 94
  347. [1, 1, 4, 1, 1, 3, 0, 0], // 95
  348. [1, 1, 4, 3, 1, 1, 0, 0], // 96
  349. [4, 1, 1, 1, 1, 3, 0, 0], // 97
  350. [4, 1, 1, 3, 1, 1, 0, 0], // 98
  351. [1, 1, 3, 1, 4, 1, 0, 0], // 99
  352. [1, 1, 4, 1, 3, 1, 0, 0], // 100
  353. [3, 1, 1, 1, 4, 1, 0, 0], // 101
  354. [4, 1, 1, 1, 3, 1, 0, 0], // 102
  355. [2, 1, 1, 4, 1, 2, 0, 0], // 103
  356. [2, 1, 1, 2, 1, 4, 0, 0], // 104
  357. [2, 1, 1, 2, 3, 2, 0, 0], // 105
  358. [2, 3, 3, 1, 1, 1, 2, 0] // 106
  359. ]
  360. })();

qrcode.js

  1. var QR = (function () {
  2. // alignment pattern
  3. var adelta = [
  4. 0, 11, 15, 19, 23, 27, 31, // force 1 pat
  5. 16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
  6. 26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
  7. ];
  8. // version block
  9. var vpat = [
  10. 0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,
  11. 0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,
  12. 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,
  13. 0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,
  14. 0x541, 0xc69
  15. ];
  16. // final format bits with mask: level << 3 | mask
  17. var fmtword = [
  18. 0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, //L
  19. 0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, //M
  20. 0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, //Q
  21. 0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b //H
  22. ];
  23. // 4 per version: number of blocks 1,2; data width; ecc width
  24. var eccblocks = [
  25. 1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
  26. 1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
  27. 1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
  28. 1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
  29. 1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
  30. 2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
  31. 2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
  32. 2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
  33. 2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
  34. 2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
  35. 4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
  36. 2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
  37. 4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
  38. 3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
  39. 5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
  40. 5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
  41. 1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
  42. 5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
  43. 3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
  44. 3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
  45. 4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
  46. 2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
  47. 4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
  48. 6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
  49. 8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
  50. 10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
  51. 8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
  52. 3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
  53. 7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
  54. 5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
  55. 13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
  56. 17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
  57. 17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
  58. 13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
  59. 12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
  60. 6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
  61. 17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
  62. 4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
  63. 20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
  64. 19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
  65. ];
  66. // Galois field log table
  67. var glog = [
  68. 0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
  69. 0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
  70. 0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
  71. 0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
  72. 0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
  73. 0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
  74. 0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
  75. 0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
  76. 0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
  77. 0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
  78. 0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
  79. 0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
  80. 0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
  81. 0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
  82. 0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
  83. 0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
  84. ];
  85. // Galios field exponent table
  86. var gexp = [
  87. 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
  88. 0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
  89. 0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
  90. 0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
  91. 0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
  92. 0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
  93. 0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
  94. 0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
  95. 0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
  96. 0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
  97. 0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
  98. 0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
  99. 0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
  100. 0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
  101. 0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
  102. 0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
  103. ];
  104. // Working buffers:
  105. // data input and ecc append, image working buffer, fixed part of image, run lengths for badness
  106. var strinbuf=[], eccbuf=[], qrframe=[], framask=[], rlens=[];
  107. // Control values - width is based on version, last 4 are from table.
  108. var version, width, neccblk1, neccblk2, datablkw, eccblkwid;
  109. var ecclevel = 2;
  110. // set bit to indicate cell in qrframe is immutable. symmetric around diagonal
  111. function setmask(x, y)
  112. {
  113. var bt;
  114. if (x > y) {
  115. bt = x;
  116. x = y;
  117. y = bt;
  118. }
  119. // y*y = 1+3+5...
