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1.加了方块预览部分
2.加了开始按钮
在公司实习抽空写的,呵呵。觉得Python还不错,以前觉得像个玩具语言。希望能够用它做更多大事吧!!!加油。
截图如下:
代码如下:
- #coding=utf-8
- from Tkinter import *;
- from random import *;
- import thread;
- from tkMessageBox import showinfo;
- import threading;
- from time import sleep;
- class BrickGame(object):
-
- #是否开始
- start = True;
- #是否到达底部
- isDown = True;
-
- #窗体
- window = None;
- #frame
- frame1 = None;
- frame2 = None;
-
- #按钮
- btnStart = None;
-
- #绘图类
- canvas = None;
- canvas1 = None;
-
- #标题
- title = "BrickGame";
- #宽和高
- width = 450;
- height = 670;
-
- #行和列
- rows = 20;
- cols = 10;
-
- #下降方块的线程
- downThread = None;
-
- #几种方块
- brick = [
-
- [
- [
- [1,1,1],
- [0,0,1],
- [0,0,0]
- ],
- [
- [0,0,1],
- [0,0,1],
- [0,1,1]
- ],
- [
- [0,0,0],
- [1,0,0],
- [1,1,1]
- ],
- [
- [1,1,0],
- [1,0,0],
- [1,0,0]
- ]
- ],
- [
- [
- [0,0,0],
- [0,1,1],
- [0,1,1]
- ],
- [
- [0,0,0],
- [0,1,1],
- [0,1,1]
- ],
- [
- [0,0,0],
- [0,1,1],
- [0,1,1]
- ],
- [
- [0,0,0],
- [0,1,1],
- [0,1,1]
- ]
- ],
- [
- [
- [1,1,1],
- [0,1,0],
- [0,1,0]
- ],
- [
- [0,0,1],
- [1,1,1],
- [0,0,1]
- ],
- [
- [0,1,0],
- [0,1,0],
- [1,1,1]
- ],
- [
- [1,0,0],
- [1,1,1],
- [1,0,0]
- ]
- ],
- [
- [
- [0,1,0],
- [0,1,0],
- [0,1,0]
- ],
- [
- [0,0,0],
- [1,1,1],
- [0,0,0]
- ],
- [
- [0,1,0],
- [0,1,0],
- [0,1,0]
- ],
- [
- [0,0,0],
- [1,1,1],
- [0,0,0]
- ]
- ]
- ];
-
- #当前的方块
- curBrick = None;
- #当前方块数组
- arr = None;
- arr1 = None;
- #当前方块形状
- shape = -1;
- #当前方块的行和列(最左上角)
- curRow = -10;
- curCol = -10;
-
- #背景
- back = list();
- #格子
- gridBack = list();
- preBack = list();
-
- #初始化
- def init(self):
-
- for i in range(0,self.rows):
-
- self.back.insert(i,list());
- self.gridBack.insert(i,list());
-
- for i in range(0,self.rows):
-
- for j in range(0,self.cols):
-
- self.back[i].insert(j,0);
- self.gridBack[i].insert(j,self.canvas.create_rectangle(30*j,30*i,30*(j+1),30*(i+1),fill="black"));
-
- for i in range(0,3):
-
- self.preBack.insert(i,list());
-
- for i in range(0,3):
-
- for j in range(0,3):
-
- self.preBack[i].insert(j,self.canvas1.create_rectangle(30*j,30*i,30*(j+1),30*(i+1),fill="black"));
-
- #绘制游戏的格子
- def drawRect(self):
-
- for i in range(0,self.rows):
-
- for j in range(0,self.cols):
-
-
- if self.back[i][j]==1:
-
- self.canvas.itemconfig(self.gridBack[i][j],fill="blue",outline="white");
-
- elif self.back[i][j]==0:
-
- self.canvas.itemconfig(self.gridBack[i][j],fill="black",outline="white");
-
- #绘制预览方块
- for i in range(0,len(self.arr1)):
-
- for j in range(0,len(self.arr1[i])):
-
- if self.arr1[i][j]==0:
-
- self.canvas1.itemconfig(self.preBack[i][j],fill="black",outline="white");
-
- elif self.arr1[i][j]==1:
-
- self.canvas1.itemconfig(self.preBack[i][j],fill="orange",outline="white");
-
-
- #绘制当前正在运动的方块
- if self.curRow!=-10 and self.curCol!=-10:
-
- for i in range(0,len(self.arr)):
-
- for j in range(0,len(self.arr[i])):
-
- if self.arr[i][j]==1:
-
- self.canvas.itemconfig(self.gridBack[self.curRow+i][self.curCol+j],fill="blue",outline="white");
-
- #判断方块是否已经运动到达底部
- if self.isDown:
-
- for i in range(0,3):
-
- for j in range(0,3):
-
- if self.arr[i][j]!=0:
-
- self.back[self.curRow+i][self.curCol+j] = self.arr[i][j];
-
- #判断整行消除
- self.removeRow();
-
- #判断是否死了
- self.isDead();
-
- #获得下一个方块
- self.getCurBrick();
-
- #判断是否有整行需要消除
- def removeRow(self):
-
- for i in range(0,self.rows):
-
- tag1 = True;
- for j in range(0,self.cols):
-
- if self.back[i][j]==0:
-
- tag1 = False;
- break;
-
- if tag1==True:
-
- #从上向下挪动
- for m in xrange(i-1,0,-1):
-
- for n in range(0,self.cols):
-
- self.back[m+1][n] = self.back[m][n];
-
- #获得当前的方块
- def getCurBrick(self):
-
- self.curBrick = randint(0,len(self.brick)-1);
- self.shape = 0;
- #当前方块数组
- self.arr = self.brick[self.curBrick][self.shape];
- self.arr1 = self.arr;
-
- self.curRow = 0;
- self.curCol = 1;
-
