Rectangle on the screen to draw the texture within.
在屏幕上绘制一个内部包含纹理的矩形。
image
Texture to display.
显示纹理
scaleMode
How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
图片的缩放模式,当矩形的长宽比不匹配图片的长宽比时如何缩放图像。
alphaBlend
Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.
图片的混合模式,是否通道混合图片显示,默认为混合通道,如果不,图片直接被绘制显示。
imageAspect
Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.
源图片的长宽比,如果为0,则使用图像的长宽比。通过"宽/高"获得所需的长宽比,这允许源图像的宽高比被调整而不影响像素宽度和高度。
var aTexture : Texture;function OnGUI() {if(!aTexture){//如果不指定图片会输出这条息