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我们在使用QGraphicsView框架的时候,经常需要自定义QGraphicsItem,并且需要实现Item的平移、改变大小和旋转的效果。接下来介绍他们的一种实现方式
平移效果如下图所示:
实现方式有两种方法:
this->setFlag(QGraphicsItem::ItemIsMovable, true);
这里需要重写下面三个函数:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
这里只贴出关键部分实现代码:
void mousePressEvent(QGraphicsSceneMouseEvent *event) { // 获取场景坐标和本地坐标 QPointF scenePos = event->scenePos(); QPointF pos = event->pos(); // 保存当前的一些信息 m_pos = pos; m_pressedPos = scenePos; m_startPos = this->pos(); return QGraphicsItem::mousePressEvent(event); } void mouseMoveEvent(QGraphicsSceneMouseEvent *event) { // 获取场景坐标和本地坐标 QPointF scenePos = event->scenePos(); QPointF pos = event->pos(); // 计算偏移 qreal xInterval = scenePos.x() - m_pressedPos.x(); qreal yInterval = scenePos.y() - m_pressedPos.y(); // 设置在场景中位置 this->setPos(m_startPos + QPointF(xInterval, yInterval)); this->update(); }
这里 mousePressEvent 中保存了鼠标点击时的状态信息,包括鼠标点击时Item的本地坐标,场景坐标和该Item所在场景的坐标。 函数 mouseMoveEvent 中,获取鼠标移动的场景坐标位置计算偏移并设置新的Item的位置,从而实现平移效果。
改变尺寸效果如下图所示:
这里同样时通过重写 mousePressEvent 、 mouseMoveEvent 和 mouseReleaseEvent 实现。
关键部分代码如下:
void mousePressEvent(QGraphicsSceneMouseEvent *event) { // 获取场景坐标和本地坐标 QPointF scenePos = event->scenePos(); QPointF pos = event->pos(); // 保存当前的一些信息 m_pos = pos; m_pressedPos = scenePos; m_startPos = this->pos(); return QGraphicsItem::mousePressEvent(event); } void UICanvasItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { // 获取场景坐标和本地坐标 QPointF scenePos = event->scenePos(); QPointF loacalPos = event->pos(); // 是否允许改变大小 if (!m_isResizeable) return; // 是否为等比例修改大小 qreal ratio = m_ratioValue; qreal itemWidth = abs(loacalPos.x()) * 2 - m_nInterval - m_nEllipseWidth; qreal itemHeight = abs(loacalPos.y()) * 2 - m_nInterval - m_nEllipseWidth; if (m_isRatioScale) itemHeight = itemWidth * 1.0 / ratio; // 设置图片的最小大小为10 if (itemWidth < 10 || itemHeight < 10) return; m_size = QSize(itemWidth, itemHeight); this->update(); }
因为我这里的绘制的大小主要是通过 m_size ,改变 m_size 就是更改了 QGraphicsItem 的显示尺寸。本例子中的坐标系的中心点就是 m_size 的中心点。因此 itemWidth 的计算值为表示为:
qreal itemWidth = abs(loacalPos.x()) * 2 - m_nInterval - m_nEllipseWidth;
loacalPos.x() 为本地坐标系的 x 轴坐标, *2 正好为实际的宽度,这里的 m_nInterval 和 m_nEllipseWidth 表示图片和选择框之间的间距和拖拽手柄的半径。
旋转效果如下图所示:
本篇文章讲述的旋转方法步骤如下:
那么如何计算角度和方向呢??
