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此篇文章中使用 nvidia 相关aosp 库、510.155_Android_R_aarch64_release文件来于原厂提供基础资料,可供 aosp 移植库基本思路。
本文记录 redroid11(aosp11) 集成 nvidia gpu 驱动库、 nvidia_omx 驱动库实践记录,以作备忘。
1>. Apply the patch to Android R code then trigger the build.
2>. Change ro.board.platform=nv-streaming for build.prop in build output, or rename the gralloc.nv-streaming.so in step #3,
corresponding to your platform name. eg: TARGET_BOARD_PLATFORM:=nv-streaming or rename gralloc.nv-streaming.so gralloc.redroid.so
在文件 @build/make/tools/buildinfo.sh 增加如下内容。
if [ -z "$TARGET_BOARD_PLATFORM" ];then
echo "##"
echo "## Add ro.board.platform"
echo "##"
echo "ro.board.platform=nv-streaming"
#echo "ro.board.platform=AMD"
#echo "ro.hardware.gralloc=dri"
#echo "ro.hardware.vulkan=amd"
#echo "ro.hardware.egl=AMD"
echo ""
fi
3>. Copy the graphics lib files in Android_aarch64_release.tar to the corresponding directory
under system/vendor/ . Remove other files under vendor/lib(64)/egl/ of your build output.
4>. Ensure hwcomposer process in the container has permission for /tmp/display_pipe.
For example, change the binderinit.sh file:
cpp chown system system /tmp chmod 777 /tmp
4.1> del umount /etc/* in binderinit.sh
cpp # umount /etc/* # rm -rf /etc # ln -s /system/etc /etc
5>. Add related property in redroid.common.rc By default the graphics will use 720p 30fps,
setprop persist.sys.display.resolution 720x1080
setprop persist.sys.display.refresh 30
6>. If you want to run container in different GPU,set below property
setprop persist.vendor.nvidia.gpu.index $index
docker run input parament: ‘persist.vendor.nvidia.gpu.index=0/1/2…’
7>.hwcomposer2.1 which use HIDL interface
7.1> Add below part in your product manifest.xml which define hidl interface:
<hal format="hidl"> <name>android.hardware.graphics.composer</name> <transport>hwbinder</transport> <version>2.1</version> <interface> <name>IComposer</name> <instance>default</instance> </interface> </hal> <!--nvidia begin--> <hal format="hidl"> <name>vendor.nvidia.hardware.graphics.composer</name> <transport>hwbinder</transport> <version>1.0</version> <interface> <name>INvComposer</name> <instance>default</instance> </interface> </hal> <hal format="hidl"> <name>vendor.nvidia.hardware.graphics.display</name> <transport>hwbinder</transport> <version>1.0</version> <interface> <name>INvDisplay</name> <instance>default</instance> </interface> </hal> <!--nvidia end-->
7.2> rewrite compatibility_matrices
${TOP}/hardware/interfaces/compatibility_matrices/compatibility_matrix.5.xml
<!--nvidia begin--> <hal format="hidl" optional="false"> <name>vendor.nvidia.hardware.graphics.composer</name> <version>1.0</version> <interface> <name>INvComposer</name> <instance>default</instance> </interface> </hal> <hal format="hidl" optional="false"> <name>vendor.nvidia.hardware.graphics.display</name> <version>1.0</version> <interface> <name>INvDisplay</name> <instance>default</instance> </interface> </hal> <!--nvidia end-->
7.3> 移除 android.hardware.graphics.composer@2.1-service 服务
## gpu render
PRODUCT_PACKAGES += \
android.hardware.drm@1.3-service-lazy.clearkey \
android.hardware.graphics.allocator@2.0-service \
android.hardware.graphics.allocator@2.0-impl \
android.hardware.graphics.mapper@2.0-impl-2.1 \
#android.hardware.graphics.composer@2.1-service \
#android.hardware.graphics.composer@2.1-impl \
8> graphics composer
8.1> Add vendor.nvidia.hardware.graphics.composer@1.0-service which under system\vendor\bin\hw to your image.
8.2> ensure it’s init rc vendor.nvidia.hardware.graphics.composer@1.0-service.rc and lib dependency
are included.
8.3> For internal build related reason, NVIDIA graphics lib will depend on libc++_nv_build.so
instead of libc++.so, so need copy /system/lib(64)/libc++.so to /system/lib(64)/libc++_nv_build.so for graphics lib to use.
