赞
踩
1 新建class类MyActor
2 MyActor.h
- // Fill out your copyright notice in the Description page of Project Settings.
-
- #pragma once
-
- #include "CoreMinimal.h"
- #include "GameFramework/Actor.h"
- #include "MyActor.generated.h"
-
- UCLASS()
- class ROTATE_API AMyActor : public AActor
- {
- GENERATED_BODY()
-
- public:
- // Sets default values for this actor's properties
- AMyActor();
-
- protected:
- // Called when the game starts or when spawned
- virtual void BeginPlay() override;
-
- public:
- // Called every frame
- virtual void Tick(float DeltaTime) override;
-
- UPROPERTY(EditAnywhere, Category = "Disable")
- bool HideInGame;
-
- UFUNCTION(BlueprintCallable, Category = "Disable")
- void DisableActor(bool toHide);
-
- };
MyActor.cpp
- // Fill out your copyright notice in the Description page of Project Settings.
-
- #include "MyActor.h"
-
-
- // Sets default values
- AMyActor::AMyActor()
- {
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。