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目录
本文章将介绍跨年烟花代码的实现以及源代码
提示:以下是本篇文章正文内容
示例:pandas 是基于NumPy 的一种工具,该工具是为了解决数据分析任务而创建的。
代码如下:
- <!DOCTYPE html>
- <html lang="en" >
- <head>
- <meta charset="UTF-8">
- <title>2023新年快乐</title>
- </head>
-
- <body>
-
- <script src='js/gameCanvas-4.0.js'></script>
- <script src="js/script.js"></script>
-
- <setTimeout(function() {
- setInterval(function() {
- fireworks.push(new Firework(Math.random() * width, height, Math.random() - 0.5, -(Math.random() * 7 + 5)));
- }, 200);
- }, 2000);
-
- fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
- setInterval(function() {
- fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
- }, 5000);
-
- for (var i = 0; i < 250; i++) {
- circle(
- Math.random() * width,
- Math.random() * height,
- 1,
- "rgb(200, 200, 200)"
- );
- }
- var starImage = canvasToImage();
-
- background("black");
- loop();
- function loop() {
- gc.ctx.globalCompositeOperation = "source-over";
- background("rgba(0, 0, 0, 0.1)");
- gc.ctx.drawImage(starImage, 0, 0);
- gc.ctx.globalCompositeOperation = "lighter";
-
- for (var i = 0; i < fireworks.length; i++) {
- var firework = fireworks[i];
- firework.update();
- firework.render();
- }
-
- for (var i = 0; i < particles.length; i++) {
- var particle = particles[i];
- particle.update();
- particle.render();
- }
-
- for (var i = 0; i < titleParticles.length; i++) {
- var p = titleParticles[i];
- p.update();
- p.render();
- }
-
- requestAnimationFrame(loop);
- }
-
- function TitleParticle(x, y, vx, vy) {
- this.x = x;
- this.y = y;
- this.vx = vx;
- this.vy = vy;
- this.ay = 0.2;
- this.radius = 4;
- this.maxHealth = 200;
- this.health = 200;
-
- this.update = function() {
- this.x += this.vx;
- this.y += this.vy;
- this.vx *= 0.95;
- this.vy *= 0.95;
- this.vy += this.ay;
- this.ay *= 0.95;
-
- this.radius = (this.health / this.maxHealth) * 4;
- this.health--;
- if (this.health <= 0) {
- titleParticles.splice(titleParticles.indexOf(this), 1);
- }
- }
-
- this.render = function() {
- circle(this.x, this.y, this.radius, "rgba(255, 255, 255, " + (this.health / this.maxHealth) + ")");
- }
- }
-
- function Firework(x, y, vx, vy, radius = 5, color = "white", title = false) {
- this.x = x;
- this.y = y;
- this.vx = vx;
- this.vy = vy;
- this.radius = radius;
- this.title = title;
- this.color = color;
- </body>
-
- </html>
可以看到引入了两个js文件,也同样在本地。
代码如下:
- function GameCanvas(settings) {
- let top = this;
-
- this.functions = [];
- this.keys = [];
- this.images = [];
- this.spheres = [];
- this.font = "Arial";
- this.imageData = undefined;
- this.imageDataData = undefined;
- this.lastLoop = performance.now();
- this.calculateFPS = true;
- this.fps = -1;
- this.deltaTime = 1;
- let mouseLookupTable = [
- "left",
- "middle",
- "right"
- ];
- this.contextMenuDisabled = false;
- this.disableScrollOnMobile = false;
- this.eventFunctions = {
- "mousedown": typeof OnMouseDown !== "undefined",
- "mouseup": typeof OnMouseUp !== "undefined",
- "mousemove": typeof OnMouseMove !== "undefined",
- "contextmenu": typeof OnContextMenu !== "undefined",
- "touchstart": typeof OnTouchStart !== "undefined",
- "touchend": typeof OnTouchEnd !== "undefined",
- "touchmove": typeof OnTouchMove !== "undefined",
- };
- this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
-
- this.createCanvas = function() {
- let canvas = document.createElement("canvas");
- document.body.appendChild(canvas);
- return canvas;
- }
- this.setSize = function(width, height) {
- if (top.canvas) {
- top.canvas.width = top.width = width;
- top.canvas.height = top.height = height;
- window.width = this.width;
- window.height = this.height;
- }
- else {
- console.error("There is no canvas!");
- }
- }
- this.fillPageWithCanvas = function() {
- top.canvas.style.position = "fixed";
- top.canvas.style.top = "0px";
- top.canvas.style.left = "0px";
- top.setSize(window.innerWidth, window.innerHeight);
- top.disableScrollOnMobile = true;
- top.contextMenuDisabled = true;
- this.updateSizeOnResize = true;
