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WebRequest加载文档
IEnumerator LoadResourceCorotine()
{
UnityWebRequest request = UnityWebRequest.Get(@"http://localhost/fish.lua.txt");
yield return request.SendWebRequest();
string str = request.downloadHandler.text;
File.WriteAllText(@"D:\PlayerGamePackage\fish.lua.txt", str);
}
WebRequest加载图片
IEnumerator LoadImageByUrl(string url,Action<Texture2D> action) { UnityWebRequest request = new UnityWebRequest(url); DownloadHandlerTexture downloadHandler = new DownloadHandlerTexture(true); request.downloadHandler = downloadHandler; yield return request.SendWebRequest(); Texture2D texture = null; if (!request.isNetworkError||request.isHttpError) { texture = downloadHandler.texture; } if (action!=null) { action(texture); } //Texture2D转Sprite //Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); }
UnityWebRequest下载AB包
IEnumerator Instiate()
{
string uri = "http://192.168.1.103:9090/1/prefabs";
UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri,0);
yield return request.SendWebRequest();
AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request);
GameObject cube= ab.LoadAsset<GameObject>("Cube");
Instantiate(cube);
}
UnityWebRequest下载并保存AB
IEnumerator Instiate() { UnityWebRequest request = UnityWebRequest.Get(abPath); request.SendWebRequest(); while (!request.isDone) { Debug.Log(request.downloadProgress); yield return 0; } if (request.isDone) { Debug.Log("下载完成"); } byte [] data = request.downloadHandler.data; string fileName = Path.GetFileName(abPath); using (FileStream fs = new FileStream(Application.streamingAssetsPath + "/" + fileName , FileMode.Create)) { fs.Write(data , 0 , data.Length); } AssetBundle ab = AssetBundle.LoadFromMemory(data); }
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