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贪吃蛇小游戏源码和更多C语言课设项目小游戏源码免 费 下 载 链 接 如下:
c语言项目课设小游戏源码资料压缩包.zip-C文档类资源-CSDN下载
运行结果如下所示,感兴趣的也可自己运行一下。
- #include<stdio.h>
- #include<stdlib.h>
- #include<Windows.h>
- #include<time.h>
- #include<conio.h>
- constexpr auto maphigh = 28, mapwide = 84;
- struct virus
- {
- int x;
- int y;
- }virus;
- unsigned short snakesize = 50, speed = 300, len = 4;
- struct snake
- {
- int x[50];
- int y[50];
- int len;//蛇的长度
- int speed;//蛇的速度
- }snake;
- int key = 'w';//初始化方向
- void gotoxy(int x, int y);
- void drawmap();
- void keydown();
- void creatvirus();
- int snakestatus();
- void startgame();
- int menuselect();
- void goodbye();
- void introduce();
- void edition();
- int setup();
- void respect();
- int setup1();
- int modifydiffculty();
- void diffculty();
- int customize();
- void customize1();
- int main()
- {
- for (;;)
- {
- system("cls");//清屏
- switch (menuselect())
- {
- case 1://开始游戏
- startgame();
- break;
- case 2://介绍
- introduce();
- break;
- case 3://版本
- edition();
- break;
- case 4://设置
- setup1();
- break;
- case 5:
- goodbye();
- return 0;
- default:
- break;
- }
- }
- }
- void drawmap()//1.画地图
- {
- //⊙:病毒 █:蛇身(占用两个字符)
- srand((unsigned int)time(NULL));//随机病毒出现的位置
- int i, k;
- for (i = 0; i <= maphigh; i++)
- {
- gotoxy(0, i);
- printf("█");//打印左边框
- gotoxy(mapwide, i);
- printf("█");//打印右边框
- }
- for (i = 0; i <= mapwide; i += 2)//+=2因为 █占两个字节
- {
- gotoxy(i, 0);
- printf("█");//打印下边框
- gotoxy(i, maphigh);
- printf("█");//打印上边框
- }
- //画蛇
- snake.len = len;
- snake.speed = speed;
- //初始化蛇的位置
- snake.x[0] = mapwide / 2;
- snake.y[0] = maphigh / 2;//[0]为蛇头的位置
- //画蛇头
- gotoxy(snake.x[0], snake.y[0]);
- printf("█");
- //画蛇身
- for (k = 1; k < snake.len; k++)
- {
- snake.x[k] = snake.x[k - 1] + 2;
- snake.y[k] = snake.y[k - 1];
- gotoxy(snake.x[k], snake.y[k]);
- printf("█");
- }
- while (1)
- {
- virus.x = rand() % (mapwide - 4) + 2;//+2,+1这个与█所占的字符有关,长占两个字符宽1个
- virus.y = rand() % (maphigh - 2) + 1;//画个图,显而易见
- if (virus.x % 2 == 0)
- break;
- }
- gotoxy(virus.x, virus.y);
- printf("⊙");
- gotoxy(mapwide + 4, maphigh);
- printf("⊙:%d", snakesize - snake.len);
- }
- void creatvirus()//2.产生病毒
- {
- if (snake.x[0] == virus.x && snake.y[0] == virus.y)
- {
- //printf("\a");//声音
- snake.len++;
- srand((unsigned)time(NULL));
- while (1)
- {
- int flag = 1;
- virus.x = rand() % (mapwide - 4) + 2;//+2,+1这个与█所占的字符有关,长占两个字符宽1个
- virus.y = rand() % (maphigh - 2) + 1;//画个图,显而易见
- //产生的病毒不能在蛇的身上
- for (int k = 0; k < snake.len; k++)
