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最新 python Kivy打包 App(p4a)方法
【异常】has been compiled by a more recent version of the Java Runtime (class file version 55.0)
Android NDK 各版本下载地址大全
Python Kivy打包成安卓App
使用 Python + Kivy 编写和打包安卓APP
Buildozer doesn’t install hostpython3
armeabi-v7a arm64-v8a armeabi x86 x86_64区别
基于Python的跨平台应用程序界面设计工具:Kivy Designer为你打造极致UI体验
1.首先建立.pip.conf文件 mkdir ~/.pip vim ~/.pip/pip.conf 2.写入源 [global] timeout = 6000 index-url = http://mirrors.aliyun.com/pypi/simple/ trusted-host = mirrors.aliyun.com 3.国内一些源 阿里云 http://mirrors.aliyun.com/pypi/simple/ 中国科技大学 https://pypi.mirrors.ustc.edu.cn/simple/ 豆瓣(douban) http://pypi.douban.com/simple/ 清华大学 https://pypi.tuna.tsinghua.edu.cn/simple/ 中国科学技术大学 http://pypi.mirrors.ustc.edu.cn/simple/ 4.安装kivy CMD>conda create -n python3106 python=3.10.6 CMD>conda activate python3106 CMD>pip install kivy CMD>pip install kivy_examples
from kivy.app import App
from kivy.uix.button import Button
class TestApp(App):
def build(self):
return Button(text='Hello,kivy')
TestApp().run()
运行后输出
前提:ubuntu系统(物理机或使用VirtualBox安装的虚拟机)。
版本:ubuntu 22.04
python-for-android:以下简称p4a,是Kivy官方推荐的打包方式。
(1)安装p4a的依赖
网址https://python-for-android.readthedocs.io/en/latest/quickstart/查看依赖。
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install build-essential ccache git zlib1g-dev python3 python3-dev libncurses5:i386 libstdc++6:i386 zlib1g:i386 unzip ant ccache autoconf libtool libssl-dev
上面的命令如果出现Package … is not configured yet.的报错,解决方法如下:
sudo mv /var/lib/dpkg/info/ /var/lib/dpkg/info_old/
sudo mkdir /var/lib/dpkg/info/
sudo apt-get update
sudo apt-get -f install
没有报错之后,再执行如下命令
sudo mv /var/lib/dpkg/info/* /var/lib/dpkg/info_old/
sudo rm -rf /var/lib/dpkg/info
sudo mv /var/lib/dpkg/info_old /var/lib/dpkg/info
sudo apt-get update
(2)安装p4a
$ pip3 install python-for-android
注意SDK/NDK的版本,请安装推荐的版本
(1)下载SDK
在下列网页下载Android-SDK。
文件名commandlinetools-linux-6858069_latest.zip
(2)下载NDK
下载Android-NDK,放置于C:\Users\user\Desktop文件夹,官方要求版本r19b。可以直接点击r19b下载链接: https://dl.google.com/android/repository/android-ndk-r19b-linux-x86_64.zip?hl=zh_cn
(3)安装
$ mkdir ~/androidsdk
$ cd ~/androidsdk/
$ unzip /mnt/c/Users/user/Desktop/commandlinetools-linux-6858069_latest.zip
$ mkdir ~/Android
$ cd ~/Android
$ mkdir SDK
$ unzip /mnt/c/Users/user/Desktop/android-ndk-r19b-linux-x86_64.zip
(4)部署cmdline-tools
$ cd ~/androidsdk/cmdline-tools/bin
$ ./sdkmanager --sdk_root=$HOME/Android/SDK "cmdline-tools;latest"
(5)添加环境变量
$ vi ~/.bashrc
export ANDROID_SDK_ROOT="$HOME/Android/SDK"
export PATH=$PATH:~/.local/bin/:$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/:$ANDROID_SDK_ROOT/tools/:$ANDROID_SDK_ROOT/platform-tools/
export ANDROIDSDK="$HOME/Android/SDK"
export ANDROIDNDK="$HOME/Android/android-ndk-r19b"
export ANDROIDAPI="27" # Target API version of your application
export NDKAPI="21" # Minimum supported API version of your application
删除之前zip文件解压缩的sdk文件夹
$ rm -rf androidsdk/
Ctrl+D关闭窗口,然后再次打开Ubuntu
安装 API platform,推荐的API level是27。
$ sdkmanager "platforms;android-27"
$ sdkmanager "build-tools;29.0.0"
可以列举所有可以安装的build-tools的版本
$ sdkmanager --list | grep build-tools
$ sudo apt-get remove openjdk* 卸载自带的openjdk
$ cp /mnt/c/Users/user/Desktop/jdk-8u181-linux-x64.tar.gz /home/phone
$ tar -xzvf jdk-8u181-linux-x64.tar.gz -C /home/phone
$ sudo ln -s /home/phone/jdk1.8.0_181/bin/java /usr/bin/java
To build your application, you need to specify name, version, a package identifier, the bootstrap you want to use (sdl2 for kivy or sdl2 apps) and the requirements:
$ mkdir ~/helloworld
$ cd ~/helloworld
$ vi main.py
from kivy.app import App
from kivy.uix.button import Button
