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Python魂斗罗小游戏源代码源程序,主程序Contra.py,游戏简易使用说明:A:向左,D:向右,W:跳起,S:趴下,J:射击,P:退出程序。
程序运行截图:
Contra.py
''' 公众号:Python代码大全 ''' import pygame import sys from pygame.locals import * from settings import Settings from game_player import Game_Player import game_functions as gf from pygame.sprite import Group from game_stats import GameStats from game_boss import Game_Boss from button import Button def run_game(): bg = pygame.image.load("图片/map01.jpeg") game_settings = Settings() pos_x = 0#地图移动 pygame.init() screen = pygame.display.set_mode( (game_settings.screen_width,game_settings.screen_height)) pygame.display.set_caption("魂斗罗BY Python代码大全") stats = GameStats(game_settings) player = Game_Player(game_settings,screen) bullets = Group() boss = Group() enemys = Group() win_button = Button(game_settings,screen,"YOU WIN") gf.create_legion(game_settings,screen,enemys) gf.create_boss(game_settings,screen,player,boss) while True: pygame.mouse.set_visible(False) gf.check_events(game_settings,screen,player,bullets) gf.update_player(game_settings,stats,player,enemys) gf.update_bullet(game_settings,bullets,screen,enemys,boss) gf.update_enemys(game_settings,enemys) gf.update_boss(game_settings,boss) gf.update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button) if player.moving_right and player.center > player.screen_rect.centerx and game_settings.boss_appear == False: game_settings.screen_rolling = True pos_x -= 5#屏幕滚动速度 else: game_settings.screen_rolling = False run_game()
game_funtcions.py
import sys import pygame from bullet import Bullet from enemy import Enemy from game_boss import Game_Boss def check_keydown_events(event,game_settings,screen,player,bullets): if event.key == pygame.K_k:#跳跃 player.player_jump = True if event.key == pygame.K_d:#向右 game_settings.bullet_direction = 'right' if player.player_down or player.player_up: player.moving_right = False else: player.moving_right = True player.player_direction = 1 if event.key == pygame.K_a:#向左 game_settings.bullet_direction = 'left' if player.player_down or player.player_up: player.moving_left = False else: player.moving_left = True player.player_direction = -1 elif event.key == pygame.K_s:#向下 player.player_down = True player.player_moving = False player.moving_left = False player.moving_right = False elif event.key == pygame.K_w:#向上 player.player_up = True player.player_moving = False player.moving_left = False player.moving_right = False elif event.key == pygame.K_j:#射击 new_bullet = Bullet(game_settings,screen,player) bullets.add(new_bullet) player.player_shooting = True elif event.key == pygame.K_p: sys.exit() def check_keyup_events(event,player): if event.key == pygame.K_d:#右 player.image = pygame.image.load('图片/PR/player.png') player.moving_right = False player.player_moving = False elif event.key == pygame.K_a:#左 player.image = pygame.image.load('图片/PL/player.png') player.player_moving = False player.moving_left = False elif event.key == pygame.K_s:#下 player.player_down = False if player.player_direction == 1: player.image = pygame.image.load('图片/PR/player.png') if player.player_direction == -1: player.image = pygame.image.load('图片/PL/player.png') elif event.key == pygame.K_w:#上 player.player_up = False if player.player_direction == 1: player.image = pygame.image.load('图片/PR/player.png') if player.player_direction == -1: player.image = pygame.image.load('图片/PL/player.png') def check_events(game_settings,screen,player,bullets): for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: player.player_moving = True check_keydown_events(event,game_settings,screen,player,bullets) elif event.type == pygame.KEYUP: check_keyup_events(event,player) def update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button): screen.blit(bg,(pos_x,0)) for bullet in bullets.sprites(): bullet.blit_bullet() """if game_settings.boom_end:#击中敌人爆炸 enemys.empty() game_settings.boom_end = False""" player.blitme() if game_settings.boss_appear: boss.draw(screen) enemys.draw(screen) if game_settings.game_win: win_button.draw_button() pygame.display.flip() def update_bullet(game_settings,bullets,screen,enemys,boss): bullets.update() for bullet in bullets.copy(): if bullet.rect.centerx<0 or bullet.rect.centery<0 or bullet.rect.centerx > game_settings.screen_width: bullets.remove(bullet) check_bullet_enemy_collisions(game_settings,bullets,screen,enemys) check_bullet_boss_collisions(game_settings,bullets,boss) def check_bullet_enemy_collisions(game_settings,bullets,screen,enemys): if game_settings.enemy_is_alive: collisions = pygame.sprite.groupcollide(bullets,enemys,True,False) else: collisions = pygame.sprite.groupcollide(bullets,enemys,True,True) if collisions != {}: game_settings.enemy_is_alive = False if len(enemys) == 0: create_legion(game_settings,screen,enemys) def check_bullet_boss_collisions(game_settings,bullets,boss): if game_settings.boss_alive: collisions = pygame.sprite.groupcollide(boss,bullets,False,True) else: collisions = pygame.sprite.groupcollide(boss,bullets,True,True) if collisions != {}: game_settings.boss_lift -= 1 if game_settings.boss_lift == 0: game_settings.boss_alive = False def create_legion(game_settings,screen,enemys): for enemy_number in range(1): game_settings.enemy_is_alive = True enemy = Enemy(game_settings,screen) enemys.add(enemy) def update_enemys(game_settings,enemys): if game_settings.boss_appear == False:#判断boss是否出现,出现则不出现小兵 enemys.update() for enemy in enemys.copy(): if enemy.rect.centerx<0: enemys.remove(enemy) if game_settings.boom_end:#击中敌人爆炸 enemys.remove(enemy) game_settings.boom_end = False game_settings.boss_appear = True def update_player(game_settings,stats,player,enemys): player.update() if pygame.sprite.spritecollideany(player,enemys): player_hit(game_settings,stats,player) if game_settings.player_die_end == True: player.revive_player() game_settings.player_die_end = False def player_hit(game_settings,stats,player): stats.players_left -= 1 game_settings.player_is_alive = False def update_boss(game_settings,boss): if game_settings.boss_appear: boss.update() if game_settings.boss_boom_end: boss.empty() def create_boss(game_settings,screen,player,boss): bo = Game_Boss(game_settings,screen,player) boss.add(bo)
完整程序包下载地址:
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