- {
- if (snake.x[k] == virus.x && snake.y[k] == virus.y)
- {
- flag = 0;//virus不合适的标志
- break;
- }
- }
- if (flag == 1 && virus.x % 2 == 0)//病毒位置合法且x坐标为偶数
- {//x左右是以两个字节为单位运动的,若virus的x坐标为奇数,就不存在snake.x[k] == virus.x
- break;
- }
- }
- }
- gotoxy(virus.x, virus.y);
- printf("⊙");
- gotoxy(mapwide + 8, 0);//将光标移走
- printf("W");
- gotoxy(mapwide + 6, 1);
- printf("A S D \t进行控制");
- gotoxy(mapwide + 4, maphigh);
- printf("⊙:%d", snakesize - snake.len);
- }
- void keydown()//3.按键
- {
- int i, temp;
- if (_kbhit()) //kbhit函数检查当前是否有键盘输入,若有则返回一个非0值,否则返回0
- {
- fflush(stdin);// 清空输入缓冲区,通常是为了确保不影响后面的数据读取
- temp = _getch();//getch:从控制台读取一个字符,但不显示在屏幕上
- if ((temp == 'a' || temp == 'A') && (key != 'D' && key != 'd'))//解决了按反方向键蛇自杀的问题
- {
- key = temp;
- }
- if ((temp == 'w' || temp == 'W') && (key != 's' && key != 'S'))
- {
- key = temp;
- }
- if ((temp == 's' || temp == 'S') && (key != 'W' && key != 'w'))
- {
- key = temp;
- }
- if ((temp == 'D' || temp == 'd') && (key != 'a' && key != 'A'))
- {
- key = temp;
- }
- }
- //擦除最后一节
- gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
- printf(" ");
- for (i = snake.len - 1; i > 0; i--)
- {
- snake.x[i] = snake.x[i - 1];//以前1的位置现在变成了2,0变成了1
- snake.y[i] = snake.y[i - 1];
- }
- switch (key)//最后一节已经擦出,前移后0,1位置重合,左上角坐标为0,0
- {
- case'w':
- case'W':
- snake.y[0]--;
- break;
- case's':
- case'S':
- snake.y[0]++;
- break;
- case'a':
- case'A':
- snake.x[0] -= 2;
- break;
- case'd':
- case'D':
- snake.x[0] += 2;
- break;
- }
- gotoxy(snake.x[0], snake.y[0]);
- printf("█");
- gotoxy(mapwide + 2, 0);//将光标移走
- }
- int snakestatus()//4.蛇的状态
- {
- if ((snake.x[0] == 0 || snake.x[0] == mapwide) || (snake.y[0] == 0 || snake.y[0] == maphigh))
- return 0;
- for (int k = 1; k < snake.len; k++)
- {
- if (snake.x[0] == snake.x[k] && snake.y[0] == snake.y[k])
- return 0;
- }
- return 1;
- }
- void gotoxy(int x, int y)
- {//1.找到控制台这个窗口
- HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
- /*HANDLE为句柄 ↑得到(输出窗口的)句柄。
- Windows是一个以虚拟内存为基础的操作系统,很多时候,
- 进程的代码和数据并不全部装入内存,进程的某一段装入内存后,
- 还可能被换出到外存,当再次需要时,再装入内存。两次装入的地址绝大多数情况下是不一样的。
- 也就是说,同一对象在内存中的地址会变化。那么,程序怎么才能准确地访问到对象呢?为了解决这个问题,Windows引入了句柄。
- 数值上,是一个32位无符号整型值(32位系统下);逻辑上,相当于指针的指针;形象理解上,是Windows中各个对象的一个唯一的、固定不变的ID;
- 作用上,Windows使用句柄来标识诸如窗口、位图、画笔等对象,并通过句柄找到这些对象。*/
- //2.设置光标
- COORD coord;
- /*COORD 为Windows.h中自带函数原型大体为struct _coord{short x;short y;}coord;*/
- coord.X = x;
- coord.Y = y;
- //4.同步到控制台SetConsoleCursorPosition
- SetConsoleCursorPosition(handle, coord);//定位到handle这个窗口,把光标打在coord坐标
- }
- void startgame()