class TestApp(App):
def build(self):
return Button(text='Hello,kivy')
TestApp().run()
$p4a apk --private $HOME/helloworld --package=org.example.myapp --name “My application” --version 0.1 --bootstrap=sdl2 --requirements=python3,kivy==2.0.0
需要注意的是–private $HOME/helloworld是为了指定项目所在的文件夹。
如果重新打包,可通过下面的命令清除所有下载和构建的内容:
p4a clean_all
如果只想清理内部版本以避免重新下载依赖项,执行下面的命令:
p4a clean_builds && p4a clean_dists
(1)ubuntu configure: error: C compiler cannot create executables
$sudo apt-get install clang && rvm install 1.9.3 --with-gcc=clang
$ sudo apt-get install build-essential
$ sudo apt-get install --reinstall build-essential
$ sudo apt-get install --reinstall gcc
$ sudo dpkg-reconfigure build-essential
$ sudo dpkg-reconfigure gcc
$ sudo apt install gobjc++
(2)无法安装Kivy(Windows 10,python 3.8)
$p4a apk --private $HOME/helloworld
--package=org.example.myapp
--name "My application"
--version 0.1
--bootstrap=sdl2
--requirements=python3,kivy
未指定kivy的版本,默认下载kivy-1.11.1有问题。
$p4a apk --private $HOME/helloworld
--package=org.example.myapp
--name "My application"
--version 0.1
--bootstrap=sdl2
--requirements=python3,kivy==2.0.0
最新的Kivy稳定版确实支持Python 3.8,它可以正常工作
将Py文件打包成apk文件,暂有如下3个方法:
(1)通过Buildozer;(在linux环境下实现,集成式框架比较容易实现)。
(2)通过python for android,(这种可以在windows下实现,但需要安装和配置许多内容,较为繁琐)。
(3)通过Kivy Launcher上打包(需要用到谷歌市场,鉴于网络,建议选择别的)。
Kivy官方提供了打包工具buildozer,该工具使用十分简便,其内部实际上是使用python-to-android完成的。但是这个工具目前只能在Linux系统上使用,因此对于windows用户,需要先安装一个虚拟机。
(1)安装virtualbox
(2)下载镜像文件ubuntu-22.04.2-live-server-amd64.iso。
(3)virtualbox创建新的虚拟机
(4)操作系统
用户名和密码ubuntu/bigdata
Buildozer官网安装配置
以Ubuntu系统为例
(1)首先安装pip: sudo apt install python3-pip (2)接着使用pip安装buildozer: pip3 install buildozer (3)然后安装buildozer的依赖项: sudo apt update sudo apt install -y git zip unzip openjdk-17-jdk python3-pip autoconf libtool pkg-config zlib1g-dev libncurses5-dev libncursesw5-dev libtinfo5 cmake libffi-dev libssl-dev lld pip3 install Cython pip3 install virtualenv (4)然后在~/.bashrc文件中加入环境变量 sudo vim ~/.bashrc 将光标移至文件末尾,按i进入编辑(插入)模式。 另起一行,将下面代码添加在文件末尾: export PATH=$PATH:~/.local/bin/
一、进入需要打包的py文件所在文件夹,执行命令:
buildozer init
这会在目录下生成一个名为buildozer.spec的文件,里面申明了这个程序的一些配置信息。其中第一项和第二项分别指程序名称和安装包的名称,主要修改这两项即可。
注意:第一项程序名称是在手机上安装后显示在桌面图标下方的名字,这一项中可以有空格;第二项安装包名称是生成的apk的名称,这一项的值不可以有空格和其他特殊符号,包括连字符“-”。
二、修改完成后,使用以下命令开始打包:
buildozer -v android debug
注意:
buildozer会将目录内所有指定了后缀名(在.spec文件中指定)的文件都打包进去,并且main.py作为程序入口。第一次打包的过程速度比较慢,因为要下载Android SDK等工具,往后的打包不会像第一次这么慢。Android SDK的大小大于5G,请确保磁盘空间足够。
该命令将在同级目录bin文件夹下生成一个调试版的apk文件。首次打包过程需要安装很多依赖和包,且需要同意一个协议。打包完成后,将apk文件安装到Android手机中,安装后即可打开。
(1)Kivy Apk build with buildozer错误:
找不到Java编译器(javac),请安装
Java compiler (javac) not found, please install it.
javac -version
sudo apt install openjdk-11-jdk-headless
(2)下载不到hostpython3
I’m trying to build an app with buildozer, and it gets stuck when downloading hostpython3. The last message is: [INFO]: Downloading hostpython3 from https://www.python.org/ftp/python/3.10.10/Python-3.10.10.tgz and it never gets downloaded. I tried downloading it manually and placing it in …/Python/kivy_sms/.buildozer/android/platform/build-armeabi-v7a/packages, but it removes it and does the same thing. Is there a way to bypass this and download it manually?
操作如下:
/home/ubuntu/helloworld/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/packages/hostpython3
离线下载Python-3.10.10.tgz放置到上述目录
然后创建文件。
touch .mark-Python-3.10.10.tgz
下载不下来的文件,就离线下载,然后创建标记文件。
touch .mark-setuptools-51.3.3.tar.gz
注意.buildozer保存结合buildozer.spec,方便以后打包使用。
使用cd命令进入需要打包项目的同级目录,执行以下命令:
$ buildozer init
这将在项目同级目录中生成一个buildozer.spec文件。使用该文件可以对打包的App进行配置(包括App名称、图标、版本等)。