- }
- this.requestFullscreen = function() {
- if (top.canvas.requestFullscreen)
- top.canvas.requestFullscreen();
- else if (top.canvas.mozRequestFullScreen)
- top.canvas.mozRequestFullScreen();
- else if (top.canvas.webkitRequestFullscreen)
- top.canvas.webkitRequestFullscreen();
- else if (top.canvas.msRequestFullscreen)
- top.canvas.msRequestFullscreen();
- }
- this.exitFullscreen = function() {
- if(document.exitFullscreen)
- document.exitFullscreen();
- else if(document.mozCancelFullScreen)
- document.mozCancelFullScreen();
- else if(document.webkitExitFullscreen)
- document.webkitExitFullscreen();
- else if(document.msExitFullscreen)
- document.msExitFullscreen();
- }
- this.lockPointer = function() {
- top.canvas.requestPointerLock = top.canvas.requestPointerLock || top.canvas.mozRequestPointerLock;
- top.canvas.requestPointerLock();
- }
- this.unlockPointer = function() {
- document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock;
- document.exitPointerLock();
- }
- this.disableContextMenu = function() {
- top.contextMenuDisabled = true;
- }
- this.enableContextMenu = function() {
- top.contextMenuDisabled = false;
- }
-
- this.key = function(key) {
- return top.keys[key];
- }
-
- this.update = function() {
- if (top.calculateFPS) {
- var thisLoop = performance.now();
- top.fps = 1000 / (thisLoop - top.lastLoop);
- top.deltaTime = 60 / top.fps;
- top.lastLoop = thisLoop;
-
- if (top.globalFunctions) {
- window.fps = top.fps;
- window.deltaTime = top.deltaTime;
- }
- }
-
- top.mouse.movementX = 0;
- top.mouse.movementY = 0;
- top.mouse.lastX = top.mouse.x;
- top.mouse.lastY = top.mouse.y;
- }
-
- /******************
-
- Rendering
-
- ******************/
-
- this.clearScreen = function() {
- top.ctx.clearRect(0, 0, top.width, top.height);
- }
-
- this.background = function(color) {
- top.ctx.fillStyle = color;
- top.ctx.fillRect(0, 0, top.width, top.height);
- }
-
- this.circle = function(x, y, radius, color, strokeColor, lineWidth) {
- top.ctx.beginPath();
- top.ctx.arc(x, y, radius, 0, Math.PI * 2);
- top.ctx.fillStyle = color;
- if (strokeColor) top.ctx.strokeStyle = strokeColor;
- if (lineWidth) top.ctx.lineWidth = lineWidth;
- top.ctx.fill();
- if (strokeColor) top.ctx.stroke();
- }
-
- this.ring = function(x, y, radius, color, lineWidth) {
- top.ctx.beginPath();
- top.ctx.arc(x, y, radius, 0, Math.PI * 2);
- top.ctx.strokeStyle = color;
- if (lineWidth) top.ctx.lineWidth = lineWidth;
- top.ctx.stroke();
- }
-
- this.ellipse = function(x, y, radiusX, radiusY, color, rotation = 0, strokeColor, lineWidth) {
- top.ctx.beginPath();
- top.ctx.ellipse(x, y, radiusX, radiusY, rotation, 0, Math.PI * 2);
- top.ctx.fillStyle = color;
- if (strokeColor) top.ctx.strokeStyle = strokeColor;
- if (lineWidth) top.ctx.lineWidth = lineWidth;
- top.ctx.fill();
- if (strokeColor) top.ctx.stroke();
- }
-
- this.rectangle = function(x, y, width, height, color, strokeColor, lineWidth) {
- top.ctx.fillStyle = color;
- if (lineWidth) top.ctx.lineWidth = lineWidth;
- if (strokeColor) {
- top.ctx.beginPath();
- top.ctx.strokeStyle = strokeColor;
- top.ctx.rect(x, y, width, height);
- top.ctx.fill();
- top.ctx.stroke();
- }
- else
- top.ctx.fillRect(x, y, width, height);
- }
-
- this.triangle = function(x1, y1, x2, y2, x3, y3, color, strokeColor, lineWidth) {
- top.ctx.beginPath();
- top.ctx.moveTo(x1, y1);
- top.ctx.lineTo(x2, y2);
- top.ctx.lineTo(x3, y3);
- top.ctx.closePath();
- top.ctx.fillStyle = color;
- if (lineWidth) top.ctx.lineWidth = lineWidth;
- top.ctx.fill();
- if (strokeColor) {
- top.ctx.strokeStyle = strokeColor;
- top.ctx.stroke();
- }
- }
-
- this.setLineCap = function(lineCap) {
- top.ctx.lineCap = lineCap;
- }
-
- this.resetLineCap = function() {
- top.ctx.lineCap = "butt";
- }
-
- this.line = function(x1, y1, x2, y2, strokeWeight, color) {
- top.ctx.beginPath();
- top.ctx.moveTo(x1, y1);
- top.ctx.lineTo(x2, y2);
- if (color) top.ctx.strokeStyle = color;
- if (strokeWeight) top.ctx.lineWidth = strokeWeight;
