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很高兴来到csdn!能够和大家一起分享和学习,在接下来的一段时间我将和大家一起学习计算机相关技术,也希望以后能够和大家分享更多(未接触)知识!在接下来的这个寒假期间,我也将更新一些关于我最近一段时间学的知识,还有最近,我正在学习前端,如果有一些大佬可以指点一下我,我会非常欢迎并感谢的!
最近一段时间网上最火的一部剧关于点燃了我,温暖了我这部电视剧,剧中主角李峋用用代码实现了动态爱心代码实现,让很多学计算机同学都在深刻的琢磨着,也让很多不是计算机专业的的人,痴迷计算机。
这个图其实是动态的,只是本人目前还不知道如何将动态图展现出来!大家先凑活一下看看吧,如果可以的话大家复制代码去运行就可以看到动态结果了。
下面就有关于李峋代码的python实现版:
- import random
- from math import sin, cos, pi, log
- from tkinter import *
-
- CANVAS_WIDTH = 640 # 画布的宽
- CANVAS_HEIGHT = 480 # 画布的高
- CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标
- CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标
- IMAGE_ENLARGE = 11 # 放大比例
- HEART_COLOR = "red" # 心的颜色
-
-
- def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
- """
- “爱心函数生成器”
- :param shrink_ratio: 放大比例
- :param t: 参数
- :return: 坐标
- """
- # 基础函数
- x = 16 * (sin(t) ** 3)
- y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
-
- # 放大
- x *= shrink_ratio
- y *= shrink_ratio
- # 移到画布中央
- x += CANVAS_CENTER_X
- y += CANVAS_CENTER_Y
-
- return int(x), int(y)
-
-
- def scatter_inside(x, y, beta=0.15):
- """
- 随机内部扩散
- :param x: 原x
- :param y: 原y
- :param beta: 强度
- :return: 新坐标
- """
- ratio_x = - beta * log(random.random())
- ratio_y = - beta * log(random.random())
-
- dx = ratio_x * (x - CANVAS_CENTER_X)
- dy = ratio_y * (y - CANVAS_CENTER_Y)
-
- return x - dx, y - dy
-
-
- def shrink(x, y, ratio):
- """
- 抖动
- :param x: 原x
- :param y: 原y
- :param ratio: 比例
- :return: 新坐标
- """
- force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
- dx = ratio * force * (x - CANVAS_CENTER_X)
- dy = ratio * force * (y - CANVAS_CENTER_Y)
- return x - dx, y - dy
-
-
- def curve(p):
- """
- 自定义曲线函数,调整跳动周期
- :param p: 参数
- :return: 正弦
- """
- return 4 * (2 * sin(4 * p)) / (2 * pi)
-
-
- class Heart:
- """
- 爱心类
- """
-
- def __init__(self, generate_frame=20):
- self._points = set() # 原始爱心坐标集合
- self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
- self._center_diffusion_points = set() # 中心扩散效果点坐标集合
- self.all_points = {} # 每帧动态点坐标
- self.build(2000)
-
- self.random_halo = 1000
-
- self.generate_frame = generate_frame
- for frame in range(generate_frame):
- self.calc(frame)
-
- def build(self, number):
- # 爱心
- for _ in range(number):
- t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
- x, y = heart_function(t)
- self._points.add((x, y))
-
- # 爱心内扩散
- for _x, _y in list(self._points):
- for _ in range(3):
- x, y = scatter_inside(_x, _y, 0.05)
- self._edge_diffusion_points.add((x, y))
-
- # 爱心内再次扩散
- point_list = list(self._points)
- for _ in range(4000):
- x, y = random.choice(point_list)
- x, y = scatter_inside(x, y, 0.17)
- self._center_diffusion_points.add((x, y))
-
- @staticmethod
- def calc_position(x, y, ratio):
- # 调整缩放比例
- force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
-
- dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
- dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
-
- return x - dx, y - dy
-
- def calc(self, generate_frame):
- ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例
-
- halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
- halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
-
- all_points = []
-
- # 光环
- heart_halo_point = set() # 光环的点坐标集合
- for _ in range(halo_number):
- t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
- x, y = heart_function(t, shrink_ratio=11)
- x, y = shrink(x, y, halo_radius)
- if (x, y) not in heart_halo_point:
- # 处理新的点
- heart_halo_point.add((x, y))
- x += random.randint(-11, 11)
- y += random.randint(-11, 11)
- size = random.choice((1, 2, 2)) # 控制外围粒子的大小
- all_points.append((x, y, size))
-
- # 轮廓
- for x, y in self._points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 3)
- all_points.append((x, y, size))
-
- # 内容
