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通过gui的GUI.DrawTexture方法来实现血条,如下图:
- using UnityEngine;
- using System.Collections;
-
- /// <summary>
- /// 血条
- /// 小伍 QQ:16349023
- /// </summary>
- public class Wy2HealthBar : MonoBehaviour {
-
- public Texture2D HealthBg;
- public Texture2D Heathforce;
-
- public Vector2 offset = new Vector2(13,15);
-
- private Wy2AIHealth health;
-
-
-
- void Setup()
- {
- health = GetComponent<Wy2AIHealth>();
- }
-
- void Reset()
- {
- Setup();
- }
-
- // Use this for initialization
- void Start () {
- Setup();
- }
-
- // Update is called once per frame
- void Update () {
-
- }
-
- void OnGUI()
- {
- if (Event.current.type != E
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