- top.ctx.stroke();
- }
-
- this.picture = function(url, x, y, width, height) {
- var imageElement = top.images[url];
- if (!imageElement) {
- var img = new Image();
- img.src = url;
- img.onload = function() {
- top.ctx.drawImage(img, x, y, width, height);
- }
- top.images[url] = img;
- }
- else if (imageElement.complete) {
- top.ctx.drawImage(imageElement, x, y, width, height);
- }
- }
-
- this.setFont = function(font) {
- top.font = font;
- }
-
- this.setTextAlign = function(align) {
- top.ctx.textAlign = align;
- }
-
- this.setTextXAlign = function(align) {
- top.ctx.textAlign = align;
- }
-
- this.setTextYAlign = function(align) {
- top.ctx.textBaseline = align;
- }
-
- this.resetTextXAlign = function() {
- top.ctx.textAlign = "left";
- }
-
- this.resetTextYAlign = function() {
- top.ctx.textBaseline = "alphabetic";
- }
-
- this.text = function(textString, x, y, fontSize, color, strokeColor, lineWidth) {
- top.ctx.beginPath();
- top.ctx.font = fontSize + "px " + top.font;
- top.ctx.fillStyle = color;
- if (lineWidth) top.ctx.lineWidth = lineWidth;
- top.ctx.fillText(textString, x, y);
- if (strokeColor) {
- top.ctx.strokeStyle = strokeColor;
- top.ctx.strokeText(textString, x, y);
- }
- }
-
- this.getPixelData = function() {
- top.imageData = top.ctx.getImageData(0, 0, top.width, top.height);
- top.imageDataData = top.imageData.data;
- }
-
- this.updatePixel = function(x, y, r, g, b, a = 255) {
- let i = (x + y * top.width) * 4;
- top.imageDataData[i] = r;
- top.imageDataData[i + 1] = g;
- top.imageDataData[i + 2] = b;
- top.imageDataData[i + 3] = a;
- }
-
- this.updatePixelIndex = function(index, r, g, b, a = 255) {
- var i = index * 4;
- top.imageDataData[i] = r;
- top.imageDataData[i + 1] = g;
- top.imageDataData[i + 2] = b;
- top.imageDataData[i + 3] = a;
- }
-
- this.getPixel = function(x, y) {
- let i = (x + y * top.width) * 4;
- return [
- top.imageDataData[i],
- top.imageDataData[i + 1],
- top.imageDataData[i + 2],
- top.imageDataData[i + 3]
- ];
- }
-
- this.getPixelIndex = function(index) {
- let i = index * 4;
- return [
- top.imageDataData[i],
- top.imageDataData[i + 1],
- top.imageDataData[i + 2],
- top.imageDataData[i + 3]
- ];
- }
-
- this.renderPixelData = function() {
- /*createImageBitmap(top.imageData).then(function(imgBitmap) {
- top.ctx.drawImage(imgBitmap, 0, 0);
- });*/
-
- top.ctx.putImageData(top.imageData, 0, 0);
- }
-
- this.save = function() {
- top.ctx.save();
- }
-
- this.restore = function() {
- top.ctx.restore();
- }
-
- this.rotate = function(angle) {
- top.ctx.rotate(angle);
- }
-
- this.translate = function(x, y) {
- top.ctx.translate(x, y);
- }
-
- this.beginPath = function() {
- top.ctx.beginPath();
- }
-
- this.closePath = function() {
- top.ctx.closePath();
- }
-
- this.moveTo = function(x, y) {
- top.ctx.moveTo(x, y);
- }
-
- this.lineTo = function(x, y) {
- top.ctx.lineTo(x, y);
- }
-
- this.fill = function() {
- top.ctx.fill();
- }
-
- this.stroke = function() {
- top.ctx.stroke();
- }
-
- this.fillStyle = function(color) {
- top.ctx.fillStyle = color;
- }
-
- this.strokeStyle = function(color) {
- top.ctx.strokeStyle = color;
- }
-
- this.setLineWidth = function(lineWidth) {
- top.ctx.lineWidth = lineWidth;
- }
-
- /******************
-
- 3D
-
- ******************/
-
- this.drawSphere = function(screenX, screenY, radius, color, lightDir = {x: 0, y: 0, z: 1}) {
- var id = (screenX + screenY) * radius * (color[0] + 1) * (color[1] + 1) * (color[2] + 1) * (lightDir.x + 1) * (lightDir.y + 1) * (lightDir.z + 1);
- if (top.spheres[id]) {
- if (top.spheres[id].imageData)
- top.ctx.putImageData(top.spheres[id].imageData, screenX - radius, screenY - radius);
- else if (top.spheres[id].image)
- top.ctx.drawImage(top.spheres[id].image, screenX - radius, screenY - radius);
- }
- else {
- var imageData = top.ctx.createImageData(radius * 2, radius * 2);
-
- for (var y = 0; y < radius * 2; y++) {
- for (var x = 0; x < radius * 2; x++) {
- var line = {
- origin: {x: x, y: y, z: 0},
- direction: {x: 0, y: 0, z: 1}
