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现在app就是雨后春笋,嗖嗖的往外冒啊,有经验的、没经验的、有资历的、没资历的都想着创业,创业的90%以上都要做一个app出来,好像成了创业的标配。
做了app就得推广啊,怎么推,发券送钱是最多用的被不可少的了,现在好多产品或者运营都要求能够随机出优惠券的金额,但是呢又不能过于随机,送出去的券都是钱吗,投资人的钱,是吧。
所以,在随机生成的金额中就要求,小额度的几率要大,大额度的几率要小,比如说3元的70%,5块的25%,10块的5%,这个样子的概率去生成优惠券,这个怎么办呢?
对于上述的问题,直接用我们的Random.next(Integer range);就不够了。因为这个伪随机不带权重,3,5,10出现的概率都是一样的。
还是拿上述的例子,3出现的概率是70%,我们给他的权重赋值为70,5出现的概率为25%,我们给他的权重赋值为25,10出现的概率为5%,我们给他的权重赋值为5.
我们按照顺序计算出权重的加和,把当前数字出现的权重加和前的值作为其权重范围的起点值,把加和后的值作为其权重范围的终点值。
这样的话,我们就可以使用Random.next(100)来做随机数,然后判断随机数落在的范围,然后映射到对应的优惠券数值即可。
package com.nggirl.test.weight.random;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
public class WeightRandom {
public static void main(String[] args){
WeightRandom wr = new WeightRandom();
wr.initWeight(new String[]{"1","2","3","4"}, new Integer[]{100,100,200,600});
Random r = new Random();
for(int i = 0; i < 10; i++){
Integer rv = r.nextInt(wr.getMaxRandomValue());
System.out.println(rv);
System.out.println(wr.getElementByRandomValue(rv).getKey() + " " + rv);
}
HashMap<String, Integer> keyCount = new HashMap<String, Integer>();
keyCount.put("1", 0);
keyCount.put("2", 0);
keyCount.put("3", 0);
keyCount.put("4", 0);
for(int i = 0; i < 10000; i++){
Integer rv = r.nextInt(wr.getMaxRandomValue());
String key = wr.getElementByRandomValue(rv).getKey();
keyCount.put(key, keyCount.get(key).intValue()+1);
}
System.out.println("");
}
private List<WeightElement> weightElements;
public void initWeight(String[] keys, Integer[] weights){
if(keys == null || weights == null || keys.length != weights.length){
return;
}
weightElements = new ArrayList<WeightElement>();
for(int i=0; i< keys.length; i++){
weightElements.add(new WeightElement(keys[i], weights[i]));
}
rangeWeightElemnts();
printRvs();
}
private void rangeWeightElemnts(){
if(weightElements.size() == 0){
return;
}
WeightElement ele0 = weightElements.get(0);
ele0.setThresholdLow(0);
ele0.setThresholdHigh(ele0.getWeight());
for(int i = 1; i < weightElements.size(); i++){
WeightElement curElement = weightElements.get(i);
WeightElement preElement = weightElements.get(i - 1);
curElement.setThresholdLow(preElement.getThresholdHigh());
curElement.setThresholdHigh(curElement.getThresholdLow() + curElement.getWeight());
}
}
public WeightElement getElementByRandomValue(Integer rv){
//因为元素权重范围有序递增,所以这里可以改为二分查找
for(WeightElement e:weightElements){
if(rv >= e.getThresholdLow() && rv < e.getThresholdHigh()){
return e;
}
}
return null;
}
public Integer getMaxRandomValue(){
if(weightElements == null || weightElements.size() == 0){
return null;
}
return weightElements.get(weightElements.size() - 1).getThresholdHigh();
}
public void printRvs(){
for(WeightElement e:weightElements){
System.out.println(e.toString());
}
}
static class WeightElement{
/**
* 元素标记
*/
private String key;
/**
* 元素权重
*/
private Integer weight;
/**
* 权重对应随机数范围低线
*/
private Integer thresholdLow;
/**
* 权重对应随机数范围高线
*/
private Integer thresholdHigh;
public WeightElement(){
}
public WeightElement(Integer weight){
this.key = weight.toString();
this.weight = weight;
}
public WeightElement(String key, Integer weight){
this.key = key;
this.weight = weight;
}
public String getKey() {
return key;
}
public void setKey(String key) {
this.key = key;
}
public Integer getWeight() {
return weight;
}
public void setWeight(Integer weight) {
this.weight = weight;
}
public Integer getThresholdLow() {
return thresholdLow;
}
public void setThresholdLow(Integer thresholdLow) {
this.thresholdLow = thresholdLow;
}
public Integer getThresholdHigh() {
return thresholdHigh;
}
public void setThresholdHigh(Integer thresholdHigh) {
this.thresholdHigh = thresholdHigh;
}
public String toString(){
return "key:"+this.key + " weight:" + this.weight + " low:"+this.thresholdLow+" heigh:"+this.thresholdHigh;
}
}
}
public WeightElement getElementByRandomValue(Integer rv){
if(rv < 0 || rv > getMaxRandomValue()-1){
return null;
}
//此时rv必然在0 - getMaxRandomValue()-1范围内,
//也就是必然能够命中某一个值
int start = 0, end = weightElements.size() - 1;
int index = weightElements.size()/2;
while(true){
if(rv < weightElements.get(index).getThresholdLow()){
end = index - 1;
}else if(rv >= weightElements.get(index).getThresholdHigh()){
start = index + 1;
}else{
return weightElements.get(index);
}
index = (start + end)/2;
}
}
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