关键部分代码如下:
void mousePressEvent(QGraphicsSceneMouseEvent *event) { m_transform = this->transform(); // 获取场景坐标和本地坐标 QPointF scenePos = event->scenePos(); QPointF pos = event->pos(); // 保存当前的一些信息 m_pos = pos; m_pressedPos = scenePos; m_startPos = this->pos(); return QGraphicsItem::mousePressEvent(event); } void UICanvasItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { // 获取场景坐标和本地坐标 QPointF scenePos = event->scenePos(); QPointF loacalPos = event->pos(); // 获取并设置为单位向量 QVector2D startVec(m_pos.x() - 0, m_pos.y() - 0); startVec.normalize(); QVector2D endVec(loacalPos.x() - 0, loacalPos.y() - 0); endVec.normalize(); // 单位向量点乘,计算角度 qreal dotValue = QVector2D::dotProduct(startVec, endVec); if (dotValue > 1.0) dotValue = 1.0; else if (dotValue < -1.0) dotValue = -1.0; dotValue = qAcos(dotValue); if (isnan(dotValue)) dotValue = 0.0; // 获取角度 qreal angle = dotValue * 1.0 / (PI / 180); // 向量叉乘获取方向 QVector3D crossValue = QVector3D::crossProduct( \ QVector3D(startVec, 1.0), \ QVector3D(endVec, 1.0)); if (crossValue.z() < 0) angle = -angle; m_rotate += angle; // 设置变化矩阵 m_transform.rotate(m_rotate); this->setTransform(m_transform); m_pos = loacalPos; this->update(); }
函数 normalize 表示转化为单位向量。
函数 QVector2D::dotProduct 计算两个向量的点乘结果。
函数 QVector3D::crossProduct 计算两个向量的叉乘,这里需要根据向量的Z值计算选装的方向,把2D的向量转化了3D向量作为函数的输入。
完整代码如下:
头文件
#ifndef UICANVASITEMBASE_H #define UICANVASITEMBASE_H #include <QObject> #include <QGraphicsItem> #include <QPixmap> #include <QGraphicsObject> class UICanvasItemBase : public QObject, public QGraphicsItem { Q_OBJECT public: enum ItemOperator { t_none, t_move, t_resize, t_rotate }; UICanvasItemBase(QGraphicsItem* parentItem = nullptr); ~UICanvasItemBase() override; // 设置改变大小相关属性 void setItemResizeable(bool resizeable); void setItemResizeRatio(bool resizeRation, qreal rationValue); private: // 初始化Icon void initIcon(void); static QImage m_closeIcon; static QImage m_resizeIcon; static QImage m_rotateIcon; QPixmap m_closePixmap; QPixmap m_resizePixmap; QPixmap m_rotatePixmap; // 设置是否能够更改尺寸 bool m_isResizeable = true; bool m_isRatioScale = true; qreal m_ratioValue = 1.0; protected: QRectF boundingRect() const override; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) final; QPainterPath shape() const override; void mousePressEvent(QGraphicsSceneMouseEvent *event) override; void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override; void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override; QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override; // 自定义元素绘制 virtual void customPaint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); QSize m_size; ItemOperator m_itemOper = t_none; // 获取自定义绘制所需要的矩形 QRectF getCustomRect(void) const; protected: // 处理Item上的类型 virtual void mouseMoveMoveOperator(const QPointF& scenePos, const QPointF& loacalPos); virtual void mouseMoveResizeOperator(const QPointF& scenePos, const QPointF& loacalPos); virtual void mouseMoveRotateOperator(const QPointF& scenePos, const QPointF& loacalPos); QPointF m_pos; // 本地所坐标点击的点 QPointF m_pressedPos; // 场景坐标点击的点 QPointF m_startPos; // Item再场景坐标的起始坐标 QTransform m_transform; // 变换矩阵 qreal m_rotate = 0.0; // 当前旋转角度 signals: void onClickedCopyItem(void); private: int m_nInterval = 20; int m_nEllipseWidth = 12; // 半径 // 画笔设置 QColor m_cPenColor; int m_nPenWidth = 1; // 画刷设置 QColor m_cBrushColor; }; #endif
源文件:
