赞
踩
1.右键菜单
- function OnGUI(){
- if(Input.GetMouseButton(1))
- {
- GUILayout.BeginArea (new Rect (Input.mousePosition.x,Screen.height-Input.mousePosition.y,200,200));
- GUILayout.Box("This is a Context Menu");
- GUILayout.EndArea ();
- }
- }
- /*
- if(Input.GetMouseButton(0))
- Debug.Log("Pressed left click.");
- if(Input.GetMouseButton(1))
- Debug.Log("Pressed right click.");
- if(Input.GetMouseButton(2))
- Debug.Log("Pressed middle click.");
- */
- using UnityEngine;
- using System.Collections;
-
- public class ControlCamerMove : MonoBehaviour {
- void Update () {
- if(Input.GetKeyDown(KeyCode.LeftControl)){
- this.GetComponent<MouseLook>().enabled = false;
- }
- if(Input.GetKeyUp(KeyCode.LeftControl)){
- this.GetComponent<MouseLook>().enabled = true;
- }
- }
- }
- function OnGUI()
- {
- GUILayout.Label("当前场景:"+ Application.loadedLevelName);
-
- if(GUILayout.Button("打开网页"))
- Application.OpenURL("www.baidu.com");
-
- }
- #pragma strict
- var movTexture:MovieTexture;
-
- function Start ()
- {
- movTexture.loop = true;
- }
-
-
- function OnGUI()
- {
- GUI.DrawTexture(new Rect (0,0,Screen.width,Screen.height),movTexture,ScaleMode.StretchToFill);
- if(GUILayout.Button("播放/继续"))
- {
- if (!movTexture.isPlaying)
- {
- movTexture.Play();
- }
- }
- if(GUILayout.Button("暂停播放"))
- {
- movTexture.Pause();
- }
- if(GUILayout.Button("停止播放"))
- { 贴图
- movTexture.Stop();
- }
- }
- #pragma strict
- var movTexture:MovieTexture;
-
- function Start ()
- {
- this.renderer.material.mainTexture = movTexture;
- movTexture.loop = true;
- }
-
-
- function OnGUI()
- {
- if(GUILayout.Button("播放/继续"))
- {
- if (!movTexture.isPlaying)
- {
- movTexture.Play();
- }
- }
- if(GUILayout.Button("暂停播放"))
- {
- movTexture.Pause();
- }
- if(GUILayout.Button("停止播放"))
- {
- movTexture.Stop();
- }
- }
- using UnityEngine;
- using System.Collections;
-
- public class Whatflow : MonoBehaviour {
-
- public float scrollSpeed=3;
-
- void Update () {
- float offset = Time.time*scrollSpeed;
- renderer.material.SetTextureOffset("_MainTex",new Vector2(0,offset));
- }
- }
- var url = "http://img.sucai.redocn.com/attachments/images/201011/20101110/20101109_da85542f8635f3c5b963vil1B8qeeS9O.jpg";
-
- function Start () {
-
- var www : WWW = new WWW (url);
- //定义www为WWW类型并且等于被下载的内容。
-
- yield www;
- //等待www完全下载。
-
- this.renderer.material.mainTexture = www.texture;
- //将下载下来的WWW中的图片赋予到默认物体的材质上进行渲染出来
- }
- //要将物体的shader方式改为Tansparent/Diffuse,才可以实现点击时变为半透明
- function Start()
- {
- this.renderer.material.shader = Shader.Find("Transparent/Diffuse");
- }
-
- function OnMouseDown () {
- this.renderer.material.color.a=0.5;
-
- }
-
- function OnMouseUp() {
- if(this.renderer.material.color.a!=1)
- {
- this.renderer.material.color.a=1;
- }
- }
- #pragma strict
- var movespeed = 20;
-
-
- //1.键盘控制,按W/A/S/D可以朝着不同方向移动
-
- function Update () {
- if(Input.GetKey(KeyCode.W))
- {
- Debug.Log("W向前移动");
- this.transform .Translate(Vector3.forward*Time.deltaTime*movespeed);
- }
- if(Input.GetKey(KeyCode.S))
- {
- Debug.Log("S向后移动");
- this.transform .Translate(-Vector3.forward*Time.deltaTime*movespeed);
- }
- if(Input.GetKey(KeyCode.A))
- {
- Debug.Log("A向左移动");
- this.transform .Translate(Vector3.left*Time.deltaTime*movespeed);
- }
- if (Input.GetKey(KeyCode.D))
- {
- Debug.Log("D向右移动");
- this.transform .Translate(Vector3.right*Time.deltaTime*movespeed);
- }
-
-
-
- if(Input.GetKey(KeyCode.UpArrow))
- {
- Debug.Log("向前移动");
- this.transform .Translate(Vector3.forward*Time.deltaTime*movespeed);
-
- }
- if(Input.GetKey(KeyCode.DownArrow))
- {
- Debug.Log("向后移动");
- this.transform .Translate(-Vector3.forward*Time.deltaTime*movespeed);
-
- }
- if(Input.GetKey(KeyCode.LeftArrow))
- {
- Debug.Log("向左移动");
- this.transform .Translate(Vector3.left*Time.deltaTime*movespeed);
-
- }
- if(Input.GetKey(KeyCode.RightArrow))
- {
- Debug.Log("向右移动");
- this.transform .Translate(Vector3.right*Time.deltaTime*movespeed);
-
- }
-
- }
-
-
-
-
- //2.在物体上按下鼠标,物体朝着某给定方向移动
-
- function OnMouseUp() {
- this.transform .Translate(Vector3.left * Time.deltaTime * movespeed);
- }
-
-
-
- //3.添加按钮,通过按钮实现移动
- function OnGUI()
- {
- if(GUILayout.Button("向前移动", GUILayout.Height(50)))
- this.transform.Translate(Vector3.forward*Time.deltaTime*movespeed);
- if(GUILayout.Button("向后移动", GUILayout.Height(50)))
- this.transform.Translate(-Vector3.forward*Time.deltaTime*movespeed);
- if(GUILayout.Button("向左移动", GUILayout.Height(50)))
- this.transform.Translate(Vector3.left*Time.deltaTime*movespeed);
- if(GUILayout.Button("向右移动", GUILayout.Height(50)))
- this.transform.Translate(Vector3.right*Time.deltaTime*movespeed);
- GUILayout.Label("立方体的位置:"+this.transform .position);
- }
- using UnityEngine;
- using System.Collections;
-
- public class sound : MonoBehaviour {
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
-
- void OnGUI() {
- // 这个函数会自动触发,在游戏界面上启动按钮之类的用户界面。
- // 下面的代码就顾名思义的吧。自己尝试一下就知道了。
-
- if (GUI.Button(new Rect(0, 60, 100, 50), "Play"))
- audio.Play();
-
- if (GUI.Button(new Rect(0, 120, 100, 50), "Pause"))
- audio.Pause();
-
- if (GUI.Button(new Rect(0, 180, 100, 50), "Stop"))
- audio.Stop();
- }
- }
- #pragma strict
- var my_key:KeyCode;
-
- function Start () {
- my_key = KeyCode.T;
-
- }
-
- function Update () {
- if (Input.GetKeyDown(my_key))
- {
- this.transform.position.y +=2;
- }
- }
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。