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Python《外星人入侵》_外星人入侵小游戏代码大全

外星人入侵小游戏代码大全

按照《Python编程:从入门到实践》第一篇案例写的小游戏,如下:

  1. 代码部分
  2. 附件(图片等)

1.代码部分

alien_invasion.py

  1. import sys
  2. import pygame
  3. from pygame.sprite import Group
  4. from settings import Settings
  5. from game_stats import GameStats
  6. from scoreboard import Scoreboard
  7. from button import Button
  8. from ship import Ship
  9. from alien import Alien
  10. import game_funtions as gf
  11. def run_game():
  12. #初始化游戏并创建一个屏幕对象
  13. pygame.init()
  14. ai_settings=Settings()
  15. screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
  16. pygame.display.set_caption("Alien Invasion")
  17. play_button=Button(ai_settings,screen,"play")
  18. #创建一个用于存储游戏统计信息的实例,并创建记分牌
  19. stats=GameStats(ai_settings)
  20. sb=Scoreboard(ai_settings,screen,stats)
  21. #创建一艘飞船、一个子弹编组和一个外星人编组
  22. ship=Ship(ai_settings,screen)
  23. bullets=Group()
  24. aliens=Group()
  25. #创建外星人群
  26. gf.create_fleet(ai_settings,screen,ship,aliens)
  27. #开始游戏的主循环
  28. while True:
  29. #监听键盘和鼠标事件
  30. gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
  31. if stats.game_active:
  32. ship.update()
  33. gf.update_bullets(ai_settings, screen,stats,sb, ship, aliens, bullets)
  34. gf.update_aliens(ai_settings,screen,stats,sb, ship, aliens, bullets)
  35. gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
  36. run_game()

