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创建一个C++项目,并且创建一个C++蓝图库函数,并且加入头文件
#include "HAL/PlatformFilemanager.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Developer/DesktopPlatform/Public/DesktopPlatformModule.h"
#include "Developer/DesktopPlatform/Public/IDesktopPlatform.h"
#include "Runtime/Core/Public/HAL/FileManagerGeneric.h"
- UFUNCTION(BlueprintCallable, DisplayName = "OpenFile", Category = "File")
- static TArray<FString> OpenFile();
- TArray<FString> UGenericArrayLibrary::OpenFile()
- {
- TArray<FString> FilePath; //选择文件路径
- FString fileType = TEXT("*.*"); //过滤文件类型
- FString defaultPath = FPaths::ConvertRelativePathToFull(FPaths::ProjectDir()); //文件选择窗口默认开启路径
- IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
- bool bSuccess = DesktopPlatform->OpenFileDialog(nullptr, TEXT("打开文件"), defaultPath, TEXT(""), *fileType, EFileDialogFlags::None, FilePath);
-
- for (auto& name : FilePath)
- {
- UE_LOG(LogTemp, Warning,
- TEXT("%s"), *name);
- }
- if (bSuccess)
- {
- //文件选择成功,文件路径 path
- UE_LOG(LogTemp,Warning,TEXT("Success"));
- }
- return FilePath;
- }
- //读取文件(字符串)
- UFUNCTION(BlueprintCallable, DisplayName = "ReadFile", Category = "File")
- static FString ReadFile(FString path);
- //写入文件(字符串)
- UFUNCTION(BlueprintCallable, DisplayName = "WriteFile", Category = "File")
- static bool WriteFile(FString saveFile,FString path);
- FString UGenericArrayLibrary::ReadFile(FString path)
- {
- FString resultString;
- FFileHelper::LoadFileToString(resultString,*path);
- return resultString;
- }
- ///
- bool UGenericArrayLibrary::WriteFile(FString saveFile,FString path)
- {
- bool success;
- success = FFileHelper::SaveStringToFile(saveFile,*path);
- return success;
- }
- /读取文件(字符数组)
- UFUNCTION(BlueprintCallable, DisplayName = "ReadFileArray", Category = "File")
- static TArray<FString> ReadFileArray(FString path);
- //写入文件(字符数组)
- UFUNCTION(BlueprintCallable, DisplayName = "WriteFileArray", Category = "File")
- static bool WriteFileArray(TArray<FString> saveFile,FString path);
- TArray<FString> UGenericArrayLibrary::ReadFileArray(FString path)
- {
- TArray<FString> results;
- FFileHelper::LoadFileToStringArray(results, *path);
- return results;
- }
-
- bool UGenericArrayLibrary::WriteFileArray(TArray<FString> saveFile, FString path)
- {
- return FFileHelper::SaveStringArrayToFile(saveFile,*path);
- }
- //获取文件所在路径
- UFUNCTION(BlueprintCallable, DisplayName = "Get FilePath", Category = "File")
- static FString GetFilePath(FString path);
- //获取文件名,不带后缀
- UFUNCTION(BlueprintCallable, DisplayName = "GetFileName", Category = "File")
- static FString GetFileName(FString InPath, bool bRemovePath);
- //获取文件后缀
- UFUNCTION(BlueprintCallable, DisplayName = "GetFileExtension", Category = "File")
- static FString GetFileExtension(FString InPath, bool bIncludeDot);
- FString UGenericArrayLibrary::GetFilePath(FString path)
- {
- FString Result;
- Result = FPaths::GetPath(*path);
- return Result;
- }
-
- FString UGenericArrayLibrary::GetFileName(FString InPath, bool bRemovePath)
- {
- return FPaths::GetBaseFilename(*InPath,bRemovePath);
- }
-
- FString UGenericArrayLibrary::GetFileExtension(FString InPath, bool bIncludeDot)
- {
- return FPaths::GetExtension(*InPath,bIncludeDot);
- }
- //创建一个文件夹
- UFUNCTION(BlueprintCallable, DisplayName = "CreateFolder", Category = "File")
- static void CreatFolder(FString FolderName);
- //删除一个文件夹
- UFUNCTION(BlueprintCallable, DisplayName = "DeleteFolder", Category = "File")
- static void DeleteFolder(FString FolderName);
- void UGenericArrayLibrary::CreatFolder(FString FolderName)
- {
- FString Path = FPaths::ProjectDir()/ *FolderName;
- Path = FPaths::ConvertRelativePathToFull(*Path);
- FPlatformFileManager::Get().GetPlatformFile().CreateDirectoryTree(*Path);
- }
-
-
- void UGenericArrayLibrary::DeleteFolder(FString FolderName)
- {
- FString Path = FPaths::ProjectDir() / *FolderName;
- Path = FPaths::ConvertRelativePathToFull(*Path);
- FPlatformFileManager::Get().Get().GetPlatformFile().DeleteDirectoryRecursively(*Path);
- }
- //移动文件
- UFUNCTION(BlueprintCallable, Category = "MoveFileTo")
- static bool MoveFileTo(FString To, FString From);
- bool UGenericArrayLibrary::MoveFileTo(FString To, FString From)
- {
-
- return IFileManager::Get().Move(*To, *From);
- }
- //查找文件目录下的所有文件
- UFUNCTION(BlueprintCallable, DisplayName = "FindFolder", Category = "File")
- static TArray<FString> FindFolder(FString Path, FString Filter, bool Files, bool Directory);
- //查找文件目录下所有文件无法删选查找
- UFUNCTION(BlueprintCallable, DisplayName = "GetFolderFiles", Category = "File")
- static TArray<FString> GetFolderFiles(FString Path);
- TArray<FString> UGenericArrayLibrary::FindFolder(FString Path, FString Filter, bool Files, bool Directory)
- {
- TArray<FString> FilePathList;
- FilePathList.Empty();
- FFileManagerGeneric::Get().FindFilesRecursive(FilePathList, *Path, *Filter, Files, Directory);
- return FilePathList;
-
- }
- //
-
-
- TArray<FString> UGenericArrayLibrary::GetFolderFiles(FString Path)
- {
- TArray<FString> Files;
- FPaths::NormalizeDirectoryName(Path);
- IFileManager& FileManager = IFileManager::Get();
- FString FinalPath = Path / TEXT("*");
- FileManager.FindFiles(Files, *FinalPath, true, true);
- return Files;
- }
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