- };
- var o = {
- position: {x: radius, y: radius, z: radius * 2}
- }
-
- var oc = {
- x: line.origin.x - o.position.x,
- y: line.origin.y - o.position.y,
- z: line.origin.z - o.position.z
- };
- var loc = top.dot3D(line.direction, oc);
- var ocLength = top.getLength(oc.x, oc.y, oc.z);
- var underSqrt = loc * loc - (ocLength * ocLength - radius * radius);
-
- if (underSqrt >= 0) {
- var d = -loc - Math.sqrt(underSqrt);
- if (d > 0) { // Circle is not behind player and is closest to player
- var hitPoint = {
- x: line.origin.x + line.direction.x * d,
- y: line.origin.y + line.direction.y * d,
- z: line.origin.z + line.direction.z * d
- };
- var surfaceNormal = top.normalize3DVector({
- x: o.position.x - hitPoint.x,
- y: o.position.y - hitPoint.y,
- z: o.position.z - hitPoint.z
- });
-
- var diffuse = top.dot3D(lightDir, surfaceNormal);
-
- var index = (x + y * radius * 2) * 4;
- imageData.data[index] = color[0] * diffuse;
- imageData.data[index + 1] = color[1] * diffuse;
- imageData.data[index + 2] = color[2] * diffuse;
- imageData.data[index + 3] = 255;
- }
- }
- }
- }
-
- if (window.createImageBitmap) {
- top.spheres[id] = {imageData: undefined, image: undefined};
- createImageBitmap(imageData).then(function(imgBitmap) {
- top.ctx.drawImage(imgBitmap, screenX - radius, screenY - radius);
- top.spheres[id] = {imageData: undefined, image: imgBitmap};
- });
- }
- else {
- top.ctx.putImageData(imageData, screenX - radius, screenY - radius);
- top.spheres[id] = {imageData, image: undefined};
- }
- }
- }
-
- /******************
-
- Audio
-
- ******************/
-
- this.createSound = function(url, volume = 1, startTime = 0, looping = false) {
- var audio = new Audio(url);
- audio.loop = looping;
- audio.currentTime = startTime;
- audio.volume = volume;
-
- return {
- volume,
- startTime,
- audio
- };
- }
-
- this.playSound = function(sound) {
- sound.audio.currentTime = sound.startTime;
- sound.audio.volume = sound.volume;
- sound.audio.play();
- }
-
- this.stopSound = function(sound) {
- sound.audio.stop();
- }
-
- this.pauseSound = function(sound) {
- sound.audio.pause();
- }
-
- this.backgroundMusic = function(url) {
- var audio = new Audio(url);
- audio.loop = true;
- audio.play();
- return audio;
- }
-
- this.fadeOutSound = function(sound, time = 1) {
- var startVolume = sound.volume;
- var count = 0;
- var interv = setInterval(() => {
- sound.audio.volume = (startVolume / (time * 20)) * (time * 20 - count);
- count++;
- if (count > time * 20) {
- sound.audio.pause();
- clearInterval(interv);
- }
- }, 50);
- }
-
- this.playTone = function(freq = 440, time = 1, volume = 1, type = "sine") {
- var oscillator = top.audioContext.createOscillator();
-
- var gainNode = top.audioContext.createGain()
- gainNode.gain.value = volume;
- gainNode.connect(top.audioContext.destination);
-
- oscillator.type = type;
- oscillator.frequency.value = freq;
- oscillator.connect(gainNode);
- oscillator.start();
-
- setTimeout(() => {
- oscillator.stop();
- }, time * 1000);
- }
-
- /******************
-
- Math
-
- ******************/
-
- this.DegToRad = Math.PI / 180;
- this.RadToDeg = 180 / Math.PI;
- this.PI = Math.PI;
- this.TWO_PI = Math.PI * 2;
- this.TAU = this.TWO_PI;
-
- this.getDistanceSqr = function(x1, y1, x2, y2) {
- var a = x1 - x2;
- var b = y1 - y2;
- return a * a + b * b;
- }
-
- this.getDistanceSqr3D = function(x1, y1, x2, y2, z1, z2) {
- var a = x1 - x2;
- var b = y1 - y2;
- var c = z1 - z2;
- return a * a + b * b + c * c;
- }
-
- this.getDistance = function(x1, y1, x2, y2) {
- return Math.sqrt(top.getDistanceSqr(x1, y1, x2, y2));
- }
-
- this.getDistance3D = function(x1, y1, x2, y2, z1, z2) {
- return Math.sqrt(top.getDistanceSqr3D(x1, y1, x2, y2, z1, z2));
- }
-
- this.getAngle = function(x1, y1, x2, y2) {
- return Math.atan2(y2 - y1, x2 - x1);
- }
-
- this.normalize = function(x, y) {
- var len = Math.sqrt(x * x + y * y);
- return {
- x: x / len,
- y: y / len
- };
- }
-
- this.normalize3D = function(x, y, z) {