因 510.155_Android_R_aarch64_release.tar 文件中没有 libc++_nv_build.so 库文件,从 android-arm-r.tar.gz 文件提取出 libc++_nv_build.so 并
拷贝至 redroid11 编译镜像中。
8.4> Need ensure libhidltransport/libhwbinder are included in container build
redroid11 手工编译 libhidl
mmm system/libhidl/
##mmm external/selinux
mmm external/libdrm
mmm system/libhwbinder
8.5>. Diff in system/linkerconfig to allow hwcomposer service load required library:
diff --git a/contents/namespace/systemdefault.cc b/contents/namespace/systemdefault.cc index a9bfdb1..7b7c647 100644 --- a/contents/namespace/systemdefault.cc +++ b/contents/namespace/systemdefault.cc @@ -14,6 +14,19 @@ * limitations under the License. */ +// Not a contribution +// Changes made by NVIDIA CORPORATION +// NVIDIA-proprietary are not a contribution and subject to the following terms and conditions: +// +// Copyright (C) 2022 NVIDIA CORPORATION. All Rights Reserved. +// +// NVIDIA CORPORATION and its licensors retain all intellectual property +// and proprietary rights in and to this software, related documentation +// and any modifications thereto. Any use, reproduction, disclosure or +// distribution of this software and related documentation is governed by +// the NVIDIA Pre-Release License Agreement between NVIDIA CORPORATION and +// the licensee. All other uses are strictly forbidden. + // Framework-side code runs in this namespace. Libs from /vendor partition can't // be loaded in this namespace. @@ -81,6 +94,8 @@ Namespace BuildSystemDefaultNamespace([[maybe_unused]] const Context& ctx) { "/system/vendor/framework", "/system/vendor/app", "/system/vendor/priv-app", + "/system/vendor/${LIB}/egl", + "/system/vendor/${LIB}/hw", "/odm/framework", "/odm/app", "/odm/priv-app", @@ -101,6 +116,10 @@ Namespace BuildSystemDefaultNamespace([[maybe_unused]] const Context& ctx) { ns.AddPermittedPath(product + "/${LIB}", AsanPath::SAME_PATH); } } + ns.AddPermittedPath("/system/vendor/${LIB}/egl", AsanPath::NONE); + ns.AddPermittedPath("/system/vendor/${LIB}/hw", AsanPath::NONE); + ns.AddSearchPath("/system/vendor/${LIB}/egl", AsanPath::NONE); + ns.AddSearchPath("/system/vendor/${LIB}/hw", AsanPath::NONE); ns.AddRequires(std::vector{ // Keep in sync with the "platform" namespace in art/build/apex/ld.config.txt.
8.6> linkerconfig 增加 libc++_nv_build.so 和 libui.so
文件中 @system/linkerconfig/contents/common/system_links.cc 增加
void AddStandardSystemLinks(const Context& ctx, Section* section) { const bool debuggable = android::base::GetBoolProperty("ro.debuggable", false); const std::string system_ns_name = ctx.GetSystemNamespaceName(); const bool is_section_vndk_enabled = ctx.IsSectionVndkEnabled(); section->ForEachNamespaces([&](Namespace& ns) { if (ns.GetName() != system_ns_name) { ns.GetLink(system_ns_name).AddSharedLib(kBionicLibs); if (!is_section_vndk_enabled || ns.GetName() != "default") { ns.GetLink(system_ns_name) .AddSharedLib(Var("SANITIZER_RUNTIME_LIBRARIES")); } if (debuggable) { // Library on the system image that can be dlopened for debugging purposes. ns.GetLink(system_ns_name).AddSharedLib("libfdtrack.so"); } //>for nvidia ns.GetLink(system_ns_name).AddSharedLib("libc++_nv_build.so"); ns.GetLink(system_ns_name).AddSharedLib("libui.so"); ns.GetLink(system_ns_name).AddSharedLib("libstagefright.so"); //>nvidia end } }); }
8.7> 修改 vendor.nvidia.hardware.graphics.composer@1.0-service.rc
封闭 composer@2.1::IComposer default 内容,解决 reference 错误。
service hwcomposer-1-0 /vendor/bin/hw/vendor.nvidia.hardware.graphics.composer@1.0-service
class hal animation
user system
group graphics drmrpc
capabilities SYS_NICE
onrestart restart surfaceflinger
#interface android.hardware.graphics.composer@2.1::IComposer default
interface android.hardware.graphics.composer@2.2::IComposer default
interface vendor.nvidia.hardware.graphics.composer@1.0::INvComposer default
interface vendor.nvidia.hardware.graphics.display@1.0::INvDisplay default
8.8> Add media_codecs_nvidia
nvidia_omx的移植基础打打补丁文件:omx.patch.