#include "UICanvasItemBase.h" #include "Utils.h" #include <QPainter> #include <QGraphicsSceneMouseEvent> #include <QDebug> #include <QGraphicsView> #include <QGraphicsScene> #include <QVector2D> #include <QVector3D> #define PI 3.14159265358979 QImage UICanvasItemBase::m_closeIcon; QImage UICanvasItemBase::m_resizeIcon; QImage UICanvasItemBase::m_rotateIcon; UICanvasItemBase::UICanvasItemBase(QGraphicsItem* parentItem) :QGraphicsItem(parentItem) ,m_cPenColor(255, 0, 0) ,m_cBrushColor(200, 100, 100) { this->setFlag(QGraphicsItem::ItemIsSelectable, true); initIcon(); } UICanvasItemBase::~UICanvasItemBase() { } void UICanvasItemBase::setItemResizeable(bool resizeable) { m_isResizeable = resizeable; } void UICanvasItemBase::setItemResizeRatio(bool resizeRation, qreal rationValue) { m_isRatioScale = resizeRation; m_ratioValue = rationValue; } QRectF UICanvasItemBase::boundingRect() const { QRectF rectF = getCustomRect(); if (!this->isSelected()) return rectF; rectF.adjust(-m_nInterval, -m_nInterval, m_nInterval, m_nInterval); rectF.adjust(-m_nEllipseWidth, -m_nEllipseWidth, m_nEllipseWidth, m_nEllipseWidth); return rectF; } void UICanvasItemBase::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { painter->setRenderHint(QPainter::Antialiasing, true); painter->setRenderHint(QPainter::SmoothPixmapTransform, true); painter->setRenderHint(QPainter::TextAntialiasing, true); // 自定义绘制 customPaint(painter, option, widget); if (!this->isSelected()) return; // 设置画笔 QPen pen; pen.setWidth(m_nPenWidth); pen.setColor(m_cPenColor); pen.setStyle(Qt::DashLine); painter->setPen(pen); QRectF itemRect = this->getCustomRect(); // 绘制轮廓线 QRectF outLintRect = itemRect.adjusted(-m_nInterval, -m_nInterval, m_nInterval, m_nInterval); painter->drawRect(outLintRect); painter->setPen(Qt::NoPen); painter->setBrush(m_cBrushColor); // 绘制控制点 painter->drawEllipse(outLintRect.topRight(), m_nEllipseWidth, m_nEllipseWidth); if (!m_closePixmap.isNull()) painter->drawPixmap(QRect(outLintRect.topRight().x() - m_nEllipseWidth / 2, \ outLintRect.topRight().y() - m_nEllipseWidth / 2, \ m_nEllipseWidth, m_nEllipseWidth), m_closePixmap); painter->drawEllipse(outLintRect.bottomLeft(), m_nEllipseWidth, m_nEllipseWidth); if (!m_rotatePixmap.isNull()) painter->drawPixmap(QRect(outLintRect.bottomLeft().x() - m_nEllipseWidth / 2, \ outLintRect.bottomLeft().y() - m_nEllipseWidth / 2, \ m_nEllipseWidth, m_nEllipseWidth), m_rotatePixmap); painter->drawEllipse(outLintRect.bottomRight(), m_nEllipseWidth, m_nEllipseWidth); if (!m_resizePixmap.isNull()) painter->drawPixmap(QRect(outLintRect.bottomRight().x() - m_nEllipseWidth / 2, \ outLintRect.bottomRight().y() - m_nEllipseWidth / 2, \ m_nEllipseWidth, m_nEllipseWidth), m_resizePixmap); } QPainterPath UICanvasItemBase::shape() const { QPainterPath path; path.addRect(boundingRect()); return path; } void UICanvasItemBase::mousePressEvent(QGraphicsSceneMouseEvent *event) { m_transform = this->transform(); QRectF itemRect = this->getCustomRect(); QRectF outLintRect = itemRect.adjusted(-m_nInterval, -m_nInterval, m_nInterval, m_nInterval); // 获取当前模式 QPointF pos = event->pos(); QPointF scenePos = event->scenePos(); if (itemRect.contains(pos)) m_itemOper = t_move; else if (g_utilTool->getDistance(pos, outLintRect.topRight()) <= m_nEllipseWidth) emit onClickedCopyItem(); else if (g_utilTool->getDistance(pos, outLintRect.bottomLeft()) <= m_nEllipseWidth) m_itemOper = t_rotate; else if (g_utilTool->getDistance(pos, outLintRect.bottomRight()) <= m_nEllipseWidth) m_itemOper = t_resize; // 保存当前的一些信息 m_pos = pos; m_pressedPos = scenePos; m_startPos = this->pos(); return QGraphicsItem::mousePressEvent(event); } void UICanvasItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { // 获取场景坐标和本地坐标 QPointF scenePos = event->scenePos(); QPointF pos = event->pos(); if (m_itemOper == t_move) { // 处理移动 mouseMoveMoveOperator(scenePos, pos); } else if (m_itemOper == t_resize) { // 处理更改大小 mouseMoveResizeOperator(scenePos, pos); } else if (m_itemOper == t_rotate) { // 处理旋转 mouseMoveRotateOperator(scenePos, pos); } return QGraphicsItem::mouseMoveEvent(event); } void UICanvasItemBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { m_itemOper = t_none; return QGraphicsItem::mouseReleaseEvent(event); } QVariant UICanvasItemBase::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) { if (change == QGraphicsItem::ItemSelectedChange) prepareGeometryChange(); return QGraphicsItem::itemChange(change, value); } void UICanvasItemBase::mouseMoveMoveOperator(const QPointF& scenePos, const QPointF& loacalPos) { qreal xInterval = scenePos.x() - m_pressedPos.x(); qreal yInterval = scenePos.y() - m_pressedPos.y(); this->setPos(m_startPos + QPointF(xInterval, yInterval)); this->update(); } void UICanvasItemBase::mouseMoveResizeOperator(const QPointF& scenePos, const QPointF& loacalPos) { if (!m_isResizeable) return; qreal ratio = m_ratioValue; qreal itemWidth = abs(loacalPos.x()) * 2 - m_nInterval - m_nEllipseWidth; qreal itemHeight = abs(loacalPos.y()) * 2 - m_nInterval - m_nEllipseWidth; if (m_isRatioScale) itemHeight = itemWidth * 1.0 / ratio; // 设置图片的最小大小为10 if (itemWidth < 10 || itemHeight < 10) return; m_size = QSize(itemWidth, itemHeight); this->update(); } void UICanvasItemBase::mouseMoveRotateOperator(const QPointF& scenePos, const QPointF& loacalPos) { // 获取并设置为单位向量 QVector2D startVec(m_pos.x() - 0, m_pos.y() - 0); startVec.normalize(); QVector2D endVec(loacalPos.x() - 0, loacalPos.y() - 0); endVec.normalize(); // 单位向量点乘,计算角度 qreal dotValue = QVector2D::dotProduct(startVec, endVec); if (dotValue > 1.0) dotValue = 1.0; else if (dotValue < -1.0) dotValue = -1.0; dotValue = qAcos(dotValue); if (isnan(dotValue)) dotValue = 0.0; // 获取角度 qreal angle = dotValue * 1.0 / (PI / 180); // 向量叉乘获取方向 QVector3D crossValue = QVector3D::crossProduct(QVector3D(startVec, 1.0),QVector3D(endVec, 1.0)); if (crossValue.z() < 0) angle = -angle; m_rotate += angle; // 设置变化矩阵 m_transform.rotate(m_rotate); this->setTransform(m_transform); m_pos = loacalPos; this->update(); } void UICanvasItemBase::customPaint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { } QRectF UICanvasItemBase::getCustomRect(void) const { QPointF centerPos(0, 0); return QRectF(centerPos.x() - m_size.width() / 2, centerPos.y() - m_size.height() / 2, \ m_size.width(), m_size.height()); } void UICanvasItemBase::initIcon(void) { if (m_closeIcon.isNull()) m_closeIcon.load("./Images/close.png"); if (m_resizeIcon.isNull()) m_resizeIcon.load("./Images/resize.png"); if (m_rotateIcon.isNull()) m_rotateIcon.load("./Images/rotate.png"); m_closePixmap = QPixmap::fromImage(m_closeIcon); m_resizePixmap = QPixmap::fromImage(m_resizeIcon); m_rotatePixmap = QPixmap::fromImage(m_rotateIcon); }
函数 mouseMoveMoveOperator 、 mouseMoveResizeOperator 、 mouseMoveRotateOperator 就是平移、改变尺寸、旋转的处理函数
作者:douzhq
个人主页:不会飞的纸飞机
文章更新同步:自定义QGraphicsItem实现平移、改变尺寸和旋转
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