- {
- system("cls");
- drawmap();
- while (1)
- {
- creatvirus();
- keydown();
- Sleep(snake.speed);//void sleep(int seconds)自带函数参数 seconds 为要暂停的毫秒数。
- if (!snakestatus())//判断死亡时snakestaus为0,
- {
- gotoxy(mapwide / 2, maphigh / 2);
- printf("Game Over");
- getchar();
- getchar();
- break;
- }
- if (snake.len == snakesize)
- {
- gotoxy(mapwide / 3, maphigh / 2);
- printf("恭喜您消灭了全部病毒,胜利(^-^)V");
- getchar();
- respect();
- break;
- }
- }
- }
- int menuselect()
- {
- char number;
- int a;
- printf("\n\n\t\t\t\t\t\t1.开始游戏\n");
- printf("\n\t\t\t\t\t\t2.游戏介绍\n");
- printf("\n\t\t\t\t\t\t3.游戏版本\n");
- printf("\n\t\t\t\t\t\t4.设置\n");
- printf("\n\t\t\t\t\t\t5.退出游戏\n");
- printf("\n\t\t\t\t\t\t请选择(数字)");
- while (1)
- {
- number = getchar();
- a = (int)number - 48;
- if (number <= '5' && number >= '1')
- return a;
- printf("\n\t\t\t\t\t\t\t ");
- }
- }
- void goodbye()
- {
- system("cls");
- SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
- gotoxy(0, 12);
- printf("\t\t\t\t\t\t谢谢使用!再见!\n");
- getchar();
- getchar();
- }
- void respect()
- {
- system("cls");
- gotoxy(0, 4);
- printf("\t\t*在此向全国的医护人员表示敬意*\n\n");
- Sleep(1000);
- printf("\t\t*感谢他们的默默付出*\n\n");
- Sleep(1000);
- printf("\t\t*感谢他们对抗击疫情做出的贡献*\n\n");
- Sleep(1000);
- printf("\t\t*此致*\n\n");
- printf("\t\t* 敬礼 *\n\n");
- Sleep(2000);
- getchar();
- }
- void introduce()
- {
- system("cls");
- gotoxy(0, 4);
- printf("\t\t\t\t 游戏规则 \n\n");
- printf("\t\t\t\t2020年新冠病毒肆虐,威胁着人类\n\n");
- printf("\t\t\t\t玩家将控制蛇消灭随机出现的病毒⊙\n\n");
- printf("\t\t\t\t消灭所有病毒即可获得胜利。\n\n");
- printf("\n\n\n\n\n");
- printf("\t\t\t\t\tEnter返回主菜单");
- getchar();
- getchar();
- }
- void edition()
- {
- system("cls");
- gotoxy(0, 4);
- printf("\t\t\t\t*********************************************\n\n");
- printf("\t\t\t\t* 欢 迎 *\n\n");
- printf("\t\t\t\t* 版本号: 1.2 *\n\n");
- printf("\t\t\t\t* 更新:1.修复了反方向自杀的问题 *\n\n");
- printf("\t\t\t\t* 2.修复了蛇吃墙的问题 *\n\n");
- printf("\t\t\t\t* 3.新增了菜单与设置功能 *\n\n");
- printf("\t\t\t\t* 4.修改了部分整形变量节省空间 *\n\n");
- printf("\t\t\t\t*********************************************\n\n");
- printf("\t\t\t\t\tEnter返回主菜单");
- getchar();
- getchar();
- }
- int setup()
- {
- //system("color 6f"); //第一个为背景色,第二个为字体颜色
- /*0 = 黑色 8 = 灰色
- 1 = 蓝色 9 = 淡蓝色
- 2 = 绿色 A = 淡绿色
- 3 = 湖蓝色 B = 淡浅绿色
- 4 = 红色 C = 淡红色
- 5 = 紫色 D = 淡紫色
- 6 = 黄色 E = 淡黄色
- 7 = 白色 F = 亮白色*/
- char s;
- int a;
- system("cls");
- printf("\n\n\t\t\t\t\t\t1.修改难度\n");
- printf("\n\t\t\t\t\t\t2.自义定设置\n");
- printf("\n\t\t\t\t\t\t3.颜色设置\n");
- printf("\n\t\t\t\t\t\t4.音效设置\n");