- var len = Math.sqrt(x * x + y * y + z * z);
- return {
- x: x / len,
- y: y / len,
- z: z / len
- };
- }
-
- this.normalize3DVector = function(x) {
- var len = Math.sqrt(x.x * x.x + x.y * x.y + x.z * x.z);
- return {
- x: x.x / len,
- y: x.y / len,
- z: x.z / len
- };
- }
-
- this.lengthVector = function(v) {
- return Math.sqrt(v.x * v.x + v.y * v.y);
- }
-
- this.length3DVector = function(v) {
- return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
- }
-
- this.getLength = function() {
- var sum = 0;
- for (var i = 0; i < arguments.length; i++) {
- var arg = arguments[i];
- sum += arg * arg;
- }
- return Math.sqrt(sum);
- }
-
- this.dot = function(a, b) {
- return a.x * b.x + a.y * b.y;
- }
-
- this.dot3D = function(a, b) {
- return a.x * b.x + a.y * b.y + a.z * b.z;
- }
-
- this.crossProduct3D = function(v1, v2) {
- return {
- x: v1.y * v2.z - v1.z * v2.y,
- y: v1.z * v2.x - v1.x * v2.z,
- z: v1.x * v2.y - v1.y * v2.x
- }
- }
-
- //Intersection
- this.rectanglesIntersect = function(x1, y1, w1, h1, x2, y2, w2, h2) {
- return x1 + w1 > x2 && x1 < x2 + w2 && y1 + h1 > y2 && y1 < y2 + h2;
- }
-
- this.circlesIntersect = function(x1, y1, r1, x2, y2, r2) {
- return top.getDistance(x1, y1, x2, y2) < r1 + r2;
- }
-
- this.circleRectangleIntersect = function(x1, y1, r1, x2, y2, w2, h2) {
- var circleDistanceX = Math.abs(x1 - (x2 + w2 / 2));
- var circleDistanceY = Math.abs(y1 - (y2 + h2 / 2));
-
- if (circleDistanceX > (w2 / 2 + r1)) return false;
- if (circleDistanceY > (h2 / 2 + r1)) return false;
-
- if (circleDistanceX <= (w2 / 2)) return true;
- if (circleDistanceY <= (h2 / 2)) return true;
-
- var a = circleDistanceX - w2 / 2;
- var b = circleDistanceY - h2 / 2;
- var cornerDistance_sq = a * a + b * b;
-
- return cornerDistance_sq <= (r1 * r1);
- }
-
- //Random
- this.random = function(max) {
- return Math.random() * max;
- }
-
- this.randomInt = function(max) {
- return Math.random() * max >> 0;
- }
-
- this.randomArray = function(array) {
- return array[Math.random() * array.length >> 0];
- }
-
- this.randomColor = function(colorDepth) {
- if (colorDepth) {
- var colorStep = 256 / colorDepth;
- var r = Math.ceil((Math.random() * 256 >> 0) / colorStep) * colorStep;
- var g = Math.ceil((Math.random() * 256 >> 0) / colorStep) * colorStep;
- var b = Math.ceil((Math.random() * 256 >> 0) / colorStep) * colorStep;
-
- return "rgb(" + r + "," + g + "," + b + ")";
- }
- else {
- return "rgb(" + (Math.random() * 256 >> 0) + "," + (Math.random() * 256 >> 0) + "," + (Math.random() * 256 >> 0) + ")";
- }
- }
-
- this.create2DArray = function(w, h, value = () => 0) {
- var array = new Array(w);
- for (var i = 0; i < w; i++) {
- array[i] = new Array(h);
- for (var j = 0; j < h; j++) {
- array[i][j] = value(i, j);
- }
- }
-
- return array;
- }
-
- /******************
-
- Export
-
- ******************/
-
- this.canvasToURL = function() {
- return top.canvas.toDataURL();
- }
-
- this.canvasToImage = function() {
- var img = new Image();
- img.src = top.canvas.toDataURL();
- return img;
- }
-
- this.saveToFile = function(filename = "canvas.png") {
- var a = document.createElement("a");
- a.download = filename;
- a.href = top.canvas.toDataURL();
- a.click();
- }
-
- /******************
-
- Cookies
-
- ******************/
-
- this.setCookie = function(name, value, expireDays = 36500) {
- let d = new Date();
- d.setTime(d.getTime() + (expireDays * 24 * 60 * 60 * 1000));
- let expires = "expires=" + d.toUTCString();
- document.cookie = name + "=" + value + ";" + expires + ";path=/";
- }
-
- this.getCookie = function(name) {
- if (name.length == 0)
- return false;
-
- var cname = name + "=";
- var split = document.cookie.split(";");
- for (let i = 0; i < split.length; i++) {
- let s = split[i];
- var index = s.indexOf(cname);
- if (index > 0) {
- return s.substr(index + cname.length);
- }
- }
- return false;
- }
-
- this.deleteCookie = function(name) {
- document.cookie = name + "=;expires=Thu, 01 Jan 1970 00:00:00 UTC;path=/";
- }
-
- /******************
-
- Misc.