@hardware/redroid/omx/media_codecs.xml 增加 nvidia 配置内容.
<MediaCodecs>
<Encoders>
<MediaCodec name="OMX.redroid.h264.encoder" type="video/avc" />
</Encoders>
<Include href="media_codecs_nvidia.xml" />
<Include href="media_codecs_google_audio.xml" />
<Include href="media_codecs_google_telephony.xml" />
<Include href="media_codecs_google_video.xml" />
</MediaCodecs>
把文件拷贝至 vendor 路径下
PRODUCT_COPY_FILES +=
vendor/nvidia/Android_R/nvidia_omx/media_codecs_nvidia.xml:
(
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:
(TARGET_COPY_OUT_VENDOR)/etc/media_codecs_nvidia.xml \ vendor/nvidia/Android_R/nvidia_omx/lib/libnvidia_omx.so:
(TARGETCOPYOUTVENDOR)/etc/mediacodecsnvidia.xml vendor/nvidia/AndroidR/nvidiaomx/lib/libnvidiaomx.so:(TARGET_COPY_OUT_VENDOR)/lib/libnvidia_omx.so
vendor/nvidia/Android_R/nvidia_omx/lib64/libnvidia_omx.so:$(TARGET_COPY_OUT_VENDOR)/lib64/libnvidia_omx.so \
8.9> Add libnvidia_omx.so
@framework/av/media/libstragefright/omx/OMXMaster.cpp 增加库
void OMXMaster::addVendorPlugin() {
addPlugin("libstagefrighthw.so");
addPlugin("libstagefrighthw_inno.so");
addPlugin("libnvidia_omx.so");
}
8.10> 解决 cpuset cgroup controller is not mounted! 错误
10-20 05:24:35.935 0 0 E init : cpuset cgroup controller is not mounted!
10-20 05:24:35.936 0 0 I init : processing action (init.svc.audioserver=running) from (/system/etc/init/audioserver.rc:35)
10-20 05:24:35.941 0 0 I init : starting service 'vendor.audio-hal'...
10-20 05:24:35.944 0 0 E init : cpuset cgroup controller is not mounted!
修改源码:@system/core/libprocessgroup/setup/cgroup_map_write.cpp文件内容如下:
bool CgroupSetup() { using namespace android::cgrouprc; std::map<std::string, CgroupDescriptor> descriptors; if (getpid() != 1) { LOG(ERROR) << "Cgroup setup can be done only by init process"; //return false; 关闭 pid != 1 错误退出 } // Make sure we do this only one time. No need for std::call_once because // init is a single-threaded process if (access(CGROUPS_RC_PATH, F_OK) == 0) { LOG(WARNING) << "Attempt to call SetupCgroups more than once"; return true; } ...... }
9>. Package your container image from the modified output.
scrcpy客户端启动参数配置:
C:\NV-GPU\istream-v1.24>
start “R3” /b scrcpy.exe --tcpip=192.168.31.25:21002
–window-title=3 --window-x=640 --window-y=30 --window-width=320 --window-height=180 --always-on-top
–encoder=OMX.nvidia.h264.encoder --stay-awake -V debug
–rotation=1 --lock-video-orientation=0
–max-fps=30 --bit-rate=3000000
–codec-options=minQP:int=8,maxQP:int=35,frameCount:int=-1,isUseVBR:int=1,isSaveFile:int=0,
verbose:int=0,isSaveYuv:int=0,qp:int=25,gopSize=600,gopPreset=0,
keyPeriod=600,keyRefreshMode:int=0,keyRefreshArg:int=10,keyFrameIndex:int=-1,
isScale:int=0,scaleWith:int=1280,scaleHeight:int=720,isUseCrop:int=0,cropTopOffset:int=0,cropBottomOffset:int=0,cropLeftOffset:int=0,cropRightOffset:int=0,isUseROI=0,
roiFrameIndex=0,isUseSEI=0,seiFrameIndex=0,byPassFlages:int=255,
interval:int=60,pushStreamTimeout:int=10,bufferType:int=0,captureMode:int=5,
encoderName:string=OMX.nvidia.h264.encoder --stay-awake -V debug
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