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1.创建场景,添加UI——Canvas,Canvas下添加Scroll View。
如下图
2.在Scroll View下的Content下添加脚本Open,添加Grid Layout Group。
3.Open的脚本如下,本地图片的路径如下
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.IO;
- using UnityEngine.UI;
-
- public class Open : MonoBehaviour
- {
- private GameObject canvas;
- private Button _btn;
- private GameObject button;
-
-
- private List<Texture2D> images = new List<Texture2D>();
-
- void Start()
- {
- Debug.Log("开始");
- canvas = GameObject.Find("Canvas/Scroll View/Viewport/Content");
-
-
- load();
- Debug.Log("开始");
-
- for (int i = 0; i < images.Count; i++)
- {
- button = new GameObject("Button" + i, typeof(Button), typeof(RectTransform), typeof(Image)); //创建一个GameObject 加入Button组件
-
- button.transform.SetParent(this.canvas.transform); //把Canvas设置成Button的父物体
-
- _btn = button.GetComponent<Button>(); //获得Button的Button组件
-
- //先创建一个Texture2D对象,用于把流数据转成Texture2D
- Sprite sprite = Sprite.Create(images[i], new Rect(0, 0, images[i].width, images[i].height), Vector2.zero);
-
- button.GetComponent<Image>().sprite = sprite;
-
-
-
- }
-
- }
-
- /// <summary>
- /// 加载文件夹内图片
- /// </summary>
- void load()
- {
- List<string> filePaths = new List<string>();
-
- string imgtype = "*.BMP|*.JPG|*.GIF|*.PNG";
- string[] ImageType = imgtype.Split('|');
-
- for (int i = 0; i < ImageType.Length; i++)
- {
- //获取Application.dataPath文件夹下所有的图片路径
- string[] dirs = Directory.GetFiles((Application.dataPath + "/Image/"), ImageType[i]);
-
-
-
- for (int j = 0; j < dirs.Length; j++)
- {
- filePaths.Add(dirs[j]);
- Debug.Log(dirs[j]);
-
- }
- }
-
- for (int i = 0; i < filePaths.Count; i++)
- {
- Texture2D tx = new Texture2D(100, 100);
- tx.LoadImage(getImageByte(filePaths[i]));
- images.Add(tx);
- }
- }
-
- /// <summary>
- /// 根据图片路径返回图片的字节流byte[]
- /// </summary>
- /// <param name="imagePath">图片路径</param>
- /// <returns>返回的字节流</returns>
- private static byte[] getImageByte(string imagePath)
- {
- FileStream files = new FileStream(imagePath, FileMode.Open);
- byte[] imgByte = new byte[files.Length];
- files.Read(imgByte, 0, imgByte.Length);
- files.Close();
- return imgByte;
- }
-
-
-
-
- }
4.运行结果如下。
方法二
1.Canvas上添加Button和RawImage控件。
2.新建一个空的GameObject,其上添加脚本。脚本如下:
- using System;
- using System.IO;
- using UnityEngine;
- using UnityEngine.UI;
-
- public class LoadImageByString : MonoBehaviour
- {
-
- public RawImage showImage;
- public Button loadImage;
-
- private string imgPath;
- private string imageStr;
-
- private void Awake()
- {
- Debug.Log("醒了");
- imgPath = Application.dataPath + "/Image/girl.jpg";
- Debug.Log(imgPath);
-
- imageStr = SetImageToString(imgPath);
- }
-
- void Start()
- {
- Debug.Log("开始");
- loadImage.onClick.AddListener(() =>
- {
- showImage.texture = GetTextureByString(imageStr);
-
- });
- }
-
- /// <summary>
- /// 将图片转化为字符串
- /// </summary>
- private string SetImageToString(string imgPath)
- {
- Debug.Log("将图片转化为字符串");
- FileStream fs = new FileStream(imgPath, FileMode.Open);
- byte[] imgByte = new byte[fs.Length];
- fs.Read(imgByte, 0, imgByte.Length);
- fs.Close();
- return Convert.ToBase64String(imgByte);
- }
-
- /// <summary>
- /// 将字符串转换为纹理
- /// </summary>
- private Texture2D GetTextureByString(string textureStr)
- {
- Debug.Log("将字符串转换为纹理");
- Texture2D tex = new Texture2D(10, 10);
- byte[] arr = Convert.FromBase64String(textureStr);
- tex.LoadImage(arr);
- tex.Apply();
- return tex;
- }
-
- public void onclick()
- {
- Debug.Log("按下了");
-
- }
- }
3.运行,点击按钮,读取一张图片显示。
问题:打包成为apk,安卓手机端运行读取不到图片,asset的资源没有被打包到apk,问题应该在Application.dataPath。尝试其他的也没有成功,需要再查一下。
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