game_funtion.py

  1. import sys,pygame
  2. from bullet import Bullet
  3. from alien import Alien
  4. from time import sleep
  5. def check_keydown_events(event,ai_settings,screen,ship,bullets):
  6. #响应按键
  7. if event.key == pygame.K_RIGHT:
  8. ship.moving_right = True
  9. elif event.key == pygame.K_LEFT:
  10. ship.moving_left = True
  11. elif event.key==pygame.K_SPACE:
  12. fire_bullet(ai_settings,screen,ship,bullets)
  13. def check_keyup_events(event,ship):
  14. #响应松开
  15. if event.key == pygame.K_RIGHT:
  16. ship.moving_right = False
  17. elif event.key == pygame.K_LEFT:
  18. ship.moving_left = False
  19. def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
  20. #响应按键和鼠标事件
  21. for event in pygame.event.get():
  22. if event.type == pygame.QUIT:
  23. sys.exit()
  24. elif event.type==pygame.KEYDOWN:
  25. check_keydown_events(event,ai_settings,screen,ship,bullets)
  26. elif event.type==pygame.KEYUP:
  27. check_keyup_events(event,ship)
  28. elif event.type==pygame.MOUSEBUTTONDOWN:
  29. mouse_x,mouse_y = pygame.mouse.get_pos()
  30. check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y)
  31. def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
  32. #更新屏幕上的图像,并切换到主屏幕
  33. #每次循环是都会重绘屏幕
  34. background = pygame.image.load("images/bg1.jpg").convert()
  35. background_new=pygame.transform.scale(background, (1200, 800))
  36. screen.blit(background_new, (0, 0))
  37. # screen.fill(ai_settings.bg_color)
  38. for bullet in bullets.sprites():
  39. bullet.draw_bullet()
  40. ship.blitme()
  41. aliens.draw(screen)
  42. #显示得分
  43. sb.show_score()
  44. #如果游戏处于非活跃状态,就绘制Play按钮
  45. if not stats.game_active:
  46. play_button.draw_button()
  47. #让最近绘制的屏幕可见
  48. pygame.display.flip()
  49. def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
  50. #更新子弹位置,并删除已消失的子弹
  51. #更新子弹位置
  52. bullets.update()
  53. # 删除消失的子弹
  54. for bullet in bullets.copy():
  55. if bullet.rect.bottom <= 0:
  56. bullets.remove(bullet)
  57. #检查是否有子弹击中外星人
  58. #如果是,删除相应外星人
  59. check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)
  60. def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):
  61. collisions=pygame.sprite.groupcollide(bullets,aliens,True,True)
  62. if collisions:
  63. for aliens in collisions.values():
  64. stats.score+=ai_settings.alien_points*len(aliens)
  65. sb.prep_score()
  66. check_high_score(stats,sb)
  67. if len(aliens)==0:
  68. #删除现有的子弹并新建一批外星人
  69. bullets.empty()
  70. ai_settings.increase_speed()
  71. #提升等级
  72. stats.level +=1
  73. sb.prep_level()
  74. create_fleet(ai_settings,screen,ship,aliens)
  75. def fire_bullet(ai_settings,screen,ship,bullets):
  76. #未达到上限发射一颗子弹
  77. # 创建一颗子弹,并将其加入到编组bullets中
  78. if len(bullets) < ai_settings.bullets_allowed:
  79. new_bullet = Bullet(ai_settings, screen, ship)
  80. bullets.add(new_bullet)
  81. def get_number_aliens_x(ai_settings,alien_width):
  82. available_space_x = ai_settings.screen_width - 2 * alien_width
  83. number_aliens_x = int(available_space_x / (2 * alien_width))
  84. return number_aliens_x
  85. def get_number_rows(ai_settings,ship_height,alien_height):
  86. #
  87. available_space_y=(ai_settings.screen_height-(3*alien_height)-ship_height)
  88. number_rows=int(available_space_y/(2 * alien_height))
  89. return number_rows
  90. def create_alien(ai_settings,screen,aliens,alien_number,row_number):
  91. alien = Alien(ai_settings, screen)
  92. alien_width=alien.rect.width
  93. alien.x = alien_width + 2 * alien_width * alien_number
  94. alien.rect.x = alien.x
  95. alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
  96. aliens.add(alien)
  97. def create_fleet(ai_settings,screen,ship,aliens):
  98. #创建外星人群
  99. #创建一个外星人,并计算一行可以容纳多少个外星人
  100. #外星人间距为外星人宽度
  101. alien=Alien(ai_settings,screen)
  102. number_aliens_x=get_number_aliens_x(ai_settings,alien.rect.width)
  103. number_rows=get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
  104. for row_number in range(number_rows):
  105. for alien_number in range(number_aliens_x):
  106. create_alien(ai_settings, screen, aliens, alien_number,row_number)
  107. def check_fleet_edges(ai_settings,aliens):
  108. #有外星人到达边缘时采取相应措施
  109. for alien in aliens.sprites():
  110. if alien.check_edges():
  111. change_fleet_direction(ai_settings,aliens)
  112. break
  113. def change_fleet_direction(ai_settings,aliens):
  114. #将整群外星人下移,并改变方向
  115. for alien in aliens.sprites():
  116. alien.rect.y+=ai_settings.fleet_drop_speed
  117. ai_settings.fleet_direction*=-1
  118. def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets):
  119. #响应被外星人撞到的飞船
  120. #将ship_left1
  121. if stats.ships_left>0:
  122. stats.ships_left -= 1
  123. #更新记分牌
  124. sb.prep_ships()
  125. # 清空外星人列表和子弹列表
  126. aliens.empty()
  127. bullets.empty()
  128. # 创建一群新的外星人,并将飞船放到屏幕底端中央
  129. create_fleet(ai_settings, screen, ship, aliens)
  130. ship.center_ship()
  131. # 暂停
  132. sleep(0.5)
  133. else:
  134. stats.game_active=False
  135. pygame.mouse.set_visible(True)
  136. def check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets):
  137. #检查是否有外星人到达了屏幕底端
  138. screen_rect=screen.get_rect()
  139. for alien in aliens.sprites():
  140. if alien.rect.bottom>=screen_rect.bottom:
  141. #像飞船被撞击一样进行处理
  142. ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
  143. break
  144. def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
  145. #检测外星人是否位于屏幕边缘,并更新外星人位置
  146. check_fleet_edges(ai_settings,aliens)
  147. aliens.update()
  148. if pygame.sprite.spritecollideany(ship,aliens):
  149. ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
  150. check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets )
  151. def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y):
  152. #在玩家单击Play按钮时开始游戏
  153. button_checked=play_button.rect.collidepoint(mouse_x,mouse_y)
  154. if button_checked and not stats.game_active:
  155. #重置游戏设置
  156. ai_settings.initalize_dynamic_settings()
  157. #隐藏光标
  158. pygame.mouse.set_visible(False)
  159. stats.reset_stats()
  160. stats.game_active=True
  161. #重置计分牌图形
  162. sb.prep_score()
  163. sb.prep_level()
  164. sb.prep_high_score()
  165. sb.prep_ships()
  166. #清空外星人和子弹列表
  167. aliens.empty()
  168. bullets.empty()
  169. #创建一群新的外星人,并让飞船居中
  170. create_fleet(ai_settings,screen,ship,aliens)
  171. ship.center_ship()
  172. def check_high_score(stats,sb):
  173. #
  174. if stats.score>stats.high_score:
  175. stats.high_score=stats.score
  176. sb.prep_high_score()

