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MVP变换是图形学的基础,也是理解的难点。理论解释看了很多遍,每次都似懂非懂结果下次用到又忘了……这次在学习OpenGL的过程中看到了官方案例,能很直观地帮助我们理解MVP矩阵。LearnOpenGL真的是学习OpenGL的保姆级教材,强推!!!
本文用到的案例来源于《LearnOpenGL》坐标系统一章中所给出的最后一个案例
案例来源:坐标系统 - LearnOpenGL
案例源代码及配置方式详见本文末尾。
在图形渲染管线中,MVP变换发生在顶点着色器(vertex shader)中。在OpenGL中,对应于顶点着色器代码文件中的这样一段内容:
- #version 330 core
- layout (location = 0) in vec3 aPos;
- ...
- uniform mat4 model;
- uniform mat4 view;
- uniform mat4 projection;
-
- void main()
- {
- // Model-View-Projection变换
- gl_Position = projection * view * model * vec4(aPos, 1.0);
- ...
- }
其中,aPos是一个从外部输入的三维坐标,它被齐次化为(x,y,z,1)的形式。model、view、projection是三个4x4的矩阵,其值也来自于外部输入。顶点着色器最终将经过MVP变换的顶点坐标赋值给OpenGL中预定义的gl_Position,即完成了MVP变换。
我们想要了解的是aPos、model、view、projection分别代表什么,接下来将结合案例代码讲解。
在案例的main.cpp中可以找到一个名叫vertices的float数组,这就是顶点着色器中aPos所对应的值。
- //每行只看前三个数即可,后两个数对应纹理坐标,与MVP变换无关
- float vertices[] = {
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f
- };
其中每一行的前三个数对应了一个顶点的(x,y,z)坐标。你可能会问,一个正方体不是只有8个顶点吗,为什么这里有36行?这是因为,OpenGL以三角形的方式绘制物体。1个正方体由6个正方形面构成,1个正方形由2个三角形构成,1个三角形又有3个顶点,所以共需要定义6x2x3=36个顶点。
不用在意这些细节,总之我们可以发现,这个数组定义了从(-0.5,-0.5,-0.5) ~ (0.5,0.5,0.5)的正方体的顶点,如下图所示。
在案例的main.cpp中,有这样一段代码:
- glm::vec3 cubePositions[] = {
- glm::vec3( 0.0f, 0.0f, 0.0f),
- glm::vec3( 2.0f, 5.0f, -15.0f),
- glm::vec3(-1.5f, -2.2f, -2.5f),
- glm::vec3(-3.8f, -2.0f, -12.3f),
- glm::vec3( 2.4f, -0.4f, -3.5f),
- glm::vec3(-1.7f, 3.0f, -7.5f),
- glm::vec3( 1.3f, -2.0f, -2.5f),
- glm::vec3( 1.5f, 2.0f, -2.5f),
- glm::vec3( 1.5f, 0.2f, -1.5f),
- glm::vec3(-1.3f, 1.0f, -1.5f)
- };
- // ....