  120. bt = y;
  121. bt *= y;
  122. bt += y;
  123. bt >>= 1;
  124. bt += x;
  125. framask[bt] = 1;
  126. }
  127. // enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)
  128. function putalign(x, y)
  129. {
  130. var j;
  131. qrframe[x + width * y] = 1;
  132. for (j = -2; j < 2; j++) {
  133. qrframe[(x + j) + width * (y - 2)] = 1;
  134. qrframe[(x - 2) + width * (y + j + 1)] = 1;
  135. qrframe[(x + 2) + width * (y + j)] = 1;
  136. qrframe[(x + j + 1) + width * (y + 2)] = 1;
  137. }
  138. for (j = 0; j < 2; j++) {
  139. setmask(x - 1, y + j);
  140. setmask(x + 1, y - j);
  141. setmask(x - j, y - 1);
  142. setmask(x + j, y + 1);
  143. }
  144. }
  145. //========================================================================
  146. // Reed Solomon error correction
  147. // exponentiation mod N
  148. function modnn(x)
  149. {
  150. while (x >= 255) {
  151. x -= 255;
  152. x = (x >> 8) + (x & 255);
  153. }
  154. return x;
  155. }
  156. var genpoly = [];
  157. // Calculate and append ECC data to data block. Block is in strinbuf, indexes to buffers given.
  158. function appendrs(data, dlen, ecbuf, eclen)
  159. {
  160. var i, j, fb;
  161. for (i = 0; i < eclen; i++)
  162. strinbuf[ecbuf + i] = 0;
  163. for (i = 0; i < dlen; i++) {
  164. fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]];
  165. if (fb != 255) /* fb term is non-zero */
  166. for (j = 1; j < eclen; j++)
  167. strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])];
  168. else
  169. for( j = ecbuf ; j < ecbuf + eclen; j++ )
  170. strinbuf[j] = strinbuf[j + 1];
  171. strinbuf[ ecbuf + eclen - 1] = fb == 255 ? 0 : gexp[modnn(fb + genpoly[0])];
  172. }
  173. }
  174. //========================================================================
  175. // Frame data insert following the path rules
  176. // check mask - since symmetrical use half.
  177. function ismasked(x, y)
  178. {
  179. var bt;
  180. if (x > y) {
  181. bt = x;
  182. x = y;
  183. y = bt;
  184. }
  185. bt = y;
  186. bt += y * y;
  187. bt >>= 1;
  188. bt += x;
  189. return framask[bt];
  190. }
  191. //========================================================================
  192. // Apply the selected mask out of the 8.
  193. function applymask(m)
  194. {
  195. var x, y, r3x, r3y;
  196. switch (m) {
  197. case 0:
  198. for (y = 0; y < width; y++)
  199. for (x = 0; x < width; x++)
  200. if (!((x + y) & 1) && !ismasked(x, y))
  201. qrframe[x + y * width] ^= 1;
  202. break;
  203. case 1:
  204. for (y = 0; y < width; y++)
  205. for (x = 0; x < width; x++)
  206. if (!(y & 1) && !ismasked(x, y))
  207. qrframe[x + y * width] ^= 1;
  208. break;
  209. case 2:
  210. for (y = 0; y < width; y++)
  211. for (r3x = 0, x = 0; x < width; x++, r3x++) {
  212. if (r3x == 3)
  213. r3x = 0;
  214. if (!r3x && !ismasked(x, y))
  215. qrframe[x + y * width] ^= 1;
  216. }
  217. break;
  218. case 3:
  219. for (r3y = 0, y = 0; y < width; y++, r3y++) {
  220. if (r3y == 3)
  221. r3y = 0;
  222. for (r3x = r3y, x = 0; x < width; x++, r3x++) {
  223. if (r3x == 3)
  224. r3x = 0;
  225. if (!r3x && !ismasked(x, y))
  226. qrframe[x + y * width] ^= 1;
  227. }
  228. }
  229. break;
  230. case 4:
  231. for (y = 0; y < width; y++)
  232. for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
  233. if (r3x == 3) {
  234. r3x = 0;
  235. r3y = !r3y;
  236. }
  237. if (!r3y && !ismasked(x, y))
  238. qrframe[x + y * width] ^= 1;
  239. }
  240. break;
  241. case 5:
  242. for (r3y = 0, y = 0; y < width; y++, r3y++) {
  243. if (r3y == 3)
  244. r3y = 0;
  245. for (r3x = 0, x = 0; x < width; x++, r3x++) {
  246. if (r3x == 3)
  247. r3x = 0;
  248. if (!((x & y & 1) + !(!r3x | !r3y)) && !ismasked(x, y))
  249. qrframe[x + y * width] ^= 1;
  250. }
  251. }
  252. break;
  253. case 6:
  254. for (r3y = 0, y = 0; y < width; y++, r3y++) {
  255. if (r3y == 3)
  256. r3y = 0;
  257. for (r3x = 0, x = 0; x < width; x++, r3x++) {
  258. if (r3x == 3)
  259. r3x = 0;
  260. if (!(((x & y & 1) + (r3x && (r3x == r3y))) & 1) && !ismasked(x, y))
  261. qrframe[x + y * width] ^= 1;
  262. }
  263. }
  264. break;
  265. case 7:
  266. for (r3y = 0, y = 0; y < width; y++, r3y++) {
  267. if (r3y == 3)
  268. r3y = 0;
  269. for (r3x = 0, x = 0; x < width; x++, r3x++) {
  270. if (r3x == 3)
  271. r3x = 0;
  272. if (!(((r3x && (r3x == r3y)) + ((x + y) & 1)) & 1) && !ismasked(x, y))
  273. qrframe[x + y * width] ^= 1;
  274. }
  275. }
  276. break;
  277. }
  278. return;
  279. }
  280. // Badness coefficients.