- #是否到底部为False
- self.isDown = False;
-
- #监听键盘输入
- def onKeyboardEvent(self,event):
-
- #未开始,不必监听键盘输入
- if self.start == False:
-
- return;
-
- #记录原来的值
- tempCurCol = self.curCol;
- tempCurRow = self.curRow;
- tempShape = self.shape;
- tempArr = self.arr;
- direction = -1;
-
- if event.keycode==37:
-
- #左移
- self.curCol-=1;
- direction = 1;
- elif event.keycode==38:
- #变化方块的形状
- self.shape+=1;
- direction = 2;
-
- if self.shape>=4:
-
- self.shape=0;
- self.arr = self.brick[self.curBrick][self.shape];
- elif event.keycode==39:
-
- direction = 3;
- #右移
- self.curCol+=1;
- elif event.keycode==40:
-
- direction = 4;
- #下移
- self.curRow+=1;
-
- if self.isEdge(direction)==False:
-
- self.curCol = tempCurCol;
- self.curRow = tempCurRow;
- self.shape = tempShape;
- self.arr = tempArr;
-
- self.drawRect();
-
- return True;
-
- #判断当前方块是否到达边界
- def isEdge(self,direction):
-
- tag = True;
-
- #向左,判断边界
- if direction==1:
-
- for i in range(0,3):
-
- for j in range(0,3):
-
- if self.arr[j][i]!=0 and (self.curCol+i<0 or self.back[self.curRow+j][self.curCol+i]!=0):
-
- tag = False;
- break;
- #向右,判断边界
- elif direction==3:
-
- for i in range(0,3):
-
- for j in range(0,3):
-
- if self.arr[j][i]!=0 and (self.curCol+i>=self.cols or self.back[self.curRow+j][self.curCol+i]!=0):
-
- tag = False;
- break;
- #向下,判断底部
- elif direction==4:
-
- for i in range(0,3):
-
- for j in range(0,3):
-
- if self.arr[i][j]!=0 and (self.curRow+i>=self.rows or self.back[self.curRow+i][self.curCol+j]!=0):
-
- tag = False;
- self.isDown = True;
- break;
- #进行变形,判断边界
- elif direction==2:
-
- if self.curCol<0:
-
- self.curCol=0;
-
- if self.curCol+2>=self.cols:
-
- self.curCol = self.cols-3;
-
- if self.curRow+2>=self.rows:
-
- self.curRow = self.curRow-3;
-
-
- return tag;
-
- #方块向下移动
- def brickDown(self):
-
- while True:
-
- if self.start==False:
-
- print("exit thread");
- break;
-
- tempRow = self.curRow;
- self.curRow+=1;
-
- if self.isEdge(4)==False:
-
- self.curRow = tempRow;
-
- self.drawRect();
-
- #每一秒下降一格
- sleep(1);
-
- #点击开始
- def clickStart(self):
-
- self.start = True;
-
- for i in range(0,self.rows):
-
- for j in range(0,self.cols):
-
- self.back[i][j] = 0;
- self.canvas.itemconfig(self.gridBack[i][j],fill="black",outline="white");
-
- for i in range(0,len(self.arr)):
-
- for j in range(0,len(self.arr[i])):
-
- self.canvas1.itemconfig(self.preBack[i][j],fill="black",outline="white");
-
- self.getCurBrick();
- self.drawRect();
-
- self.downThread = threading.Thread(target=self.brickDown,args=());
- self.downThread.start();
-
- #判断是否死了
- def isDead(self):
-
- for j in range(0,len(self.back[0])):
-
- if self.back[0][j]!=0:
-
- showinfo("提示","你挂了,再来一盘吧!");
- self.start = False;
- break;
-
- #运行
- def __init__(self):
-
- self.window = Tk();
- self.window.title(self.title);
- self.window.minsize(self.width,self.height);
- self.window.maxsize(self.width,self.height);
-
- self.frame1 = Frame(self.window,width=300,height=600,bg="black");
- self.frame1.place(x=20,y=30);
-
- self.frame2 = Frame(self.window,width=90,height=90,bg="black");
- self.frame2.place(x=340,y=60);
-
- self.canvas = Canvas(self.frame1,width=300,height=600,bg="black");
- self.canvas1 = Canvas(self.frame2,width=90,height=90,bg="black");
-
- self.btnStart = Button(self.window,text="开始",command=self.clickStart);
- self.btnStart.place(x=340,y=400,width=80,height=25);
-
- self.init();
-
- #获得当前的方块
- self.getCurBrick();
-
- #按照数组,绘制格子
- self.drawRect();
-
- self.canvas.pack();
- self.canvas1.pack();
-
- #监听键盘事件
- self.window.bind("<KeyPress>",self.onKeyboardEvent);
-
- #启动方块下落线程
- self.downThread = threading.Thread(target=self.brickDown,args=());
- self.downThread.start();
-
- self.window.mainloop();
-
- self.start=False;
-
- pass;
-
- if __name__=='__main__':
-
- brickGame = BrickGame();

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