以下均为初学入门写的一些学习记录,不保证理解都对啊。。。
1.axaml中引用命名空间
xmlns:model="using:IDataTemplateSample.Models"
2.Grid支持行列的简化写法
<Grid RowDefinitions="Auto, Auto, *" ColumnDefinitions="Auto, *"/>
3.DataTemplate 根据DataType自动选择对应类型的样式,使用Window.DataTemplates加载多个DataTemplate自动选择显示不同样式,类似WPF的DataTemplateSelector选择器
- <Window.DataTemplates>
- <!-- Add a DataTemplate for a Student -->
- <!-- Mind the order of the Templates. Begin with the most specific first. -->
- <DataTemplate DataType="model:Student">
- <StackPanel>
- <TextBlock FontWeight="Bold" Text="{Binding Grade, StringFormat='I am a student in {0}. grade'}" />
- <!-- We re-use the PersonTemplate here by using DynamicResource -->
- <ContentControl Content="{Binding}" ContentTemplate="{DynamicResource My.DataTemplates.Person}" />
- </StackPanel>
- </DataTemplate>
-
- <!-- Add a DataTemplate for a Teacher -->
- <DataTemplate DataType="model:Teacher">
- <StackPanel>
- <TextBlock FontWeight="Bold" Text="{Binding Subject, StringFormat='I am a teacher for: "{0}"'}" />
- <!-- We use a UserControl here to display the data -->
- <view:PersonView />
- </StackPanel>
- </DataTemplate>
-
- </Window.DataTemplates>
4.前面说使用Window.DataTemplates类似WPF的选择器,实则Avalonia也有选择器
先创建一个选择器,选择器的Key和Datatemplate组成ShapesTemplateSelector的数据,根据DataType的类型然后通过选择器的Build创建出对应的数据模版。
- <Window.DataTemplates>
- <dataTemplates:ShapesTemplateSelector>
- <DataTemplate x:Key="RedCircle" DataType="model:ShapeType">
- <Ellipse Width="50"
- Height="50"
- Fill="Red"
- Stroke="DarkRed"
- StrokeThickness="2" />
- </DataTemplate>
- <DataTemplate x:Key="BlueCircle" DataType="model:ShapeType">
- <Ellipse Width="50"
- Height="50"
- Fill="Blue"
- Stroke="DarkBlue"
- StrokeThickness="2" />
- </DataTemplate>
- <DataTemplate x:Key="RedSquare" DataType="model:ShapeType">
- <Rectangle Width="50"
- Height="50"
- Fill="Red"
- Stroke="DarkRed"
- StrokeThickness="2" />
- </DataTemplate>
- <DataTemplate x:Key="BlueSquare" DataType="model:ShapeType">
- <Rectangle Width="50"
- Height="50"
- Fill="Blue"
- Stroke="DarkBlue"
- StrokeThickness="2" />
- </DataTemplate>
- </dataTemplates:ShapesTemplateSelector>
- </Window.DataTemplates>
- public class ShapesTemplateSelector : IDataTemplate
- {
- // This Dictionary should store our shapes. We mark this as [Content], so we can directly add elements to it later.
- [Content]
- public Dictionary<string, IDataTemplate> AvailableTemplates { get; } = new Dictionary<string, IDataTemplate>();
-
- // Build the DataTemplate here
- public Control Build(object? param)
- {
- var key = param?.ToString(); // Our Keys in the dictionary are strings, so we call .ToString() to get the key to look up
- if (key is null) // If the key is null, we throw an ArgumentNullException
- {
- throw new ArgumentNullException(nameof(param));
- }
- return AvailableTemplates[key].Build(param); // finally we look up the provided key and let the System build the DataTemplate for us
- }
-
- // Check if we can accept the provided data
- public bool Match(object? data)
- {
- // Our Keys in the dictionary are strings, so we call .ToString() to get the key to look up
- var key = data?.ToString();
-
- return data is ShapeType // the provided data needs to be our enum type
- && !string.IsNullOrEmpty(key) // and the key must not be null or empty
- && AvailableTemplates.ContainsKey(key); // and the key must be found in our Dictionary
- }
- }
5.可以创建Styles.axaml文件,里面添加多个样式,使用Design.PreviewWith进行样式预览
- <Styles xmlns="https://github.com/avaloniaui"
- xmlns:controls="using:RatingControlSample.Controls"
- xmlns:converter="using:RatingControlSample.Converter"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
- <Design.PreviewWith>
- <StackPanel Spacing="10">
- <controls:RatingControl Value="0" NumberOfStars="5" />
- <controls:RatingControl Value="2" NumberOfStars="5" />
- <controls:RatingControl Value="6" NumberOfStars="6" />
- </StackPanel>
- </Design.PreviewWith>
通过selector定义名字,具体名称="控件名.名称",不带名字则表示该类控件全部生效
- <Style Selector="TextBlock.txt">
- <Setter Property="FontSize" Value="24"/>
- <Setter Property="FontWeight" Value="Bold"/>
- </Style>
通过classes来使用样式,支持以空格分割的样式类,可以组合多个样式
<TextBlock Classes="txt xxx yyy" Text="TextBlock"/>
也支持代码增加删除样式:
在其他文件中引用样式,添加StyleInclude
进行引用,设置Source属性
6.样式主题






- var btnWindow = this.FindControl<Button>("btnWindow");
- btnWindow.Click += (s, e) =>
- {
- this.Styles.Clear();
- this.Styles.Add(new WindowsTheme());
- };
-
- var btnMacos = this.FindControl<Button>("btnMacos");
- btnMac.Click += (s, e) =>
- {
- this.Styles.Clear();
- this.Styles.Add(new MacosTheme());
- };
7.和WPF一样,WPF中MouseUp直接使用没有效果,avalonia中的PointerReleased事件也不能直接触发,需要调用AddHandler
this.AddHandler(Button.PointerReleasedEvent, btnClose_PointerReleased/*事件调用函数*/, Avalonia.Interactivity.RoutingStrategies.Bubble, true);
8.在Styles中使用触发器
如下代码功能是鼠标悬浮在类名为rightDirection的按钮的子控件Border上背景变红,此处Border是重写了Button的Template里面加了Border。
- <Style Selector="Button.rightDirection>Border:pointerover">
- <Setter Property="Background" Value="Red"></Setter>
- </Style>
9.按钮想要高度适应父控件,WPF Grid Row的高度是* 就可以了,但是avalonia好像不行,需要设置VerticalAlignment="Stretch"
<Button Name="btnRight" Classes="rightDirection" Margin="0" Grid.Row="0" Grid.Column="2" Grid.RowSpan="2" VerticalAlignment="Stretch"></Button>
10、又遇到了一个问题,在后台使用 this.DataContext=new ViewModel();貌似绑定没生效。
- this.DataContext = _viewmodel = new MainWindowViewModel();//这样没生效
- //下面这样就生效了在Xaml里面写
- <Design.DataContext>
- <vm:MainWindowViewModel></vm:MainWindowViewModel>
- </Design.DataContext>