[app] # (str) Title of your application # 应用名称 title = My Application # (str) Package name # 包名 package.name = myapp # (str) Package domain (needed for android/ios packaging) # 域名 package.domain = org.test # (str) Source code where the main.py live # main文件所在位置 source.dir = . # (list) Source files to include (let empty to include all the files) # 需要打包进来的文件扩展名 source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin, venv # (list) List of exclusions using pattern matching # Do not prefix with './' #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) # 应用版本 version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy # 应用依赖包 requirements = python3,kivy # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (list) Supported orientations # Valid options are: landscape, portrait, portrait-reverse or landscape-reverse # 应用支持的方向 orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 1.9.1 # # Android specific # # (bool) Indicate if the application should be fullscreen or not # 全屏显示1,非全屏0 fullscreen = 0 # (string) Presplash background color (for android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (string) Presplash animation using Lottie format. # see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/ # for general documentation. # Lottie files can be created using various tools, like Adobe After Effect or Synfig. #android.presplash_lottie = "path/to/lottie/file.json" # (str) Adaptive icon of the application (used if Android API level is 26+ at runtime) #icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png #icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png # (list) Permissions # (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties) #android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18) # (list) features (adds uses-feature -tags to manifest) #android.features = android.hardware.usb.host # (int) Target Android API, should be as high as possible. #android.api = 31 # (int) Minimum API your APK / AAB will support. #android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 23b # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. # android.accept_sdk_license = False # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.kivy.android.PythonActivity # (str) Full name including package path of the Java class that implements Android Activity # use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity #android.activity_class_name = org.kivy.android.PythonActivity # (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML code #android.extra_manifest_xml = ./src/android/extra_manifest.xml # (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML arguments: #android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml # (str) Full name including package path of the Java class that implements Python Service # use that parameter to set custom Java class which extends PythonService #android.service_class_name = org.kivy.android.PythonService # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add #android.add_aars = # (list) Put these files or directories in the apk assets directory. # Either form may be used, and assets need not be in 'source.include_exts'. # 1) android.add_assets = source_asset_relative_path # 2) android.add_assets = source_asset_path:destination_asset_relative_path #android.add_assets = # (list) Put these files or directories in the apk res directory. # The option may be used in three ways, the value may contain one or zero ':' # Some examples: # 1) A file to add to resources, legal resource names contain ['a-z','0-9','_'] # android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png # 2) A directory, here 'legal_icons' must contain resources of one kind # android.add_resources = legal_icons:drawable # 