  281. var N1 = 3, N2 = 3, N3 = 40, N4 = 10;
  282. // Using the table of the length of each run, calculate the amount of bad image
  283. // - long runs or those that look like finders; called twice, once each for X and Y
  284. function badruns(length)
  285. {
  286. var i;
  287. var runsbad = 0;
  288. for (i = 0; i <= length; i++)
  289. if (rlens[i] >= 5)
  290. runsbad += N1 + rlens[i] - 5;
  291. // BwBBBwB as in finder
  292. for (i = 3; i < length - 1; i += 2)
  293. if (rlens[i - 2] == rlens[i + 2]
  294. && rlens[i + 2] == rlens[i - 1]
  295. && rlens[i - 1] == rlens[i + 1]
  296. && rlens[i - 1] * 3 == rlens[i]
  297. // white around the black pattern? Not part of spec
  298. && (rlens[i - 3] == 0 // beginning
  299. || i + 3 > length // end
  300. || rlens[i - 3] * 3 >= rlens[i] * 4 || rlens[i + 3] * 3 >= rlens[i] * 4)
  301. )
  302. runsbad += N3;
  303. return runsbad;
  304. }
  305. // Calculate how bad the masked image is - blocks, imbalance, runs, or finders.
  306. function badcheck()
  307. {
  308. var x, y, h, b, b1;
  309. var thisbad = 0;
  310. var bw = 0;
  311. // blocks of same color.
  312. for (y = 0; y < width - 1; y++)
  313. for (x = 0; x < width - 1; x++)
  314. if ((qrframe[x + width * y] && qrframe[(x + 1) + width * y]
  315. && qrframe[x + width * (y + 1)] && qrframe[(x + 1) + width * (y + 1)]) // all black
  316. || !(qrframe[x + width * y] || qrframe[(x + 1) + width * y]
  317. || qrframe[x + width * (y + 1)] || qrframe[(x + 1) + width * (y + 1)])) // all white
  318. thisbad += N2;
  319. // X runs
  320. for (y = 0; y < width; y++) {
  321. rlens[0] = 0;
  322. for (h = b = x = 0; x < width; x++) {
  323. if ((b1 = qrframe[x + width * y]) == b)
  324. rlens[h]++;
  325. else
  326. rlens[++h] = 1;
  327. b = b1;
  328. bw += b ? 1 : -1;
  329. }
  330. thisbad += badruns(h);
  331. }
  332. // black/white imbalance
  333. if (bw < 0)
  334. bw = -bw;
  335. var big = bw;
  336. var count = 0;
  337. big += big << 2;
  338. big <<= 1;
  339. while (big > width * width)
  340. big -= width * width, count++;
  341. thisbad += count * N4;
  342. // Y runs
  343. for (x = 0; x < width; x++) {
  344. rlens[0] = 0;
  345. for (h = b = y = 0; y < width; y++) {
  346. if ((b1 = qrframe[x + width * y]) == b)
  347. rlens[h]++;
  348. else
  349. rlens[++h] = 1;
  350. b = b1;
  351. }
  352. thisbad += badruns(h);
  353. }
  354. return thisbad;
  355. }
  356. function genframe(instring)
  357. {
  358. var x, y, k, t, v, i, j, m;
  359. // find the smallest version that fits the string
  360. t = instring.length;
  361. version = 0;
  362. do {
  363. version++;
  364. k = (ecclevel - 1) * 4 + (version - 1) * 16;
  365. neccblk1 = eccblocks[k++];
  366. neccblk2 = eccblocks[k++];
  367. datablkw = eccblocks[k++];
  368. eccblkwid = eccblocks[k];
  369. k = datablkw * (neccblk1 + neccblk2) + neccblk2 - 3 + (version <= 9);
  370. if (t <= k)
  371. break;
  372. } while (version < 40);
  373. // FIXME - insure that it fits insted of being truncated