- for x, y in self._center_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
-
- self.all_points[generate_frame] = all_points
-
- def render(self, render_canvas, render_frame):
- for x, y, size in self.all_points[render_frame % self.generate_frame]:
- render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
-
-
- def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
- render_canvas.delete('all')
- render_heart.render(render_canvas, render_frame)
- main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
-
-
- if __name__ == '__main__':
- root = Tk() # 一个Tk
- root.title('爱心');
- canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
- canvas.pack()
- heart = Heart() # 心
- draw(root, canvas, heart) # 开始画画~
- root.mainloop()
运行效果如下:
这段代码其实也是动态的,大家可以复制代码去看看效果
代码实现:
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta http-equiv="X-UA-Compatible" content="IE=edge">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>Document</title>
- <style>
- html,
- body {
- border: 0;
- padding: 0;
- margin: 0;
- overflow: hidden;
- background: #000;
- }
-
- .info {
- z-index: 999;
- position: absolute;
- left: 0;
- top: 0;
- padding: 10px;
- color: #fff;
- background: rgba(0, 0, 0, 0.5);
- text-transform: capitalize;
- }
-
-
- </style>
- </head>
- <body>
- <canvas width="300" height="300" style="width:100%;height:100vh;" id="c"></canvas>
- <script>
- var canvas = document.getElementById("c");
- var ctx = canvas.getContext("2d");
- var height = void 0,
- width = void 0,
- innerpoints = [],
- outerpoints = [],
- particles = [];
-
- var noofpoints = 200,
- trashold = 10;
- var x = void 0,
- y = void 0,
- p = void 0,
- n = void 0,
- point = void 0,
- dx = void 0,
- dy = void 0,
- color = void 0;
- (deltaangle = (Math.PI * 2) / noofpoints), (r = Math.min(height, width) * 0.5);
-
- var distance = function distance(x1, y1, x2, y2) {
- return Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2));
- };
- var mapVal = function mapVal(num, in_min, in_max, out_min, out_max) {
- return ((num - in_min) * (out_max - out_min)) / (in_max - in_min) + out_min;
- };
- var resize = function resize() {
- height = ctx.canvas.clientHeight;
- width = ctx.canvas.clientWidth;
-
- if (
- ctx.canvas.clientWidth !== canvas.width ||
- ctx.canvas.clientHeight !== canvas.height
- ) {
- console.log("resized");
- canvas.width = width;
- canvas.height = height;
- ctx.translate(canvas.width / 2, canvas.height / 2);
- ctx.rotate(-Math.PI);
- innerpoints = [];
- r = 10;
- for (var i = deltaangle; i <= Math.PI * 2; i += deltaangle) {
- x = r * 16 * Math.pow(Math.sin(i), 3);
- y =
- r *
- (13 * Math.cos(i) -
- 5 * Math.cos(2 * i) -
- 2 * Math.cos(3 * i) -
- Math.cos(4 * i));
- innerpoints.push({
- x: x,
- y: y,
- });
-
- x = 10 * r * 16 * Math.pow(Math.sin(i), 3);
- y =
- 10 *
- r *
- (13 * Math.cos(i) -
- 5 * Math.cos(2 * i) -
- 2 * Math.cos(3 * i) -
- Math.cos(4 * i));
- outerpoints.push({
- x: x,
- y: y,
- });
-
- var step = random(0.001, 0.003, true);
- particles.push({
- step: step,
- x: x,
- y: y,
- });
- }
- }
- };
- var random = function random(min, max, isFloat) {
- if (isFloat) {
- return Math.random() * (max - min) + min;
- }
- return ~~(Math.random() * (max - min) + min);
- };
-
- resize();
-
- //particles = [...outerpoints];
- ctx.globalAlpha = 0.5;
- ctx.globalCompositeOperation = "source-over";
- var draw = function draw() {
- ctx.fillStyle = "rgba(0,0,0,0.03)";
- ctx.fillRect(-width, -height, width * 2, height * 2);
- ctx.beginPath();
-
- for (var i = 0; i < innerpoints.length; i++) {
- s = outerpoints[i];
- d = innerpoints[i];
- point = particles[i];
-
- if (distance(point.x, point.y, d.x, d.y) > 10) {
- dx = d.x - s.x;
- dy = d.y - s.y;
-
- point.x += dx * point.step;
- point.y += dy * point.step;
- color = distance(0, 0, point.x, point.y);