3) A directory, here 'legal_resources' must contain one or more directories, # each of a resource kind: drawable, xml, etc... # android.add_resources = legal_resources #android.add_resources = # (list) Gradle dependencies to add #android.gradle_dependencies = # (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies' # contains an 'androidx' package, or any package from Kotlin source. # android.enable_androidx requires android.api >= 28 #android.enable_androidx = True # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories = # (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_packaging_options = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in <activity> tag #android.manifest.intent_filters = # (list) Copy these files to src/main/res/xml/ (used for example with intent-filters) #android.res_xml = PATH_TO_FILE, # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (str) screenOrientation to set for the main activity. # Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element #android.manifest.orientation = fullSensor # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag #android.uses_library = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Android logcat only display log for activity's pid #android.logcat_pid_only = False # (str) Android additional adb arguments #android.adb_args = -H host.docker.internal # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 # In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time. android.archs = armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # (bool) enables Android auto backup feature (Android API >=23) android.allow_backup = True # (str) XML file for custom backup rules (see official auto backup documentation) # android.backup_rules = # (str) If you need to insert variables into your AndroidManifest.xml file, # you can do so with the manifestPlaceholders property. # This property takes a map of key-value pairs. (via a string) # Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"] # android.manifest_placeholders = [:] # (bool) Skip byte compile for .py files # android.no-byte-compile-python = False # (str) The format used to package the app for release mode (aab or apk or aar). # android.release_artifact = aab # (str) The format used to package the app for debug mode (apk or aar). # android.debug_artifact = apk # # Python for android (p4a) specific # # (str) python-for-android URL to use for checkout #p4a.url = # (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch #p4a.commit = HEAD # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # Control passing the --use-setup-py vs --ignore-setup-py to p4a # "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not # Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py # NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate # setup.py if you're using Poetry, but you need to add "toml" to source.include_exts. #p4a.setup_py = false # (str) extra command line arguments to pass when invoking pythonforandroid.toolchain #p4a.extra_args = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.10.0 # (bool) Whether or not to sign the code ios.codesign.allowed = false # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" # (str) The development team to use for signing the debug version #ios.codesign.development_team.debug = <hexstring> # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s # (str) The development team to use for signing the release version #ios.codesign.development_team.release = <hexstring> # (str) URL pointing to .ipa file to be installed # This option should be defined along with `display_image_url` and `full_size_image_url` options. #ios.manifest.app_url = # (str) URL pointing to an icon (57x57px) to be displayed during download # This option should be defined along with `app_url` and `full_size_image_url` options. #ios.manifest.display_image_url = # (str) URL pointing to a large icon (512x512px) to be used by iTunes # This option should be defined along with `app_url` and `display_image_url` options. #ios.manifest.full_size_image_url = [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .aab, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