  374. width = 17 + 4 * version;
  375. // allocate, clear and setup data structures
  376. v = datablkw + (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
  377. for( t = 0; t < v; t++ )
  378. eccbuf[t] = 0;
  379. strinbuf = instring.slice(0);
  380. for( t = 0; t < width * width; t++ )
  381. qrframe[t] = 0;
  382. for( t = 0 ; t < (width * (width + 1) + 1) / 2; t++)
  383. framask[t] = 0;
  384. // insert finders - black to frame, white to mask
  385. for (t = 0; t < 3; t++) {
  386. k = 0;
  387. y = 0;
  388. if (t == 1)
  389. k = (width - 7);
  390. if (t == 2)
  391. y = (width - 7);
  392. qrframe[(y + 3) + width * (k + 3)] = 1;
  393. for (x = 0; x < 6; x++) {
  394. qrframe[(y + x) + width * k] = 1;
  395. qrframe[y + width * (k + x + 1)] = 1;
  396. qrframe[(y + 6) + width * (k + x)] = 1;
  397. qrframe[(y + x + 1) + width * (k + 6)] = 1;
  398. }
  399. for (x = 1; x < 5; x++) {
  400. setmask(y + x, k + 1);
  401. setmask(y + 1, k + x + 1);
  402. setmask(y + 5, k + x);
  403. setmask(y + x + 1, k + 5);
  404. }
  405. for (x = 2; x < 4; x++) {
  406. qrframe[(y + x) + width * (k + 2)] = 1;
  407. qrframe[(y + 2) + width * (k + x + 1)] = 1;
  408. qrframe[(y + 4) + width * (k + x)] = 1;
  409. qrframe[(y + x + 1) + width * (k + 4)] = 1;
  410. }
  411. }
  412. // alignment blocks
  413. if (version > 1) {
  414. t = adelta[version];
  415. y = width - 7;
  416. for (;;) {
  417. x = width - 7;
  418. while (x > t - 3) {
  419. putalign(x, y);
  420. if (x < t)
  421. break;
  422. x -= t;
  423. }
  424. if (y <= t + 9)
  425. break;
  426. y -= t;
  427. putalign(6, y);
  428. putalign(y, 6);
  429. }
  430. }
  431. // single black
  432. qrframe[8 + width * (width - 8)] = 1;
  433. // timing gap - mask only
  434. for (y = 0; y < 7; y++) {
  435. setmask(7, y);
  436. setmask(width - 8, y);
  437. setmask(7, y + width - 7);
  438. }
  439. for (x = 0; x < 8; x++) {
  440. setmask(x, 7);
  441. setmask(x + width - 8, 7);
  442. setmask(x, width - 8);
  443. }
  444. // reserve mask-format area
  445. for (x = 0; x < 9; x++)
  446. setmask(x, 8);
  447. for (x = 0; x < 8; x++) {
  448. setmask(x + width - 8, 8);
  449. setmask(8, x);
  450. }
  451. for (y = 0; y < 7; y++)
  452. setmask(8, y + width - 7);
  453. // timing row/col
  454. for (x = 0; x < width - 14; x++)
  455. if (x & 1) {
  456. setmask(8 + x, 6);
  457. setmask(6, 8 + x);
  458. }
  459. else {
  460. qrframe[(8 + x) + width * 6] = 1;
  461. qrframe[6 + width * (8 + x)] = 1;
  462. }
  463. // version block
  464. if (version > 6) {
  465. t = vpat[version - 7];
  466. k = 17;
  467. for (x = 0; x < 6; x++)
  468. for (y = 0; y < 3; y++, k--)
  469. if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
  470. qrframe[(5 - x) + width * (2 - y + width - 11)] = 1;
  471. qrframe[(2 - y + width - 11) + width * (5 - x)] = 1;
  472. }
  473. else {
  474. setmask(5 - x, 2 - y + width - 11);
  475. setmask(2 - y + width - 11, 5 - x);
  476. }
