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【Unity编辑器扩展基础】、EditorGUILayout (一)_unity editorlayout tilefild

unity editorlayout tilefild

小结:

1、EditorGUILayout的各种Field和GUILayout的类似,但是EditorGUILayout可以复制粘贴;

2、因为OnGUI是每帧执行的,EditorGUILayout中类似TextField、IntSlider、ColorField需要传一个值,返回修改值的,需要将返回值赋值给临时变量;

3、params GUILayoutOption[] options可以传的参数在GUILayout类中可以找到: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

4、DelayedField延迟的输入框  在按下回车键或将焦点从文本字段移开之前,不会返回新值。

  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. public class EditorGUILayoutFieldExample : EditorWindow
  6. {
  7. #region Field
  8. //BoundsField
  9. static Vector3 center = new Vector3(1, 2, 3);
  10. static Vector3 size = new Vector3(1, 2, 3);
  11. Bounds _bounds = new Bounds(center, size);
  12. //ColorField
  13. Color m_color = Color.white;
  14. //CurveField
  15. AnimationCurve m_curve = AnimationCurve.Linear(0, 0, 10, 10);
  16. //DelayedDoubleField DelayedFloatField DelayedIntField DelayedTextField
  17. double m_delayedDouble = 0;
  18. float m_delayedFloat = 0;
  19. int m_delayedInt = 0;
  20. string m_delayedString = "";
  21. //DoubleField FloatField IntField TextField
  22. double m_fieldDouble = 0;
  23. float m_fieldFloat = 0;
  24. int m_fieldInt = 0;
  25. string m_fieldString = "";
  26. long m_fieldLong = 0;
  27. //LayerField
  28. int selectedLayer = 0;
  29. //ObjectField
  30. Object m_fieldObject;
  31. //MaskField
  32. int flags = 0;
  33. string[] options = new string[] { "CanJump", "CanShoot", "CanSwim" };
  34. //TagField
  35. string tagStr = "Untagged";
  36. //RectField
  37. Rect m_rectFieldPos;
  38. #endregion
  39. [MenuItem("EditorGUILayout/EditorGUILayoutFieldExample")]
  40. static void Init()
  41. {
  42. EditorGUILayoutFieldExample window = (EditorGUILayoutFieldExample)EditorWindow.GetWindow(typeof(EditorGUILayoutFieldExample));
  43. window.Show();
  44. }
  45. void OnGUI()
  46. {
  47. #region Field 输入框
  48. //BoundsField 边界输入框
  49. _bounds = EditorGUILayout.BoundsField("BoundsField:",_bounds);
  50. //ColorField 颜色输入框
  51. m_color = EditorGUILayout.ColorField("ColorField:",m_color);
  52. //CurveField 曲线输入框
  53. m_curve = EditorGUILayout.CurveField("CurveField:", m_curve);
  54. //DelayedField
  55. m_delayedDouble = EditorGUILayout.DelayedDoubleField("DelayedDoubleField:", m_delayedDouble);
  56. m_delayedFloat = EditorGUILayout.DelayedFloatField("DelayedFloatField:", m_delayedFloat);
  57. m_delayedInt = EditorGUILayout.DelayedIntField("DelayedIntField:", m_delayedInt);
  58. m_delayedString = EditorGUILayout.DelayedTextField("DelayedTextField:", m_delayedString);
  59. m_fieldDouble = EditorGUILayout.DoubleField("DoubleField:", m_fieldDouble);
  60. m_fieldFloat = EditorGUILayout.FloatField("FloatField:", m_fieldFloat);
  61. m_fieldInt = EditorGUILayout.IntField("IntField:", m_fieldInt);
  62. m_fieldString = EditorGUILayout.TextField("TextField:", m_fieldString);
  63. m_fieldLong = EditorGUILayout.LongField("LongField:", m_fieldLong);
  64. //LabelField
  65. EditorGUILayout.LabelField("这是一个LabelField! ");
  66. //LayerField 可以获取所有的Layer
  67. selectedLayer = EditorGUILayout.LayerField("LayerField:", selectedLayer);
  68. //ObjectField
  69. m_fieldObject = EditorGUILayout.ObjectField(m_fieldObject, typeof(Object), true);
  70. //MaskField
  71. flags = EditorGUILayout.MaskField("MaskField:", flags, options);
  72. //RectField
  73. m_rectFieldPos = EditorGUILayout.RectField("RectField:", m_rectFieldPos);
  74. //TagField
  75. tagStr = EditorGUILayout.TagField("TagField:", tagStr);
  76. #endregion
  77. }
  78. }

以上就是EditorGUILayout中各种Field的用法了。

效果图:

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