- ctx.beginPath();
- ctx.fillStyle = "hsl(" + (color % 360) + ",100%,50%)";
- ctx.arc(point.x, point.y, 2, 0, Math.PI * 2, false);
- ctx.closePath();
- ctx.fill();
- } else {
- point.x = d.x;
- point.y = d.y;
- ctx.beginPath();
- ctx.arc(point.x, point.y, 2, 0, Math.PI * 2, false);
- ctx.closePath();
- ctx.fill();
- particles[i].x = s.x;
- particles[i].y = s.y;
- particles[i].step = random(0.001, 0.003, true);
- }
- }
- };
-
- var render = function render() {
- resize();
- draw();
- requestAnimationFrame(render);
- };
-
- requestAnimationFrame(render);
-
- </script>
- </body>
- </html>
代码实现:
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta http-equiv="X-UA-Compatible" content="IE=edge">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>通过className来修改元素属性</title>
- </head>
- <style>
- div{
- height: 50px;
- width: 50px;
- background-color: pink;
- color: #999;
- }
- .change{
- background-color:aqua;
- margin-top: 100px;
- color: green;
- }
- </style>
- <body>
- <div>文字</div>
- <script>
- var div=document.querySelector('div');
- div.onclick=function(){
- div.className="change";
- }
- </script>
- </body>
- </html>
验证输入密码是否输入字符是否长度满足6~16位,如果满足,则返回
否则,返回
代码实现:
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta http-equiv="X-UA-Compatible" content="IE=edge">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>密码框验证信息</title>
- <style>
- div{
- width: 600px;
- margin: 100px auto;
- }
- .message{
- display: inline-block;
- size: 12px;
- color: #999;
- background:url(./images/mess.png) no-repeat left center;
- padding-left: 20px;
- }
- .worng{
- color: red;
- background-image: url(./images/wrong.png);
- }
- .right{
- color: green;
- background-image: url(./images/right.png);
- }
- </style>
- </head>
- <body>
- <div class="register">
- <input type="password" class="ipt">
- <p class="message">请输入6~16位密码</p>
- <script>
- var ipt=document.querySelector('.ipt');
- var mag=document.querySelector('.message');
- ipt.onblur=function(){
- if(this.value.length<6||this.value.length>16){
- mag.className='message worng';
- mag.innerHTML="您输入的位数不对要求6~16位"
- }else{
- mag.className='message right';
- mag.innerHTML='您输入的正确';
- }
- }
- </script>
- </div>
- </body>
- </html>
效果如下:
代码实现:
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta http-equiv="X-UA-Compatible" content="IE=edge">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>下拉选择框</title>
- </head>
- <style>
- * {
- margin: 0;
- padding: 0;
- }
- li {
- list-style-type: none;
- }
-
- a {
- text-decoration: none;
- font-size: 14px;
- }
-
- .nav {
- margin: 100px;
- }
- .nav > li {
- position: relative;
- float: left;
- width: 80px;
- height: 41px;
- text-align: center;
- border: 1px solid chartreuse;
- }
-
- .nav li a {
- display: block;
- width: 100%;
- height: 100%;
- line-height: 41px;
- color: #333;
- }
- .nav > li > a:hover {
- background-color: #eee;
- }
-
- .nav ul {
- display: none;
- position: absolute;
- top: 41px;
- left: 0;
- width: 100%;
- border-left: 1px solid #FECC5B;
- border-right: 1px solid #FECC5B;
- }
-
- .nav ul li {
- border-bottom: 1px solid #FECC5B;
- }
-
- .nav ul li a:hover {
- background-color: #FFF5DA;
- }
- </style>
- <body>
- <ul class="nav">
- <li>
- <a href="#">菜单</a>
- <ul>
- <li>
- <a href="#">私信</a>
- </li>
- <li>
- <a href="#">评论</a>
- </li>
- <li>
- <a href="#">@我</a>
- </li>
- </ul>
- </li>
- </ul>
- <script>
- var nav=document.querySelector('.nav');
- var lis=nav.children;
- lis[0].onmouseover=function(){
- this.children[1].style.display='block';
- }
- lis[0].onmouseout=function(){
- this.children[1].style.display='none';
- }
- </script>
- </body>
- </html>
这篇博客到这已经到末尾了,如果觉得写的好,大家可以关注一下,以后大家可以一起学习!相互进步,后面我也可能为大家更新前端知识或者其它计算相关技术,最后谢谢各位博客的支持,我们下期再见
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