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import pygame
import random
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
FPS = 60
class Snowflake:
def __init__(self, x, y):
self.x = x
self.y = y
self.size = random.randint(2, 5)
self.speed = random.uniform(0.2, 0.5)
self.color = (255, 255, 255)
def update(self):
self.y += self.speed
if self.y > SCREEN_HEIGHT:
self.y = 0
self.x = random.randint(0, SCREEN_WIDTH)
def draw(self, screen):
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), self.size)
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
snowflakes = [Snowflake(random.randint(0, SCREEN_WIDTH), 0) for _ in range(100)]
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for flake in snowflakes:
flake.update()
flake.draw(screen)
pygame.display.flip()
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