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窗口过程函数的调用有两个入口,一个是自己的线程给自己窗口发通知,这样直接调用内部函数进行调用,使用IntCallMessageProc来调用函数,另一种方式是转换用户消息为内核消息,调用NtUserMessageCall来传递消息。
LRESULT WINAPI
SendMessageW(HWND Wnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam)
{
MSG UMMsg, KMMsg;
LRESULT Result;
PWND Window;
PTHREADINFO ti = GetW32ThreadInfo();
if ( Msg & ~WM_MAXIMUM )
{
SetLastError( ERROR_INVALID_PARAMETER );
return 0;
}
if (Wnd != HWND_TOPMOST && Wnd != HWND_BROADCAST && (Msg < WM_DDE_FIRST || Msg > WM_DDE_LAST)) //进行前期参数判断,要求窗体句柄不能超过范围,消息号也要在正常的范围中。
{
Window = ValidateHwnd(Wnd); //根据窗体句柄获取具体窗体
if ( Window != NULL &&
Window->head.pti == ti &&
!ISITHOOKED(WH_CALLWNDPROC) &&
!ISITHOOKED(WH_CALLWNDPROCRET) &&
!(Window->state & WNDS_SERVERSIDEWINDOWPROC) )
{
/* NOTE: We can directly send messages to the window procedure
if *all* the following conditions are met:
* Window belongs to calling thread
* The calling thread is not being hooked for CallWndProc
* Not calling a server side proc:
Desktop, Switch, ScrollBar, Menu, IconTitle, or hWndMessage
*/
return IntCallMessageProc(Window, Wnd, Msg, wParam, lParam, FALSE);
}
}
UMMsg.hwnd = Wnd;
UMMsg.message = Msg;
UMMsg.wParam = wParam;
UMMsg.lParam = lParam;
if (! MsgiUMToKMMessage(&UMMsg, &KMMsg, FALSE))
{
return FALSE;
}
Result = NtUserMessageCall( Wnd,
KMMsg.message,
KMMsg.wParam,
KMMsg.lParam,
(ULONG_PTR)&Result,
FNID_SENDMESSAGE,
FALSE);
MsgiUMToKMCleanup(&UMMsg, &KMMsg);
return Result;
}
函数提取出windows 的消息处理例程
另外一种,往其他进程或线程传递消息。我们使用的是NtUserMessageCall,在调用之前,我们转换用户信息到内核信息,就是进行数据拷贝。
NtUserMessageCall中有个switch ,我们传递的参数是FNID_SENDMESSAGE,指定我们是发送消息。于是乎我们进入函数中,可以看到如下,我们调用win32k的内部发送函数,然后记录调用的结果,返回给用户。
case FNID_SENDMESSAGE:
{
Ret = co_IntDoSendMessage(hWnd, Msg, wParam, lParam, 0);
if (ResultInfo)
{
_SEH2_TRY
{
ProbeForWrite((PVOID)ResultInfo, sizeof(ULONG_PTR), 1);
RtlCopyMemory((PVOID)ResultInfo, &Ret, sizeof(ULONG_PTR));
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Ret = FALSE;
_SEH2_YIELD(break);
}
_SEH2_END;
}
break;
}
函数中定义的消息如下:
// FNID's for NtUserSetWindowFNID, NtUserMessageCall
#define FNID_FIRST 0x029A
#define FNID_SCROLLBAR 0x029A
#define FNID_ICONTITLE 0x029B
#define FNID_MENU 0x029C
#define FNID_DESKTOP 0x029D
#define FNID_DEFWINDOWPROC 0x029E
#define FNID_MESSAGEWND 0x029F
#define FNID_SWITCH 0x02A0
#define FNID_BUTTON 0x02A1
#define FNID_COMBOBOX 0x02A2
#define FNID_COMBOLBOX 0x02A3
#define FNID_DIALOG 0x02A4
#define FNID_EDIT 0x02A5
#define FNID_LISTBOX 0x02A6
#define FNID_MDICLIENT 0x02A7
#define FNID_STATIC 0x02A8
#define FNID_IME 0x02A9
#define FNID_GHOST 0x02AA
#define FNID_CALLWNDPROC 0x02AB
#define FNID_CALLWNDPROCRET 0x02AC
#define FNID_HKINLPCWPEXSTRUCT 0x02AD
#define FNID_HKINLPCWPRETEXSTRUCT 0x02AE
#define FNID_MB_DLGPROC 0x02AF
#define FNID_MDIACTIVATEDLGPROC 0x02B0
#define FNID_SENDMESSAGE 0x02B1
#define FNID_SENDMESSAGEFF 0x02B2
// Kernel has option to use TimeOut or normal msg send, based on type of msg.