-
- for (unsigned int i = 0; i < 10; i++)
- {
- // 为每个正方体计算model矩阵
- // 初始化model矩阵为4x4的单位阵
- glm::mat4 model = glm::mat4(1.0f);
- // 平移cobePositions[i]
- model = glm::translate(model, cubePositions[i]);
- float angle = 20.0f * i;
- // 绕轴(1,0.3,0.5)逆时针旋转20*i度
- model = glm::rotate(model, glm::radians(angle), glm::vec3(1.0f, 0.3f, 0.5f));
- //把计算好的model矩阵赋值给vertex shader中定义的model变量
- ourShader.setMat4("model", model);
- //绘制图形
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }
可以将model矩阵理解为对平移、旋转、放缩操作的集合。比如,对cube[1],先平移(2,5,-15)再绕轴旋转20度;对cube[2],先平移(-1.5,-2.2,-2.5)再绕轴旋转40度……在这个for循环中(循环10次是因为案例中要产生10个正方体)通过对每个正方体计算model矩阵,我们确定了这10个正方体间的相对位置。
可以对cubePositions数组或者rotate函数中的角度与旋转轴进行修改,帮助理解model矩阵的作用。比如,我将rotate函数中的旋转轴改为(0,0,1),得到了这样的效果:
之所以给相机打引号,是因为OpenGL中其实不存在专门的相机。gl_Position = projection * view * model * aPos这个式子也说明,mvp矩阵的作用对象其实都是物体的顶点,所谓相机只是一个为了便于理解而产生的概念,而view矩阵的目的就是确定物体与相机的相对位置。注意,此处的物体指的是全部的物体形成的集合,也就是案例中的十个正方体形成的组,而不是某个单一物体。
在main.cpp中,有这样一段代码:
- // 初始化view矩阵为4x4的单位阵
- glm::mat4 view = glm::mat4(1.0f);
- view = glm::translate(view, glm::vec3(0.0f, 0.0f, -3.0f));
- // 把计算好的view矩阵赋值给vertex shader中的view变量
- ourShader.setMat4("view", view);
此处设置的view矩阵非常简单,它仅仅告诉我们物体位于相对相机(0,0,-3)的位置上。如果将其view改为glm::translate(view, glm::vec3(0.0f, 0.0f, -5.0f));,可以看到物体看起来变得更远了,因为此时物体位于相对相机(0,0,-5)的位置上了。
我设置了更复杂的view矩阵,让物体位于相对相机(1,1,-5)的位置上,并绕z轴逆时针旋转了45度。
- view = glm::translate(view, glm::vec3(1.0f, 1.0f, -5.0f));
- view = glm::rotate(view, glm::radians(45.0f), glm::vec3(0.0f, 0.0f, 1.0f));
OpenGL的坐标系遵循右手定则,设置的时候不要写反哦。
个人认为projection变换是最好理解的,虽然计算其变换矩阵比较复杂。简而言之,就是将位于视锥体内的物体”压扁“到近平面上。投影分为正交投影和透视投影。
要创建一个正射投影矩阵,我们可以使用GLM的内置函数glm::ortho
:
glm::ortho(0.0f, 800.0f, 0.0f, 600.0f, 0.1f, 100.0f);
前两个参数指定了平截头体的左右坐标,第三和第四参数指定了平截头体的底部和顶部。通过这四个参数我们定义了近平面和远平面的大小,然后第五和第六个参数则定义了近平面和远平面的距离。这个投影矩阵会将处于这些x,y,z值范围内的坐标变换为标准化设备坐标。
在GLM中可以这样创建一个透视投影矩阵:
glm::mat4 proj = glm::perspective(glm::radians(45.0f), (float)width/(float)height, 0.1f, 100.0f);
它的第一个参数定义了fov的值,它表示的是视野(Field of View),并且设置了观察空间的大小。如果想要一个真实的观察效果,它的值通常设置为45.0f,但想要一个末日风格的结果你可以将其设置一个更大的值。第二个参数设置了宽高比,由视口的宽除以高所得。第三和第四个参数设置了平截头体的近和远平面。我们通常设置近距离为0.1f,而远距离设为100.0f。所有在近平面和远平面内且处于平截头体内的顶点都会被渲染。
在案例中采用的是透视投影,可以调整参数尝试下其他效果~
- glm::mat4 projection = glm::mat4(1.0f);
- projection = glm::perspective(glm::radians(45.0f), (float)SCR_WIDTH / (float)SCR_HEIGHT, 0.1f, 100.0f);
-
- ourShader.setMat4("projection", projection);
上述案例可在坐标系统-LearnOpenGL最下方查看源代码。为了便于配置和观察,我将案例中的贴图改为了不同颜色。效果如下:
下面给出源代码:
- // 目录结构
- -- glad.c // GLAD
- -- main.cpp // 主函数
- -- shader.h // 着色器类
- -- shader.vs // 顶点着色器
- -- shader.fs // 片元着色器
- #include <glad/glad.h>
- #include <GLFW/glfw3.h>
-
- #include <glm/glm.hpp>
- #include <glm/gtc/matrix_transform.hpp>
- #include <glm/gtc/type_ptr.hpp>
-
- #include "shader.h"
-
- #include <iostream>
-
- void framebuffer_size_callback(GLFWwindow* window, int width, int height);
- void processInput(GLFWwindow *window);
-
- // settings
- const unsigned int SCR_WIDTH = 800;
- const unsigned int SCR_HEIGHT = 600;
-
- int main()
- {
- // glfw: initialize and configure
- // ------------------------------
- glfwInit();
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- #ifdef __APPLE__
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- #endif
-
- // glfw window creation
- // --------------------
- GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
- if (window == NULL)
- {
- std::cout << "Failed to create GLFW window" << std::endl;
- glfwTerminate();
- return -1;
- }
- glfwMakeContextCurrent(window);
- glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
-
- // glad: load all OpenGL function pointers