-
- ******************/
-
- //Battery level
- if (navigator.getBattery) {
- navigator.getBattery().then(function (battery) {
- battery.addEventListener('levelchange', function() {
- top.batteryLevel = battery.level * 100;
- });
- top.batteryLevel = battery.level * 100;
- });
- }
-
- this.getBatteryLevel = function() {
- return top.batteryLevel;
- }
-
- /******************
-
- Functions
-
- ******************/
-
- this.functions = [
- {func: this.createCanvas, name: "createCanvas"},
- {func: this.setSize, name: "setSize"},
- {func: this.fillPageWithCanvas, name: "fillPageWithCanvas"},
- {func: this.requestFullscreen, name: "requestFullscreen"},
- {func: this.exitFullscreen, name: "exitFullscreen"},
- {func: this.lockPointer, name: "lockPointer"},
- {func: this.unlockPointer, name: "unlockPointer"},
- {func: this.disableContextMenu, name: "disableContextMenu"},
- {func: this.enableContextMenu, name: "enableContextMenu"},
- {func: this.key, name: "key"},
- {func: this.update, name: "update"},
-
- {func: this.clearScreen, name: "clearScreen"},
- {func: this.background, name: "background"},
- {func: this.circle, name: "circle"},
- {func: this.ring, name: "ring"},
- {func: this.ellipse, name: "ellipse"},
- {func: this.rectangle, name: "rectangle"},
- {func: this.triangle, name: "triangle"},
- {func: this.picture, name: "picture"},
- {func: this.setLineCap, name: "setLineCap"},
- {func: this.resetLineCap, name: "resetLineCap"},
- {func: this.line, name: "line"},
- {func: this.setFont, name: "setFont"},
- {func: this.setTextAlign, name: "setTextAlign"},
- {func: this.setTextXAlign, name: "setTextXAlign"},
- {func: this.setTextYAlign, name: "setTextYAlign"},
- {func: this.resetTextXAlign, name: "resetTextXAlign"},
- {func: this.resetTextYAlign, name: "resetTextYAlign"},
- {func: this.text, name: "text"},
- {func: this.getPixelData, name: "getPixelData"},
- {func: this.updatePixel, name: "updatePixel"},
- {func: this.updatePixelIndex, name: "updatePixelIndex"},
- {func: this.getPixel, name: "getPixel"},
- {func: this.getPixelIndex, name: "getPixelIndex"},
- {func: this.renderPixelData, name: "renderPixelData"},
- {func: this.save, name: "save"},
- {func: this.restore, name: "restore"},
- {func: this.rotate, name: "rotate"},
- {func: this.translate, name: "translate"},
- {func: this.beginPath, name: "beginPath"},
- {func: this.closePath, name: "closePath"},
- {func: this.moveTo, name: "moveTo"},
- {func: this.lineTo, name: "lineTo"},
- {func: this.fill, name: "fill"},
- {func: this.stroke, name: "stroke"},
- {func: this.fillStyle, name: "fillStyle"},
- {func: this.strokeStyle, name: "strokeStyle"},
- {func: this.setLineWidth, name: "setLineWidth"},
-
- {func: this.drawSphere, name: "drawSphere"},
-
- {func: this.createSound, name: "createSound"},
- {func: this.playSound, name: "playSound"},
- {func: this.stopSound, name: "stopSound"},
- {func: this.pauseSound, name: "pauseSound"},
- {func: this.fadeOutSound, name: "fadeOutSound"},
- {func: this.playTone, name: "playTone"},
-
- {func: this.getDistanceSqr, name: "getDistanceSqr"},
- {func: this.getDistance, name: "getDistance"},
- {func: this.getDistanceSqr3D, name: "getDistanceSqr3D"},
- {func: this.getDistance3D, name: "getDistance3D"},
- {func: this.getAngle, name: "getAngle"},
- {func: this.normalize, name: "normalize"},
- {func: this.normalize3D, name: "normalize3D"},
- {func: this.normalize3D, name: "normalize3DVector"},
- {func: this.getLength, name: "getLength"},
- {func: this.dot, name: "dot"},
- {func: this.dot3D, name: "dot3D"},
- {func: this.crossProduct3D, name: "crossProduct3D"},
- {func: this.lengthVector, name: "lengthVector"},
- {func: this.length3DVector, name: "length3DVector"},
-
- {func: this.rectanglesIntersect, name: "rectanglesIntersect"},
- {func: this.circlesIntersect, name: "circlesIntersect"},
- {func: this.circleRectangleIntersect, name: "circleRectangleIntersect"},
-
- {func: this.random, name: "random"},
- {func: this.randomInt, name: "randomInt"},
- {func: this.randomArray, name: "randomArray"},
- {func: this.randomColor, name: "randomColor"},
-
- {func: this.create2DArray, name: "create2DArray"},
-
- {func: this.canvasToURL, name: "canvasToURL"},
- {func: this.canvasToImage, name: "canvasToImage"},
- {func: this.saveToFile, name: "saveToFile"},
-
- {func: this.setCookie, name: "setCookie"},
- {func: this.getCookie, name: "getCookie"},
- {func: this.deleteCookie, name: "deleteCookie"},
-
- {func: this.getBatteryLevel, name: "getBatteryLevel"}
- ];
-
- this.variables = [
- {variable: this.RadToDeg, name: "RadToDeg"},
- {variable: this.DegToRad, name: "DegToRad"},
- {variable: this.PI, name: "PI"},
- {variable: this.TWO_PI, name: "TWO_PI"},
- {variable: this.TAU, name: "TAU"}
- ];
-
- this.makeFunctionsGlobal = function() {
