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代码如下,其中形参data一般为ScriptableObject数据:
using System.IO; using System.Text; using UnityEngine; public static class DataManager { public static void Save(object data, string url) { var jsonData = JsonUtility.ToJson(data, true); StreamWriter streamWriter = null; try { if (!File.Exists(url)) { File.Create(url).Dispose(); } if (File.Exists(url)) { streamWriter = new StreamWriter(url); streamWriter.WriteLine(jsonData); streamWriter.Close(); streamWriter.Dispose(); } } catch (System.Exception e) { Debug.LogError(e); } } public static void Load(Object data, string url) { if (!File.Exists(url)) { File.Create(url).Dispose(); } Encoding encoding = Encoding.GetEncoding("utf-8"); StreamReader streamReader = new StreamReader(url, encoding); string str = streamReader.ReadToEnd(); JsonUtility.FromJsonOverwrite(str, data); streamReader.Close(); streamReader.Dispose(); } }
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