根据IBM文档的解释:
The value of the offset is factor * DZ + bias, where DZ is a measurement of the change in z relative to the screen area of the polygon. The offset is added before the Depth Test is performed and before the value is written into the Depth Buffer.
在进行深度测试和写入深度缓冲区之前,会把深度值加上一个offset。offset的计算公式是factor * DZ + bias,其中factor和bias是由glPolygonOffset指定,DZ似乎是深度的变化值相对屏幕的比值(这个不甚了解)