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1.密码数字的移动()
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
-
- public class NumMove : MonoBehaviour
- {
- public Transform moveObj;//要移动的物体
- public Transform upPos;
- public Transform startPos;
- public Transform downPos;
- Transform targetPos;//滚动的目标位置
- float moveSpeed;//滚动速度
- public bool isMove;//是否在滚动
- public Text middleText;
- public Text downText;
- public Text upText;
- public int Num;//用来计算当前格子中的数字
-
- private void Start()
- {
- moveSpeed = 5f;
- Num = 0;
- }
- // Update is called once per frame
- void Update()
- {
- if (isMove)
- {
- moveObj.position = Vector3.Lerp(moveObj.position, targetPos.position, moveSpeed * Time.deltaTime);
- if (Vector3.Distance(moveObj.position, targetPos.position)<0.5f)
- {
- //先让数字滚上去,然后改变文本中的数字,再归位回来
- moveObj.position = targetPos.position;
- isMove = false;
- middleText.text = Num.ToString();
- moveObj.position = startPos.position;
- }
- }
- }
- /// <summary>
- /// 上滚动方法
- /// </summary>
- public void PageUp()
- {
- if (!isMove)
- {
- Num += 1;
- if (Num>9)
- {
- Num = 0;
- }
- }
- targetPos = upPos;
- downText.text = Num.ToString();
- isMove = true;
- }
- /// <summary>
- /// 下滚动方法
- /// </summary>
- public void PageDown()
- {
- if (!isMove)
- {
- Num -= 1;
- if (Num<0)
- {
- Num = 9;
- }
- }
- targetPos = downPos;
- upText.text = Num.ToString();
- isMove = true;
- }
- }
2.检查密码()
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class EnterKey : MonoBehaviour
- {
- public GameObject[] slot;//密码格子数组
- string password;//正确密码
- public string inputPassword;//输入密码
- // Start is called before the first frame update
- void Start()
- {
- password = "26";
- }
- /// <summary>
- /// 检查密码方法
- /// </summary>
- public void CheckPass()
- {
- //将每个密码格子中的数字拼接成字符串,然后判断下
- for (int i = 0; i < slot.Length; i++)
- {
- inputPassword = inputPassword + slot[i].GetComponent<NumMove>().Num;
- }
- if (inputPassword==password)
- {
- print("解锁成功");
- }
- else
- {
- print("密码错误");
- inputPassword = null;
- }
- }
- }
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