settings.py

  1. class Settings():
  2. #存储《外星人入侵》的所有代码
  3. def __init__(self):
  4. #初始化游戏的静态设置
  5. #屏幕设置
  6. self.screen_width=1200
  7. self.screen_height=800
  8. self.bg_color=(230,230,230)
  9. #飞船的设置
  10. self.ship_speed_factor = 1.5
  11. self.ship_limit = 3
  12. #子弹设置
  13. self.bullet_speed_factor = 1
  14. self.bullet_width = 3
  15. self.bullet_height = 15
  16. self.bullet_color = 60, 60, 60
  17. self.bullets_allowed=3
  18. #外星人设置
  19. self.alien_speed_factor=1
  20. self.fleet_drop_speed=10
  21. #以什么样的速度加快游戏节奏
  22. self.speedup_scale=50
  23. #外星人点数的提升速度
  24. self.score_scale=2
  25. self.initalize_dynamic_settings()
  26. #计分
  27. self.alien_points = 50
  28. def initalize_dynamic_settings(self):
  29. #
  30. self.ship_speed_factor=1.5
  31. self.bullet_speed_factor =3
  32. self.alien_speed_factor=1
  33. # 1向右,-1向左
  34. self.fleet_direction = 1
  35. def increase_speed(self):
  36. #提高速度设置和外星人点数
  37. self.ship_speed_factor *= self.speedup_scale
  38. self.bullet_speed_factor *= self.speedup_scale
  39. self.alien_speed_factor *= self.speedup_scale
  40. self.alien_points=int(self.alien_points*self.score_scale)
  41. # print(self.alien_points)

ship.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. image_surface = pygame.image.load('images/ship.bmp')
  4. image_new = pygame.transform.scale(image_surface,(100,100))
  5. class Ship(Sprite):
  6. def __init__(self,ai_settings,screen):
  7. #初始化飞船并设置其位置
  8. super(Ship, self).__init__()
  9. self.screen=screen
  10. self.ai_settings=ai_settings
  11. #加载飞船图像并获取外接矩形
  12. self.image=image_new
  13. self.rect=self.image.get_rect()
  14. self.screen_rect=screen.get_rect()
  15. #将每艘新飞船放置在屏幕底部中央
  16. self.rect.centerx=self.screen_rect.centerx
  17. self.rect.bottom=self.screen_rect.bottom
  18. #在飞船的属性center中存储小数值
  19. self.center=float(self.rect.centerx)
  20. #移动标志
  21. self.moving_right=False
  22. self.moving_left = False
  23. def center_ship(self):
  24. #让飞船在屏幕上居中
  25. self.center=self.screen_rect.centerx
  26. def update(self):
  27. #根据移动标志调整飞船的位置
  28. #更新飞船发的center而不是centerx
  29. if self.moving_right and self.rect.right<self.screen_rect.right:
  30. self.center += self.ai_settings.ship_speed_factor
  31. if self.moving_left and self.rect.left>0:
  32. self.center -= self.ai_settings.ship_speed_factor
  33. self.rect.centerx=self.center
  34. def blitme(self):
  35. #在指定位置绘制飞船
  36. self.screen.blit(self.image,self.rect)

aliens.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. image_surface = pygame.image.load('images/alien3.bmp')
  4. image_new = pygame.transform.scale(image_surface,(98,70))
  5. class Alien(Sprite):
  6. def __init__(self,ai_settings,screen):
  7. #初始化外星人并设置起始位置
  8. super(Alien,self).__init__()
  9. self.screen=screen
  10. self.ai_settings=ai_settings
  11. #加载外星人图像,并设置其rect属性
  12. self.image=image_new
  13. self.rect=self.image.get_rect()
  14. #每个外星人最初都在屏幕左上角附近
  15. self.rect.x=self.rect.width
  16. self.rect.y=self.rect.height
  17. #存储外星人的准确位置
  18. self.x=float(self.rect.x)
  19. def blitme(self):
  20. #在指定位置绘制外星人
  21. self.screen.blit(self.image,self.rect)
  22. def check_edges(self):
  23. #如果碰撞到边缘,返回True
  24. screen_rect=self.screen.get_rect()
  25. if self.rect.right >= screen_rect.right:
  26. return True
  27. elif self.rect.left <= 0:
  28. return True
  29. def update(self):
  30. self.x+=(self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
  31. self.rect.x=self.x

bullet.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Bullet(Sprite):
  4. #一个对飞船发射的子弹进行管理的类
  5. def __init__(self,ai_settings,screen,ship):
  6. super(Bullet,self).__init__()
  7. self.screen=screen
  8. #在(0,0)处创建一个表示子弹的矩形,再设置正确的位置
  9. self.rect=pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
  10. self.rect.centerx=ship.rect.centerx
  11. self.rect.top=ship.rect.top
  12. #用小数表示子弹位置
  13. self.y=float(self.rect.y)
  14. self.color=ai_settings.bullet_color
  15. self.speed_factor=ai_settings.bullet_speed_factor
  16. def update(self):
  17. #向上移动子弹
  18. #更新表示子弹位置的小数值
  19. self.y-=self.speed_factor
  20. #更新表示子弹的rect的位置
  21. self.rect.y=self.y
  22. def draw_bullet(self):
  23. #在屏幕上绘制子弹
  24. pygame.draw.rect(self.screen,self.color,self.rect)

