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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Scripting;
-
- #if !UNITY_EDITOR
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Scripting;
- [Preserve]
- public class SkipUnityLogo
- {
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
- private static void BeforeSplashScreen()
- {
- #if UNITY_WEBGL
- Application.focusChanged += Application_focusChanged;
- #else
- System.Threading.Tasks.Task.Run(AsyncSkip);
- #endif
- }
-
- #if UNITY_WEBGL
- private static void Application_focusChanged(bool obj)
- {
- Application.focusChanged -= Application_focusChanged;
- SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
- }
- #else
- private static void AsyncSkip()
- {
- SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
- }
- #endif
- }
- #endif
-
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