- // ---------------------------------------
- if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
- {
- std::cout << "Failed to initialize GLAD" << std::endl;
- return -1;
- }
-
- // configure global opengl state
- // -----------------------------
- glEnable(GL_DEPTH_TEST);
-
- // build and compile our shader zprogram
- // ------------------------------------
- Shader ourShader("shader.vs", "shader.fs");
-
- // set up vertex data (and buffer(s)) and configure vertex attributes
- // ------------------------------------------------------------------
- float vertices[] = {
- // x、y、z 坐标 // color
- -0.5f, -0.5f, -0.5f, 1.0f, 0.5f, 1.0f, // red 红色面
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, 1.0f, 0.5f, 1.0f,
-
- -0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, // green 绿色面
- 0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f,
- -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f,
-
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, // blue 蓝色面
- -0.5f, 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.5f, 1.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.5f, 1.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
-
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, // yellow 黄色面
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.0f,
-
- -0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 1.0f, // purple 紫色面
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.5f,
- -0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 1.0f,
-
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 1.0f, // cyan 青色面
- 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 1.0f,
- };
-
- // world space positions of our cubes
- glm::vec3 cubePositions[] = {
- glm::vec3( 0.0f, 0.0f, 0.0f),
- glm::vec3( 2.0f, 5.0f, -15.0f),
- glm::vec3(-1.5f, -2.2f, -2.5f),
- glm::vec3(-3.8f, -2.0f, -12.3f),
- glm::vec3( 2.4f, -0.4f, -3.5f),
- glm::vec3(-1.7f, 3.0f, -7.5f),
- glm::vec3( 1.3f, -2.0f, -2.5f),
- glm::vec3( 1.5f, 2.0f, -2.5f),
- glm::vec3( 1.5f, 0.2f, -1.5f),
- glm::vec3(-1.3f, 1.0f, -1.5f)
- };
- unsigned int VBO, VAO;
- glGenVertexArrays(1, &VAO);
- glGenBuffers(1, &VBO);
-
- glBindVertexArray(VAO);
-
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- // position attribute
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0);
- glEnableVertexAttribArray(0);
- // texture coord attribute
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(3 * sizeof(float)));
- glEnableVertexAttribArray(1);
-
- // tell opengl for each sampler to which texture unit it belongs to (only has to be done once)
- // -------------------------------------------------------------------------------------------
- ourShader.use();
-
- // render loop
- // -----------
- while (!glfwWindowShouldClose(window))
- {
- // input
- // -----
- processInput(window);
-
- // render
- // ------
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // also clear the depth buffer now!
-
-
- // activate shader
- ourShader.use();
-
- // create transformations
- glm::mat4 view = glm::mat4(1.0f); // make sure to initialize matrix to identity matrix first
- glm::mat4 projection = glm::mat4(1.0f);
- projection = glm::perspective(glm::radians(45.0f), (float)SCR_WIDTH / (float)SCR_HEIGHT, 0.1f, 100.0f);
- view = glm::translate(view, glm::vec3(0.0f, 0.0f, -3.0f));
- // pass transformation matrices to the shader
- ourShader.setMat4("projection", projection); // note: currently we set the projection matrix each frame, but since the projection matrix rarely changes it's often best practice to set it outside the main loop only once.