button.py

  1. import pygame.font
  2. class Button():
  3. def __init__(self,ai_settings,screen,msg):
  4. #初始化按钮属性
  5. self.screen=screen
  6. self.screen_rect=screen.get_rect()
  7. #设置按钮的尺寸和其他属性
  8. self.width=200
  9. self.height=50
  10. self.button_color=(0,255,0)
  11. self.text_color=(255,255,255)
  12. self.font=pygame.font.SysFont(None,48)
  13. #创建按钮的rect对象,并使其居中
  14. self.rect=pygame.Rect(0,0,self.width,self.height)
  15. self.rect.center=self.screen_rect.center
  16. #按钮的标签只需创建一次
  17. self.prep_msg(msg)
  18. def prep_msg(self,msg):
  19. #将msg渲染为图像,并使其在按钮上居中
  20. self.msg_image=self.font.render(msg,True,self.text_color,self.button_color)
  21. self.msg_image_rect=self.msg_image.get_rect()
  22. self.msg_image_rect.center=self.rect.center
  23. def draw_button(self):
  24. #绘制一个用颜色填充的按钮,再绘制文本
  25. self.screen.fill(self.button_color,self.rect)
  26. self.screen.blit(self.msg_image,self.msg_image_rect)

scoreboard.py

  1. import pygame.font
  2. from pygame.sprite import Group
  3. from ship import Ship
  4. class Scoreboard():
  5. #显示得分信息
  6. def __init__(self,ai_settings,screen,stats):
  7. #初始化显示得分涉及的属性
  8. self.screen=screen
  9. self.screen_rect=screen.get_rect()
  10. self.ai_settings=ai_settings
  11. self.stats=stats
  12. #显示得分信息时使用的字体设置
  13. self.text_color=(30,30,30)
  14. self.font=pygame.font.SysFont(None,48)
  15. #准备初始得分图像
  16. self.prep_score()
  17. self.prep_high_score()
  18. self.prep_level()
  19. self.prep_ships()
  20. def prep_score(self):
  21. #将得分转换为一幅渲染的图像
  22. rounded_score = int(round(self.stats.score,-1))
  23. score_str="{:,}".format(rounded_score)
  24. self.score_image=self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color)
  25. #将得分放到左上角
  26. self.score_rect=self.score_image.get_rect()
  27. self.score_rect.right=self.screen_rect.right-20
  28. self.score_rect.top=20
  29. def prep_high_score(self):
  30. #将最高分转换为渲染的图像
  31. high_score=int(round(self.stats.high_score,-1))
  32. high_score_str="{:,}".format(high_score)
  33. self.high_score_image=self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color)
  34. #将最高分放在屏幕的顶部中央
  35. self.high_score_rect=self.high_score_image.get_rect()
  36. self.high_score_rect.centerx=self.screen_rect.centerx
  37. self.high_score_rect.top=self.score_rect.top
  38. def prep_level(self):
  39. #
  40. self.level_image=self.font.render(str(self.stats.level),True,self.text_color,self.ai_settings.bg_color)
  41. #将等级放在得分下面
  42. self.level_rect=self.level_image.get_rect()
  43. self.level_rect.right=self.score_rect.right
  44. self.level_rect.top= self.score_rect.bottom+10
  45. def show_score(self):
  46. self.screen.blit(self.score_image, self.score_rect)
  47. self.screen.blit(self.high_score_image, self.high_score_rect)
  48. self.screen.blit(self.level_image,self.level_rect)
  49. self.ships.draw(self.screen)
  50. def prep_ships(self):
  51. self.ships=Group()
  52. for ship_number in range(self.stats.ships_left):
  53. ship=Ship(self.ai_settings,self.screen)
  54. ship.rect.x=10+ship_number*ship.rect.width
  55. ship.rect.y=10
  56. self.ships.add(ship)

game_stats.py

  1. class GameStats():
  2. # 跟踪游戏的统计信息
  3. def __init__(self, ai_settings):
  4. # 初始化统计信息
  5. self.ai_settings = ai_settings
  6. self.reset_stats()
  7. self.game_active = False
  8. self.high_score = 0
  9. def reset_stats(self):
  10. # 初始化在游戏运行期间可能变化的统计信息
  11. self.ships_left = self.ai_settings.ship_limit
  12. self.score=0
  13. self.level=1

2.附件(图片素材)

 

 

 

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