#define FNID_SENDMESSAGEWTOOPTION 0x02B3
#define FNID_SENDMESSAGECALLPROC 0x02B4
#define FNID_BROADCASTSYSTEMMESSAGE 0x02B5
#define FNID_TOOLTIPS 0x02B6
#define FNID_SENDNOTIFYMESSAGE 0x02B7
#define FNID_SENDMESSAGECALLBACK 0x02B8
#define FNID_LAST 0x02B9
接着我们来研究下内核如何传递这个消息的,来看看内部的co_IntDoSendMessage
同样函数中我们判断句柄是否有效,我们根据窗口句柄使用UserGetWindowObject 来查找窗体wnd,并判断窗体是否存在。如果不存在返回。这个是从全局句柄表中查找的窗体
static LRESULT FASTCALL
co_IntDoSendMessage( HWND hWnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam,
PDOSENDMESSAGE dsm)
{
LRESULT Result = TRUE;
NTSTATUS Status;
PWND Window = NULL;
MSG UserModeMsg, KernelModeMsg;
PMSGMEMORY MsgMemoryEntry;
PTHREADINFO ptiSendTo;
if (hWnd != HWND_BROADCAST && hWnd != HWND_TOPMOST)
{
Window = UserGetWindowObject(hWnd);
if ( !Window )
{
return 0;
}
}
/* Check for an exiting window. */
if (Window && Window->state & WNDS_DESTROYED)
{
ERR("co_IntDoSendMessage Window Exiting!\n");
}
/* See if the current thread can handle this message */
ptiSendTo = IntSendTo(Window, gptiCurrent, Msg);
// If broadcasting or sending to another thread, save the users data.
if (!Window || ptiSendTo )
{
UserModeMsg.hwnd = hWnd;
UserModeMsg.message = Msg;
UserModeMsg.wParam = wParam;
UserModeMsg.lParam = lParam;
MsgMemoryEntry = FindMsgMemory(UserModeMsg.message);
Status = CopyMsgToKernelMem(&KernelModeMsg, &UserModeMsg, MsgMemoryEntry);
if (!NT_SUCCESS(Status))
{
EngSetLastError(ERROR_INVALID_PARAMETER);
return (dsm ? 0 : -1);
}
}
else
{
KernelModeMsg.hwnd = hWnd;
KernelModeMsg.message = Msg;
KernelModeMsg.wParam = wParam;
KernelModeMsg.lParam = lParam;
}
if (!dsm)
{
Result = co_IntSendMessage( KernelModeMsg.hwnd,
KernelModeMsg.message,
KernelModeMsg.wParam,
KernelModeMsg.lParam );
}
else
{
Result = co_IntSendMessageTimeout( KernelModeMsg.hwnd,
KernelModeMsg.message,
KernelModeMsg.wParam,
KernelModeMsg.lParam,
dsm->uFlags,
dsm->uTimeout,
&dsm->Result );
}
if (!Window || ptiSendTo )
{
Status = CopyMsgToUserMem(&UserModeMsg, &KernelModeMsg);
if (!NT_SUCCESS(Status))
{
EngSetLastError(ERROR_INVALID_PARAMETER);
return(dsm ? 0 : -1);
}
}
return (LRESULT)Result;
}
我们可以详细的分析co_IntSendMessageTimeout的内部实现,对于sendMessage来说,还是比较麻烦的,其内部有着很繁琐的嵌套程序,情况分类较多,可以广播send信息,也可以顶层窗口发送信息。
postmessage 使用的是win32k!NtUserPostMessage,其内部调用UserPostMessage
于是我们可以详细的分析一下这个函数,来看看系统是如何投递消息的。
BOOL FASTCALL
UserPostMessage( HWND Wnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam )
{
PTHREADINFO pti;
MSG Message, KernelModeMsg;
LARGE_INTEGER LargeTickCount;
Message.hwnd = Wnd;
Message.message = Msg;
Message.wParam = wParam;
Message.lParam = lParam;
Message.pt = gpsi->ptCursor;
KeQueryTickCount(&LargeTickCount);
Message.time = MsqCalculateMessageTime(&LargeTickCount);
if (is_pointer_message(Message.message))
{
EngSetLastError(ERROR_MESSAGE_SYNC_ONLY );
return FALSE;
}
if( Msg >= WM_DDE_FIRST && Msg <= WM_DDE_LAST )
{
NTSTATUS Status;
PMSGMEMORY MsgMemoryEntry;
MsgMemoryEntry = FindMsgMemory(Message.message);
Status = CopyMsgToKernelMem(&KernelModeMsg, &Message, MsgMemoryEntry);
if (! NT_SUCCESS(Status))
