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在内存中先读取到一张图片,格式为Bitmap,之后要将其保存到自己游戏安装目录下的某一文件夹中,代码如下(函数的参数为
一Bitmap的数据):
- public void save(Bitmap bitmap) {
- try {
- File file = new File(Environment.getExternalStorageDirectory()
- + "/Android/data/com.XXX.XXX/files");
- if (!file.exists()) {
- file.mkdirs();
- }
- File myFaceFile = new File(
- Environment.getExternalStorageDirectory()
- + "/Android/data/com.XXX.XXX/files/Name.png");
-
- if (myFaceFile.exists()) {
- return;
- }
- OutputStream stream = new FileOutputStream(myFaceFile);
- bitmap.compress(CompressFormat.PNG, 100, stream);
- stream.close();
- Intent intent = new Intent();
- intent.setAction(Intent.ACTION_MEDIA_MOUNTED);
- intent.setData(Uri.fromFile(Environment
- .getExternalStorageDirectory()));
- sendBroadcast(intent);
- this.runOnUiThread(new Runnable() {
- public void run() {
- Toast.makeText(ThisContext, "保存图片成功", Toast.LENGTH_SHORT)
- .show();
- }
- });
- UnityPlayer.UnitySendMessage("1PanelOfUserAccount", "ChangeFace",
- "Name.png");
- } catch (Exception e) {
-
- this.runOnUiThread(new Runnable() {
- public void run() {
- Toast.makeText(ThisContext, "保存图片失败", Toast.LENGTH_SHORT)
- .show();
- }
- });
- e.printStackTrace();
- }
- try {
- File tempFile = null;
- tempFile.delete();
- } catch (Exception e) {
- e.printStackTrace();
- }
- }
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