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unity中物体受伤时切换受伤图片_unity 枪伤

unity 枪伤
  1. using UnityEngine;
  2. public class Enemy : MonoBehaviour {
  3. private SpriteRenderer render;
  4. public Sprite[] spriteHit;
  5. public float hitTimer = 0.2f;
  6. private float resetHitTime;
  7. void Start () {
  8. render = GetComponent<SpriteRenderer>();
  9. resetHitTime = hitTimer;//以后resetHitTime一直等于0.2f
  10. hitTimer = 0;
  11. }
  12. void Update(){
  13. if (hitTimer > 0)
  14. {
  15. hitTimer -= Time.deltaTime;
  16. int frameIndex = (int)((resetHitTime - hitTimer) / (1f / explosionAnimationFrame));
  17. frameIndex = frameIndex % 2;
  18. render.sprite = spriteHit[frameIndex];
  19. }
  20. }
  21. public void BeHit()
  22. {
  23. hitTimer = resetHitTime;
  24. }
  25. }

 

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