{
EngSetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
co_IntSendMessageNoWait(KernelModeMsg.hwnd,
KernelModeMsg.message,
KernelModeMsg.wParam,
KernelModeMsg.lParam);
if (MsgMemoryEntry && KernelModeMsg.lParam)
ExFreePool((PVOID) KernelModeMsg.lParam);
return TRUE;
}
if (!Wnd)
{
//给当前线程发送消息
pti = PsGetCurrentThreadWin32Thread();
return UserPostThreadMessage( pti,
Msg,
wParam,
lParam);
}
if (Wnd == HWND_BROADCAST)
{
HWND *List;
PWND DesktopWindow;
ULONG i;
DesktopWindow = UserGetDesktopWindow();
List = IntWinListChildren(DesktopWindow);
if (List != NULL)
{
//遍历所有窗口发送消息
UserPostMessage(DesktopWindow->head.h, Msg, wParam, lParam);
for (i = 0; List[i]; i++)
{
PWND pwnd = UserGetWindowObject(List[i]);
if (!pwnd) continue;
if ( pwnd->fnid == FNID_MENU || // Also need pwnd->pcls->atomClassName == gaOleMainThreadWndClass
pwnd->pcls->atomClassName == gpsi->atomSysClass[ICLS_SWITCH] )
continue;
UserPostMessage(List[i], Msg, wParam, lParam);
}
ExFreePoolWithTag(List, USERTAG_WINDOWLIST);
}
}
else
{
PWND Window;
Window = UserGetWindowObject(Wnd);
if ( !Window )
{
ERR("UserPostMessage: Invalid handle 0x%p Msg %d!\n",Wnd,Msg);
return FALSE;
}
pti = Window->head.pti;
if ( pti->TIF_flags & TIF_INCLEANUP )
{
ERR("Attempted to post message to window %p when the thread is in cleanup!\n", Wnd);
return FALSE;
}
if ( Window->state & WNDS_DESTROYED )
{
ERR("Attempted to post message to window %p that is being destroyed!\n", Wnd);
/* FIXME: Last error code? */
return FALSE;
}
if (WM_QUIT == Msg)
{
MsqPostQuitMessage(pti, wParam);
}
else
{
MsqPostMessage(pti, &Message, FALSE, QS_POSTMESSAGE, 0);
}
}
return TRUE;
}
函数中我们判断当前的wnd窗口参数是否为空,如果为空,说明我们投递的是当前线程的消息,我们获得当前线程的win32线程信息,调用UserPostThreadMessage 向当前的线程队列中安置消息,其函数内部调用MsqPostMessage. 如果wnd 参数是HWND_BROADCAST,说明这是一个广播消息,于是我们获取桌面DesktopWindow这个顶级窗口,从这个窗口开始形成一个窗口列表,然后遍历这个列表,使用UserPostMessage向每个窗口的消息队列中投递消息。
如果不是广播消息,我们通过UserGetWindowObject来得到窗口WND对象,通过window->head.pti获得到窗口所在线程的线程信息结构体。根据线程信息判断这个这个线程是否正在清理或者是销毁,如果是则返回失败。如果不是,我们判断这个消息是不是退出消息,如果是,我们使用特殊的MsqPostQuitMessage函数来标记信息退出,如果这个消息不是退出消息我们同样使用MsqPostMessage来投递Post信息。
postmessage 从界面上向下调用经历了user32.dll 和win32k.sys,在win32k.sys 中,内部的核心函数为MsqPostMessage来做具体的消息投递。下面我们来分析一下这个函数。
VOID FASTCALL
MsqPostMessage(PTHREADINFO pti,
MSG* Msg,
BOOLEAN HardwareMessage,
DWORD MessageBits,
DWORD dwQEvent)
{
PUSER_MESSAGE Message;
PUSER_MESSAGE_QUEUE MessageQueue;
if ( pti->TIF_flags & TIF_INCLEANUP || pti->MessageQueue->QF_flags & QF_INDESTROY )
{
ERR("Post Msg; Thread or Q is Dead!\n");
return;
}
if(!(Message = MsqCreateMessage(Msg))) //我们创建消息
{
return;
}
MessageQueue = pti->MessageQueue;
if (dwQEvent)
{
ERR("Post Msg; System Qeued Event Message!\n");
InsertHeadList(&pti->PostedMessagesListHead,
&Message->ListEntry);
}
else if (!HardwareMessage)
{
InsertTailList(&pti->PostedMessagesListHead,
&Message->ListEntry); //排队消息
}
else
{
InsertTailList(&MessageQueue->HardwareMessagesListHead,
&Message->ListEntry);
}
if (Msg->message == WM_HOTKEY) MessageBits |= QS_HOTKEY; // Justin Case, just set it.
