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- <html>
- <head>
-
- <!--网页编码方式-->
- <meta charset="UTF-8">
-
- <!--前端和Ue通信-->
- <script src="https://code.jquery.com/jquery-2.2.4.min.js"> </script>
-
- <!--Ue和前端通信JS代码-->
- <script>
- "object" != typeof ue && (ue = {}), uuidv4 = function () { return "10000000-1000-4000-8000-100000000000".replace(/[018]/g, function (t) { return (t ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> t / 4).toString(16) }) }, ue5 = function (r) { return "object" != typeof ue.interface || "function" != typeof ue.interface.broadcast ? (ue.interface = {}, function (t, e, n, o) { var u, i; "string" == typeof t && ("function" == typeof e && (o = n, n = e, e = null), u = [t, "", r(n, o)], void 0 !== e && (u[1] = e), i = encodeURIComponent(JSON.stringify(u)), "object" == typeof history && "function" == typeof history.pushState ? (history.pushState({}, "", "#" + i), history.pushState({}, "", "#" + encodeURIComponent("[]"))) : (document.location.hash = i, document.location.hash = encodeURIComponent("[]"))) }) : (i = ue.interface, ue.interface = {}, function (t, e, n, o) { var u; "string" == typeof t && ("function" == typeof e && (o = n, n = e, e = null), u = r(n, o), void 0 !== e ? i.broadcast(t, JSON.stringify(e), u) : i.broadcast(t, "", u)) }); var i }(function (t, e) { if ("function" != typeof t) return ""; var n = uuidv4(); return ue.interface[n] = t, setTimeout(function () { delete ue.interface[n] }, 1e3 * Math.max(1, parseInt(e) || 0)), n });
- </script>
-
-
- <!--前端To UE-->
- <script>
- //前端传数据给UE 接口事件:fun01
- function callUEFunc() {
-
- ue5("fun01", "雷猴啊");
- }
- </script>
-
- <!-- UE to前端 -->
- <script>
- //显示游戏帧率
- ue.interface.Show_Fps = function (fps) {
- $("#fpsMeter").text(fps.toFixed(2)+"FPS");
- };
-
- //显示命中Actor
- ue.interface.Click_Actor = function (str) {
- $("#fa").text("被点击的物体名称:"+str);
- };
- </script>
- </head>
-
- <body>
- <button id="button" onclick="callUEFunc()">Web To UE</button>
- <br/>-------------------------------<br/>
- <p id="fpsMeter">00 FPS</p>
- <p id="fa">被点击的物体名称:</p>
- </body>
- </html>
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