- ourShader.setMat4("view", view);
-
- // render boxes
- glBindVertexArray(VAO);
- for (unsigned int i = 0; i < 10; i++)
- {
- // calculate the model matrix for each object and pass it to shader before drawing
- glm::mat4 model = glm::mat4(1.0f);
- model = glm::translate(model, cubePositions[i]);
- float angle = 20.0f * i;
- model = glm::rotate(model, glm::radians(angle), glm::vec3(1.0f, 0.3f, 0.5f));
- ourShader.setMat4("model", model);
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }
-
- // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
- // -------------------------------------------------------------------------------
- glfwSwapBuffers(window);
- glfwPollEvents();
- }
-
- // optional: de-allocate all resources once they've outlived their purpose:
- // ------------------------------------------------------------------------
- glDeleteVertexArrays(1, &VAO);
- glDeleteBuffers(1, &VBO);
-
- // glfw: terminate, clearing all previously allocated GLFW resources.
- // ------------------------------------------------------------------
- glfwTerminate();
- return 0;
- }
-
- // process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
- // ---------------------------------------------------------------------------------------------------------
- void processInput(GLFWwindow *window)
- {
- if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
- glfwSetWindowShouldClose(window, true);
- }
-
- // glfw: whenever the window size changed (by OS or user resize) this callback function executes
- // ---------------------------------------------------------------------------------------------
- void framebuffer_size_callback(GLFWwindow* window, int width, int height)
- {
- // make sure the viewport matches the new window dimensions; note that width and
- // height will be significantly larger than specified on retina displays.
- glViewport(0, 0, width, height);
- }
-
- #ifndef SHADER_H
- #define SHADER_H
-
- #include <glad/glad.h>
- #include <glm/glm.hpp>
-
- #include <string>
- #include <fstream>
- #include <sstream>
- #include <iostream>
-
- class Shader
- {
- public:
- unsigned int ID;
- // constructor generates the shader on the fly
- // ------------------------------------------------------------------------
- Shader(const char* vertexPath, const char* fragmentPath)
- {
- // 1. retrieve the vertex/fragment source code from filePath
- std::string vertexCode;
- std::string fragmentCode;
- std::ifstream vShaderFile;
- std::ifstream fShaderFile;
- // ensure ifstream objects can throw exceptions:
- vShaderFile.exceptions (std::ifstream::failbit | std::ifstream::badbit);
- fShaderFile.exceptions (std::ifstream::failbit | std::ifstream::badbit);
- try
- {
- // open files
- vShaderFile.open(vertexPath);
- fShaderFile.open(fragmentPath);
- std::stringstream vShaderStream, fShaderStream;
- // read file's buffer contents into streams
- vShaderStream << vShaderFile.rdbuf();
- fShaderStream << fShaderFile.rdbuf();
- // close file handlers
- vShaderFile.close();
- fShaderFile.close();
- // convert stream into string
- vertexCode = vShaderStream.str();
- fragmentCode = fShaderStream.str();
- }
- catch (std::ifstream::failure& e)
- {
- std::cout << "ERROR::SHADER::FILE_NOT_SUCCESSFULLY_READ: " << e.what() << std::endl;
- }
- const char* vShaderCode = vertexCode.c_str();
- const char * fShaderCode = fragmentCode.c_str();
- // 2. compile shaders
- unsigned int vertex, fragment;
- // vertex shader
- vertex = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertex, 1, &vShaderCode, NULL);
- glCompileShader(vertex);
- checkCompileErrors(vertex, "VERTEX");
- // fragment Shader
- fragment = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragment, 1, &fShaderCode, NULL);
- glCompileShader(fragment);
- checkCompileErrors(fragment, "FRAGMENT");
- // shader Program
- ID = glCreateProgram();
- glAttachShader(ID, vertex);
- glAttachShader(ID, fragment);
- glLinkProgram(ID);
- checkCompileErrors(ID, "PROGRAM");
- // delete the shaders as they're linked into our program now and no longer necessary
- glDeleteShader(vertex);
- glDeleteShader(fragment);
-
- }
- // activate the shader
- // ------------------------------------------------------------------------
- void use() const
- {
- glUseProgram(ID);
- }
- // utility uniform functions
- // ------------------------------------------------------------------------
- void setBool(const std::string &name, bool value) const
- {
- glUniform1i(glGetUniformLocation(ID, name.c_str()), (int)value);
- }
- // ------------------------------------------------------------------------
- void setInt(const std::string &name, int value) const
- {
- glUniform1i(glGetUniformLocation(ID, name.c_str()), value);
- }
- // ------------------------------------------------------------------------
- void setFloat(const std::string &name, float value) const
- {
- glUniform1f(glGetUniformLocation(ID, name.c_str()), value);
- }
- // ------------------------------------------------------------------------
- void setVec2(const std::string &name, const glm::vec2 &value) const
- {
- glUniform2fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]);
- }
- void setVec2(const std::string &name, float x, float y) const
- {
- glUniform2f(glGetUniformLocation(ID, name.c_str()), x, y);
- }
- // ------------------------------------------------------------------------
- void setVec3(const std::string &name, const glm::vec3 &value) const
- {
- glUniform3fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]);
- }
- void setVec3(const std::string &name, float x, float y, float z) const
- {
- glUniform3f(glGetUniformLocation(ID, name.c_str()), x, y, z);
- }
- // ------------------------------------------------------------------------
- void setVec4(const std::string &name, const glm::vec4 &value) const
- {
- glUniform4fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]);
- }
- void setVec4(const std::string &name, float x, float y, float z, float w) const
- {
- glUniform4f(glGetUniformLocation(ID, name.c_str()), x, y, z, w);
- }
- // ------------------------------------------------------------------------
- void setMat2(const std::string &name, const glm::mat2 &mat) const
- {
- glUniformMatrix2fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]);
- }
- // ------------------------------------------------------------------------
- void setMat3(const std::string &name, const glm::mat3 &mat) const
- {
- glUniformMatrix3fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]);
- }
- // ------------------------------------------------------------------------
- void setMat4(const std::string &name, const glm::mat4 &mat) const
- {
- glUniformMatrix4fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]);
- }
-
- private:
- // utility function for checking shader compilation/linking errors.
- // ------------------------------------------------------------------------
- void checkCompileErrors(GLuint shader, std::string type)
- {
- GLint success;
- GLchar infoLog[1024];
- if (type != "PROGRAM")
- {
- glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
- if (!success)
- {
- glGetShaderInfoLog(shader, 1024, NULL, infoLog);
- std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
- }
- }
- else
- {
- glGetProgramiv(shader, GL_LINK_STATUS, &success);
- if (!success)
- {
- glGetProgramInfoLog(shader, 1024, NULL, infoLog);
- std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
- }
- }
- }
- };
- #endif
-
-
- #version 330 core
- layout (location = 0) in vec3 aPos;
- layout (location = 1) in vec3 aColor;
-
- out vec3 ourColor;
-
- uniform mat4 model;
- uniform mat4 view;
- uniform mat4 projection;
-
- void main()
- {
- gl_Position = projection * view * model * vec4(aPos, 1.0f);
- ourColor = aColor;
- }
-
- #version 330 core
- in vec3 ourColor;
- out vec4 FragColor;
-
- void main()
- {
- FragColor = vec4(ourColor,1.0f);
- }
-
- /*
- OpenGL loader generated by glad 0.1.36 on Fri Apr 21 22:56:43 2023.
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=4.3
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
- Commandline:
- --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions=""
- Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.3
- */
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <glad/glad.h>
-
- static void* get_proc(const char *namez);
-
- #if defined(_WIN32) || defined(__CYGWIN__)
- #ifndef _WINDOWS_
- #undef APIENTRY
- #endif
- #include <windows.h>
- static HMODULE libGL;
-
- typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
- static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-
- #ifdef _MSC_VER
- #ifdef __has_include
- #if __has_include(<winapifamily.h>)
- #define HAVE_WINAPIFAMILY 1
- #endif
- #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define HAVE_WINAPIFAMILY 1
- #endif
- #endif
-
- #ifdef HAVE_WINAPIFAMILY
- #include <winapifamily.h>
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define IS_UWP 1
- #endif
- #endif
-
- static
- int open_gl(void) {
- #ifndef IS_UWP
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- void (* tmp)(void);
- tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
- return gladGetProcAddressPtr != NULL;
- }
- #endif
-
- return 0;
- }
-
- static
- void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary((HMODULE) libGL);
- libGL = NULL;
- }
- }
- #else
- #include <dlfcn.h>
- static void* libGL;
-
- #if !defined(__APPLE__) && !defined(__HAIKU__)
- typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
- static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
- #endif
-
- static
- int open_gl(void) {
- #ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
- #else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
- #endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
-
- if(libGL != NULL) {
- #if defined(__APPLE__) || defined(__HAIKU__)
- return 1;
- #else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
- #endif
- }
- }
-
- return 0;
- }
-
- static
- void close_gl(void) {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
- }
- #endif
-
- static
- void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-
- #if !defined(__APPLE__) && !defined(__HAIKU__)
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
- #endif
- if(result == NULL) {
- #if defined(_WIN32) || defined(__CYGWIN__)
- result = (void*)GetProcAddress((HMODULE) libGL, namez);
- #else
- result = dlsym(libGL, namez);
- #endif
- }
-
- return result;
- }
-
- int gladLoadGL(void) {
- int status = 0;
-
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
- }
-
- return status;
- }
-
- struct gladGLversionStruct GLVersion = { 0, 0 };
-
- #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
- #define _GLAD_IS_SOME_NEW_VERSION 1
- #endif
-
- static int max_loaded_major;
- static int max_loaded_minor;
-
- static const char *exts = NULL;
- static int num_exts_i = 0;
- static char **exts_i = NULL;