Message->dwQEvent = dwQEvent;
Message->QS_Flags = MessageBits;
Message->pti = pti;
MsqWakeQueue(pti, MessageBits, TRUE); //设置消息位
}
我们的PostQuitMessage函数调用,ntuser中如下实现,主要是修改线程信息结构体的内部信息。
VOID FASTCALL
MsqPostQuitMessage(PTHREADINFO pti, ULONG ExitCode)
{
pti->QuitPosted = TRUE;
pti->exitCode = ExitCode;
MsqWakeQueue(pti, QS_POSTMESSAGE|QS_ALLPOSTMESSAGE, TRUE); //设置对应消息位计数
}
我们主要是控制_THREADINFO这个信息,内部放有消息队列。
typedef struct _THREADINFO
{
W32THREAD;
PTL ptl;
PPROCESSINFO ppi;
struct _USER_MESSAGE_QUEUE* MessageQueue;
struct tagKL* KeyboardLayout;
PCLIENTTHREADINFO pcti;
struct _DESKTOP* rpdesk;
PDESKTOPINFO pDeskInfo;
PCLIENTINFO pClientInfo;
FLONG TIF_flags;
PUNICODE_STRING pstrAppName;
/* Messages that are currently dispatched to other threads */
LIST_ENTRY DispatchingMessagesHead; // psmsSent
struct _USER_SENT_MESSAGE *pusmCurrent;
/* Queue of messages sent to the queue. */
LIST_ENTRY SentMessagesListHead; // psmsReceiveList
/* Last time PeekMessage() was called. */
LONG timeLast;
ULONG_PTR idLast;
/* True if a WM_QUIT message is pending. */
BOOLEAN QuitPosted;
/* The quit exit code. */
INT exitCode;
HDESK hdesk;
UINT cPaintsReady; /* Count of paints pending. */
UINT cTimersReady; /* Count of timers pending. */
DWORD dwExpWinVer;
DWORD dwCompatFlags;
DWORD dwCompatFlags2;
struct _USER_MESSAGE_QUEUE* pqAttach;
PTHREADINFO ptiSibling;
ULONG fsHooks;
PHOOK sphkCurrent;
LPARAM lParamHkCurrent;
WPARAM wParamHkCurrent;
struct tagSBTRACK* pSBTrack;
/* Set if there are new messages specified by WakeMask in any of the queues. */
HANDLE hEventQueueClient;
/* Handle for the above event (in the context of the process owning the queue). */
PKEVENT pEventQueueServer;
LIST_ENTRY PtiLink;
INT iCursorLevel;
POINT ptLast;
/* Queue of messages posted to the queue. */
LIST_ENTRY PostedMessagesListHead; // mlPost
UINT fsChangeBitsRemoved;
UINT cWindows;
UINT cVisWindows;
LIST_ENTRY aphkStart[NB_HOOKS];
CLIENTTHREADINFO cti; // Used only when no Desktop or pcti NULL.
/* ReactOS */
/* Thread Queue state tracking */
// Send list QS_SENDMESSAGE
// Post list QS_POSTMESSAGE|QS_HOTKEY|QS_PAINT|QS_TIMER|QS_KEY
// Hard list QS_MOUSE|QS_KEY only
// Accounting of queue bit sets, the rest are flags. QS_TIMER QS_PAINT counts are handled in thread information.
DWORD nCntsQBits[QSIDCOUNTS]; // QS_KEY QS_MOUSEMOVE QS_MOUSEBUTTON QS_POSTMESSAGE QS_SENDMESSAGE QS_HOTKEY
/* Messages that are currently dispatched by this message queue, required for cleanup */
LIST_ENTRY LocalDispatchingMessagesHead;
LIST_ENTRY WindowListHead;
LIST_ENTRY W32CallbackListHead;
SINGLE_LIST_ENTRY ReferencesList;
ULONG cExclusiveLocks;
#if DBG
USHORT acExclusiveLockCount[GDIObjTypeTotal + 1];
#endif
} THREADINFO;
我们来看一下消息的派发,sendmessage 和 postmessage 是用户主动发送消息,这个函数是将消息派发到处理函数中。
typedef struct tagMSG {
HWND hwnd;
UINT message;
WPARAM wParam;
LPARAM lParam;
DWORD time;
POINT pt;
} MSG,*LPMSG,*PMSG;
消息结构如上,里面有窗口句柄,消息号,两个消息参数,以及消息时间和位置。