- this.globalFunctions = true;
- this.functions.forEach(item => {
- window[item.name] = item.func;
- });
- this.variables.forEach(item => {
- window[item.name] = item.variable;
- });
-
- window.fps = this.fps;
- window.deltaTime = this.deltaTime;
- }
-
- /******************
-
- Init
-
- ******************/
-
- this.settings = settings;
- if (typeof this.settings === 'undefined') {
- //Create a canvas and make it fullscreen
- this.canvas = this.createCanvas();
- this.fillPageWithCanvas();
-
- this.makeFunctionsGlobal();
- }
- else {
- if (typeof this.settings.canvas !== "undefined")
- this.canvas = this.settings.canvas;
- else {
- this.canvas = this.createCanvas();
- if (typeof this.settings.width === "undefined" &&
- typeof this.settings.height === "undefined")
- this.fillPageWithCanvas();
-
- if (typeof this.settings.globalFunctions === "undefined" || (typeof this.settings.globalFunctions !== "undefined" && this.settings.globalFunctions))
- this.makeFunctionsGlobal();
- }
- if (typeof this.settings.width !== "undefined") {
- this.width = this.settings.width;
- this.canvas.width = window.width = this.width;
- }
- if (typeof this.settings.height !== "undefined") {
- this.height = this.settings.height;
- this.canvas.height = window.height = this.height;
- }
- if (typeof this.settings.updateSizeOnResize !== "undefined") {
- this.updateSizeOnResize = this.settings.updateSizeOnResize;
- }
- }
-
- document.addEventListener("keydown", event => {
- this.keys[event.key] = this.keys[event.keyCode] = true;
- });
- document.addEventListener("keyup", event => {
- this.keys[event.key] = this.keys[event.keyCode] = false;
- });
-
- if (this.canvas) {
- this.ctx = this.canvas.getContext("2d");
-
- if (this.updateSizeOnResize) {
- window.addEventListener("resize", () => {
- this.setSize(window.innerWidth, window.innerHeight);
- });
- }
-
- this.mouse = {x: 0, y: 0, lastX: 0, lastY: 0, movementX: 0, movementY: 0, left: false, middle: false, right: false, down: false};
- this.touches = [];
- if (this.globalFunctions) {
- window.mouse = this.mouse;
- window.touches = this.touches;
- }
-
- this.canvas.addEventListener("mousemove", event => {
- let br = this.canvas.getBoundingClientRect();
- this.mouse.x = (event.clientX - br.left) / (br.width / this.width);
- this.mouse.y = (event.clientY - br.top) / (br.height / this.height);
- this.mouse.movementX = event.movementX;
- this.mouse.movementY = event.movementY;
-
- this.eventFunctions["mousemove"] && OnMouseMove(event);
- });
-
- this.canvas.addEventListener("mousedown", event => {
- let button = event.button;
- if (button < 3)
- this.mouse[mouseLookupTable[button]] = true;
-
- if (!this.audioContext)
- this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
-
- this.eventFunctions["mousedown"] && OnMouseDown(event);
- });
-
- this.canvas.addEventListener("mouseup", event => {
- let button = event.button;
- if (button < 3)
- this.mouse[mouseLookupTable[button]] = false;
-
- this.eventFunctions["mouseup"] && OnMouseUp(event);
- });
-
- this.canvas.addEventListener("contextmenu", event => {
- this.eventFunctions["contextmenu"] && OnContextMenu(event);
-
- if (this.contextMenuDisabled) {
- event.preventDefault();
- return false;
- }
- return true;
- });
-
- //Touch
-
- this.updateTouches = function() {
- let br = this.canvas.getBoundingClientRect();
-
- this.touches = [];
- for (let i = 0; i < event.touches.length; i++) {
- var e = event.touches[i];
- var x = (e.pageX - br.left) / (br.width / this.width);
- var y = (e.pageY - br.top) / (br.height / this.height);
- this.touches[i] = {x, y, id: e.identifier, force: e.force};
- }
-
- if (this.globalFunctions)
- window.touches = this.touches;
- }
-
- this.canvas.addEventListener("touchmove", event => {
- if (this.disableScrollOnMobile)
- event.preventDefault();
-
- this.updateTouches();
- this.mouse.x = this.touches[0].x;
- this.mouse.y = this.touches[0].y;
-
- this.eventFunctions["touchmove"] && OnTouchMove(event);
- });
-
- this.canvas.addEventListener("touchend", event => {
- if (this.disableScrollOnMobile)
- event.preventDefault();
-
- this.touches = [];
- if (this.globalFunctions)
- window.touches = this.touches;
-
- this.mouse.left = false;
-
- this.eventFunctions["touchend"] && OnTouchEnd(event);
- });
-
- this.canvas.addEventListener("touchstart", event => {
- if (this.disableScrollOnMobile)
- event.preventDefault();
-
- this.updateTouches();
- this.mouse.x = this.touches[0].x;
- this.mouse.y = this.touches[0].y;
- this.mouse.left = true;
-
- if (!this.audioContext)
- this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
-
- this.eventFunctions["touchstart"] && OnTouchStart(event);
- });
- }
- }
script.js
修改var points中包裹的文本可以改变烟花爆炸时出现的文字
-
- var gc = new GameCanvas();
