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用Python写一个超级玛丽_#!/usr/bin/env python__author__ = 'justinarmstrong

#!/usr/bin/env python__author__ = 'justinarmstrong'---this is an attempt

在这里插入图片描述
以上是我整体的代码图

bricks.py

__author__ = 'justinarmstrong'

import pygame as pg
from .. import setup
from .. import constants as c
from . import powerups
from . import coin


class Brick(pg.sprite.Sprite):
    """Bricks that can be destroyed"""
    def __init__(self, x, y, contents=None, powerup_group=None, name='brick'):
        """Initialize the object"""
        pg.sprite.Sprite.__init__(self)
        self.sprite_sheet = setup.GFX['tile_set']

        self.frames = []
        self.frame_index = 0
        self.setup_frames()
        self.image = self.frames[self.frame_index]
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.mask = pg.mask.from_surface(self.image)
        self.bumped_up = False
        self.rest_height = y
        self.state = c.RESTING
        self.y_vel = 0
        self.gravity = 1.2
        self.name = name
        self.contents = contents
        self.setup_contents()
        self.group = powerup_group
        self.powerup_in_box = True


    def get_image(self, x, y, width, height):
        """Extracts the image from the sprite sheet"""
        image = pg.Surface([width, height]).convert()
        rect = image.get_rect()

        image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
        image.set_colorkey(c.BLACK)
        image = pg.transform.scale(image,
                                   (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
                                    int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
        return image


    def setup_frames(self):
        """Set the frames to a list"""
        self.frames.append(self.get_image(16, 0, 16, 16))
        self.frames.append(self.get_image(432, 0, 16, 16))


    def setup_contents(self):
        """Put 6 coins in contents if needed"""
        if self.contents == '6coins':
            self.coin_total = 6
        else:
            self.coin_total = 0


    def update(self):
        """Updates the brick"""
        self.handle_states()


    def handle_states(self):
        """Determines brick behavior based on state"""
        if self.state == c.RESTING:
            self.resting()
        elif self.state == c.BUMPED:
            self.bumped()
        elif self.state == c.OPENED:
            self.opened()


    def resting(self):
        """State when not moving"""
        if self.contents == '6coins':
            if self.coin_total == 0:
                self.state == c.OPENED


    def bumped(self):
        """Action during a BUMPED state"""
        self.rect.y += self.y_vel
        self.y_vel += self.gravity

        if self.rect.y >= (self.rest_height + 5):
            self.rect.y = self.rest_height
            if self.contents == 'star':
                self.state = c.OPENED
            elif self.contents == '6coins':
                if self.coin_total == 0:
                    self.state = c.OPENED
                else:
                    self.state = c.RESTING
            else:
                self.state = c.RESTING


    def start_bump(self, score_group):
        """Transitions brick into BUMPED state"""
        self.
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