于是乎函数中我们先判断消息号是否大于最大消息号码
然后我们通过窗口句柄获得窗口对象wnd。
之后我们判断是否是系统timer或是timer,并且lParam不空,于是我们通过lParam得到过程处理函数。如果是systimer,我们使用NtUserDispatchMessage向系统继续派发消息。否则我们验证一下这个回调函数(即在timer列表中判断是否存在这个timer处理函数)然后我们调用这个函数。
如果是其他消息,我们在user32一层先进行一次处理,判断出不是绘制消息,我们使用IntCallMessageProc 在user32层进行一下调用
如果是WM_PAINT并且窗口状态WNDS_SERVERSIDEWINDOWPROC我们将消息派发到系统中,使用函数
NtUserDispatchMessage。
LRESULT
WINAPI
DECLSPEC_HOTPATCH
DispatchMessageW(CONST MSG *lpmsg)
{
LRESULT Ret = 0;
PWND Wnd;
BOOL Hit = FALSE;
if ( lpmsg->message & ~WM_MAXIMUM )
{
SetLastError( ERROR_INVALID_PARAMETER );
return 0;
}
if (lpmsg->hwnd != NULL)
{
Wnd = ValidateHwnd(lpmsg->hwnd);
if (!Wnd) return 0;
}
else
Wnd = NULL;
if (is_pointer_message(lpmsg->message))
{
SetLastError( ERROR_MESSAGE_SYNC_ONLY );
return 0;
}
if ((lpmsg->message == WM_TIMER || lpmsg->message == WM_SYSTIMER) && lpmsg->lParam != 0)
{
WNDPROC WndProc = (WNDPROC)lpmsg->lParam;
if ( lpmsg->message == WM_SYSTIMER )
return NtUserDispatchMessage( (PMSG) lpmsg ); //系统timer 消息我们继续派发
if (!NtUserValidateTimerCallback(lpmsg->hwnd, lpmsg->wParam, lpmsg->lParam))
{
WARN("Validating Timer Callback failed!\n");
return 0;
}
_SEH2_TRY
{
Ret = WndProc(lpmsg->hwnd, //调用用户注册的消息处理函数
lpmsg->message,
lpmsg->wParam,
GetTickCount());
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Hit = TRUE;
}
_SEH2_END;
}
else if (Wnd != NULL)
{
if ( (lpmsg->message != WM_PAINT) && !(Wnd->state & WNDS_SERVERSIDEWINDOWPROC) )
{
Ret = IntCallMessageProc(Wnd,
lpmsg->hwnd,
lpmsg->message,
lpmsg->wParam,
lpmsg->lParam,
FALSE);
}
else
Ret = NtUserDispatchMessage( (PMSG) lpmsg );
}
if (Hit)
{
WARN("Exception in Timer Callback WndProcW!\n");
}
return Ret;
}
如果用不上系统的功能,此处直接进行的是user32处理,内部判断ansi还是unicode,不同的编码进行不同的处理,在IntCallWindowProc中我们依旧是判断编码,判断是否hook以调用hook函数,之后调用wnd->lpfnWndProc.
static LRESULT WINAPI
IntCallMessageProc(IN PWND Wnd, IN HWND hWnd, IN UINT Msg, IN WPARAM wParam, IN LPARAM lParam, IN BOOL Ansi)
{
WNDPROC WndProc;
BOOL IsAnsi;
PCLS Class;
Class = DesktopPtrToUser(Wnd->pcls);
WndProc = NULL;
if ( Wnd->head.pti != GetW32ThreadInfo())
{ // Must be inside the same thread!
SetLastError( ERROR_MESSAGE_SYNC_ONLY );
return 0;
}
/*
This is the message exchange for user32. If there's a need to monitor messages,
do it here!
*/
TRACE("HWND %p, MSG %u, WPARAM %p, LPARAM %p, Ansi %d\n", hWnd, Msg, wParam, lParam, Ansi);
// if (Class->fnid <= FNID_GHOST && Class->fnid >= FNID_BUTTON )
if (Class->fnid <= FNID_GHOST && Class->fnid >= FNID_FIRST )
{
//提取出函数
if (Ansi)
{
if (GETPFNCLIENTW(Class->fnid) == Wnd->lpfnWndProc)
WndProc = GETPFNCLIENTA(Class->fnid);
}
else
{
if (GETPFNCLIENTA(Class->fnid) == Wnd->lpfnWndProc)
WndProc = GETPFNCLIENTW(Class->fnid);
}
IsAnsi = Ansi;
if (!WndProc)
{
IsAnsi = !Wnd->Unicode;
WndProc = Wnd->lpfnWndProc;
}
}
else
{
IsAnsi = !Wnd->Unicode;
WndProc = Wnd->lpfnWndProc;
}
/*
Message caller can be Ansi/Unicode and the receiver can be Unicode/Ansi or
the same.