  477. }
  478. // sync mask bits - only set above for white spaces, so add in black bits
  479. for (y = 0; y < width; y++)
  480. for (x = 0; x <= y; x++)
  481. if (qrframe[x + width * y])
  482. setmask(x, y);
  483. // convert string to bitstream
  484. // 8 bit data to QR-coded 8 bit data (numeric or alphanum, or kanji not supported)
  485. v = strinbuf.length;
  486. // string to array
  487. for( i = 0 ; i < v; i++ )
  488. eccbuf[i] = strinbuf.charCodeAt(i);
  489. strinbuf = eccbuf.slice(0);
  490. // calculate max string length
  491. x = datablkw * (neccblk1 + neccblk2) + neccblk2;
  492. if (v >= x - 2) {
  493. v = x - 2;
  494. if (version > 9)
  495. v--;
  496. }
  497. // shift and repack to insert length prefix
  498. i = v;
  499. if (version > 9) {
  500. strinbuf[i + 2] = 0;
  501. strinbuf[i + 3] = 0;
  502. while (i--) {
  503. t = strinbuf[i];
  504. strinbuf[i + 3] |= 255 & (t << 4);
  505. strinbuf[i + 2] = t >> 4;
  506. }
  507. strinbuf[2] |= 255 & (v << 4);
  508. strinbuf[1] = v >> 4;
  509. strinbuf[0] = 0x40 | (v >> 12);
  510. }
  511. else {
  512. strinbuf[i + 1] = 0;
  513. strinbuf[i + 2] = 0;
  514. while (i--) {
  515. t = strinbuf[i];
  516. strinbuf[i + 2] |= 255 & (t << 4);
  517. strinbuf[i + 1] = t >> 4;
  518. }
  519. strinbuf[1] |= 255 & (v << 4);
  520. strinbuf[0] = 0x40 | (v >> 4);
  521. }
  522. // fill to end with pad pattern
  523. i = v + 3 - (version < 10);
  524. while (i < x) {
  525. strinbuf[i++] = 0xec;
  526. // buffer has room if (i == x) break;
  527. strinbuf[i++] = 0x11;
  528. }
  529. // calculate and append ECC
  530. // calculate generator polynomial
  531. genpoly[0] = 1;
  532. for (i = 0; i < eccblkwid; i++) {
  533. genpoly[i + 1] = 1;
  534. for (j = i; j > 0; j--)
  535. genpoly[j] = genpoly[j]
  536. ? genpoly[j - 1] ^ gexp[modnn(glog[genpoly[j]] + i)] : genpoly[j - 1];
  537. genpoly[0] = gexp[modnn(glog[genpoly[0]] + i)];
  538. }
  539. for (i = 0; i <= eccblkwid; i++)
  540. genpoly[i] = glog[genpoly[i]]; // use logs for genpoly[] to save calc step
  541. // append ecc to data buffer
  542. k = x;
  543. y = 0;
  544. for (i = 0; i < neccblk1; i++) {
  545. appendrs(y, datablkw, k, eccblkwid);
  546. y += datablkw;
  547. k += eccblkwid;
  548. }
  549. for (i = 0; i < neccblk2; i++) {
  550. appendrs(y, datablkw + 1, k, eccblkwid);
  551. y += datablkw + 1;
  552. k += eccblkwid;
  553. }
  554. // interleave blocks
  555. y = 0;
  556. for (i = 0; i < datablkw; i++) {
  557. for (j = 0; j < neccblk1; j++)
  558. eccbuf[y++] = strinbuf[i + j * datablkw];
  559. for (j = 0; j < neccblk2; j++)
  560. eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
  561. }
  562. for (j = 0; j < neccblk2; j++)
  563. eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
  564. for (i = 0; i < eccblkwid; i++)
  565. for (j = 0; j < neccblk1 + neccblk2; j++)
  566. eccbuf[y++] = strinbuf[x + i + j * eccblkwid];
  567. strinbuf = eccbuf;
  568. // pack bits into frame avoiding masked area.
