赞
踩
我学了HandyControl的基础使用,但是发现HandyControl 封装了基础的消息提示,但是没有封装基础的交互逻辑。可能是因为我写了Uniapp,我知道封装了基础的交互其实一般就够用了。
我现在觉得,代码要低耦合一点,每个模块都纯粹一点,这一次我就不添加Nlog日志打印了。
因为最后代码比较多,我就放在仓库里了
顺便再装一个CommunityToolkit.MVVM
<Border x:Class="HandyControlDemo.UserControl.TextDialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:langs="clr-namespace:HandyControlDemo.Properties.Langs"
xmlns:ex="clr-namespace:HandyControlDemo.Tools.Extension"
xmlns:hc="https://handyorg.github.io/handycontrol"
CornerRadius="10"
Width="400"
Height="247"
Background="{DynamicResource RegionBrush}">
<hc:SimplePanel>
<TextBlock Style="{StaticResource TextBlockLargeBold}" Text="{ex:Lang Key={x:Static langs:LangKeys.PleaseWait}}"/>
<Button Width="22" Height="22" Command="hc:ControlCommands.Close" Style="{StaticResource ButtonIcon}" Foreground="{DynamicResource PrimaryBrush}" hc:IconElement.Geometry="{StaticResource ErrorGeometry}" Padding="0" HorizontalAlignment="Right" VerticalAlignment="Top" Margin="0,4,4,0"/>
</hc:SimplePanel>
</Border>
namespace HandyControlDemo.UserControl
{
public partial class TextDialog
{
public TextDialog()
{
InitializeComponent();
}
}
}
我现在才知道,原来想要弹窗的边框为圆角,要将UserControl改为Border
按钮加个显示就可以了
Dialog.Show(new TextDialogView());
虽然HandyControl实现了这个功能,但是文档写的很少
没办法继续下去了,只能进代码里面看看了
<Border x:Class="WpfApp1.Views.TextDialogView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:WpfApp1.Views" xmlns:hc="https://handyorg.github.io/handycontrol" xmlns:ViewModels="clr-namespace:WpfApp1.ViewModels" Width="400" Height="247" CornerRadius="20" Background="{DynamicResource RegionBrush}" mc:Ignorable="d"> <Border.DataContext> <ViewModels:TextDialogViewModel /> </Border.DataContext> <hc:SimplePanel> <StackPanel VerticalAlignment="Center"> <TextBlock Style="{StaticResource TextBlockLargeBold}" Text="消息提示" /> <TextBox Text="{Binding TestContent}" hc:InfoElement.Placeholder="请输入文本" Style="{StaticResource TextBoxExtend}" /> </StackPanel> <Button Width="22" Height="22" Command="hc:ControlCommands.Close" Style="{StaticResource ButtonIcon}" Foreground="{DynamicResource PrimaryBrush}" hc:IconElement.Geometry="{StaticResource ErrorGeometry}" Padding="0" HorizontalAlignment="Right" VerticalAlignment="Top" Margin="0,4,4,0" /> </hc:SimplePanel> </Border>
public partial class TextDialogViewModel : ObservableObject, IDialogResultable<string> { [ObservableProperty] private string testContent = ""; public TextDialogViewModel() { } /// <summary> /// 这个是回调的结果 /// </summary> public string Result { get => TestContent; set { TestContent = value; } } /// <summary> /// 这个暂时我不知道有啥用 /// </summary> public Action CloseAction { get; set; } }
public RelayCommand ShowTextDialogBtn => new RelayCommand(async()=> await ShowText() );
private async Task ShowText()
{
var res = await Dialog.Show<TextDialogView>()
.Initialize<TextDialogViewModel>(vm => vm.TestContent = "")
.GetResultAsync<string>();
MessageBox.Show(res);
}
HandyControl给了我们两个取消弹窗的方式
如果出现了以下问题,要注意窗口线程是不能开启新的线程的
我找了一天了,还是没找到方法
How could I close a Interactive Dialog when clicking outside #1272
哎,看起来还是得用点奇技淫巧
额,可能说的比较复杂。简单来说就是背景点击的时候,对话框没点击,那就是外侧点击了。
<Border x:Class="WpfApp1.Views.TextDialogView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:WpfApp1.Views" xmlns:hc="https://handyorg.github.io/handycontrol" xmlns:ViewModels="clr-namespace:WpfApp1.ViewModels" Width="400" Height="247" CornerRadius="20" Background="{DynamicResource RegionBrush}" mc:Ignorable="d"> <Border.DataContext> <ViewModels:TextDialogViewModel /> </Border.DataContext> <hc:SimplePanel> <StackPanel VerticalAlignment="Center"> <TextBlock Style="{StaticResource TextBlockLargeBold}" Text="消息提示" /> <TextBox Text="{Binding TestContent}" hc:InfoElement.Placeholder="请输入文本" Style="{StaticResource TextBoxExtend}" /> </StackPanel> <Button Width="22" Height="22" Command="hc:ControlCommands.Close" Style="{StaticResource ButtonIcon}" Foreground="{DynamicResource PrimaryBrush}" hc:IconElement.Geometry="{StaticResource ErrorGeometry}" Padding="0" HorizontalAlignment="Right" VerticalAlignment="Top" Margin="0,4,4,0" /> </hc:SimplePanel> </Border>
/// <summary>
/// TextDialogView.xaml 的交互逻辑
/// </summary>
public partial class TextDialogView
{
public TextDialogView()
{
InitializeComponent();
//将本身指针传给ViewModel
(this.DataContext as TextDialogViewModel).TextDialogView = this;
}
}
public partial class TextDialogViewModel : ObservableObject, IDialogResultable<string> { [ObservableProperty] private string testContent = ""; public bool IsClick { get; set; } private TextDialogView textDialogView; /// <summary> /// 拿到TextDialogView的时候,添加点击函数 /// </summary> public TextDialogView TextDialogView { get => textDialogView; set { textDialogView = value; textDialogView.MouseLeftButtonDown += (sender, e) => { IsClick = true; }; textDialogView.MouseLeftButtonUp += (sender, e) => { IsClick = false; }; textDialogView.MouseLeave += (sender, e) => { IsClick = false; }; } } public TextDialogViewModel() { } /// <summary> /// 这个是回调的结果 /// </summary> public string Result { get => TestContent; set { TestContent = value; } } /// <summary> /// 这个暂时我不知道有啥用 /// </summary> public Action CloseAction { get; set; } }
Uniapp 将界面交互分为
这个其实已经包含了大部分的交互内容了,如果想自定义,可以自己去研究一下。由于HandyControl已经封装了消息控件了,拿我们就封装另外三个功能了。
由于代码比较复杂,我这里就放我的设计思路了。
我把详细的代码放在Gtiee仓库里面了
我把交互改成了静态的方法。
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。