*/
if (!Ansi)
return IntCallWindowProcW(IsAnsi, WndProc, Wnd, hWnd, Msg, wParam, lParam);
else
return IntCallWindowProcA(IsAnsi, WndProc, Wnd, hWnd, Msg, wParam, lParam);
}
接下来我们看看内核的消息派发即NtUserDispatchMessage,当然每次进入内核的调用首先都要转换用户参数到内核参数,转接内核函数IntDispatchMessage
我们在NtUserDispatchMessage中调用内部函数IntDispatchMessage来具体处理系统消息的派发。
LRESULT FASTCALL
IntDispatchMessage(PMSG pMsg)
{
LARGE_INTEGER TickCount;
LONG Time;
LRESULT retval = 0;
PTHREADINFO pti;
PWND Window = NULL;
BOOL DoCallBack = TRUE;
if (pMsg->hwnd)
{
Window = UserGetWindowObject(pMsg->hwnd);
if (!Window) return 0;
}
pti = PsGetCurrentThreadWin32Thread();
if ( Window && Window->head.pti != pti)
{
EngSetLastError( ERROR_MESSAGE_SYNC_ONLY );
return 0;
}
if (((pMsg->message == WM_SYSTIMER) ||
(pMsg->message == WM_TIMER)) &&
(pMsg->lParam) )
{
if (pMsg->message == WM_TIMER)
{
if (ValidateTimerCallback(pti,pMsg->lParam))
{
KeQueryTickCount(&TickCount);
Time = MsqCalculateMessageTime(&TickCount);
retval = co_IntCallWindowProc((WNDPROC)pMsg->lParam,
TRUE,
pMsg->hwnd,
WM_TIMER,
pMsg->wParam,
(LPARAM)Time,
-1);
}
return retval;
}
else
{
PTIMER pTimer = FindSystemTimer(pMsg);
if (pTimer && pTimer->pfn)
{
KeQueryTickCount(&TickCount);
Time = MsqCalculateMessageTime(&TickCount);
pTimer->pfn(pMsg->hwnd, WM_SYSTIMER, (UINT)pMsg->wParam, Time);
}
return 0;
}
}
// Need a window!
if ( !Window ) return 0;
if (pMsg->message == WM_PAINT) Window->state |= WNDS_PAINTNOTPROCESSED;
if ( Window->state & WNDS_SERVERSIDEWINDOWPROC )
{
TRACE("Dispatch: Server Side Window Procedure\n");
switch(Window->fnid)
{
case FNID_DESKTOP:
DoCallBack = !DesktopWindowProc( Window,
pMsg->message,
pMsg->wParam,
pMsg->lParam,
&retval);
break;
case FNID_MESSAGEWND:
DoCallBack = !UserMessageWindowProc( Window,
pMsg->message,
pMsg->wParam,
pMsg->lParam,
&retval);
break;
}
}
/* Since we are doing a callback on the same thread right away, there is
no need to copy the lparam to kernel mode and then back to usermode.
We just pretend it isn't a pointer */
if (DoCallBack)
retval = co_IntCallWindowProc( Window->lpfnWndProc,
!Window->Unicode,
pMsg->hwnd,
pMsg->message,
pMsg->wParam,
pMsg->lParam,
-1);
if (pMsg->message == WM_PAINT)
{
PREGION Rgn;
Window->state2 &= ~WNDS2_WMPAINTSENT;
/* send a WM_NCPAINT and WM_ERASEBKGND if the non-client area is still invalid */
Rgn = IntSysCreateRectpRgn( 0, 0, 0, 0 );
co_UserGetUpdateRgn( Window, Rgn, TRUE );
REGION_Delete(Rgn);
}
return retval;
}
从函数中我们获知,在函数开始我们获得到窗口结构wnd,然后得到线程信息threadinfo,做前期的数据结构的准备工作。
然后我们判断信息类型,如果是WM_TIMER信息,我们验证回调函数是否可用,然后计算下timer,使用co_IntCallWindowProc进行处理函数调用,传递WM_TIMER参数
如果是系统timer消息,即WM_SYSTIMER,我们在TimersListHead系统timer链表中找到这个timer,计算timer时间,调用位于timer结构中的处理函数。
如果是WM_PAINT消息,我们重新绘制,使用co_UserGetUpdateRgn来更新
同样我们的getmessage依旧需要和win32k交互获得信息,因为获得信息是从队列中获得的,这个队列存在内核win32子系统中。我们内部使用的是NtUserGetMessage 进行实际操作的是co_IntGetPeekMessage.我们如下调用这个函数
co_IntGetPeekMessage(&Msg, hWnd, MsgFilterMin, MsgFilterMax, PM_REMOVE, TRUE);
PM_REMOVE从队列中移除这个消息。
系统中定义如下:可以从队列中移除或不移除,也可以
#define PM_NOREMOVE 0
#define PM_REMOVE 1
#define PM_NOYIELD 2 此标志使系统不释放等待调用程序空闲的线程
BOOL FASTCALL
co_IntGetPeekMessage( PMSG pMsg,
HWND hWnd,
UINT MsgFilterMin,
UINT MsgFilterMax,
UINT RemoveMsg,
BOOL bGMSG )
{
PWND Window;
PTHREADINFO pti;
BOOL Present = FALSE;
NTSTATUS Status;
if ( hWnd == HWND_TOPMOST || hWnd == HWND_BROADCAST )
hWnd = HWND_BOTTOM;
/* Validate input */
if (hWnd && hWnd != HWND_BOTTOM)
{
if (!(Window = UserGetWindowObject(hWnd)))
{
if (bGMSG)
return -1;
else
return FALSE;
}
}
else
{
Window = (PWND)hWnd;
}
if (MsgFilterMax < MsgFilterMin)
{
MsgFilterMin = 0;
MsgFilterMax = 0;
}
if (bGMSG)
{
RemoveMsg |= ((GetWakeMask( MsgFilterMin, MsgFilterMax ))<< 16);
}
pti = PsGetCurrentThreadWin32Thread();
pti->pClientInfo->cSpins++; // Bump up the spin count.