主要后构建的Android框架,可选项: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
kivydev64 v5.0的GitHub地址
镜像下载地址天翼网盘下载速度超级快 (访问码:1ha9)
VirtualBox扩展工具下载地址
p4a官方文档
一、下载虚拟机镜像kivydev64 v5.0
kivy打包apk推荐使用打包环境虚拟机kivydev64 v5.0。
Vbox+Ubuntu16.04打包生成kivy apk
特点如下:
采用buildozer
编译安装了python37
kivy升级到最新稳定版
ndk升级到r19c
jnius、matplotlib、numpy打包测试通过
下载好的镜像文件大概18G,双击第一个文件会自动解压所有文件为kivydev64-5.0.ova。ova文件扩展是Open Virtual Appliance为Oracle VM VirtualBox软件程序开发的Oracle Corporation文件类型。
(1)打开virtualbox软件
管理->导入虚拟电脑,选择解压出的ova格式文件。
选择打开的虚拟机的初始位置D:\LINUXOS\kivypackage。
打开需要耗时大约20min。
(2)设置share目录,为了导入和导出python文件,apk等文件。
设置->共享文件夹->共享文件夹路径D:\share,共享名称share。
启动系统会后会看到自动挂载的目录/media/sf_share/。
二、系统Ubuntu 16.04,装了xfce桌面。
打包环境已经包含了增强工具,支持共享文件夹,调整分辨率。
用户名 kivydev 密码 kivydev 用户名 root 密码 root。
视图->自动调整窗口大小
视图->自动调整显示尺寸
必须使用main.py命名才能进行打包,先在目录下对main.py进行编译,看能否成功执行:
python3 main.py
cd /home/kivydev/test
mkdir myuse
cd myuse
编写main.py放到myuse目录中
将buildozer.spec复制到myuse目录中以供使用。
buildozer android debug
如果有问题,执行清理
buildozer android clean
后再执行上述的打包部署
buildozer android debug
打包完成以后可以在bin目录下看到apk文件。
Kivy总体思想是:kv代码管界面,python代码管逻辑。
在Python中的代码中经常会见到这两个词 args 和 kwargs,前面通常还会加上一个或者两个星号。其实这只是编程人员约定的变量名字,args 是 arguments 的缩写,表示位置参数;kwargs 是 keyword arguments 的缩写,表示关键字参数。这其实就是 Python 中可变参数的两种形式,并且 *args 必须放在 **kwargs 的前面,因为位置参数在关键字参数的前面。
文件main.py
from kivy.app import App from kivy.uix.button import Button from kivy.uix.boxlayout import BoxLayout class IndexPage(BoxLayout): def __init__(self,**kwargs): super().__init__(**kwargs) self.btn = Button(text = "helloworld") self.add_widget(self.btn) class TestApp(App): def build(self): return IndexPage() if __name__ == "__main__": TestApp().run()
将下面的两行代码替换掉
self.btn = Button(text = “helloworld”)
self.add_widget(self.btn)
文件test.kv
<IndexPage>:
Button:
text: "helloworld"
文件main.py
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
class IndexPage(BoxLayout):
def __init__(self,**kwargs):
super().__init__(**kwargs)
class TestApp(App):
def build(self):
return IndexPage()
if __name__ == "__main__":
TestApp().run()
from kivy.app import App from kivy.uix.button import Button from kivy.uix.boxlayout import BoxLayout class IndexPage(BoxLayout): def __init__(self,**kwargs): super().__init__(**kwargs) self.btn = Button(text = "press me") self.btn.bind(on_press = self.press_button) self.add_widget(self.btn) def press_button(self, arg): print("press button is running") class TestApp(App): def build(self): return IndexPage() if __name__ == "__main__": TestApp().run()
下载字体支持中文
from kivy.app import App from kivy.uix.button import Button from kivy.uix.label import Label from kivy.uix.boxlayout import BoxLayout class IndexPage(BoxLayout): def __init__(self,**kwargs): super().__init__(**kwargs) # Button按钮 self.btn = Button(text = "press me") self.btn.bind(on_press = self.press_button) self.add_widget(self.btn) # Label标签 self.la = Label(font_name = "./arialuni.ttf") self.add_widget(self.la) def press_button(self, arg): self.la.text = "show you看" class TestApp(App): def build(self): return IndexPage() if __name__ == "__main__": TestApp().run()
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