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/// 判断文件是否存在 public static bool CheckFileExists(string filePath) { return File.Exists(filePath); } /// <summary> /// 保存json为文件 /// </summary> /// <param name="jsonData"></param> /// <param name="filePath"></param> public static void SaveJsonToFile(string jsonString, string filePath) { JsonData jsonData = JsonMapper.ToObject(jsonString); bool fileExists = CheckFileExists(filePath); if (fileExists) { Debug.LogError("文件存在。"); } else { using (StreamWriter sw = new StreamWriter(filePath)) { sw.Write(jsonData.ToJson()); } Debug.LogError("文件不存在。保存成功"); } } ///请求接口 IEnumerator UnityWebRequestPost(string url, Dictionary<string, string> formdata, Action<string> textCallBack) { WWWForm wWForm = new WWWForm(); foreach (var item in formdata) { wWForm.AddField(item.Key, item.Value); } using (UnityWebRequest request = UnityWebRequest.Post(url, wWForm)) { // request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); yield return request.SendWebRequest(); if (request.isHttpError || request.isNetworkError) { Debug.LogError(request.error); } else { string result = request.downloadHandler.text; string filePath = Application.dataPath + "/example.json"; SaveJsonToFile(result, filePath); textCallBack?.Invoke(result); } } } // 请求数据 public void StartGetweather() { Dictionary<string, string> formDic = new Dictionary<string, string>(); formDic.Add("deviceId", "408aee9882453566018247d34b090002"); StartCoroutine(UnityWebRequestPost(url, formDic, text => { Debug.Log("请求结果:" + text); Root root = JsonMapper.ToObject<Root>(text); JsonData jsonData = JsonMapper.ToObject(text); for (int i = 0; i < root.GetDatas.Count; i++) { Debug.Log(root.GetDatas[i].GetDevStatus); } })); }
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