do
{
Present = co_IntPeekMessage( pMsg,
Window,
MsgFilterMin,
MsgFilterMax,
RemoveMsg,
bGMSG );
if (Present)
{
/* GetMessage or PostMessage must never get messages that contain pointers */
ASSERT(FindMsgMemory(pMsg->message) == NULL);
if (pMsg->message != WM_PAINT && pMsg->message != WM_QUIT)
{
pti->timeLast = pMsg->time;
pti->ptLast = pMsg->pt;
}
// The WH_GETMESSAGE hook enables an application to monitor messages about to
// be returned by the GetMessage or PeekMessage function.
co_HOOK_CallHooks( WH_GETMESSAGE, HC_ACTION, RemoveMsg & PM_REMOVE, (LPARAM)pMsg);
if ( bGMSG ) break;
}
if ( bGMSG )
{
Status = co_MsqWaitForNewMessages( pti,
Window,
MsgFilterMin,
MsgFilterMax);
if ( !NT_SUCCESS(Status) ||
Status == STATUS_USER_APC ||
Status == STATUS_TIMEOUT )
{
Present = -1;
break;
}
}
else
{
if (!(RemoveMsg & PM_NOYIELD))
{
IdlePing();
// Yield this thread!
UserLeave();
ZwYieldExecution();
UserEnterExclusive();
// Fall through to exit.
IdlePong();
}
break;
}
}
while( bGMSG && !Present );
// Been spinning, time to swap vinyl...
if (pti->pClientInfo->cSpins >= 100)
{
// Clear the spin cycle to fix the mix.
pti->pClientInfo->cSpins = 0;
//if (!(pti->TIF_flags & TIF_SPINNING)) // FIXME: Need to swap vinyl...
}
return Present;
}
一般情况下,在自己的程序中,我们如下设置消息循环。我们使用GetMessage 最后两个参数传递为两个0,即代表获取所有消息。
while( ::GetMessage( &msg, NULL, 0, 0 ) )
{
if( !CPaintManagerUI::TranslateMessage( &msg ) )
{
::TranslateMessage(&msg); // 用户输入消息
::DispatchMessage(&msg);
}
}
所以接着调用这个核心函数的时候,我们多数情况下是获取所有消息
BOOL FASTCALL
co_IntPeekMessage( PMSG Msg,
PWND Window,
UINT MsgFilterMin,
UINT MsgFilterMax,
UINT RemoveMsg,
BOOL bGMSG )
{
PTHREADINFO pti;
LARGE_INTEGER LargeTickCount;
BOOL RemoveMessages;
UINT ProcessMask;
BOOL Hit = FALSE;
pti = PsGetCurrentThreadWin32Thread();
RemoveMessages = RemoveMsg & PM_REMOVE;
ProcessMask = HIWORD(RemoveMsg);
/* Hint, "If wMsgFilterMin and wMsgFilterMax are both zero, PeekMessage returns
all available messages (that is, no range filtering is performed)". */
if (!ProcessMask) ProcessMask = (QS_ALLPOSTMESSAGE|QS_ALLINPUT);
IdlePong();
do
{
KeQueryTickCount(&LargeTickCount);
pti->timeLast = LargeTickCount.u.LowPart;
pti->pcti->tickLastMsgChecked = LargeTickCount.u.LowPart;
/* Dispatch sent messages here. */
while ( co_MsqDispatchOneSentMessage(pti) )
{
/* if some PM_QS* flags were specified, only handle sent messages from now on */
if (HIWORD(RemoveMsg) && !bGMSG) Hit = TRUE; // wine does this; ProcessMask = QS_SENDMESSAGE;
}
if (Hit) return FALSE;
/* Clear changed bits so we can wait on them if we don't find a message */
if (ProcessMask & QS_POSTMESSAGE)
{
pti->pcti->fsChangeBits &= ~(QS_POSTMESSAGE | QS_HOTKEY | QS_TIMER);
if (MsgFilterMin == 0 && MsgFilterMax == 0) // Wine hack does this; ~0U)
{
pti->pcti->fsChangeBits &= ~QS_ALLPOSTMESSAGE;
}
}
if (ProcessMask & QS_INPUT)
{
pti->pcti->fsChangeBits &= ~QS_INPUT;
}
/* Now check for normal messages. */
if (( (ProcessMask & QS_POSTMESSAGE) ||
(ProcessMask & QS_HOTKEY) ) &&
MsqPeekMessage( pti,
RemoveMessages,
Window,
MsgFilterMin,
MsgFilterMax,
ProcessMask,
Msg ))
{
return TRUE;
}
/* Now look for a quit message. */
if (pti->QuitPosted)
{
/* According to the PSDK, WM_QUIT messages are always returned, regardless
of the filter specified */