-
- static int get_exts(void) {
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
- #endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- unsigned int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < (unsigned)num_exts_i; index++) {
- const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp);
-
- char *local_str = (char*)malloc((len+1) * sizeof(char));
- if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
- }
- exts_i[index] = local_str;
- }
- }
- #endif
- return 1;
- }
-
- static void free_exts(void) {
- if (exts_i != NULL) {
- int index;
- for(index = 0; index < num_exts_i; index++) {
- free((char *)exts_i[index]);
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
- }
-
- static int has_ext(const char *ext) {
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
- #endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- if(exts_i == NULL) return 0;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
- #endif
-
- return 0;
- }
- int GLAD_GL_VERSION_1_0 = 0;
- int GLAD_GL_VERSION_1_1 = 0;
- int GLAD_GL_VERSION_1_2 = 0;
- int GLAD_GL_VERSION_1_3 = 0;
- int GLAD_GL_VERSION_1_4 = 0;
- int GLAD_GL_VERSION_1_5 = 0;
- int GLAD_GL_VERSION_2_0 = 0;
- int GLAD_GL_VERSION_2_1 = 0;
- int GLAD_GL_VERSION_3_0 = 0;
- int GLAD_GL_VERSION_3_1 = 0;
- int GLAD_GL_VERSION_3_2 = 0;
- int GLAD_GL_VERSION_3_3 = 0;
- int GLAD_GL_VERSION_4_0 = 0;
- int GLAD_GL_VERSION_4_1 = 0;
- int GLAD_GL_VERSION_4_2 = 0;
- int GLAD_GL_VERSION_4_3 = 0;
- PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
- PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
- PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
- PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
- PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
- PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
- PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
- PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
- PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
- PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
- PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
- PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
- PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
- PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
- PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
- PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
- PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
- PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
- PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
- PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
- PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
- PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
- PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
- PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
- PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
- PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
- PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
- PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
- PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
- PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
- PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
- PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
- PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
- PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
- PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
- PFNGLCLEARPROC glad_glClear = NULL;
- PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
- PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
- PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
- PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
- PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
- PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
- PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
- PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
- PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
- PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
- PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
- PFNGLCOLORMASKPROC glad_glColorMask = NULL;
- PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
- PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
- PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
- PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
- PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
- PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
- PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
- PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
- PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
- PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
- PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
- PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
- PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
- PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
- PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
- PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
- PFNGLCULLFACEPROC glad_glCullFace = NULL;
- PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
- PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
- PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
- PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
- PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
- PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
- PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
- PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
- PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
- PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
- PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
- PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
- PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
- PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
- PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
- PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
- PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
- PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
- PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
- PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
- PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
- PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
- PFNGLDISABLEPROC glad_glDisable = NULL;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
- PFNGLDISABLEIPROC glad_glDisablei = NULL;
- PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
- PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
- PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
- PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
- PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
- PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
- PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
- PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
- PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
- PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
- PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
- PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
- PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
- PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
- PFNGLENABLEPROC glad_glEnable = NULL;
- PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
- PFNGLENABLEIPROC glad_glEnablei = NULL;
- PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
- PFNGLENDQUERYPROC glad_glEndQuery = NULL;
- PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
- PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
- PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
- PFNGLFINISHPROC glad_glFinish = NULL;
- PFNGLFLUSHPROC glad_glFlush = NULL;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
- PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
- PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
- PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
- PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
- PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
- PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
- PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
- PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
- PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
- PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
- PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
- PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
- PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
- PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
- PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
- PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
- PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
- PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
- PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
- PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
- PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
- PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
- PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
- PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
- PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
- PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
- PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
- PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
- PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
- PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
- PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
- PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
- PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
- PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
- PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
- PFNGLGETERRORPROC glad_glGetError = NULL;
- PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
- PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
- PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
- PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
- PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
- PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
- PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
- PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
- PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
- PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
- PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
- PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
- PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
- PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
- PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
- PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
- PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
- PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
- PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
- PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
- PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
- PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
- PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
- PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
- PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
- PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
- PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
- PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
- PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
- PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
- PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
- PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
- PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
- PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
- PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
- PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
- PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
- PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
- PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
- PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
- PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
- PFNGLGETSTRINGPROC glad_glGetString = NULL;
- PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
- PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
- PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
- PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
- PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
- PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
- PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
- PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
- PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
- PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
- PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
- PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
- PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
- PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
- PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
- PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
- PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
- PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
- PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
- PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
- PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
- PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
- PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
- PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
- PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
- PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
- PFNGLHINTPROC glad_glHint = NULL;
- PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
- PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
- PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
- PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
- PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
- PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
- PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
- PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
- PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
- PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
- PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
- PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
- PFNGLISQUERYPROC glad_glIsQuery = NULL;
- PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
- PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
- PFNGLISSHADERPROC glad_glIsShader = NULL;
- PFNGLISSYNCPROC glad_glIsSync = NULL;
- PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
- PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
- PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
- PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
- PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
- PFNGLLOGICOPPROC glad_glLogicOp = NULL;
- PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
- PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
- PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
- PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
- PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
- PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
- PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
- PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
- PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
- PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
- PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
- PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
- PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
- PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
- PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
- PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
- PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
- PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
- PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
- PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
- PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
- PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
- PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
- PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
- PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
- PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
- PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
- PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
- PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
- PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
- PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
- PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
- PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
- PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
- PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
- PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
- PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
- PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
- PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
- PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
- PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
- PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
- PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
- PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
- PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
- PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
- PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
- PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
- PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
- PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
- PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
- PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
- PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
- PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
- PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
- PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
- PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
- PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
- PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
- PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
- PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
- PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
- PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
- PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
- PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
- PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
- PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
- PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
- PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
- PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
- PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
- PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
- PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
- PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
- PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
- PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
- PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
- PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
- PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
- PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
- PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
- PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
- PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
- PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
- PFNGLSCISSORPROC glad_glScissor = NULL;
- PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
- PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
- PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
- PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
- PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
- PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
- PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
- PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
- PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
- PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
- PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
- PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
- PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
- PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
- PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
- PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
- PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
- PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
- PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
- PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
- PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
- PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
- PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
- PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
- PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
- PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
- PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
- PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
- PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
- PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
- PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
- PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
- PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
- PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
- PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
- PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
- PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
- PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
- PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
- PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
- PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
- PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
- PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
- PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
- PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
- PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
- PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
- PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
- PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
- PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
- PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
- PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
- PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
- PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
- PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
- PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
- PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
- PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
- PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
- PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
- PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
- PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
- PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
- PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
- PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
- PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
- PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
- PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
- PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
- PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
- PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
- PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
- PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
- PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
- PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
- PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
- PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
- PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
- PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
- PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
- PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
- PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
- PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
- PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
- PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
- PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
- PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
- PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
- PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
- PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
- PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
- PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
- PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
- PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
- PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
- PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
- PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
- PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
- PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
- PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
- PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
- PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
- PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
- PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
- PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
- PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
- PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
- PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
- PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
- PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
- PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
- PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
- PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
- PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
- PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
- PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
- PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
- PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
- PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
- PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
- PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
- PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
- PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
- PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
- PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
- PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
- PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
- PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
- PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
- PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
- PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
- PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
- PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
- PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
- PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
- PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
- PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
- PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
- PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
- PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
- PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
- PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
- PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
- PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
- PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
- PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
- PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
- PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
- PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
- PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
- PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
- PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
- PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
- PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
- PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
- PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
- PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
- PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
- PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
- PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
- PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
- PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
- PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
- PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
- PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
- PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
- PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
- PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
- PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
- PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
- PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
- PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
- PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
- PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
- PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
- PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
- PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
- PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
- PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
- PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
- PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
- PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
- PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
- PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
- PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
- PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
- PFNGLVIEWPORTPROC glad_glViewport = NULL;
- PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
- PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
- PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
- PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
- static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
- }
- static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- }
- static void load_GL_VERSION_1_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
- }
- static void load_GL_VERSION_1_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
- }
- static void load_GL_VERSION_1_4(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
- }
- static void load_GL_VERSION_1_5(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
- }
- static void load_GL_VERSION_2_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_0) return;
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
- }
- static void load_GL_VERSION_2_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_1) return;
- glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
- }
- static void load_GL_VERSION_3_0(GLADloadproc load) {
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- glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
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- static void load_GL_VERSION_3_1(GLADloadproc load) {
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- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
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- static void load_GL_VERSION_3_2(GLADloadproc load) {
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- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
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- static void load_GL_VERSION_3_3(GLADloadproc load) {
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- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
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- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
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- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
