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python贪吃蛇_Python:游戏:贪吃蛇(附源码)

python如何让食物不刷新在蛇身上

"""贪吃蛇"""

importrandomimportsysimporttimeimportpygamefrom pygame.locals import *

from collections importdeque

SCREEN_WIDTH= 600SCREEN_HEIGHT= 480SIZE= 20

def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):

imgText=font.render(text, True, fcolor)

screen.blit(imgText, (x, y))defmain():

pygame.init()

screen=pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

pygame.display.set_caption(‘贪吃蛇‘)

light= (100, 100, 100) #蛇的颜色

dark = (200, 200, 200) #食物颜色

font1= pygame.font.SysFont(‘SimHei‘, 24) #得分的字体

font2 = pygame.font.Font(None, 72) #GAME OVER 的字体

red = (200, 30, 30) #GAME OVER 的字体颜色

fwidth, fheight = font2.size(‘GAME OVER‘)

line_width= 1 #网格线宽度

black = (0, 0, 0) #网格线颜色

bgcolor = (40, 40, 60) #背景色

#方向,起始向右

pos_x = 1pos_y=0#如果蛇正在向右移动,那么快速点击向下向左,由于程序刷新没那么快,向下事件会被向左覆盖掉,导致蛇后退,直接GAME OVER

#b 变量就是用于防止这种情况的发生

b =True#范围

scope_x = (0, SCREEN_WIDTH // SIZE - 1)

scope_y= (2, SCREEN_HEIGHT // SIZE - 1)#蛇

snake =deque()#食物

food_x =0

food_y=0#初始化蛇

def_init_snake():

nonlocal snake

snake.clear()

snake.append((2, scope_y[0]))

snake.append((1, scope_y[0]))

snake.append((0, scope_y[0]))#食物

def_create_food():

nonlocal food_x, food_y

food_x= random.randint(scope_x[0], scope_x[1])

food_y= random.randint(scope_y[0], scope_y[1])while (food_x, food_y) insnake:#为了防止食物出到蛇身上

food_x = random.randint(scope_x[0], scope_x[1])

food_y= random.randint(scope_y[0], scope_y[1])

_init_snake()

_create_food()

game_over=True

start= False #是否开始,当start = True,game_over = True 时,才显示 GAME OVER

score = 0 #得分

orispeed = 0.5 #原始速度

speed =orispeed

last_move_time=None

pause= False #暂停

whileTrue:for event inpygame.event.get():if event.type ==QUIT:

sys.exit()elif event.type ==KEYDOWN:if event.key ==K_RETURN:ifgame_over:

start=True

game_over=False

b=True

_init_snake()

_create_food()

pos_x= 1pos_y=0#得分

score =0

last_move_time=time.time()elif event.key ==K_SPACE:if notgame_over:

pause= notpauseelif event.key in(K_w, K_UP):#这个判断是为了防止蛇向上移时按了向下键,导致直接 GAME OVER

if b and notpos_y:

pos_x=0

pos_y= -1b=Falseelif event.key in(K_s, K_DOWN):if b and notpos_y:

pos_x=0

pos_y= 1b=Falseelif event.key in(K_a, K_LEFT):if b and notpos_x:

pos_x= -1pos_y=0

b=Falseelif event.key in(K_d, K_RIGHT):if b and notpos_x:

pos_x= 1pos_y=0

b=False#填充背景色

screen.fill(bgcolor)#画网格线 竖线

for x inrange(SIZE, SCREEN_WIDTH, SIZE):

pygame.draw.line(screen, black, (x, scope_y[0]*SIZE), (x, SCREEN_HEIGHT), line_width)#画网格线 横线

for y in range(scope_y[0] *SIZE, SCREEN_HEIGHT, SIZE):

pygame.draw.line(screen, black, (0, y), (SCREEN_WIDTH, y), line_width)ifgame_over:ifstart:

print_text(screen, font2, (SCREEN_WIDTH- fwidth)//2, (SCREEN_HEIGHT - fheight)//2, ‘GAME OVER‘, red)else:

curTime=time.time()if curTime - last_move_time >speed:if notpause:

b=True

last_move_time=curTime

next_s= (snake[0][0] + pos_x, snake[0][1] +pos_y)if next_s[0] == food_x and next_s[1] ==food_y:#吃到了食物

_create_food()

snake.appendleft(next_s)

score+= 10speed= orispeed - 0.03 * (score // 100)else:if scope_x[0] <= next_s[0] <= scope_x[1] and scope_y[0] <= next_s[1] <= scope_y[1]and next_s not insnake:

snake.appendleft(next_s)

snake.pop()else:

game_over=True#画食物

if notgame_over:#避免 GAME OVER 的时候把 GAME OVER 的字给遮住了

pygame.draw.rect(screen, light, (food_x * SIZE, food_y *SIZE, SIZE, SIZE), 0)#画蛇

for s insnake:

pygame.draw.rect(screen, dark, (s[0]* SIZE + line_width, s[1] * SIZE +line_width,

SIZE- line_width * 2, SIZE - line_width * 2), 0)

print_text(screen, font1,30, 7, f‘速度: {score//100}‘)

print_text(screen, font1,450, 7, f‘得分: {score}‘)

pygame.display.update()if __name__ == ‘__main__‘:

main()

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