赞
踩
- #!/usr/bin/env python
- # -*- coding:utf-8 -*-
-
- import pygame, math, time, random, os
- from sys import exit
-
- #win(窗口的w=宽,h=高)
-
- WIN_W = 900
- WIN_H = 600
- # 定义时间、显示、频率
-
- t1 = 0.10 #时间流速
- show_n = 0
- show_frequency = 0.0105 #烟花绽放频率,数值越大频率越高
-
- color_list = [
- [255, 50, 50],
- [50, 255, 50],
- [50, 50, 255],
- [255, 255, 50],
- [255, 50, 255],
- [50, 255, 255],
- [255, 255, 255]
- ]
-
- pygame.init()
- pygame.mixer.init()
-
- screen = pygame.display.set_mode((WIN_W, WIN_H),pygame.RESIZABLE, 32)
- pygame.display.set_caption("五彩烟花大放送")
-
-
- # 改成你自己
- sound_wav = pygame.mixer.music.load("D:\桌面\有趣的Python\烟花源码\周懂\青花瓷.mp3")
- pygame.mixer.music.play()
-
- class Fireworks():
- is_show = False
- x, y = 0, 0
- vy = 0
- p_list = []
- color = [0, 0, 0]
- v = 0
-
- def __init__(self, x, y, vy, n=300, color=[0, 255, 0], v=10):
- self.x = x
- self.y = y
- self.vy = vy
- self.color = color
- self.v = v
- for i in range(n):
- self.p_list.append([random.random() * 2 * math.pi, 0, v * math.pow(random.random(), 1 / 3)])
-
- def again(self):
- self.is_show = True
- self.x = random.randint(WIN_W // 2 - 350, WIN_W // 2 + 350)
- self.y = random.randint(int(WIN_H / 2), int(WIN_H * 3 / 5))
- self.vy = -40 * (random.random() * 0.4 + 0.8) - self.vy * 0.2
- self.color = color_list[random.randint(0, len(color_list) - 1)].copy()
- n = len(self.p_list)
- self.p_list = []
- for i in range(n):
- self.p_list.append([random.random() * 2 * math.pi, 0, self.v * math.pow(random.random(), 1 / 3)])
-
- def run(self):
- global show_n
- for p in self.p_list:
- p[1] = p[1] + (random.random() * 0.6 + 0.7) * p[2]
- p[2] = p[2] * 0.97
- if p[2] < 1.2:
- self.color[0] *= 0.9999
- self.color[1] *= 0.9999
- self.color[2] *= 0.9999
-
- if max(self.color) < 10 or self.y>WIN_H+p[1]:
- show_n -= 1
- self.is_show = False
- break
- self.vy += 10 * t1
- self.y += self.vy * t1
-
-
- fk_list = []
- fk_list.append(Fireworks(300, 300, -20, n=100, color=[0, 255, 0], v=10))
- fk_list.append(Fireworks(300, 300, -20, n=200, color=[0, 0, 255], v=11))
- fk_list.append(Fireworks(300, 300, -20, n=200, color=[0, 0, 255], v=12))
- fk_list.append(Fireworks(300, 300, -20, n=500, color=[0, 0, 255], v=12))
- fk_list.append(Fireworks(300, 300, -20, n=600, color=[0, 0, 255], v=13))
- fk_list.append(Fireworks(300, 300, -20, n=700, color=[255, 0, 0], v=15))
- fk_list.append(Fireworks(300, 300, -20, n=800, color=[255, 255, 0], v=18))
-
- clock = pygame.time.Clock()
-
-
-
- # 游戏主循环
- while True:
- if not pygame.mixer.music.get_busy():
- pygame.mixer.music.play()
- for event in pygame.event.get():
- #pygame这个不能少,否则退出还在循环
- if event.type == pygame.QUIT:
- exit()
-
- screen.fill((0, 0, 0))
-
- # 放烟花
- for i, fk in enumerate(fk_list):
- if not fk.is_show:
- fk.is_show = False
- if random.random() < show_frequency * (len(fk_list) - show_n):
- show_n += 1
- fk.again()
- continue
- fk.run()
- for p in fk.p_list:
- x, y = fk.x + p[1] * math.cos(p[0]), fk.y + p[1] * math.sin(p[0])
- if random.random() < 0.055:
- screen.set_at((int(x), int(y)),(255,255,255))
- else:
- screen.set_at((int(x), int(y)), (int(fk.color[0]), int(fk.color[1]), int(fk.color[2])))
-
- pygame.display.update()
-
- time_passed = clock.tick(50)
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。