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- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
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- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
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- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
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- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
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- glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
- glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
- glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
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- glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
- glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
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- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
- glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
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- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
- glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
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- glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
- glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
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- glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
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- static void load_GL_VERSION_4_1(GLADloadproc load) {
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- glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
- glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
- glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
- glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
- glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
- glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
- glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
- glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
- glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
- glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
- glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
- glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
- glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
- glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
- glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
- glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
- glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
- glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
- glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
- glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
- glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
- glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
- glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
- glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
- glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
- glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
- glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
- glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
- glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
- glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
- glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
- glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
- glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
- glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
- glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
- glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
- glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
- glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
- glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
- glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
- glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
- glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
- glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
- glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
- glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
- glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
- glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
- glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
- glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
- glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
- glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
- glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
- glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
- glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
- glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
- glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
- glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
- glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
- glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
- glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
- glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
- glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
- glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
- glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
- glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
- glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
- glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
- glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
- glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
- glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
- glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
- glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
- glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
- glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
- glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
- glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
- glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
- glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
- glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
- glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
- glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
- glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
- glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
- glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
- }
- static void load_GL_VERSION_4_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_2) return;
- glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
- glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
- glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
- glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
- glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
- glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
- glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
- glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
- glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
- glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
- glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
- glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
- }
- static void load_GL_VERSION_4_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_3) return;
- glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
- glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
- glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
- glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
- glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
- glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
- glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
- glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
- glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
- glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
- glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
- glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
- glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
- glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
- glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
- glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
- glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
- glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
- glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
- glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
- glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
- glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
- glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
- glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
- glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
- glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
- glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
- glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
- glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
- glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
- glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
- glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
- glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
- glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
- glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
- glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
- glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
- glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
- glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
- glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
- glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
- glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
- }
- static int find_extensionsGL(void) {
- if (!get_exts()) return 0;
- (void)&has_ext;
- free_exts();
- return 1;
- }
-
- static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
- /* PR #18 */
- #ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
- #else
- sscanf(version, "%d.%d", &major, &minor);
- #endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
- GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
- GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
- GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
- if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) {
- max_loaded_major = 4;
- max_loaded_minor = 3;
- }
- }
-
- int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
- load_GL_VERSION_4_0(load);
- load_GL_VERSION_4_1(load);
- load_GL_VERSION_4_2(load);
- load_GL_VERSION_4_3(load);
-
- if (!find_extensionsGL()) return 0;
- return GLVersion.major != 0 || GLVersion.minor != 0;
- }
-
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