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http://fengmm521.blog.163.com/blog/static/25091358201512122858750/
xcode下编译UE4虚幻引擎,之前看过一些U3D的教程,发现U3D作3D方面确实很强大。但总觉得U3d的画面好像少了点什么,效果不是很漂亮。而用的语言是C#。就想看还有没有别的引擎可以学习学习。这不就找到了传说中的UE4虚幻引擎。我下载的是人人素材的4.4版本,网上应该有很多这个版本的。下载好之后是RAR分成了5个包的。而MAC系统下想解RAR包很费劲。还有我装了一个win7的虚拟机。解开之后,UE4的项目是使用7z压缩格式的。又找了一下mac下的7z解压工具。所有的前期工作都作完了,接下来就是用xcode编译了。网上找到下边的方法,试了一下,好像可以,这会正在编译中,就写个博客收藏加分享一下。下边请看详细内容.
Install GitHub for Mac then fork and clone our repository. To use Git from the Terminal, see the Setting up Git and Fork a Repo articles. If you'd rather not use Git, use the 'Download ZIP' button on the right to get the source directly.
Install the latest version of Xcode.
Open your source folder in Finder and double-click on Setup.command to download binary content for the engine. You can close the Terminal window afterwards.
If you downloaded the source as a .zip file, you may see a warning about it being from an unidentified developer (because .zip files on GitHub aren't digitally signed). To work around it, right-click on Setup.command, select Open, then click the Open button.
In the same folder, double-click GenerateProjectFiles.command. It should take less than a minute to complete.
Load the project into Xcode by double-clicking on the UE4.xcodeproj file. Select the UE4Editor - Mac for My Mac target in the title bar, then select the 'Product > Build' menu item. Compiling may take anywhere between 15 and 40 minutes, depending on your system specs.
After compiling finishes, select the 'Product > Run' menu item to load the editor.
#!/bin/sh -x #This script removes Mono from an OS X System. It must be run as root rm -r /Library/Frameworks/Mono.framework rm -r /Library/Receipts/MonoFramework-* for dir in /usr/bin /usr/share/man/man1 /usr/share/man/man3 /usr/share/man/man5; do (cd ${dir}; for i in `ls -al | grep /Library/Frameworks/Mono.framework/ | awk '{print $9}'`; do rm ${i} done); done
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