-
- var points = textToPoints(" 2023新年快乐!", 15, "Anton");
-
-
- var titleParticles = [];
- var fireworks = [];
- var particles = [];
-
- var gravity = 0.1;
-
- setTimeout(function() {
- setInterval(function() {
- fireworks.push(new Firework(Math.random() * width, height, Math.random() - 0.5, -(Math.random() * 7 + 5)));
- }, 200);
- }, 2000);
-
- fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
- setInterval(function() {
- fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
- }, 5000);
-
- for (var i = 0; i < 250; i++) {
- circle(
- Math.random() * width,
- Math.random() * height,
- 1,
- "rgb(200, 200, 200)"
- );
- }
- var starImage = canvasToImage();
-
- background("black");
- loop();
- function loop() {
- gc.ctx.globalCompositeOperation = "source-over";
- background("rgba(0, 0, 0, 0.1)");
- gc.ctx.drawImage(starImage, 0, 0);
- gc.ctx.globalCompositeOperation = "lighter";
-
- for (var i = 0; i < fireworks.length; i++) {
- var firework = fireworks[i];
- firework.update();
- firework.render();
- }
-
- for (var i = 0; i < particles.length; i++) {
- var particle = particles[i];
- particle.update();
- particle.render();
- }
-
- for (var i = 0; i < titleParticles.length; i++) {
- var p = titleParticles[i];
- p.update();
- p.render();
- }
-
- requestAnimationFrame(loop);
- }
-
- function TitleParticle(x, y, vx, vy) {
- this.x = x;
- this.y = y;
- this.vx = vx;
- this.vy = vy;
- this.ay = 0.2;
- this.radius = 4;
- this.maxHealth = 200;
- this.health = 200;
-
- this.update = function() {
- this.x += this.vx;
- this.y += this.vy;
- this.vx *= 0.95;
- this.vy *= 0.95;
- this.vy += this.ay;
- this.ay *= 0.95;
-
- this.radius = (this.health / this.maxHealth) * 4;
- this.health--;
- if (this.health <= 0) {
- titleParticles.splice(titleParticles.indexOf(this), 1);
- }
- }
-
- this.render = function() {
- circle(this.x, this.y, this.radius, "rgba(255, 255, 255, " + (this.health / this.maxHealth) + ")");
- }
- }
-
- function Firework(x, y, vx, vy, radius = 5, color = "white", title = false) {
- this.x = x;
- this.y = y;
- this.vx = vx;
- this.vy = vy;
- this.radius = radius;
- this.title = title;
- this.color = color;
-
- this.update = function() {
- this.x += this.vx;
- this.y += this.vy;
- this.vy += gravity;
-
- if (this.vy >= 0) {
- fireworks.splice(fireworks.indexOf(this), 1);
-
- if (this.title) {
- var scale = 0.3;
- for (var i = 0; i < points.length; i++) {
- var p = points[i];
- var v = {
- x: (p.x - 60) * scale + (Math.random() - 0.5) * 0.1,
- y: (p.y - 20) * scale + (Math.random() - 0.5) * 0.1
- }
- var particle = new TitleParticle(this.x, this.y, v.x, v.y);
- titleParticles.push(particle);
- }
- }
- else {
- var color = [Math.random() * 256 >> 0, Math.random() * 256 >> 0, Math.random() * 256 >> 0];
- for (var i = 0; i < Math.PI * 2; i += 0.1) {
- var power = (Math.random() + 0.5) * 4;
- var vx = Math.cos(i) * power;
- var vy = Math.sin(i) * power;
- particles.push(new Particle(this.x, this.y, vx, vy, Math.random() + 3, color));
- }
- }
- }
- }
-
- this.render = function() {
- circle(this.x, this.y, this.radius, this.color);
- }
- }
-
- function Particle(x, y, vx, vy, radius, color) {
- this.x = x;
- this.y = y;
- this.vx = vx;
- this.vy = vy;
- this.life = 100;
- this.color = color;
- this.radius = radius;
-
- this.update = function() {
- this.x += this.vx;
- this.y += this.vy;
- this.vy += gravity;
-
- this.vx *= 0.95;
- this.vy *= 0.95;
-
- this.life--;
- if (this.life <= 0) {
- particles.splice(particles.indexOf(this), 1);
- }
- }
-
- this.render = function() {
- circle(this.x, this.y, 3 * (this.life / 100), "rgba(" + this.color[0] + ", " + this.color[1] + ", " + this.color[2] + ", " + (this.life / 100) + ")");
- }
- }
-
- function textToPoints(text, textSize, font) {
- var canvas = document.createElement("canvas");
- canvas.width = 1024;
- canvas.height = textSize * 1.3;
- var ctx = canvas.getContext("2d");
-
- ctx.textBaseline = "middle";
- ctx.font = textSize + "px " + font;
- ctx.fillText(text, 0, canvas.height / 2);
-
- var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
- var data = imageData.data;
-
- var points = [];
- var index = (x, y) => (x + canvas.width * y) * 4;
- var threshold = 50;
-
- for (var i = 0; i < data.length; i += 4) {
- if (data[i + 3] > threshold) {
- var p = {
- x: (i / 4) % canvas.width,
- y: (i / 4) / canvas.width >> 0
- };
-
- if (data[index(p.x + 1, p.y) + 3] < threshold ||
- data[index(p.x - 1, p.y) + 3] < threshold ||
- data[index(p.x, p.y + 1) + 3] < threshold ||
- data[index(p.x, p.y - 1) + 3] < threshold) {
- points.push({
- x: (i / 4) % canvas.width,
- y: (i / 4) / canvas.width >> 0
- });
- }
- }
- }
-
- return points;
- }
光说不练假把式,看图:
运行效果如下
总结
以上就是今天要讲的内容,本文介绍了跨年烟花代码使用。
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