  569. x = y = width - 1;
  570. k = v = 1; // up, minus
  571. /* inteleaved data and ecc codes */
  572. m = (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
  573. for (i = 0; i < m; i++) {
  574. t = strinbuf[i];
  575. for (j = 0; j < 8; j++, t <<= 1) {
  576. if (0x80 & t)
  577. qrframe[x + width * y] = 1;
  578. do { // find next fill position
  579. if (v)
  580. x--;
  581. else {
  582. x++;
  583. if (k) {
  584. if (y != 0)
  585. y--;
  586. else {
  587. x -= 2;
  588. k = !k;
  589. if (x == 6) {
  590. x--;
  591. y = 9;
  592. }
  593. }
  594. }
  595. else {
  596. if (y != width - 1)
  597. y++;
  598. else {
  599. x -= 2;
  600. k = !k;
  601. if (x == 6) {
  602. x--;
  603. y -= 8;
  604. }
  605. }
  606. }
  607. }
  608. v = !v;
  609. } while (ismasked(x, y));
  610. }
  611. }
  612. // save pre-mask copy of frame
  613. strinbuf = qrframe.slice(0);
  614. t = 0; // best
  615. y = 30000; // demerit
  616. // for instead of while since in original arduino code
  617. // if an early mask was "good enough" it wouldn't try for a better one
  618. // since they get more complex and take longer.
  619. for (k = 0; k < 8; k++) {
  620. applymask(k); // returns black-white imbalance
  621. x = badcheck();
  622. if (x < y) { // current mask better than previous best?
  623. y = x;
  624. t = k;
  625. }
  626. if (t == 7)
  627. break; // don't increment i to a void redoing mask
  628. qrframe = strinbuf.slice(0); // reset for next pass
  629. }
  630. if (t != k) // redo best mask - none good enough, last wasn't t
  631. applymask(t);
  632. // add in final mask/ecclevel bytes
  633. y = fmtword[t + ((ecclevel - 1) << 3)];
  634. // low byte
  635. for (k = 0; k < 8; k++, y >>= 1)
  636. if (y & 1) {
  637. qrframe[(width - 1 - k) + width * 8] = 1;
  638. if (k < 6)
  639. qrframe[8 + width * k] = 1;
  640. else
  641. qrframe[8 + width * (k + 1)] = 1;
  642. }
  643. // high byte
  644. for (k = 0; k < 7; k++, y >>= 1)
  645. if (y & 1) {
  646. qrframe[8 + width * (width - 7 + k)] = 1;
  647. if (k)
  648. qrframe[(6 - k) + width * 8] = 1;
  649. else
  650. qrframe[7 + width * 8] = 1;
  651. }
  652. // return image
  653. return qrframe;
  654. }
  655. var _canvas = null,
  656. _size = null;
  657. var api = {
  658. get ecclevel () {
  659. return ecclevel;
  660. },
  661. set ecclevel (val) {
  662. ecclevel = val;
  663. },
  664. get size () {
  665. return _size;
  666. },
  667. set size (val) {
  668. _size = val
  669. },
  670. get canvas () {
  671. return _canvas;
  672. },
  673. set canvas (el) {
  674. _canvas = el;
  675. },
  676. getFrame: function (string) {
  677. return genframe(string);
  678. },
  679. draw: function (string, canvas, size, ecc) {
  680. ecclevel = ecc || ecclevel;
  681. canvas = canvas || _canvas;
  682. if (!canvas) {
  683. console.warn('No canvas provided to draw QR code in!')
  684. return;
  685. }
  686. size = size || _size || Math.min(canvas.width, canvas.height);
  687. var frame = genframe(string),
  688. ctx = canvas.ctx,
  689. px = Math.round(size / (width + 8));
  690. var roundedSize = px * (width + 8),
  691. offset = Math.floor((size - roundedSize) / 2);
  692. size = roundedSize;
  693. ctx.clearRect(0, 0, canvas.width, canvas.height);
  694. ctx.setFillStyle('#000000');
  695. for (var i = 0; i < width; i++) {
  696. for (var j = 0; j < width; j++) {
  697. if (frame[j * width + i]) {
  698. ctx.fillRect(px * (4 + i) + offset, px * (4 + j) + offset, px, px);
  699. }
  700. }
  701. }
  702. ctx.draw();
  703. }
  704. }
  705. module.exports = {
  706. api: api
  707. }
  708. })()

 

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