- printf("\n\t\t\t\t\t\t5.返回\n");
- printf("\n\t\t\t\t\t\t请选择(数字)");
- while (1)
- {
- s = getchar();
- a = (int)s - 48;
- if (s <= '5' && s >= '1')
- return a;
- printf("\n\t\t\t\t\t\t\t ");
- }
- }
- int setup1()
- {
- switch (setup())
- {
- case 1:
- diffculty();
- break;
- case 2:
- customize1();
- break;
- default:
- break;
- }
- return 0;
- }
- int modifydiffculty()
- {
- char s;
- int a;
- system("cls");
- printf("\n\n\t\t\t\t\t\t1.简单\n");
- printf("\n\t\t\t\t\t\t2.普通\n");
- printf("\n\t\t\t\t\t\t3.困难\n");
- printf("\n\t\t\t\t\t\t4.修罗地狱\n");
- printf("\n\t\t\t\t\t\t请选择(数字)");
- while (1)
- {
- s = getchar();
- a = (int)s - 48;
- if (s <= '4' && s >= '1')
- return a;
- printf("\n\t\t\t\t\t\t\t ");
- }
- }
- void diffculty()
- {
- switch (modifydiffculty())
- {
- case 1:
- len = 4;
- speed = 500;
- snakesize = 10;
- system("cls");
- gotoxy(8, 8);
- printf("\t\t\t\t\t\t 修改成功!\n");
- printf("\t\t\t\t\t\t \n");
- system("pause");
- break;
- case 2:
- len = 4;
- speed = 300;
- snakesize = 25;
- system("cls");
- gotoxy(8, 8);
- printf("\t\t\t\t\t\t 修改成功!\n");
- printf("\t\t\t\t\t\t \n");
- system("pause");
- break;
- case 3:
- len = 4;
- speed = 70;
- snakesize = 50;
- system("cls");
- gotoxy(8, 8);
- printf("\t\t\t\t\t\t 修改成功!\n");
- printf("\t\t\t\t\t\t \n");
- system("pause");
- break;
- case 4:
- len = 4;
- speed = 25;
- snakesize = 70;
- system("cls");
- gotoxy(8, 8);
- printf("\t\t\t\t\t\t 修改成功!\n");
- printf("\t\t\t\t\t\t \n");
- system("pause");
- break;
- default:
- break;
- }
- }
- int customize()
- {
- char s;
- int a;
- system("cls");
- printf("\n\n\t\t\t\t\t\t1.自定义速度\n");
- printf("\n\t\t\t\t\t\t2.自定义初始长度\n");
- printf("\n\t\t\t\t\t\t请选择(数字)");
- while (1)
- {
- s = getchar();
- a = (int)s - 48;
- if (s <= '2' && s >= '1')
- return a;
- printf("\n\t\t\t\t\t\t\t ");
- }
- }
- void customize1()
- {
- int s;
- switch (customize())
- {
- case 1://自定义速度
- system("cls");
- gotoxy(8, 8);
- printf("\t\t\t\t请输入速度(1-999)");
- scanf_s("%d", &s);
- speed = (1000 - s);
- break;
- case 2:
- system("cls");
- gotoxy(8, 8);
- printf("\t\t\t\t请输入初始长度:");
- scanf_s("%d", &s);
- len = s;
- break;
- default:
- break;
- }
- }
该程序是在VS2019上可完美运行的,对于刚学完C语言的初学者,直接做这种小游戏也是一件非常困难的事情,中间还有很大的鸿沟。老师上课讲授的知识非常有限,大部分知识还需要同学们自己去探索。想要掌握更多C语言知识的可以点击开头链接免费下载源码,多多研究联系,每天一小步成长一大步,一起加油吧!
用上下左右控制蛇的方向,寻找吃的东西,每吃一口就能得到一定的积分,而且蛇的身子会越吃越长,身子越长玩的难度就越大,不能碰墙,也不能咬到自己的身体,等到了一定的分数,就能过关。如下图
更多有趣的C语言项目课程设计经典小游戏源码,分享给大家-点击即可免费下载:c语言项目课设小游戏源码资料压缩包.zip-C文档类资源-CSDN下载
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