Msg->hwnd = NULL;
Msg->message = WM_QUIT;
Msg->wParam = pti->exitCode;
Msg->lParam = 0;
if (RemoveMessages)
{
pti->QuitPosted = FALSE;
ClearMsgBitsMask(pti, QS_POSTMESSAGE);
pti->pcti->fsWakeBits &= ~QS_ALLPOSTMESSAGE;
pti->pcti->fsChangeBits &= ~QS_ALLPOSTMESSAGE;
}
return TRUE;
}
/* Check for hardware events. */
if ((ProcessMask & QS_INPUT) &&
co_MsqPeekHardwareMessage( pti,
RemoveMessages,
Window,
MsgFilterMin,
MsgFilterMax,
ProcessMask,
Msg))
{
return TRUE;
}
if ((ProcessMask & QS_MOUSE) &&
co_MsqPeekMouseMove( pti,
RemoveMessages,
Window,
MsgFilterMin,
MsgFilterMax,
Msg ))
{
return TRUE;
}
/* Check for sent messages again. */
while ( co_MsqDispatchOneSentMessage(pti) )
{
if (HIWORD(RemoveMsg) && !bGMSG) Hit = TRUE;
}
if (Hit) return FALSE;
/* Check for paint messages. */
if ((ProcessMask & QS_PAINT) &&
pti->cPaintsReady &&
IntGetPaintMessage( Window,
MsgFilterMin,
MsgFilterMax,
pti,
Msg,
RemoveMessages))
{
return TRUE;
}
/* This is correct, check for the current threads timers waiting to be
posted to this threads message queue. If any we loop again.
*/
if ((ProcessMask & QS_TIMER) &&
PostTimerMessages(Window))
{
continue;
}
return FALSE;
}
while (TRUE);
return TRUE;
}
从函数中我们可以获知,系统是如何捡取消息的。
首先系统派发send message ,调用co_MsqDispatchOneSentMessage来派发消息。
然后系统处理POSTMESSAGE和HOTKEY,调用MsqPeekMessage来处理
接着系统查看处理退出信息,即quit message,这个信息你可以用postquitmessage来置位。
我们处理硬件输入信息co_MsqPeekHardwareMessage
处理鼠标信息co_MsqPeekMouseMove
又一次处理此时没有有发送信息即sendmessage。
接着处理绘制信息即PAINT,调用IntGetPaintMessage处理
最后的时候处理timer信息,PostTimerMessages。
正常消息的提取需要这个函数 提取POSTMESSAGE和HOTKEY消息
我们现在来看看这个函数,是如何来提取消息的
主要是检索队列 这个队列位于pti->PostedMessagesListHead中
BOOLEAN APIENTRY
MsqPeekMessage(IN PTHREADINFO pti,
IN BOOLEAN Remove,
IN PWND Window,
IN UINT MsgFilterLow,
IN UINT MsgFilterHigh,
IN UINT QSflags,
OUT PMSG Message)
{
PLIST_ENTRY CurrentEntry;
PUSER_MESSAGE CurrentMessage;
PLIST_ENTRY ListHead;
BOOL Ret = FALSE;
CurrentEntry = pti->PostedMessagesListHead.Flink;
ListHead = &pti->PostedMessagesListHead;
if (IsListEmpty(CurrentEntry)) return FALSE;
CurrentMessage = CONTAINING_RECORD(CurrentEntry, USER_MESSAGE,
ListEntry);
do
{
if (IsListEmpty(CurrentEntry)) break;
if (!CurrentMessage) break;
CurrentEntry = CurrentEntry->Flink;
/*
MSDN:
1: any window that belongs to the current thread, and any messages on the current thread's message queue whose hwnd value is NULL.
2: retrieves only messages on the current thread's message queue whose hwnd value is NULL.
3: handle to the window whose messages are to be retrieved.
*/
if ( ( !Window || // 1
( Window == PWND_BOTTOM && CurrentMessage->Msg.hwnd == NULL ) || // 2
( Window != PWND_BOTTOM && Window->head.h == CurrentMessage->Msg.hwnd ) ) && // 3
( ( ( MsgFilterLow == 0 && MsgFilterHigh == 0 ) && CurrentMessage->QS_Flags & QSflags ) ||
( MsgFilterLow <= CurrentMessage->Msg.message && MsgFilterHigh >= CurrentMessage->Msg.message ) ) )
{
*Message = CurrentMessage->Msg;
if (Remove)
{
RemoveEntryList(&CurrentMessage->ListEntry);
ClearMsgBitsMask(pti, CurrentMessage->QS_Flags);
MsqDestroyMessage(CurrentMessage);
}
Ret = TRUE;
break;
}
CurrentMessage = CONTAINING_RECORD(CurrentEntry, USER_MESSAGE,
ListEntry);
}
while (CurrentEntry != ListHead);
return Ret;
}
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