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Boost.Geometry介绍_love code, love life.-CSDN博客_boost geometry
#include <boost/assign.hpp>
#include <boost/geometry/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/geometries/linestring.hpp>
#include <boost/geometry/geometries/box.hpp>
#include <boost/geometry/geometries/ring.hpp>
#include <boost/geometry/geometries/polygon.hpp>
namespace bg = boost::geometry;
typedef bg::model::d2::point_xy<double> DPoint;
typedef bg::model::segment<DPoint> DSegment;
typedef bg::model::linestring<DPoint> DLineString;
typedef bg::model::box<DPoint> DBox;
//这里的ring就是我们通常说的多边形闭合区域(内部不存在缕空),模板参数为true,表示顺时针存储点,为false,表示逆时针存储点,由于MM_TEXT坐标系与传统上的坐标系的Y轴方向是相反的,所以最后为false,将TopLeft、TopRight、BottomRight、BottomLeft、TopLeft以此存储到ring中,以便能正确计算
typedef bg::model::ring<DPoint, false> DRing;
//polygon模板参数false,也是由上面相同的原因得出来的
typedef bg::model::polygon<DPoint, false> DPolygon;
int _tmain(int argc, _TCHAR* argv[])
{
DPoint pt0(100, 100);
DPoint pt1(200, 200);
DSegment sg0(pt0, pt1);
double dDistance = 0;
//1、点到点的距离
dDistance = bg::distance(pt0, pt1);
//2、点到线段的距离,如果点到直线的垂足不在线段上,所计算的距离为(点到直线的距离、线段到垂足延长的距离之和)
dDistance = bg::distance(DPoint(200, 100), sg0);
dDistance = bg::distance(DPoint(100, 0), sg0);
//3、判断线段是否相交
DSegment sg1(DPoint(0, 100), DPoint(100, 0));
DSegment sg2(DPoint(100, 200), DPoint(200, 100));
bool bIntersect = false;
bIntersect = bg::intersects(sg0, sg1);
bIntersect = bg::intersects(sg0, sg2);
//4、求线段与线段的交点
std::list<DPoint> lstPoints;
bg::intersection(sg0, sg1, lstPoints);
lstPoints.clear();
bg::intersection(sg0, sg2, lstPoints);
DBox rc2(DPoint(0, 0), DPoint(0, 0));
//5、判断box是否相交
DBox rc(DPoint(0, 0), DPoint(200, 200));
DBox rc0(DPoint(250, 250), DPoint(450, 450));
DBox rc1(DPoint(100, 100), DPoint(300, 300));
bIntersect = bg::intersects(rc, rc0);
bIntersect = bg::intersects(rc, rc1);
//bg::intersection(rc, rc0, container);//error
//6、判断box是否与LineString相交
DLineString line0;
line0.push_back(DPoint(10, 250));
line0.push_back(DPoint(100, 100));
line0.push_back(DPoint(120, -10));
line0.push_back(DPoint(210, 200));
bIntersect = bg::intersects(rc, line0);
bIntersect = bg::intersects(rc0, line0);
//7、求box与linestring的交点
std::list<DLineString> lstLines;
bg::intersection(rc, line0, lstLines);
//8、点是否在box内
DBox rc7(DPoint(0, 0), DPoint(100, 100));
bool bInside = false;
bInside = bg::within(DPoint(50, 50), rc7);
bInside = bg::within(DPoint(0, 0), rc7);
//9、判断LineString与LineString是否相交
DLineString line1, line2, line3;
line1.push_back(DPoint(50, 50));
line1.push_back(DPoint(150, 50));
line1.push_back(DPoint(50, 200));
line1.push_back(DPoint(150, 200));
line2.push_back(DPoint(100, 0));
line2.push_back(DPoint(70, 100));
line2.push_back(DPoint(150, 210));
line3.push_back(DPoint(200, 0));
line3.push_back(DPoint(200, 200));
bIntersect = bg::intersects(line1, line2);
bIntersect = bg::intersects(line1, line3);
//10、求LineString与LineString的交点
lstPoints.clear();
bg::intersection(line1, line2, lstPoints);
lstPoints.clear();
bg::intersection(line1, line3, lstPoints);
//11、判断ring与ring是否相交
DPoint arDPoint0[6] = {DPoint(0, 0), DPoint(100, 0), DPoint(200, 100), DPoint(100, 200), DPoint(0, 200), DPoint(0, 0)};
DPoint arDPoint1[6] = {DPoint(100, 100), DPoint(200, 0), DPoint(300, 0), DPoint(300, 200), DPoint(200, 200), DPoint(100, 100)};
DRing r0(arDPoint0, arDPoint0 + 6);
DRing r1(arDPoint1, arDPoint1 + 6);
bIntersect = bg::intersects(r0, r1);
//12、求ring与ring的交点
lstPoints.clear();
bg::intersection(r0, r1, lstPoints);
DPolygon poly1;
DPolygon poly2;
DPolygon poly3;
auto lstOf = boost::assign::list_of(DPoint(0, 0))(DPoint(200, 0))(DPoint(200, 200))(DPoint(0, 200))(DPoint(0, 0));
poly1.outer().assign(lstOf.begin(), lstOf.end());
lstOf = boost::assign::list_of(DPoint(50, 50))(DPoint(150, 50))(DPoint(150, 150))(DPoint(50, 150))(DPoint(50, 50));
poly1.inners().push_back(lstOf);
lstOf = boost::assign::list_of(DPoint(100, 0))(DPoint(120, 0))(DPoint(120, 200))(DPoint(100, 200))(DPoint(100, 0));
poly2.outer().assign(lstOf.begin(), lstOf.end());
lstOf = boost::assign::list_of(DPoint(100, 60))(DPoint(120, 60))(DPoint(120, 140))(DPoint(100, 140))(DPoint(100, 60));
poly3.outer().assign(lstOf.begin(), lstOf.end());
//13、判断polygon与polygon是否相交
bIntersect = bg::intersects(poly1, poly2);
bIntersect = bg::intersects(poly1, poly3);
//14、求polygon与polygon相交的区域
std::list<DPolygon> lstPolygon;
bg::intersection(poly1, poly2, lstPolygon);
lstPolygon.clear();
bg::intersection(poly1, poly3, lstPolygon);
//15、判断点是否在polygon内
bInside = bg::within(DPoint(100, 100), poly1);
bInside = bg::within(DPoint(25, 25), poly1);
return 0;
}
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