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I'm experimenting with LuaSocket for a project I'm working on. I've chosen UDP as my protocol.
Looking for docs and tutorials online, I've attempted to create a client-server pair for testing and learning.
According to what I've read, the following code should work. However, only the server seems to be working properly. The client sends a message, but it will not receive the reply from the server.
Thank you for any help anyone can provide.
Server:
-- Server
#!/usr/bin/env lua5.1
local socket = require("socket")
udp = socket.udp()
udp:setsockname("*", 53474)
udp:settimeout(0)
while true do
data, ip, port = udp:receivefrom()
if data then
print("Received: ", data, ip, port)
udp:sendto(data, ip, port)
end
socket.sleep(0.01)
end
Client:
-- Client
#!/usr/bin/env lua5.1
local socket = require("socket")
udp = socket.udp()
udp:setpeername("127.0.0.1", 53474)
udp:settimeout(0)
udp:send("Data!")
data = udp:receive()
if data then
print("Received: ", data)
end
解决方案
The timeout value you set is 0, which causes the client timeout every time.
To fix it, give it a positive timeout value:
udp:settimeout(1)
Or set it to nil or a negative value, so it blocks indefinitely:
udp:settimeout()
or
udp:settimeout(-1)
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