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没有提示的错误,但是编译时就出现:missing type specifier - int assumed
我出现的原因是在使用MergeActor时,
#include "Editor/MergeActors/Public/IMergeActorsModule.h"
当在其他文档引用时,build的时候,就提示 MergeActorsModule.h文件中很多错误,就包括missing type specifier - int assumed。
解决办法:
MergeActors是一个单独的Module,在其他Module中使用时,添加头文件后,要在Build.cs文件中添加相应Module,才会正常,如我在ContentBrowser.Build.cs中添加,如下:
- // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-
- using UnrealBuildTool;
-
- public class ContentBrowser : ModuleRules
- {
- public ContentBrowser(ReadOnlyTargetRules Target) : base(Target)
- {
- PrivateIncludePathModuleNames.AddRange(
- new string[] {
- "AssetRegistry",
- "AssetTools",
- "CollectionManager",
- "EditorWidgets",
- "GameProjectGeneration",
- "MainFrame",
- "PackagesDialog",
- "SourceControl",
- "SourceControlWindows",
- "MergeActors"
- }
- );
-
- PrivateDependencyModuleNames.AddRange(
- new string[] {
- "AppFramework",
- "Core",
- "CoreUObject",
- "ApplicationCore",
- "InputCore",
- "Engine",
- "Slate",
- "SlateCore",
- "EditorStyle",
- "SourceControl",
- "SourceControlWindows",
- "WorkspaceMenuStructure",
- "UnrealEd",
- "EditorWidgets",
- "Projects",
- "AddContentDialog",
- "DesktopPlatform",
- "XmlParser",
- }
- );
-
- DynamicallyLoadedModuleNames.AddRange(
- new string[] {
- "PropertyEditor",
- "PackagesDialog",
- "AssetRegistry",
- "AssetTools",
- "CollectionManager",
- "GameProjectGeneration",
- "MainFrame",
- "MergeActors"
- }
- );
-
- PublicIncludePathModuleNames.AddRange(
- new string[] {
- "IntroTutorials"
- }
- );
- }
- }
之后就正常了。
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