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创建一个声音驱动在C语言中涉及很多低级的硬件操作,这些操作通常不是为高级语言设计的。然而,你可以使用一些库来简化这个过程,例如PortAudio。
PortAudio是一个跨平台的音频I/O库。它允许应用程序进行音频输入和输出。下面是一个使用PortAudio的示例程序,它在计算机上播放简单的正弦波:
#include <stdio.h>
#include <math.h>
#include "portaudio.h"
#define PI 3.14159265358979323846
#define TWO_PI (2.0 * PI)
typedef struct {
double phase;
double amplitude;
} SineWave;
SineWave sine;
int Pa_callback( void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
unsigned long i;
int j;
int k = (int)(timeInfo->sampleTime * 44100.0); // number of sine waves in a second (44100Hz)
double sampleRate = 44100.0; // sample rate (44100Hz)
double phaseIncrement = 2.0 * PI * k / sampleRate; // increment the phase each sample time
SineWave *sine = (SineWave *)userData;
float *out = (float*)outputBuffer; // float outputBuffer[] = {0};
for( i=0; i<framesPerBuffer; i++ ) { // for each frame...
sine->phase += phaseIncrement; // increment the phase...
if( sine->phase > TWO_PI ) { // if the phase is greater than 2PI...
sine->phase -= TWO_PI; // subtract 2PI...
} // end if
*out++ = sine->amplitude * sin(sine->phase); // output the sine wave...
} // end for
return 0; // return 0 for success...
} // end Pa_callback()
int main(void) {
PaStreamParameters outputParameters;
PaStream *stream;
PaError err;
SineWave sine = {0, 1}; // initialise sine wave with phase 0 and amplitude 1
outputParameters.device = Pa_GetDefaultOutputDevice(); /* default output device */
outputParameters.channelCount = 1; /* mono output */
outputParameters.sampleFormat = paFloat32; /* 32 bit floating point output */
outputParameters.suggestedLatency = Pa_GetDeviceInfo( outputParameters.device )->defaultLowOutputLatency; /* use default low latency */
outputParameters.hostApiSpecificStreamInfo = NULL;
err = Pa_OpenStream(&stream, NULL, &outputParameters, 44100., 0, paClipOff, &Pa_callback, &sine);
if( err != paNoError ) { /* error handling */
printf("Error opening stream\n"); fflush(stdout);
goto error; } else printf("Stream opened successfully\n"); fflush(stdout);
err = Pa_StartStream(stream); /* play */
if( err != paNoError ) { /* error handling */
printf("Error starting stream\n"); fflush(stdout); error = -1; } else printf("Stream started successfully\n"); fflush(stdout);
printf("Press any key to stop the sound\n"); fflush(stdout); getchar(); /* wait for user input */
err = Pa_StopStream(stream); /* stop playing */
if( err != paNoError ) { /* error handling */ } else printf("Stream stopped successfully\n"); fflush(stdout);
err = Pa_CloseStream(stream); /* close stream, release resources */ if( err != paNoError ) { /* error handling */ } else printf("Stream closed successfully\n"); fflush(stdout); return 0; /* success */ error: { printf("An error has occurred: %s\n", Pa_GetErrorText( err )); return -1; } /* error handling */ } // end main()
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